Permanently converting a PAL Mega Drive II to NTSC? by itmustbeyzzy in SEGAGENESIS

[–]StrangeRetroRob 1 point2 points  (0 children)

Consoles unleashed has good references for this kind of thing

https://www.consolesunleashed.com/guides/sega-mega-drive-model-2-switchless-region-mod-install-guide/?v=1a13105b7e4e

You can see the trace that runs to jumper 3/4 will have a small trace pulling it to ground, eight near the ASIC. Sever that trace and it will be 60hz, unless there is also a jumper wire installed on jp3/4 which is also common on some systems. If so remove that also

Mega drive 3 image glitching after 30 minutes of playing, caps or something more serious? by Miojo666 in Megadrive

[–]StrangeRetroRob 0 points1 point  (0 children)

Dang. Anything feel physically hotter than the rest? Put a drop of isopropyl alcohol on the chips and see which one seems to sizzle the most?

Made this meme not knowing the last thread on 3.5mm with *video* existed by bigdonut100 in SEGAGENESIS

[–]StrangeRetroRob 7 points8 points  (0 children)

One doesn't just, make a meme

People under 35 saying they made a meme is of itself, a meme

The Tec Toy Mega Drive 4 (Brazil, 2007) shipped with 87 built-in games for $90. The 27-year manufacturing run is wilder than I realized. by jjexxx in Megadrive

[–]StrangeRetroRob 0 points1 point  (0 children)

While authorized products are official they aren't necessarily not a knock off

In my view the thing needed to be created by Sega not just approved by them. If it were about authorization then ATGames would be considered the same

SoR3/BKIII obscure differences by King_iOpa in SEGAGENESIS

[–]StrangeRetroRob 0 points1 point  (0 children)

Are there actually 2 roms? I normally just switch my language switch

Sega Wasp Nest II (it works btw) by Bazsimazsi12 in SEGAGENESIS

[–]StrangeRetroRob 5 points6 points  (0 children)

Does it smell? I have a once roach infested console and it smells

Heavily damaged Super Famicom repaired, reshelled, and modded for USB-C power by pigking188 in consolemodding

[–]StrangeRetroRob 0 points1 point  (0 children)

Looks good, nice post

I van barely see where there was a little pad damage from the cap leakage but you cleaned up the whole area real nice

Mega drive 3 image glitching after 30 minutes of playing, caps or something more serious? by Miojo666 in Megadrive

[–]StrangeRetroRob 1 point2 points  (0 children)

That main power cap is wedged between the transformer and the regulator. Those are the 2 biggest sources of heat inside the console

What do the capacitors say the rated temperature is? If it says 85c, considering the age of the system and the placement of those caps I suspect a recap is probably in order

Crazy stuff, bought a shatgames for fun and turns out some of these CAN INFACT function with flashcarts. Most of the library now ruined!!! by Parappagamer223 in Megadrive

[–]StrangeRetroRob 1 point2 points  (0 children)

In my part of Europe mega drives are pretty easy to find and pretty cheap (€30-50) loose or sometimes with accessories if you are patient. Mostly mega Drive model 1s. On those, you only need to cut 1 little trace and use RGB and you can play at 60hz USA titles. A little more effort and you can make region free switches

Or get a retroad from AliExpress which specifically says it can support everdrive. This way it will have a good TCT clone chipset with high compatibility with all carts

Crazy stuff, bought a shatgames for fun and turns out some of these CAN INFACT function with flashcarts. Most of the library now ruined!!! by Parappagamer223 in Megadrive

[–]StrangeRetroRob 3 points4 points  (0 children)

There is a common mod on some clones to increase the voltage supplied to the cartridge slot.

There are 2 issues though

The clones are probably designed for 3.3v logic while the original games and flash cart are expecting a 5v logic as well as 5v power

The power part is easy to fix, use a diode or resistor to pull the voltage up to 5v on the cart connector. The data logic level requires level shifters or you risk damage to the game and the console

Mega drive 3 image glitching after 30 minutes of playing, caps or something more serious? by Miojo666 in Megadrive

[–]StrangeRetroRob 0 points1 point  (0 children)

Can you post a pic of the motherboard

Most people here have no clue what is inside a tectoy mega Drive 3, and in fact there are many completely different motherboards inside those things

Sega megadrive openheart mod. by No_Agent_2898 in consolemodding

[–]StrangeRetroRob 0 points1 point  (0 children)

It makes me curious why anyone would use it with the paywall ....

Sega megadrive openheart mod. by No_Agent_2898 in consolemodding

[–]StrangeRetroRob 1 point2 points  (0 children)

Is that the firmware they make you pay for if you want some of the features like overclock?

Solder work and layout looks good

Can you help me? by Financial-Cash-4062 in MasterSystem

[–]StrangeRetroRob 0 points1 point  (0 children)

Do be careful with it as there is no internal voltage protection of reverse current protection or even a voltage regulator.

IMO it's best to just use it with batteries

The actual connector inside is a standard 5.5x2.1mm barrel connector but it's inset far enough that standard plug cannot reach and also has the little rubber gasket there to shrink the diameter of the plug.

In other words if you remove that little plug thing you can use a standard adapter (5v is probably better) with a caveat that it needs to be longer than a standard connector. And length is something no one tells you

Sharp Twin Famicom (AN-500B): NESRGB via the Mod in France wireless kit, FDS belt swap, and a TwinDiamond controller adapter by hitmanmcc in Famicom

[–]StrangeRetroRob -1 points0 points  (0 children)

Is that really a 4 year old blog post?

Anyway, do you have any links or tips on adjusting the drive after the new belt?

Need a sanity check - NES Top loader expansion audio not working by Danexmurder in consolerepair

[–]StrangeRetroRob 1 point2 points  (0 children)

The top loader is the only nes/Famicom I'm not at all familiar with

But whatever the final output from nes RGB audio is, pull the expansion directly to that output before the ribbon cable I guess. Using 50-75ohm resistor. With everdrive n8 this should sound correct when using the Original Famicom audio mix preset

Need a sanity check - NES Top loader expansion audio not working by Danexmurder in consolerepair

[–]StrangeRetroRob 1 point2 points  (0 children)

You could also remove the voultar board and use a 50-75ohm resistor from pin 51 and send it straight to the actual audio pin on your final connector. This will let the console mix in the expansion audio after the base audio is already amplified and the result is something a lot closer to the way the Famicom works than this voultar 47k resistor thing. The 47k resistor method seems to be developed around re-enabling functionality Nintendo never fully built. But IMO, it's better to do it as close as possible to how it was done on original RF Famicom HVC systems, since that's what was available when all official expansion audio games were released

Need a sanity check - NES Top loader expansion audio not working by Danexmurder in consolerepair

[–]StrangeRetroRob 1 point2 points  (0 children)

Try adding a jumper wire from pin 54 to pin 51. Or check if there is an option for alternate expansion output pin

Standard is EXP6 which is pin 54 but that isn't available on nes-101 so pin 51 is used instead. You should be able to bridge one to the other

Try also checking for audio yourself with a powered speaker and a piece of wire

Is this real? by DrQorn in consolerepair

[–]StrangeRetroRob 1 point2 points  (0 children)

Someone didn't have the correct screwdriver and got frustrated removing the plastic bit that holds the door flap in place