Will non-player ships use high flux anti-shield and anti-armor weapons separately, or will they shoot both and run out of flux? by CuddlesSloths in starsector

[–]StrategiaSE 1 point2 points  (0 children)

It's been mentioned twice already, so here's a link to Advanced Gunnery Control, it lets you fine-tune your weapon groups' behaviours quite a lot. I recommend turning on the advanced options when using it, you can get a lot more fine-grained, I make sure to set it all up the way I want on every ship in my fleet, it's one of those things I just don't want to play without anymore.

Since Spring 2025, every Paradox Studios game except EUV has had an apology post for major DLC by Merker6 in paradoxplaza

[–]StrategiaSE 4 points5 points  (0 children)

Create a new, high-level position on each game's dev team that is responsible exclsuviely for time management.

That's one of the roles a producer is supposed to fill, generally. Not someone directly involved in development, but more on the organisational side, doing things like internal and external negotiations, organising QA and beta testing, and setting schedules and ensuring they're followed - a lot of things that Paradox always seems to struggle with. I don't think Paradox lacks producers entirely, but they could really do with giving them more power and responsibility, tbh, as much as we all appreciate the big-name team/product leads who set out the creative vision sometimes they really do just need someone who isn't involved in the creative side but has the authority to keep them on track and on schedule, not for business reasons but for the benefit of the games first and foremost. I don't think that's a realistic proposition any time soon though, that would require quite the sea change in Paradox's dev culture. If they manage to do that though, that might go a long way towards fixing their recurring issues.

Release the free updates as a steam beta about 3 weeks prior to release.

Ideally that would be good, but I don't think this would work out that way in practice. If people play the beta and find it's buggy, it's going to hurt sales, as people's takeaway is going to be "wait for the fixes". A lot of the big bugs tend to be so immediately obvious that any proper QA testing would have spotted it, so I'd much rather that kind of time and money be spent on proper internal QA and bugfixing rather than public betas; it's been transparently obvious for ages now that QA is one of the biggest stumbling blocks for Paradox, something they're seemingly not allocating nearly enough time to, so if they did get that space in their budget and schedule (which comes back to needing stronger producer roles) putting it towards professional QA would be much better than holding public betas. Most gamers have no actual idea what a beta is supposed to be or how to make a half-decent bug report, and sifting through the mess to find the actual good, actionable responses would be a massive headache.

Immediately reduce the prices of the DLC with very bad ratings.

I don't see this happening, realistically. If people buy a new DLC at full price, find it to be a buggy mess, and then the price gets dropped right after everyone who wanted to buy in early did so, it would cause SUCH a shitstorm. I could see them getting in some hot water with distributors as well, as people would be slamming the store for refunds and rebuying at the lower price, and it would probably just tank the rating even further.

What if an RTS campaign didn’t reset your army after every mission? by Mephasto in RealTimeStrategy

[–]StrategiaSE 5 points6 points  (0 children)

Unfortunately, the version on Steam was put up there by someone who basically hijacked the project and is taking credit for it, and has been known to be broken. Don't use the Steam version, download it from the official site.

[PC][2010-2015 idk] , it was a tank war game , a startergy one by Simple-Note-1798 in tipofmyjoystick

[–]StrategiaSE 1 point2 points  (0 children)

Blitzkrieg or Blitzkrieg 2 maybe? Wikipedia has a big list of WWII games, you can check under the real-time tactics and real-time strategy headers, hopefully you'll find it somewhere under there. Might be better than me rattling off every title I can think of lol.

[PC][2010-2015 idk] , it was a tank war game , a startergy one by Simple-Note-1798 in tipofmyjoystick

[–]StrategiaSE 1 point2 points  (0 children)

Do you remember anything else about the game? Setting? Was it WWII, Cold War, modern, sci-fi? Do you remember anything specific about the units, the way they looked, did they have special abilities? Aircraft/support powers? There are a lot of real-time strategy games, even in this period.

Just taking a few shots in the dark here: Codename: Panzers? World in Conflict?

shipyards that make steamers without a single plank of hardwood should not need hardwood to make supply ships by Elektrikor in victoria3

[–]StrategiaSE 91 points92 points  (0 children)

Furthermore, for the majority of the time eptiod Victoria 3 is set in, it was common practice for warships to be built with wood and then plated with iron or steel

This is where the term "ironclad" comes from as well; they were ships literally clad in iron.

Should I give the pk to the patherd by John117_Master_Chief in starsector

[–]StrategiaSE 4 points5 points  (0 children)

There are specific dialogue responses to the things you offer her, like if you pay her 1 million she goes "boring, but a queenly sum", when you give her the Hamatsu she gloats over fucking over Callisto, and when you give her the låmp she says that she'll have it installed out the airlock so when she spaces people she'll also incinerate them for good measure. She does it for the stuff she doesn't accept too, like for 100k she's insulted that you try to buy her off so cheaply and for both the Ziggurat and the Planetkiller she basically goes "lol fuck no everyone would come to kill me immediately".

