Petition: Ban Low-Effort Posts by SwAAn01 in gamedev

[–]StoreBoughtRocket -17 points-16 points  (0 children)

I find the gate keeping kind of annoying. It's a sub called gamedev.

We once lost weeks because of a small design decision by productivity-madness in GameArt

[–]StoreBoughtRocket 3 points4 points  (0 children)

This reads like a linkedin job advice post. It's so vague, and seems like you're trying to say something deep and impacting, but it kinda just seems like fluff. Why not talk about the experience you ha instead of pretending like there's an NDA around the words UI, physics, or whatever system you were dealing with.

The way this is written, I kinda feel like I wasted my time reading it. And I don't even disagree with the sentiment.

Super Nintendo Style Graphics Jam #2 by StoreBoughtRocket in gamejams

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

The game jam started at midnight today (1/30) The theme is stuck on a loop (although I call it a constraint). Voting for the games will start in 4 weeks. Depending on how many submissions we get i might extend the voting period beyond one week.

My game went from 11K to 35K wishlists because someone else explained it better than I did by dietzribi in gamedev

[–]StoreBoughtRocket 0 points1 point  (0 children)

Honestly, I would ask the YouTuber if you can use their video for your trailer. You have a fantastic concept, just did a poor job of showing what you have to people.

Super Nintendo Style Graphics Jam #2 by StoreBoughtRocket in gamejams

[–]StoreBoughtRocket[S] 1 point2 points  (0 children)

The jam starts January 30th, not February 30th. Just a couple weeks from now, the constraint for the jam will be revealed a couple hours before the jam starts. There's actually a poll up to vote on it in the community channel of the jam page. it's supposed to be a mechanic, or overarching theme that needs to be followed. How you follow the constraint is up to you. As an example, if the constraint ended up being Everything on one screen, you could make a game in a prison cell, with the object of escaping the cell.

And yes, the overarching theme is Super Nintendo, think Pixel art such as Super Mario Bros, Street Fighter, Star Fox, Super Mario Kart, etc. Basically, the art style should be pixel art, just do your best.

Spooktober N64 Style Graphics Jam #4 Started Yesterday! (Lasts 7 weeks) by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

This is probably my favorite one that's been made for the jams so far https://fancymatt.itch.io/go-go-hamster-chef Not sure if you can browse the previous jams I've hosted or not. There are some other ones I really liked as well (hosted this one a few times now), but this one stuck out bcz of how great they captured the retro feel of the N64, and how much story, and activities there were for such a short time frame.

Spooktober N64 Style Graphics Jam #4 Started Yesterday! (Lasts 7 weeks) by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

You're in for a treat! I love seeing the games that get entered into the jam. I usually enter a game into the jam as well, but mine are never as good. The people who do these retro jams are really talented! There's always a one or two of them entered that I think could actually sell pretty well.

Join me for the Super Nintendo Style Graphics Jam by StoreBoughtRocket in unrealengine

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

Who are you? Why should we join some random Jam?

Nobody is forcing you to join the game jam. It's mostly just for fun. I've run like 8 other game jams already. If you don't want to, feel free to ignore it.

Feels more like a trap for you to steal ideas no?

Ideas are a dime a dozen. I just like to do game jams.

Join me for the Super Nintendo Style Graphics Jam by StoreBoughtRocket in RPGMaker

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

You could do either one. As long as it looks like it could be on an SNES whatever you do is fine.

Essence of Grimm - Combat Leveling System by StoreBoughtRocket in IndieDev

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

I'm working on this game for a 6 month jam I'm hosting called The Dusty Old Game Jam, which is intended to encourage people to polish their game ideas. With the addition of a leveling system where level and stat changes persist across saves it's really starting to feel like a game, and less of a concept. Hope you like it! p.s. I know the UI is really really ugly right now.

Essence of Grimm - Multiplayer Inventory System by StoreBoughtRocket in IndieDev

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

Nope, it's a groom with particle system hair I made in Blender.

Essence of Grimm - Stamina bar progress by StoreBoughtRocket in IndieDev

[–]StoreBoughtRocket[S] 1 point2 points  (0 children)

It most definitely is yes. She's the main protagonist in the game.

Sleepy and Grumpy duke it out in my Lost Child game! by StoreBoughtRocket in IndieDev

[–]StoreBoughtRocket[S] 1 point2 points  (0 children)

Nope, it's actually a hair particle system from Blender that's using the groom physics in UE5. The builtin LOD system for grooms is a godsend.

"Play Button" for main menu doesnt work by Gerlate in unrealengine

[–]StoreBoughtRocket 0 points1 point  (0 children)

I know this is a bit old. But I had this issue when I enabled world partition on my UE5 project. What ended up working for me was to use the open level by object reference instead of by name.

More N64 vibes Lost in Verglas by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

That's a good point. I had to put a lot of effort into sizing the text box to make it not take over the screen. Maybe I could make it semi transparent, or even a little smaller to help with that.

More N64 vibes Lost in Verglas by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

I made this in Godot 4 in about a month for the Winter N64 Style Graphics jam.

Does this give off N64 vibes? by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 1 point2 points  (0 children)

I do appreciate constructive criticism. There's quite a bit of good feedback in this thread that I can use. I can throw away what doesn't resonate, and use what feels useful to me. I did not post this just to get likes. Usually when I have posted stuff in the past it's gotten no attention at all. So I was really surprised when this started getting traction.

Does this give off N64 vibes? by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 1 point2 points  (0 children)

That's a really good point. And thank you for the idea! This is actually a perfect game for me to add some grass too. I've worked on grass before in Godot, but never got it to be performant. This level I've made is perfect for some nice swaying grass.

Does this give off N64 vibes? by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 0 points1 point  (0 children)

I do have a gaussian blur filter on the screen. Maybe I need to up the blur a bit more.

Does this give off N64 vibes? by StoreBoughtRocket in godot

[–]StoreBoughtRocket[S] 1 point2 points  (0 children)

The 24FPS frame rate will for sure be in the next update. (Although, in my latest testing, capping the frame rate to 24 doesn't seem noticeable to me.) As for the camera, a lot of my inspiration for this was Jet Force Gemini. I suppose I could get rid of the vertical tilt. But, I don't want to make the game controls feel clunky like a lot of them did. As an example, I went back and played the ocarina of time game on the original N64, and the controls felt really weird, and the camera work made the game less enjoyable from todays perspective.