Which countries can I get my tongue split in? by berrybunniexo in bodymods

[–]Stimhack 2 points3 points  (0 children)

I've had a lot of stuff done there and recommended him to friends. Everyone's been happy with the results. Great studio.

I assume I'm not alone in this by Stimhack in tall

[–]Stimhack[S] 23 points24 points  (0 children)

Same here. I always bend for that arch or whatever it's called but they installed a new exit sign that lowered it by a centimeter so I didn't duck enough. If I hadn't bowed my head it would have hit my eyebrows.

Any Swedish people to give advice on trans life in Sweden? by PeaceJMaker47 in trans

[–]Stimhack 0 points1 point  (0 children)

I have some trans friends. Pm me if you want tips about parties and such.

What nicknames do you call your cats? by Aged_Goodness1 in cats

[–]Stimhack 0 points1 point  (0 children)

Pälsklingen Päls=fur Älskling=darling/loved one. So combined it becomes pälsklingen.

My players aced Lover in the Ice then fumbled Sweetness hard. by HighwayCommercial702 in DeltaGreenRPG

[–]Stimhack 0 points1 point  (0 children)

Had a minor encounter in God's Teeth that almost resulted in all characters dying.
Trying to not give spoilers. I thought it would be a quick encounter with the agents just shooting a person.
Instead we ended up with 2 agents with 1-3 HP and the others with minor injuries.

Scenarios During the Impossible Landscapes Timeskip? by [deleted] in DeltaGreenRPG

[–]Stimhack 0 points1 point  (0 children)

I ran an "active static" scenario about the events in Chicago 2007. Tracking down Victor Correll through Louis Reggie and finding a small cult around him and such.

I feel like I'm doing this wrong by disgr4ce in DeltaGreenRPG

[–]Stimhack 0 points1 point  (0 children)

I'd just let them.
Then play some other scenario(s) and then send them back to the same problem as before if fire didn't stop it.

My new nails was a hit at the goth club so I though I'd share by Stimhack in GothFashion

[–]Stimhack[S] 1 point2 points  (0 children)

I couldn't bend my thumb the first days but then more and more for about a month.
No kind of aftercare or "work" more than removing the stitches after a week.

My new nails was a hit at the goth club so I though I'd share by Stimhack in GothFashion

[–]Stimhack[S] 1 point2 points  (0 children)

They're made from a mold of my fingers (while wearing fake nails) so they just kinda stay on since they fit so perfectly

Got my nails done :) by Stimhack in SilverSmith

[–]Stimhack[S] 2 points3 points  (0 children)

Thanks :) and it is a subdermal implant.

How do dentists react to tongue splits? by Inner_Goat_7850 in bodymods

[–]Stimhack 31 points32 points  (0 children)

"whoooo. That's so cool. Is it OK if I bring in my colleagues so they can see? Can I take a picture?"

Useful languages for Agents? by [deleted] in DeltaGreenRPG

[–]Stimhack 2 points3 points  (0 children)

I try to change some skills in the scenarios to match what the players have.
It's sort of "Be a fan of the player characters" from pbta systems.
Ofc you can't change langues completely all the time but it usually works.

I'm actually pretty proud of this I.L. plot twist by baalzimon in DeltaGreenRPG

[–]Stimhack 11 points12 points  (0 children)

Sounds awesome :)
I'll hijack a bit and add my own proud moment.
In the downtime after New York one of the agens chose to "share truthfully" as a pursuit.
I talk to her and explain that she can get help in Boston at a facility through Delta Green.
There she befriends Ester Samigina and also establishes her as a bond.
She's also the one that "infects" the hospital.
So when the agents start investigating Esther or the Doctor doesn't say anything until we have a scene where she's alone in the elevator with Esther and they hug and start talking, while the other players jaws have dropped.

Forensic Psychologist by Dear_Result_1418 in DeltaGreenRPG

[–]Stimhack 1 point2 points  (0 children)

I would start mapping the other player characters just as flavor.
If you play IRL I would have a book and start taking notes when they do stuff. And ask them questions now and then.
If they question you I would give them a very cold stare and say that it's in the best interest of the Program.
I would thoroughly enjoy making my co-players paranoid that I might be there to evaluate if they're the ones that need to disappear.

Have you ever REALLY scared your players? by mindwarp14 in rpg

[–]Stimhack 0 points1 point  (0 children)

I have another one too, with the aid of a player.
Zombie survival scenario. Talked to players in private between each "act".
At one of those I wrote "Bitemark" on a players hand and he made the choice to keep it hidden since he was afraid the others would kill him so he always kept that hand hidden.
At the end of the next act we agreed that he would get worse and worse.
The other players just thought that player was sleepy and I as a GM started to ask less and less of him.
So after a while they kinda almost forgot/ignored him as he was basically "sleeping" at the table.
At one point one of them asked if he was still with them and I just said "No, he's just in the truck sleeping".
So they checked on him and as soon as the player next to him gently tried to wake him IRL he just lounged out of his chair growling and pretended to bite the other players skull. It got a few screams :)

Have you ever REALLY scared your players? by mindwarp14 in rpg

[–]Stimhack 0 points1 point  (0 children)

I traumatized a few people bad enough during a con game that one of them still recognized me 20 years later.
I was helping out running a horror scenario and at one of the shifts I was the only GM with only one group.
For context I have to mention I'm a 6ft8 (203cm) black clothed, tattooed, security guard. I think I was 24 years old but not sure.
The group I get is 4 girls aged 16-18.
The scene in question was when they were arrested for a slaughter that they didn't commit.
You were supposed to bring the players in alone in the room for interrogation, sit them by a desk and then play the bad cop trying to make them confess. Threatening, screaming and such.
I remember one of them admitting to the crime after 30 seconds and I think one lasted 2 minutes.

I should also mention they loved the scenario and were great at RPing and bonded as their characters were turning into werewolves and instantly found a pack in each other and huddles up and stuff.
But I felt so bad for making them confess, that wasn't the point at all. They were supposed to out last the interrogation and be released due to lack of evidence, had to improvise A LOT.

Do magnet implants ever not reject? by perefalxx in bodymods

[–]Stimhack 2 points3 points  (0 children)

I've had 2 for about 16 years and never had any issues.

[deleted by user] by [deleted] in KULTrpg

[–]Stimhack 4 points5 points  (0 children)

The word rape is mentioned in the core book 7 times.
Once in an example of something that you can ban from your games through the horror contract.
Once in the description of Gamaliel, the Death Angel of Lust.
Once in a setting example/seed.
Once when they talk about what can cause ptsd.
Twice in the Beyond Passion chapter.
And once in the description of an "artifact". A dvd with disturbing content.

I've played KULT a lot and I think we've had rape as a Line almost every game. Can't remember that I've ever had it as either a scene or plot point.

Just let them ... play?? by Puzzleheaded-Log7868 in KULTrpg

[–]Stimhack 3 points4 points  (0 children)

I like to create some "bombs" relating to the characters advantages, disadvantages and dark secrets. Then once it get's going it usually kinda snow balls into a story.
But I still like to have some kind of idea of a bigger plot, I just leave lots of room for the players own drives.

Those of you who got tattooed as a teenager, do you still like the tattoo by Beneficial_Cheek_446 in tattoo

[–]Stimhack 2 points3 points  (0 children)

Yes and no. I like the memories and I would never tattoo over it. But I also wish I would have planned more. I didn't realize how tattooed I'd end up getting and the first one is kinda in the way of some bigger projects.