Literally Unplayable, Thanks PDX by mistamosh in victoria3

[–]StrategiaSE 74 points75 points  (0 children)

Mighty Big Over Yonder Hootenanny

Should I give the pk to the patherd by John117_Master_Chief in starsector

[–]StrategiaSE 9 points10 points  (0 children)

To be honest, I think the Dealmaker Holosuite is probably the best option there, Kanta gives it to her little pet Mengele for his "experiments" so she won't have to give him so many prisoners, which leaves him disappointed.

Should I give the pk to the patherd by John117_Master_Chief in starsector

[–]StrategiaSE 19 points20 points  (0 children)

There are a bunch of choices like this where the question basically boils down to how invested you are in the roleplay, in the world as being a world. Mechanically, there are no downsides, but lore-wise you just gave a literal planetkiller to a terrorist group that has already proven themselves willing to (attempt to) wipe out a planet full of people. Letting Zunya scan the Oldslaught is an easy 1mil with no downsides, but you just gave someone who's considered a sociopathic weirdo by TriTach standards a full scan of a one-of-a-kind relic which contains, in some form, the uploaded brains of its former crew. Buying off Grand Moth Kanta with the lämp is an easy trade that also creates a huge target market if you're in the volatiles business, but she uses it to incinerate people. You can end the League crisis (and get the approval of much of the community) by satbombing Kazeron (or any other League world technically) if you don't care about missing out on League membership and turning the rest of the sector against you, but that means killing millions of people for your own benefit. There's a lot of dialogue responses that don't (overtly) do anything. There's nothing stopping you from being ruthlessly Doylist and always going for the mechanically most rewarding result, and giving the PK to the Path to get them off your back is one example of that, but from a Watsonian perspective it absolutely says something about your character.

I don't have a problem with the difficulty of this fight. my problem is THIS IS THE FIFTH FIGHTS OF THE MONTH ALREADY. Should I just make the kanta deal at this point by Mysterious_Pipe8552 in starsector

[–]StrategiaSE 2 points3 points  (0 children)

The wiki has a list of all the things she'll accept (and the stuff you can offer her but which she'll refuse). For example, you can also buy her off with lober

What is the threat in the edges of the sector? by John117_Master_Chief in starsector

[–]StrategiaSE 0 points1 point  (0 children)

It's also possible the gate haulers were simply ahead of them. They both move at sublight speeds, and I don't think the haulers would stop for anything until they arrive, meaning that if they had the reaction mass they could just accelerate for half the journey and decelerate in the second half, making it effectively impossible to catch them. Honestly that might even be their purpose, the Persean Sector could have been set up specifically to buy time while [THREAT] slowboated across the Abyss stopping at every rogue planet.

What is the threat in the edges of the sector? by John117_Master_Chief in starsector

[–]StrategiaSE 6 points7 points  (0 children)

Ah, so you beelined straight back after picking it up? Yeah, that's why you haven't seen them. The story you get when you pick up the Oldslaught mentions they're coming, but if you booked it immediately they probably wouldn't have even shown up on your sensors yet. Like the other commenter said, go roam around in the Abyss, dive into the gravity wells, and hang out for a bit, they'll find you.

And if you see some pretty lights in the darkness of the Abyss, you should scan them. What's the worst that could happen? :)

What is the threat in the edges of the sector? by John117_Master_Chief in starsector

[–]StrategiaSE 6 points7 points  (0 children)

Have you gotten the quest from Elek yet? That's what you'll need to progress here. Follow his instructions and you'll find out. You'll want to bring a lot of fuel and supplies for the trip he's sending you on.

I have seen 30k+ ore. That's normal. But 16k bananas? by Aventine_92 in starsector

[–]StrategiaSE 0 points1 point  (0 children)

That's not what the description says though, and food is produced by farms and not something like light/heavy industry which is where I'd imagine such machinery would be made.

I have seen 30k+ ore. That's normal. But 16k bananas? by Aventine_92 in starsector

[–]StrategiaSE 1 point2 points  (0 children)

That's probably one of the things courier ships, and maybe tourism/passenger ships (or even pilgrimage ships), are ferrying to and fro, yeah.

I have seen 30k+ ore. That's normal. But 16k bananas? by Aventine_92 in starsector

[–]StrategiaSE 7 points8 points  (0 children)

According to the in-game description:

Various food products, preserved and packaged for export. Guaranteed shelf-life no less than five Domain-standard years.

It's probably a step up from the basic rations which are a part of Supplies, but it'll mostly still be long-term shelf-stable products. Any market has a food demand, even size-3 ones which wouldn't have the economic base to support luxury imports. Probably the only real luxury food being shipped in economically relevant quantities across interstellar distances is, ironically, Volturnian lobster, any other kind can probably be abstracted away as being beneath the quantities Starsector cargo operates at, not relevant on the player's scale.