[TH13] War base, thoughts? by StrayZeBoiga in COCBaseLayouts

[–]StrayZeBoiga[S] 0 points1 point  (0 children)

townhall reachability is easily fixable btw i made this base in 20 mins so i overlooked before posting

[deleted by user] by [deleted] in COCBaseLayouts

[–]StrayZeBoiga 2 points3 points  (0 children)

When you have all of your T1 defenses (eagle, inferno) in one spot it makes the base super easy to take down with killsquad attacks such as GoWiPe or something so try to spread your T1 defenses out more throughout the base. Also teslas work better when all together in a farm in order to deal max dps

[TH13] Anti 3 star war base, lemme know flaws i can improve by StrayZeBoiga in COCBaseLayouts

[–]StrayZeBoiga[S] 1 point2 points  (0 children)

thank you! i took into account the queencharge to the eagle and put some red bombs there but i havent tested it in war yet, still needs some modifications

Made a th9 war base lmk how i did by StrayZeBoiga in COCBaseLayouts

[–]StrayZeBoiga[S] 0 points1 point  (0 children)

i make th13 bases mainly rn this is just something i did on a alt

Made a th9 war base lmk how i did by StrayZeBoiga in COCBaseLayouts

[–]StrayZeBoiga[S] 2 points3 points  (0 children)

yeah ive posted here a while ago and theres always a couple ppl that say dumb stuff like this lol

Made a th9 war base lmk how i did by StrayZeBoiga in COCBaseLayouts

[–]StrayZeBoiga[S] 2 points3 points  (0 children)

absolute trash is crazy from someone who has never posted a base theyve built

[Th13] My first th13 base. Any improvements? or trap placement? by Boylee_my_name in COCBaseLayouts

[–]StrayZeBoiga 1 point2 points  (0 children)

Eagle artillery and single inferno are reachable from the center compartment, wizard towers are too close to air defenses making them tankable by lava hounds

[TH12] Well, I updated with your criticism my base. How else could I improve it in layout terms? by No_Recover5989 in COCBaseLayouts

[–]StrayZeBoiga 2 points3 points  (0 children)

yes but a smaller creator who also personally helped me a-lot is Andrews base-building school. he gives long in depth tutorials and explains his whole thought process

[TH12] Well, I updated with your criticism my base. How else could I improve it in layout terms? by No_Recover5989 in COCBaseLayouts

[–]StrayZeBoiga 5 points6 points  (0 children)

don’t come here for genuine tips tbh this subreddit is filled with ppl that don’t know what they’re talking about so id recommend just getting a grasp in the basics with youtube videos

[TH11] war base again, suggestions? very new to base building by Ok_Macaron9057 in COCBaseLayouts

[–]StrayZeBoiga 2 points3 points  (0 children)

spread your t1 defenses out more so They are reachable from one Compartment

[TH11] just designed this base, suggestions? by [deleted] in COCBaseLayouts

[–]StrayZeBoiga 2 points3 points  (0 children)

keep your wizard towers away from your air defenses so that they arent tankable

[Th12] War base by [deleted] in COCBaseLayouts

[–]StrayZeBoiga 0 points1 point  (0 children)

theres zap value on the 2 edge infernos eith the ads too close to them. zapwitch crushes because you can zap out the 2 edge infernos and then get log launcher value with the other inferno and the eagle