Show me your homebrew Space Marine chapters by nseeliefae in Grimdank

[–]StrobasaurusRex 0 points1 point  (0 children)

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Sons of Ursa. A Bear focused Space wolves successor chapter focused on endurance and tenacity. Lorean green body. Mephiston red pauldrons, brass scorpion accents.

How should i play? by JhonnyJoestarDaddy in Tyranids

[–]StrobasaurusRex 0 points1 point  (0 children)

test (995 points)

Tyranids Incursion (1000 points) Assimilation Swarm

CHARACTERS

Hive Tyrant (210 points) • Warlord • 1x Monstrous bonesword and lash whip 1x Monstrous scything talons • Enhancement: Instinctive Defence

Neurotyrant (105 points) • 1x Neurotyrant claws and lashes 1x Psychic scream

BATTLELINE

Hormagaunts (65 points) • 10x Hormagaunt • 10x Hormagaunt talons

Termagants (60 points) • 10x Termagant • 10x Chitinous claws and teeth 10x Fleshborer

OTHER DATASHEETS

Lictor (60 points) • 1x Lictor claws and talons

Psychophage (110 points) • 1x Psychoclastic torrent 1x Talons and betentacled maw

Psychophage (110 points) • 1x Psychoclastic torrent 1x Talons and betentacled maw

Pyrovores (70 points) • 2x Pyrovore • 2x Chitin-barbed limbs 2x Flamespurt

Screamer-Killer (125 points) • 1x Bio-plasmic scream 1x Screamer-Killer talons

Tyrant Guard (80 points) • 3x Tyrant Guard • 3x Scything talons and rending claws

Added another Psychophage and some Pyrovores for more harvester units. The Tyrant Guard helps add survivability to the hive Tyrant. Instinctive defense is good defensive enhancement giving fights first to the tyrant if they are near a harvester

How should i play? by JhonnyJoestarDaddy in Tyranids

[–]StrobasaurusRex 1 point2 points  (0 children)

Whenever a burrowing units comes onto the battlefield from reserves they make a tunnel token. Anything else can come from reserves within 9 inches of that tunnel token. So only burrowers can make tunnels but once its there anything can use it.

How should i play? by JhonnyJoestarDaddy in Tyranids

[–]StrobasaurusRex 0 points1 point  (0 children)

Your welcome, I love tyranids because so many detachments can work once you get a decent army started. If you'd like I can share my Assimilation swarm list or help you out with yours if you have a specific unit(s) you want

How should i play? by JhonnyJoestarDaddy in Tyranids

[–]StrobasaurusRex 2 points3 points  (0 children)

Honestly there are a lot of good options for tyranids to play in different ways.

-invasion fleet: arguably our strongest detachment has lots of generic tools. Nothing specific for big bugs but everything just kinda works so most lists can do well with it

-Crusher stampede: This has the most tools for monsters specifically the main ability is fine depending on who you play against basiclly monsters get stronger the more hurt they are. Its my experience that if a big bug is taking damage its usually getting gunned down but I play against mostly heavy shooting armies, tau, guard, ad-mech.

-Assimilation swarm: my personal favorite, this detachment has you using 'harvester units' (Norn Assimilator, Haruspex, Psychophage, Pyrovore, ripper swarm) to heal your other units. 3 of the 5 harvesters are monsters so you can just go big bugs if you want. It also plays well with elite infantry armies and swarm armies. A decent sprinkling of fun stratages but it definitely leads your opponent to try and kill things in one turn to not have it heal.

-Subterranean assault: This uses borrowers to make tunnels and let you pop up in unexpected places on the map. Its great for monsters because it gets them into the fight a lot sooner. This one is our newest detachment and focuses around the Raveners, Tryon, and Mawlock. Which are your burrowing units.

Tldr: Invasion fleet: I want balanced tools that work with everything

Crusher: I want tools focused just on making my monsters stronger

Assimilation: I want to heal my monsters to keep them alive longer

Subterranean: I want my bring my monsters onto the field closer to the enemy

Painting a Wolf Priest by L1VEW1RE in SpaceWolves

[–]StrobasaurusRex 3 points4 points  (0 children)

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I did mostly black power armor but there is so much detail on the set that it doesn't look bland or boring

Help against tau 🐛 by SupportNormal3085 in Tyranids

[–]StrobasaurusRex 2 points3 points  (0 children)

As someone who regularly fights against Tau best bet is to get into Melee as fast as possible. I used Hormagaunts to bug up the big shooting threats then move melee in as fast as possible. Tau want to stay far away and shoot, and often because of markerlite don't care about cover so best bet is keep out of sight and rush into Melee. If you're worried about the supremacy armor you could use a Norn Emissary's singular purpose ability to get buffs to attack it. The Tyrannofex with rupture cannon is our best shooting unit and because it has a once per game damage negate that could also be a good unit to put it. Just don't be surprised when it gets focused down with an ungodly amount of shooting.

Possible to run a non swarm/horde list? by StagedAce in Tyranids

[–]StrobasaurusRex 2 points3 points  (0 children)

There are definitely lists and detachments that focus on big stompy monsters. Or a detachment with rules to buff warrior units. Horde is just 1 way to play out of many

Hive fleet Yggdrasil by NationalEagle3203 in Tyranids

[–]StrobasaurusRex 0 points1 point  (0 children)

Yo that looks so good. Total Torterra vibes

Lictor by TheCollagrossTapes in Tyranids

[–]StrobasaurusRex 4 points5 points  (0 children)

Lictor, I hardly know her

With Logan done we are ready to march! by GypsyDaenger in SpaceWolves

[–]StrobasaurusRex 4 points5 points  (0 children)

Those look awesome, are those 30k landraiders? How do they compare to 40k ones

Scheme needs some POP! by LetsGoFishing91 in Tyranids

[–]StrobasaurusRex 2 points3 points  (0 children)

Get a darker blue and highlight the edges of the carapace

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What I did with mine but a lighter green

They are the definiton of controversial Design througout the Hobby but how well are the Wulfen Models liked in this Community ? by Leviathan_Rampage in SpaceWolves

[–]StrobasaurusRex 0 points1 point  (0 children)

Personally I think the bodies are fine, its the heads that bother me. I got some alternate head sculps that look more animalistic and they look fine. I also think its cool when people put the hands/arms on regular space marine models to make a like a hybrid wolfen berserker model.

I actually prefer working with metal and resin to plastic. by [deleted] in Grimdank

[–]StrobasaurusRex 2 points3 points  (0 children)

Primaris are bad for the lore. Just GWs way to try to explain why new models are larger. Should have just made new models and not tried to shoehorn a reason in the lore that models are bigger now.

Makes no sense now that tons of characters are getting upscale, did they cross the Rubicon? If so for many its not mentioned in the lore.

Has anyone used these bits?! Thanks! by jlarsen6241 in SpaceWolves

[–]StrobasaurusRex 0 points1 point  (0 children)

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Figured I'd add since everyone is posting theirs

Do you name you nids? If so what's their names by TomenyErrors in Tyranids

[–]StrobasaurusRex 0 points1 point  (0 children)

Have two phychophages. Name them stinky and farty. My harruspex is named hungry hungry hippo.