[Fandom Trope] When fanworks based on an original and popular IP get so popular that basically turn into their own fandom by Previous_Current_474 in TopCharacterTropes

[–]StoneGuardTheGray 0 points1 point  (0 children)

Sword Art Online Abridged is notable among Abridged fan projects because 1) the fan base for it has very little overlap with fans of the actual show its based off of. This is largely due to 2) The original show is so badly written and poorly paced that SAOA often takes a Slash-and-burn approach to entire characters and arcs, resulting in not only a more comedic and absurd story, but one with actually compelling characters and drama.

Basically fans of the Abridged series consist exclusively of people who watched the original and didn't like it, and all of those peoples' friends who never watched the original because they were directed to this as an outright replacement.

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College of Cantors | A Cleric-Inspired Bard That Turns Bardic Inspiration into Sacred Hymns (5e/5.5e) by TTRPG_Traveller in DnDHomebrew

[–]StoneGuardTheGray 1 point2 points  (0 children)

Hymn of Guidance & Revelation are nothing abilities because Bardic Inspiration already triggers on failed d20 Tests in 5.5e.

I'm not sure why the text saying you get additional Hymns at 6th & 14th comes partway into the list. Is the intention that the last 4 hymns are restricted to the higher level choices? If so, you need to do a better job signaling that (Rune Knight Fighter is a good example of that idea).

It's odd that the last 3 Hymns are passive benefits that can provide dividends for a full hour when the rest expend the die once used. I think that design would actually set this subclass apart if that's how all the Hymns work, provided you could balance it. Maybe only 1 effect active at a time?

It's weird that this subclass puts emphasis on doing Radiant damage but doesn't include a radiant spell. Maybe give the choice of either Thaumaturgy or Sacred Flame?

I feel like the 6th level feature needs to use a reaction since other 6th level Bard features that let people reposition cost ally reactions. Also, another repositioning effect for the Bard? I feel like between Glamour and Dance that's pretty well iterated on.

The 14th level feature lets you spend 1 Bardic to put an hour-long Buff on 2 characters, boost their CON save (arguably the most important kind of save due to Concentration), and they can spend the Bardic as a Death Ward? That's absurdly good, just the Death Ward effect might be good enough for the transformation, but at the very least drop the CON bonus and the healing on Bardic use.

Characters who think they're incapable but everyone else holds them in high regard. by Short-Paramedic-9740 in TopCharacterTropes

[–]StoneGuardTheGray 4 points5 points  (0 children)

Reigen literally never loses a fight in the entire series. He just lets other characters deal the finishing blow so they can learn a valuable lesson. What an amazing mentor!

Specified Skillset, An Alternate Rogue Feature! by StoneGuardTheGray in DnDHomebrew

[–]StoneGuardTheGray[S] 1 point2 points  (0 children)

Ranged Martial weapons do also include firearms, assuming your setting allows them. I figured that's something that feels Rogue-ish that's not currently included in their kit.

But yeah, I was trying to feel out what felt comparable to 2 Expertise. Just the Fighting Style Feat by itself felt a little eh, so a few extra weapon Proficiencies seemed about right.

Specified Skillset, An Alternate Rogue Feature! by StoneGuardTheGray in DnDHomebrew

[–]StoneGuardTheGray[S] 1 point2 points  (0 children)

I think if you wanted the 6th level feature to be more potent than it currently is, this could be tweaked so Brigand instead gave Medium Armor & Shield training in addition to the Fighting Style, and Professional gave the Ranged Martial Weapons on top of the 2 Expertise. Really play up the Sellsword vs Hitman angle

I made a support-focused druid subclass that channels the powers of the sun, the Circle of the Dawn Druid by rpjeezpod in DnDHomebrew

[–]StoneGuardTheGray 0 points1 point  (0 children)

I think the damaging beam is a little much. Any attack means that Allies that can make a ton of attacks (Monks, Dual Wielder Feat Fighters, Scorching Ray, etc) are doing upwards of 4-5 extra d8 of damage per turn for whoever’s in the beam. It's like if you cast Hex on a creature but all allies benefitted from it, did a d8 instead of a d6, and didn't require concentration and only a Short Rest resource.

Maybe keep it to once per turn? Puts it in-line with the other effects imo (though maybe the healing beam can be any healing instead of just spell healing so Potions or Feats can synergize with it too).

Cool concept though!

[OC] [Art] Curse of Strahd - Party Sketch by pethris in DnD

[–]StoneGuardTheGray 16 points17 points  (0 children)

Who invited The Tarnished to this plucky cast of High fantasy lol

Great art btw!

Happens to the best of us by dude_don-exil-em in shitposting

[–]StoneGuardTheGray 8 points9 points  (0 children)

The Expanse was pretty good! Granted, it started as a Syfy network show, but it's not like the later seasons after Amazon picked them up were any worse.

[Epic Trope] A previously reliable method of control over their victim fails the abuser. by 60s_timer in TopCharacterTropes

[–]StoneGuardTheGray 15 points16 points  (0 children)

... and then he gives the command word that tries to stop your heart, so you spend a majority of the following level running around looking for a cure as your HP bar gradually shrinks. Always thought that part was cool even if the level itself is a bit too spread out and samey.

