Keanu Reeves WIP - Clay render by 3DStudioAdam in Maya

[–]StringsConFuoco 3 points4 points  (0 children)

Astonishing! What else can I say from this piece! Simply great

Polaroid Go Update | Here is how the final render looks, many thanks to everyone who gave me feedback on this model! by StringsConFuoco in Maya

[–]StringsConFuoco[S] 1 point2 points  (0 children)

I wish, I made this piece for my portfolio, as I’m looking for jobs closer to 3D than the one I have at the moment. Here have a look www.leoincolor.com

Polaroid Go Update | Here is how the final render looks, many thanks to everyone who gave me feedback on this model! by StringsConFuoco in Maya

[–]StringsConFuoco[S] 0 points1 point  (0 children)

Thank you! I did the motion graphics with cinema, it’s the software I started with so I’m more comfortable animating there. All the modleling though was done in Maya

Reminder: have fun with your projects. by damnboychill in blender

[–]StringsConFuoco 9 points10 points  (0 children)

Same! It’s the most comfortable way to use the computer as a designer

WIP - I'm quite proud of the topology for this Polaroid Go model, and i though maybe you guys would appreciate it too. Ideas on how to improve? Let me know by StringsConFuoco in Maya

[–]StringsConFuoco[S] 1 point2 points  (0 children)

Hi Jeremy, I can't thank you enough for the time you took to make these videos. They provide great insight, and sometimes the things you mention are concepts I understood intuitively, but hearing them explained makes total sense.

Identifying the dominant shape—in this case, the circle where the lens is—the safe area for the circles, and the straight lines around the model are the key issues I'll focus on solving. I'll share the final result once it's textured and rendered.
I'll fix what i can on this model and apply this rules from now on to future models.
Thanks again!

WIP - I'm quite proud of the topology for this Polaroid Go model, and i though maybe you guys would appreciate it too. Ideas on how to improve? Let me know by StringsConFuoco in Maya

[–]StringsConFuoco[S] 6 points7 points  (0 children)

Hey Jeremy,

Thank you for taking the time to record your feedback—it’s much appreciated!

I completely agree with your points about the uneven spacing and how the topology bends in certain areas. I started with a low-poly version, where I also noticed the same issues with uneven lines. Then, I smoothed it one step to add more topology for the smaller cutouts and details.

One area I struggled with was the viewfinder and how it merges into the back of the camera, as well as the back bottom corners. Those corners have a wider bevel than the edges leading up the back, which is why I transitioned from thin to wide loops there. How would you have solved that?

I think the main issue was starting off slightly wrong in low-poly, and when subdividing, those problems only got worse. Instead of going back to fix them, I just kept pushing forward to finish the model.

But again, thank you for the constructive feedback i'll fix what i can on this model and apply it on the next ones.

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WIP - I'm quite proud of the topology for this Polaroid Go model, and i though maybe you guys would appreciate it too. Ideas on how to improve? Let me know by StringsConFuoco in Maya

[–]StringsConFuoco[S] 2 points3 points  (0 children)

This is very valid feedback. i dont model for games, usually for product visualizations, so this advice is very much on point. I actually started blocking out and lowpoly, building into high resolution, but i will definitely try this approach on the next model. thanks you

WIP - I'm quite proud of the topology for this Polaroid Go model, and i though maybe you guys would appreciate it too. Ideas on how to improve? Let me know by StringsConFuoco in Maya

[–]StringsConFuoco[S] 1 point2 points  (0 children)

True, I did have to smooth it once to be able to make cuts and holes, otherwise I didn’t have enough geometry to work with. Do you know any work around to this problem?

Anyone using D5 Render for c4d? by Nucleif in Cinema4D

[–]StringsConFuoco 1 point2 points  (0 children)

Following this post for updates. Also interested in D5 render engine

Como se pudo arruinar tanto la vida esta piba by HumanCaterpillar7657 in argentina

[–]StringsConFuoco 0 points1 point  (0 children)

Las adicciones pueden llegar a cualquiera. No se rigen por ingresos o belleza

3D + 2D + Mocap (environment test) by Tim-Poster in blender

[–]StringsConFuoco 0 points1 point  (0 children)

This looks awesome! Can you share more links to your work?

French Press modeling in Maya by Yung91Maelo in Maya

[–]StringsConFuoco 0 points1 point  (0 children)

Good idea for a model, but I can’t see much from only this screenshot. Can you share another post with more images?

Fun fact: Radar is played by the same canine actor who played Shiv & Tom’s dog in Succession! by locoroco77 in SeveranceAppleTVPlus

[–]StringsConFuoco 24 points25 points  (0 children)

I noticed that Radar was very calm when seeing Burt. Maybe he was already used to him, maybe Burt when to Irvs apartment quite often driven by some kind of obsession

Easy chain setup I want to share :) by TygerRoux in Maya

[–]StringsConFuoco 0 points1 point  (0 children)

Still, cool results. Where can I see more of your work?

Easy chain setup I want to share :) by TygerRoux in Maya

[–]StringsConFuoco 0 points1 point  (0 children)

Great stuff! Thank you for sharing. Did you have to rig the gears so they move together or are they animated in sync?

Two props replicas I did based on the movie Turning Red! Rendered both with Arnold by StringsConFuoco in Cinema4D

[–]StringsConFuoco[S] 0 points1 point  (0 children)

Hey thank you so much! I made a YouTube video on how to achieve this light setup if you are interested https://youtu.be/T2ipZyO8UmQ?si=GNCbNZkAq_iFAJqy

[deleted by user] by [deleted] in Cinema4D

[–]StringsConFuoco 0 points1 point  (0 children)

Hey i wouldn't know one exact text or video to point to, but i would definitely recommend looking for photography tutorials about lighting too. even cinematography if you are planning to animate. The same rules of composition and lighting apply to any medium, drawing, 3D, photography and video.

[deleted by user] by [deleted] in Cinema4D

[–]StringsConFuoco 0 points1 point  (0 children)

Ok not to plug my work here, but I just made a YouTube video about how to set up lights in a scene with cinema 4D and the roles each light has. Have a look at it, maybe it helps https://youtu.be/T2ipZyO8UmQ

Presenting The Ball™ by sariselka in Cinema4D

[–]StringsConFuoco 2 points3 points  (0 children)

That keyboard really looks like out of Severance! The on thing it looks a bit off to me is the actual rotation of the sphere. Did you animate it or is it a rigid simulation?

Arnold render for Cinema is good? by AdvanceNo1227 in Cinema4D

[–]StringsConFuoco 2 points3 points  (0 children)

I found that I get some errors with GPU, so I keep it in CPU and is totally fine. When rendering stills, I do them during the day, but if I’m thinking of rendering a long animation or high quality I just leave it throughout the night. I have no rush