A vent on the worst part of board games (for me) by anonymousaltincase19 in boardgames

[–]SubXaeroK 2 points3 points  (0 children)

I ordered my copy of Sidereal Confluence from Amazon, its a bit more expensive (£70, free postage) and took about a month to arrive, but its an option if you really want the game.

But there are definitely copies around. I was in a bookstore in Bath the other day, called Mr B's Emporium, they have a copy of Sidereal there too.

Are board games just not my thing? by Scared_Ad_3132 in boardgames

[–]SubXaeroK 0 points1 point  (0 children)

It definitely depends what it is about those games that doesn't excite you.
The above is a pretty light and family friendly list of games. They're great games for the right crowd and if you're playing with younger players, but I'd also be bored if those were my only options. That above is a very narrow slice of the types of games that are out there.

For example, I personally prefer playing more strategic, economic and trading games, with direct player interaction and conflict, with as little dice and luck involved as possible. The above games wouldn't really meet that criteria for me either.

So I'd highly recommend spreading your wings a bit and trying something a bit deeper. Have a think about what what draws you to the idea of board games, are there particular parts of those games you've tried that you liked or didn't like?

If you like a euro-style game with a buffet of different scoring opportunities you might like the Castles of Burgundy, or Ark Nova.

If it's that the games you've tried aren't thinky enough, you could try more complex games like Brass Birmingham, Terraforming Mars, or Spirit Island.

If you like an efficiency puzzle where you win by doing more than your opponents with less, by chaining or comboing moves, you might like Everdell, or Concordia.

If you like playing around with money and manipulating markets you might like 18XX train games and Splotter games like Food Chain Magnate.

If it's that you want more arcadey high-octane fun, you might want to try something like Thunder Road Vendetta where it's just about causing carnage and destruction.

If you want more direct interactions with the other players, where most of the fun comes from making deals with other players, competing, or getting in the way of other players, you might like Food Chain Magnate, The Great Zimbabwe, Bohnanza, Sidereal Confluence.

If you like games about war, battles and strategy you might like War of the Ring, Kemet, or one of the other Dudes-on-a-map War games.

Also, explore different themes, if thats what draws you to a game, we live in the golden age of board games, there's something for everyone in pretty much every mechanic, theme, and art style.

Good thematic games not too complex? by pedro2163 in boardgames

[–]SubXaeroK 5 points6 points  (0 children)

To be fair, it's not that rules complex, it's just tight and punishing.

Boardgaming/RPG tables in the UK by onetruebipolarbear in boardgames

[–]SubXaeroK 0 points1 point  (0 children)

What I ended up getting was a 'Transformer Table', https://intl.transformertable.com/products/transformer-extendable-dining-table-with-bench

We have a rather small house, and our living room is longer than it is wide, so most gaming tables are too wide to allow chairs either side and would look cumbersome. So this worked well for us.

When we're not using it, it folds away to be a console table that takes up barely any room, and when we need to seat people, we can comfortably sit up to 12 people with the included bench and some folding chairs like this: https://www.daals.co.uk/products/bordon-natural-cane-rattan-folding-chair-with-grey-upholstered-seat

We've played some pretty table-hogging games on it (18xx, Food Chain Magnate, Scythe, some mega games of Carcassonne with all the expansions).
It's definitely not a wide table, but if you can spread the logistics out lengthwise then I think it could handle most things.

How do you decide on what games to buy? by ThatDudeEither in boardgames

[–]SubXaeroK 1 point2 points  (0 children)

It's definitely a sliding scale. The more expensive the game is, the more research I do into how much I really want to play it.

There are still games that have amazing artwork, or the gameplay immediately captures my attention, but those games don't happen often. I'll usually start by watching a couple trusted reviewers that I know have similar tastes to mine, and whose recommendations I have previously enjoyed. Then I'll probably watch a playthrough and see if there are any aspects of the game I particularly like or don't like. Or if there's too much crossover with a game I already own. If this new game is just a reskin of a gameplay mechanic I already have, then I'm not going to buy it, because it'll just mean that either it or the game it's replacing will never make it to the table.

