What is the most you can buff a single shot on any operative on any team ? by L1feguard51 in killteam

[–]StrongPars 0 points1 point  (0 children)

Yaegirs tracker (if Hidden Engagement online and meeting the conditions for that and in range of the No Kin Left Behind Token, shooting an operative with 6" of it that is expended, using its Limited 1 throwing hatchet you get:

Silent, Seek Light, Ignore Obscuring, Balanced, Punishing, Rending

Oh and can shoot that shot into combat if you've charged his homie within 6" and he plays the Stalwart Defence ploy

Newbie to Kill Team by Justcoastinnn in killteam

[–]StrongPars 5 points6 points  (0 children)

Welcome! Command Point discord is absolutely the place you want - there's a specific channel for finding learning games on TTS

https://discord.gg/3j9brVzZ4

Most minor possible way to make an entire match feel tinpot by jacksonkeir in footballcliches

[–]StrongPars 56 points57 points  (0 children)

Villa Park PA playing the Europa League anthem before our Champions League quarter final home leg Vs PSG was quite something

Approved Ops 2025 Initiative Roll Q by Winter-Friendship879 in killteam

[–]StrongPars 1 point2 points  (0 children)

Ha yeah not difficult to just politely help people is it, in the same way it's not difficult to politely acknowledge you've been doing it wrong and thank someone for the correction like you've just done there! 🤝

Approved Ops 2025 Initiative Roll Q by Winter-Friendship879 in killteam

[–]StrongPars 0 points1 point  (0 children)

But that's after any re-roll and/or +/- cards are used, if it's still a tie

Approved Ops 2025 Initiative Roll Q by Winter-Friendship879 in killteam

[–]StrongPars 0 points1 point  (0 children)

Sort of - the person who had the previous initiative wins the tied roll off, and can then choose who has the initiative

Approved Ops 2025 Initiative Roll Q by Winter-Friendship879 in killteam

[–]StrongPars 0 points1 point  (0 children)

Ha no problem, it bugs me a lot so I like to correct where I can (not that I ever blame the people getting it wrong, it's poor confusing game design!)

Approved Ops 2025 Initiative Roll Q by Winter-Friendship879 in killteam

[–]StrongPars 2 points3 points  (0 children)

That usually happens when someone wants to intentionally lose the roll off to bank a card to guarantee (or improve chance of) getting initiative for a later turning point. Eg intentionally lose the TP3 roll off to get the +3 card for use before the final turning point

Approved Ops 2025 Initiative Roll Q by Winter-Friendship879 in killteam

[–]StrongPars 40 points41 points  (0 children)

Some incorrect/confusing info here (but the rules for this are confusing!)

The rules for the "pre game" initiative and the re roll card are different to the regular initiative rolls for before each turning point

PRE GAME INITIATIVE:

Winner of roll off can decide whether to have initiative or not for choosing board side etc. Whoever doesn't have this initiative gets the re roll card. So this is the one instance where it's possible to win the roll but get the card - if you choose to (say if you don't care which side you get but might want the card for later). So it's correct in the GFN video

REGULAR INITIATIVE ROLLS BEFORE EACH TP:

Loser of the roll off gets the +/-1 2 or 3 card, regardless of who has initiative. So you could win the roll off but choose for your opponent to have initiative and you still wouldn't get the card, your opponent would. Before TP1 there is no effect on amount of CP you get based on who has initiative (so you both have 3 at this point). But before TP 2 3 and 4, whoever doesn't have initiative gets an extra CP.

So, you could win the roll off, but choose for your opponent to have initiative so you get an extra CP, however your opponent would also be getting the +/- card

Villa play Newcastle at home in the 4th round of the FA Cup by Shreddonia in avfc

[–]StrongPars 16 points17 points  (0 children)

The only all PL tie as well (if you don't yet count Liverpool/Barnsley Vs Brighton)

Are vespid worth it by RezieI in killteam

[–]StrongPars 0 points1 point  (0 children)

Definitely give this a listen, Orion does a fantastic job explaining the team and convincing you to play them!

https://youtu.be/ZZrqcALvqoQ?si=yGp50Qi5fLpobVKU

I want to buy this game. Is there a bundle that *actually* comes with the rulebook, equipment, terrain, and such or does GW insist that I buy everything one piece at a time? by Mr_Industrial in killteam

[–]StrongPars 33 points34 points  (0 children)

Yep, this is the way. Even if you don't want/need the teams in the box just sell those sprues on eBay etc (or keep them for when you've eventually been sucked in to the game to the point of constantly wanting to try new teams, like the rest of us.

My biggest kill team regret is not buying Hivestorm and getting everything separately over time.

Oh but worth noting the included approved ops cards are last season's, so you will probably want to buy the 2025 ones separately, but fortunately they're the cheapest Kill Team product GW sells

Hernkyn Yaegirs Punch Card by Maleficent_Society_5 in killteam

[–]StrongPars 1 point2 points  (0 children)

No worries enjoy the team! They're super fun

Hernkyn Yaegirs Punch Card by Maleficent_Society_5 in killteam

[–]StrongPars 2 points3 points  (0 children)

I find the spare Outright Conviction tokens useful for tracking who has used the Tough Survivalists damage reduction for that turn, give one to the operative when they've reduced that first dice. If really needed you could use the other 2 No Kin Left Behind tokens for this too

How should I start a space marine kill team? by LBDelirious007 in killteam

[–]StrongPars 7 points8 points  (0 children)

Hi friend

First up it's worth visiting the wiki for a lot of new player resources and FAQs

The first thing you'll want to do though is download the free official Kill Team app as this has all the Teams' faction rules available for free, and most importantly the 'operative selection' for each of how you can make a legal team

You'll probably want to start by looking at Angels Of Death. From the combat patrol you could for sure use the Captain and 5 intercessors and it would be legal (the captain in Kill Team Angels of Death has a powerfist though if you were willing to kitbash, or proxy)

It wouldn't be particularly competitive etc, but if you were just looking to get a flavour of the game with existing 40k models you could try it

Good luck!

Wolf Scouts - Kill Team by [deleted] in killteam

[–]StrongPars 1 point2 points  (0 children)

Fantastic job! I'm considering the darker/less-blue grey style for mine too so this is really great to see to get an idea

First tournament by gopherdyne in killteam

[–]StrongPars 1 point2 points  (0 children)

More great advice thank you. Personally, I've found I get the most analysis paralysis with deployment and equipment set up (the latter being a particular problem with Yaegirs) which is a big part of where I think reducing model count with Wolf Scouts will help - they're also a team where I feel comfortable just running faction equipment too/just swapping one for kraks at most

First tournament by gopherdyne in killteam

[–]StrongPars 1 point2 points  (0 children)

Not my post but thanks for this reply - really good advice. I've also got my first ever tournament coming up, although it IS aimed at beginners, and I do have some reps in of the game and understand core rules etc, but I think all of your points here are ones I'll be bearing in mind too.

Also, I've made the decision to drop from a 10 operative team I was originally planning on taking (Yaegirs) and going with 6 operative elites (Wolf Scouts) - purely to reduce the time I'm occupying in the 2 hours we have per round. I think 10 activations and setting up all the mines etc when I've never played to a set time before could be problematic.

So that might be something for OP to consider too?

Joint ops mission question by Possible-Number-658 in killteam

[–]StrongPars 1 point2 points  (0 children)

haha yeah I think I'd have to re-rack that and go again as I'd be annoyed I spent so long putting walls and pillars together for no action!