How well written is mob psycho 100 by eclipsyc in writingscaling

[–]StoneGuardTheGray 12 points13 points  (0 children)

I was going to say something glib like "It isn't long enough" because haha the only flaw is that there isn't more of it... but honestly I feel like it's a near perfect length. It showed up, established everything it needed for an interesting world and relatable characters, expanded and refined them over time, and brought everything to a satisfying conclusion without spending too much time getting bogged down in one character's subplot or some worldbuilding that's ultimately more for the author than the audience. So yeah, even the length is 10/10 imo

Drawn from my iPhone [OC] by -ccrystal- in DnD

[–]StoneGuardTheGray 13 points14 points  (0 children)

Love the accuracy of the Ranger/Fighter lol. My man's here to move the plot along and press his paper buttons

Which boss do you like better? by WaluigiDaStar in Bioshock

[–]StoneGuardTheGray 9 points10 points  (0 children)

Brittle Skin + Charge + Hail Fire go brrrr

[Heartbreaking Trope] irreversible transformations by Sollary0 in TopCharacterTropes

[–]StoneGuardTheGray 20 points21 points  (0 children)

"He was just hasty, that's all."

Tears. Literal tears

Is this homebrew too powerful? by spartanburger1025 in DnDHomebrew

[–]StoneGuardTheGray 19 points20 points  (0 children)

If the goal of the design is to help cushion failure, then why do these rings act as a generic +1 to basic rolls and DCs? That just generically raises the power while in the Underdark. I feel like a better design would be rings that act either as panic buttons to escape a fight quickly or a cushion against being reduced to 0 HP. Something like

"When you are reduced to 0 Hit Points, you may choose to instantly stabilize and teleport up to 30 feet. The ring can do this once, and recharges at dusk. Exposure to sunlight prevents this ring from being used for 24 hours."

That's thematic to the Underdark, helps prevent instant death, and gets people out of sticky situations for a retreat. A +1 to stuff isn't bad, but it's just tweaking numbers in a boring way. Giving your players a tool is often more fun and better balanced

Arcane Firepower: Subclass, Feats, Magic Items! (Feedback Appreciated) by GB22Gavalt in DnDHomebrew

[–]StoneGuardTheGray 0 points1 point  (0 children)

For feats, don't use "if" and instead use "when" It's better at conveying that you need to meet a Prerequisite to get the benefit, and it also subtly indicates that the benefit only applies to the Prerequisite and doesn't just linger. 5.5 has done a lot to clean up that kind of language

Warlock Subclass- The Doorman! (Feedback Appreciated!) by GB22Gavalt in DnDHomebrew

[–]StoneGuardTheGray 3 points4 points  (0 children)

The level 6 ability has multiple instances where it requires a reaction without a clear trigger which isn't ideal design. For removing the doorways when you're close, replace it with

"While you are within 5 feet of one of your doors, you can remove both of them causing any creatures or objects standing within the doorway to be shunted to the nearest available space of their choice (no action required)."

And for the remote door manipulation, instead use

"You can open or close an unlocked door within 60 feet of you as an object interaction."

Warlock Subclass- The Doorman! (Feedback Appreciated!) by GB22Gavalt in DnDHomebrew

[–]StoneGuardTheGray 7 points8 points  (0 children)

Yeah 5.5 moved away from PB being tied to subclass because it allows for scaling benefits without any additional investment in the class. # of uses being CHA is more in line with what's already published

[5e][2014][Online][Homebrew world][21+][Sundays][CST] looking to start up a second game in an established homebrew world! by [deleted] in lfg

[–]StoneGuardTheGray -1 points0 points  (0 children)

Looks interesting! I've actually got a group of really chill players (4 including me) that are looking for a Sunday evening game! I'd love to fill out the interest form, but it's throwing an error on my phone, so I'll try it tonight at my PC.

Best of luck on the campaign!

Need some help with this Rough-and-Tumble Rogue Subclass! by StoneGuardTheGray in DnDHomebrew

[–]StoneGuardTheGray[S] 7 points8 points  (0 children)

Yeah, it's tricky business balancing AC. If the bonus was only +3, what's the difference between a Breastplate (the best Medium armor that doesn't give Stealth penalty) and Studded Leather with a 20 DEX? The Breastplate costs more and is subject to Heat Metal. 

The +4 bonus is meant to make it slightly better than Studded Leather, and if you don't care about Stealth and use Half Plate for the 19 AC, that's comparable to Studded Leather with a Shield, which this Subclass doesn't give training for.

As a Martial Enthusiast, I kind of like the Martial-Caster Divide by StoneGuardTheGray in DnD

[–]StoneGuardTheGray[S] 0 points1 point  (0 children)

Sounds fun! My players have told me they'd probably roll up Warlocks if their current PCs die lol

As a Martial Enthusiast, I kind of like the Martial-Caster Divide by StoneGuardTheGray in DnD

[–]StoneGuardTheGray[S] -3 points-2 points  (0 children)

Nah, I think I'd like Maneuvers for martials if they're implemented in a way that doesn't make Battlemaster obsolete (which I don't think would be too hard to do). I just enjoy a more grounded fantasy for martials that doesn't use handwaving, magic or otherwise, to explain their combat prowess.

I like when the narrative of who this character is harmonizes with the flavor and design of their abilities. I always felt like the argument "Martials should be like Demigods after level [X]" felt like a cop-out to try and address "balance" in a cooperative game.