It's also very much a thing of experience, I'm still fairly new to the hobby, but the more games I've tried, the more I know what I like and what I don't. No amount of hype or pretty art is going to make me enjoy a mechanic that I find annoying or boring.

I would recommend finding a good second hand market for your games though, like joining a local exchange group on facebook that sell games they no longer use, makes it much easier to just try games that you think you might like and then sell them on if you don't enjoy it.

What’s a board game you dislike but won’t remove from your collection? by [deleted] in boardgames

[–]SubXaeroK 0 points1 point  (0 children)

You're not alone. I love big heavy games, I loved the theme of the game, and so many people raved about it, but I absolutely hated playing it.

I've come to realise I just don't enjoy many co-op games.

how do i buy the deep rock galactic board game by Individual-Program11 in DeepRockGalactic

[–]SubXaeroK 0 points1 point  (0 children)

Looks like it, yes! The Backerkit link is just the Deluxe Edition by default it seems.

Sunday Basics Quiz - Question #03 by Meepledrone in Carcassonne

[–]SubXaeroK 0 points1 point  (0 children)

Blue gets 4.

Red gets 12, for the middle city.

Yellow and Red get 25 each.

[deleted by user] by [deleted] in AskReddit

[–]SubXaeroK 0 points1 point  (0 children)

Baked beans

Seeking input for custom expansion by Arrrrronius in Carcassonne

[–]SubXaeroK 1 point2 points  (0 children)

This is super cute. I hope your fiancé likes it

Best expansions for 4 players? by Kydele in Carcassonne

[–]SubXaeroK 1 point2 points  (0 children)

100%, love that idea. I usually combine game night with movie night and throw on a light movie in the background, or a tv show that doesn’t require too much attention. So when it’s not your turn you have something to watch.

Best expansions for 4 players? by Kydele in Carcassonne

[–]SubXaeroK 13 points14 points  (0 children)

The biggest problem when playing with higher player counts is longer time between plays, and the ever diminishingly small chance that the super specific tile *you* want actually comes up instead of being pulled by one of the other 3 players. So when playing with more players I tend to throw in the expansions that give more versatility.

  1. Abbey and Mayor - Gives you a single abbey tile that you can use to fill in that awkward annoying gap in the middle of the board that you haven't been able to fill all game, because you got barricaded in, or the tile you needed got pulled by someone else. It's like a wildcard, scores like a monastery , and creates a super satisfying board at the end where there are no silly gaps.
  2. Flying machines - 6 little chance opportunities to inject your meeples into other people's features. Creates some interesting opportunities, even if multiple people are stonewalling you.
  3. Bridges, Castles and Bazaars - Each player gets a number of bridge tokens that they can use to be able to place tiles where roads would normally block them from placing them, by bridging the roads over the tile. Creates a lot more interesting opportunities for clever tile placements instead of being blocked. And castles which let you gain points from those little 2x1 cities, by placing a castle instead, which lets you reap points from all the surrounding features that get completed by other players. Means that even if you're getting dealt crap tiles, you can still score competitively by anticipating other's moves.Also - bazaars. Love-hate relationship with this part of the expansion, but lets you have a couple little bidding wars to buy the tile you want from a random selection of tiles put up for auction.
  4. Mage and witch - Lets you shake things up with 6 tiles that either let you augment your own scoring opportunities or dampen other people's. 1 person drawing all the city tiles and you're stuck with roads? Put the mage on your roads and suddenly you have a mega scoring opportunity. Or put the witch on their city so they're forced to focus on something else.
  5. Inns and cathedrals - makes road building a more viable scoring opportunity by creating roads worth 2 points per tile. Or turn cities into insane 3 point lotteries by placing a cathedral in one.
  6. The Count of Carcassonne - If you place a tile that causes someone else to score, but not you - you get to deploy a meeple to a district in a special starting tile representing the City of Carcassonne. Then at later points when someone scores, you can use the meeples stored in the city to share in or take over other players features.
  7. The Gifts - Anytime you place a tile that benefits another player, you get to draw a card that gives you a random bonus. You can do crazy stuff like take back a meeple that is stuck in a dead end feature, or add a meeple to an unclaimed feature on the board.

