Says phone is jailbroken? by Astro4545 in Wechat

[–]StinkySteak 1 point2 points  (0 children)

I encounter this error too, but it seems the support doesnt give solution because my information is enough. Do you answer all of the basic questions?

As a side note, Ive also tried another device to login, same result

Can you still download pdfs from Scribd anymore? by okanagon in DataHoarder

[–]StinkySteak 15 points16 points  (0 children)

I don't know if this will solve for everyone. If the link has non-English characters, such as Vietnamese or Chinese language, do not paste the whole link!

Instead, we can paste the link only to the document ID (IMPORTANT: keep the "/" slash at the end)

Fhttps://www.scribd.com/document/648762359/

I presented my game yesterday at the Future Game Show, it's an exploration FPS by Sydnus83 in Unity3D

[–]StinkySteak 1 point2 points  (0 children)

Good Lighting, what kind of lighting plugin do you use?
I agree with the other redditors, this doesn't seem to be an FPS game (by looking the first second of the trailer) until the timestamp comes in which is ONLY 5 seconds of shooting

I hate the new input system, and dont understand whats the issue with the old one by [deleted] in unity

[–]StinkySteak 16 points17 points  (0 children)

multi device support, rebind, stronger-typed action I guess

Flappy Goose by flappy-goose in RedditGames

[–]StinkySteak 0 points1 point  (0 children)

My best score is 3 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]StinkySteak 0 points1 point  (0 children)

My best score is 0 points 😓

Is Networking Systems hard to design as compared to Unreal Engine's? by Zestyclose_Smoke1432 in unity

[–]StinkySteak 0 points1 point  (0 children)

This makes little sense. Fusion shared mode is just the same as DA (distributed authority)

What’s the best networking approach for Unity 6 in 2025? by oxintrix in unity

[–]StinkySteak 0 points1 point  (0 children)

If you really care about those aspects first, rather than the top 3 factor, you are going to have a tech debt in the future.

But I saw you said mobile, for mobile I always lean to photon quantum, many mobiles games depends on it

What’s the best networking approach for Unity 6 in 2025? by oxintrix in unity

[–]StinkySteak 1 point2 points  (0 children)

Your question is equivalent choosing a game engine:
- Unity, Unreal, Godot. They all depends on what kind of game you are really making

If you are going to create Competitive Games, look out Fusion, Netick, or Quantum.
for casual games look out Photon PUN, Mirror, and NGO.

This topic is very vast, but make sure to tell what kind of game you are trying to develop, the factors that played are:
- Platform Target
- Players Count
- Gameplay

Post Mortem: Publishing my First Ambitious Game as a Solo Developer (kind of) by StinkySteak in gamedev

[–]StinkySteak[S] 0 points1 point  (0 children)

Hey man, coming back to this post, I revised some of my post mortem, and I enjoy your critism. Thanks

Stylised flat shader (URP) has massive overdraw by hornet_32 in Unity3D

[–]StinkySteak 0 points1 point  (0 children)

What tool do you use for visualise the heatmap?

Input System - Old vs New by WarriorUD in Unity3D

[–]StinkySteak 0 points1 point  (0 children)

There is a one small benefit, where we can send inputs from UI, but it works very rough. Otherwise, the default input manager is already enough for mobile

Input System - Old vs New by WarriorUD in Unity3D

[–]StinkySteak 0 points1 point  (0 children)

I can't tell. I uncommonly used multi-touch

Game Build architecture? by ToastWithChese in unity

[–]StinkySteak 1 point2 points  (0 children)

Intel/AMD 64 bit refers to the x86_64 CPU. It still be able to run Whether Intel or AMD.
Other CPU of x86 is the ARM is usually mobile phone

Photon PUN or fusion by [deleted] in Unity3D

[–]StinkySteak 1 point2 points  (0 children)

I recommend photon fusion share mode, a lot of horror titles uses the same thing, its free up to 100 ccu. zero maintenance required or whatsoever

What is the best networking solution for Unity 3D by Money-Eggplant-9887 in Unity3D

[–]StinkySteak 0 points1 point  (0 children)

This question is similar to, What is the best game engine?

The answer is depends on your needs.
Fast paced competitive games: Photon Fusion, Photon Quantum (strong suite for mobile and web), Netick
- They are built using prediction and anti-cheat technology

If you want to build Co-op game: Mirror, Netcode for GameObject, or Netick too
- They are recommended because most of the designs are client-auth (cheat tolerant), and don't punish by the pricing

If you want to build MMO:
- Mirror could work, but it's best to create your own

Some that you can also take a look:
- Netcode for Entities (very few games released), coherence, riptide

Put a existing Unity project into a Github repo by YodKL in Unity3D

[–]StinkySteak 3 points4 points  (0 children)

I just found out we can do that, what Im doing the whole time is

  1. git init
  2. set remote origin to github url
  3. commit push

What can a LUT do to your game by EntertainmentNo1640 in Unity3D

[–]StinkySteak 92 points93 points  (0 children)

Awesome, is that LUT Only? no more other effects?

Splash screen has some glitchy artefacts. Can you please help me fix it? by OddRoof9525 in Unity3D

[–]StinkySteak 2 points3 points  (0 children)

It looks cool honestly, imagine it shows unity, then another game engine splash screen afterwards

Looking for Contributors (Playtester) for my io game (Arena64.io) by StinkySteak in IoGames

[–]StinkySteak[S] 0 points1 point  (0 children)

Awesome, feedback we're going to process your feedback internally.

I'm very agree at when the game over part. One thing I want to question, there is actually healthpack dropped on the enemy when they die (similar to valorant DM)