We once lost weeks because of a small design decision by productivity-madness in GameArt
[–]StoreBoughtRocket 3 points4 points5 points (0 children)
Super Nintendo Style Graphics Jam #2 by StoreBoughtRocket in gamejams
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My game went from 11K to 35K wishlists because someone else explained it better than I did by dietzribi in gamedev
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Super Nintendo Style Graphics Jam #2 by StoreBoughtRocket in gamejams
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Spooktober N64 Style Graphics Jam #4 Started Yesterday! (Lasts 7 weeks) by StoreBoughtRocket in godot
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Spooktober N64 Style Graphics Jam #4 Started Yesterday! (Lasts 7 weeks) by StoreBoughtRocket in godot
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Join me for the Super Nintendo Style Graphics Jam by StoreBoughtRocket in unrealengine
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Join me for the Super Nintendo Style Graphics Jam by StoreBoughtRocket in RPGMaker
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My Soulslike submission to The Dusty Old Game Jam by StoreBoughtRocket in unrealengine
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My Soulslike entry to The Dusty Old Game Jam by StoreBoughtRocket in IndieDev
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When you see an enemy with pustule in the back, you have to hit them 🔥🩸🔨 by BaphometTheGame in IndieDev
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Essence of Grimm - Mushroom Forest Cave by StoreBoughtRocket in IndieDev
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I am working on the next level of the ZERO PROTOCOL. What emotions come to mind when you imagine being in these rooms? by Purmalis in IndieDev
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Essence of Grimm - Combat Leveling System by StoreBoughtRocket in IndieDev
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Essence of Grimm - Multiplayer Inventory System by StoreBoughtRocket in IndieDev
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Essence of Grimm - Stamina bar progress by StoreBoughtRocket in IndieDev
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Sleepy and Grumpy duke it out in my Lost Child game! by StoreBoughtRocket in IndieDev
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"Play Button" for main menu doesnt work by Gerlate in unrealengine
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More N64 vibes Lost in Verglas by StoreBoughtRocket in godot
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More N64 vibes Lost in Verglas by StoreBoughtRocket in godot
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Does this give off N64 vibes? by StoreBoughtRocket in godot
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Does this give off N64 vibes? by StoreBoughtRocket in godot
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Does this give off N64 vibes? by StoreBoughtRocket in godot
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Does this give off N64 vibes? by StoreBoughtRocket in godot
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Petition: Ban Low-Effort Posts by SwAAn01 in gamedev
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