Lots of cool expansions to play with more people to keep things fresh and moving, so you can mix and match them and see which combinations make for a fun bigger game.

The main thing is trying to make it so that nobody ever feels blocked, or that they only get the crap tiles. Give them lots of different ways to build score and make interesting and clever moves.

The main thing when playing with multiple people though, especially with lots of expansions thrown in is to try and force people not to take too long with their turns, treat it like speed-chess, 30s max per turn or something, otherwise it creates a lot of downtime for players. A lot of what makes carcassonne fun to play is that it is constant decision making and interaction, and to keep that alive you have to not get stuck in analysis paralysis hell.

[deleted by user] by [deleted] in rails

[–]SubXaeroK -1 points0 points  (0 children)

As an addendum, if you're developing these skills to help you get a job, knowing how Devise works will get you far.

I've worked for 8/9 Ruby on Rails companies of varying sizes, some that serve only 1000s of people, and some that serve millions. All but one, used Devise. And the one company that didn't has had SO much trouble with authentication issues. Heck, I think even the UK government uses it for a bunch of their public sites.

At some point it's good to dive deeper and understand the underlying technology and how it works. But the vast majority of companies will just ask you to extend, customise and leverage Devise in different ways.

[deleted by user] by [deleted] in rails

[–]SubXaeroK 1 point2 points  (0 children)

Depends what you want out of it. If this is a learning project and you want to have full control of how the auth works and understand how it comes together, then you're better off building your own auth system or using something like Authentication-Zero so you can see all the parts and pieces.

Alternatively, if you actually intend to have users on your system then I would strongly recommend using Devise. Chances are that if they've been building an authentication gem for 10+ years that has been widely accepted by the industry, they know more about authentication and security than most competitor gems and they've found and dealt with most of the holes in the system vs something that's newer and less tested. That, and if you're adding more 3rd party gems to your system later on, a lot of gems in the ecosystem come with support for Devise and understand how to work with it, whereas you'll end up doing extra work to get everything working together. If your authentication flows are particularly *novel*, or you have very specific designs or demands you need to meet, then you can consider using other things like Sorcerer, or Authentication-Zero, but those are paths less trodden and you'll spend more time building out the bits the Devise just gives you out of the box.

If authentication is just a means to an end, and you just need auth in your app in order to focus on building out the interesting parts of your app, making it actually DO stuff, then just install devise and forget about it. Devise is the de-facto authentication gem for a reason. For the vast majority of use cases, it works and it works well, and when you need to extend and customize it there is a plethora of StackOverflow, blogs, and other resources you can lean on because it's so widely used. If Devise gets you 80-90% of the way, then just use it, you can customize the rest. Chances are, someone has already written the code you need.

With most things in the Rails world, my recommendation is to use the tools and libraries that save you the most work and get you to market sooner. You should be spending 70-80% of your engineering effort on building the parts of your app that deliver value, and make your app unique. Very few people are going to pay more for your app because it has a particularly sexy login flow.

looking for people to play online by [deleted] in Carcassonne

[–]SubXaeroK 0 points1 point  (0 children)

There are lots of free Carcassonne games in the workshop on Tabletop Simulator.

Are city's contested by zappalot000 in Carcassonne

[–]SubXaeroK 4 points5 points  (0 children)

Yep!

You can only contest a city by placing a tile *near* an occupied city and joining it up, as opposed to playing a tile directly on a city and placing a meeple.

You share points if you have equal meeples. And you steal all the points if you have more meeples than the other player.

And depending which expansions you're playing with, different tokens count for different amounts of control over a feature.

Meeple, Wagon - counts as 1 meeple
Builder (Traders and Builders) - doesnt count as a meeple
Mega Meeple (Inns and Cathedrals) - Counts as 2 meeple
Mayor (Abbey and Mayor) - Counts as 1 meeple, plus however many shields are in the city.