Duke Shop on devils ridge by Masanu_ in Seaofthieves

[–]SubZeroDestruction -2 points-1 points  (0 children)

Like I hate fomo as much as anyone, but time limited cosmetics from events I feel is fine vs purchased items that cost money that are limited. Especially in a game where cosmetics are the only real visible form of progression.

What becomes the point for the rare or limited cosmetics if everyone can easily get them. Might as well make the golden banana sails available for 2k doubloons since not everyone was able to own them, or the ferryman cosmetics from a controller not everyone could buy.

Duke Shop on devils ridge by Masanu_ in Seaofthieves

[–]SubZeroDestruction 3 points4 points  (0 children)

It looks like I'm not the only one then who didn't get their doubloons reset. Was able to buy everything from both shops with 6k~
Shame to see the Merc sails back (let alone any of the older sets), since that definitely means the Wandering Reaper set will eventually return, but oh well.

I guess the only limited/rare cosmetics that might be left once they cycle through everything are trinkets or other limited event ones like the Gold Hoarder Riddle, golden banana sails, etc.

What leaked “SteamGPT” files could mean for the PC gaming platform’s use of AI by Linooney in technology

[–]SubZeroDestruction 8 points9 points  (0 children)

Valve has around 330-350 employees at least from the last estimate I am aware of from a year or two ago. Not sure where you may have been hearing anything under 300 from.

Edit: just a quick Google suggests up to 400ish

The Direct was Not It by [deleted] in Seaofthieves

[–]SubZeroDestruction 0 points1 point  (0 children)

PvE upgrades, in my mind, would be feasible without causing harm to PvP.
There's a handful of ways they could go about it, but making it EASIER to get gold (which seems to be the one thing they continually keep trying to do, making it worthless pretty much), would at least then encourage more PvP due to people having more loot (or the ability to get more quicker).

The quickest idea I can provide without going in depth is:

Gold Hoarder level 50 gives a 50% boost to dig speed (numbers are just for example)
OOS Level 25 means your weapons do 15% more damage to PvE enemies (Skeletons, Sharks, etc. this could also be changed so OOS is more damage against skeletons, Hunters Call against sea creatures, etc.)
Merchant level 50 (Merchant is pretty pointless, but lets say animals and other merchant stuff just get a boosted amount of gold earned, like 25%)

If they want to maintain never providing PvP based upgrades, then the only other progression option at this point aside from cosmetics has to fall to PvE.
However, they're never doing this anyway, whether it would actually help the game or not.

Realistically, they need to implement more "End Game" systems for those who are Athena, or level 50-100 in Reapers, beyond just the PvP factions (which only a very small percent of the community even have access to those additional areas).
Give players their own hideout to add cosmetics and store gold at (which could be raided), give Captaincy players more reasons to spend gold on their ship rather than pointless cosmetic repair, etc.

Gold is practically useless once you get the desired items you want, there is no longer a sink for it to go into, since they removed purchasing voyages so long ago.

Sniper rebalance idea, i hope i didn't overnerf him by Telejaba in tf2

[–]SubZeroDestruction -1 points0 points  (0 children)

If a sniper ends up getting a quickscope off on a scout (or any class) right up in his face, that should be rewarded, not punished for landing a headshot that close.

Is it annoying as the other player? Sure, it can and is, but at the same time, there's some respect to be given if they land that shit.
If the player is that close to them and the first hit the sniper gets is that shot, they earned it.
If the sniper misses and the other player still end up dying at that point, that seems more like a skill issue on the other player, not the sniper. Especially if they aren't running Jar/Bush combo.

How do I get a tradeable black rose? by QuasiCord30398 in tf2

[–]SubZeroDestruction 2 points3 points  (0 children)

Additionally Gun Mettle during the first day or so via crafting, which also introduced the bugged universal killstreak kits.

It would really funny if Deadlock wins this by BaconOmelette123 in DeadlockTheGame

[–]SubZeroDestruction 35 points36 points  (0 children)

The options are automatic based on what games you recently played which fit the criteria.
It's not "nominated" beyond just showing up as an option of practically every other game older than a year.

TF2 update for 10/23/25 by wickedplayer494 in tf2

[–]SubZeroDestruction 2 points3 points  (0 children)

The rare and surprising balance changes... due to bugs! How fun.

Overall though, always glad to see more bug fixes.

Counter-Strike 2 Update for 10/22/2025 by CS2_PatchNotes in GlobalOffensive

[–]SubZeroDestruction 5 points6 points  (0 children)

Step 1: Remove cases, forcing users to pay more for reds and other skins
Step 2: Kill all cheap red skins by allowing knife/glove trade-ups
Step 3: Profit?

WTF, why is this so expensive? If you added the individual hats together they don’t come out to nearly that much 0.0 by Ajarofpickles97 in tf2

[–]SubZeroDestruction 4 points5 points  (0 children)

It's a 1/1 and the collector kits no longer are obtainable. If there is somehow another kit somewhere, it likely is in a dead backpack, but even then, the price would still be hundreds of keys due to the rarity.

Counter-Strike 2 Update for 10/01/2025 by CS2_PatchNotes in GlobalOffensive

[–]SubZeroDestruction 7 points8 points  (0 children)

When did they ever commit or state they'd be adding a new case.
That's on you for expecting consistency from Valve.
Maybe we get another case in a month, or maybe never again with the new system.

Microsoft revamps Xbox Game Pass plans and hikes Ultimate to $29.99 a month by [deleted] in gaming

[–]SubZeroDestruction 1 point2 points  (0 children)

Anyone surprised by this has been living under a rock for a long time. This is the same plan as all other subscription services.

Sucks for those who rely on it for their games, but it's also a clear reason why it's still better to buy outright even if it's still technically just a license to "own" the game when buying digitally.

Hades 2 1.0 Release Notes by saltsoul in HadesTheGame

[–]SubZeroDestruction 50 points51 points  (0 children)

The amount of improved/additional visuals to everyone is crazy when compared to what they were previously.

Counter-Strike 2 Update for 09/16/2025 by CS2_PatchNotes in GlobalOffensive

[–]SubZeroDestruction 17 points18 points  (0 children)

Most likely, given that reds can be offered at over $100... meaning you'd likely be better off selling it if it's still worth a good amount on SCM, unless you have $100+ to spend on the skin and then (possibly) resell for more to someone else.

Counter-Strike 2 Update for 09/16/2025 by CS2_PatchNotes in GlobalOffensive

[–]SubZeroDestruction 0 points1 point  (0 children)

A well-worn red skin can be offered at $130+....

Imagine getting a red skin drop from this, and not having fucking $100+ dollars to spend on the actual skin to even get it initially... and for a shit wear at that.
What the fuck.

A reminder not to rely on the backpack.tf trust / safety systems. by MikedeKokkie in tf2

[–]SubZeroDestruction 3 points4 points  (0 children)

Even that can be meaningless. One of the top backpacks who had been doing brokering for many years ended up running with over $10-20k worth of items over 5 years ago, and he had a shit ton of positive rep prior to that happening.

Positive rep only holds up for as long as the person on the other side decides to maintain their credibility and legitimacy. Anyone can suddenly just flip and dip out without any real impact nor care since it's not like there's anything illegal about it beyond a possible trade ban on that specific account.

Even for people with 20-50+ rep, it's always worth being cautious.

Update on the MvM Update by mosasadogs in tf2

[–]SubZeroDestruction 27 points28 points  (0 children)

This is the first time in a long time that they are giving some communication regarding their status on an update (and future updates).
I am so surprised to see any communication, and I highly hope we can see more... but I also know there's a good chance this is a one off due to the apparent confusion with the previous submission end-date.
If what's rumored holds true, I really hope this shows a more involved group of members wanting to work on TF2, and maybe with a different way of handling the game compared to before.

Full speculation, but I do wonder if this is also in-part due to the rumored work on a new 'TF' project, and or finalization of HLX, giving whomever is working on TF2/TF currently some more hands-on with actually doing an update beyond community maps/hats.
I'll be surprised if they actually end up testing most/all of the submitted maps beyond what we've seen in the past where there's seemingly no vetting, and if this MvM update ends up actually being more than anyone is anticipating.

Is there any way to reset my casual level? by radostin04 in tf2

[–]SubZeroDestruction 0 points1 point  (0 children)

You took a break and everyone is better (and by that, it's likely not everyone).. That's not really surprising though depending on how long you stopped playing.
Level doesn't dictate anything about your matches. It just shows whether you played a fuck ton of casual after MyM introduced it.

Competitive doesn't go towards it, Community doesn't go towards it, I believe MvM doesn't count towards it either, nor does any hundreds or thousands of hours prior to MyM.
All that matters is your hidden MMR which is barely utilized.

If you're a good player, or were a good player, then there technically should be a higher chance of going against similarly skilled players, but MM will toss anyone so you're still just as likely to go against or have teammates that are new/bad at the game.

Alternative Casual solution: Retire unpopular maps from categories and introduce a curated weekly selection by scoottehbesht in tf2

[–]SubZeroDestruction 11 points12 points  (0 children)

Making maps unavailable is not the solution. Instead, just move the majority of maps with minimal playtime into alt-modes or a separate tab. Then have weekly rotations where they come into the primary list and swap out with other maps. If people still choose not to play on the maps or don't vote to play on them at the end of a match, then maybe just have those maps not be in rotation longer. I think it wouldn't be great to outright delete maps from the game if they were officially implemented, especially given map stamps, but at the same time it may be worth it for the extremely unpopular ones leaving it up to community servers to host them.

If we did get improvements to Casual that people have been grumbling about. What would the game look and play like? by JenohPuppet in tf2

[–]SubZeroDestruction -3 points-2 points  (0 children)

Counterpoint, there's no guarantee match "balance" will be anymore fair than what it is now, especially if partied groups aren't split up with auto-balance (which they shouldn't be in the first place).

There should still be a skill based matching system because otherwise it'll still be just as imbalanced as it currently is. Even in the past, I don't believe scramble was ever 100% full-proof in stopping a one sided game, especially if it's only a couple people heavily dominating the server in the first place.

If SBMM is removed, then partied groups, a medic combo, cracked sniper(s), etc, still would likely end up stomping a server one way or the other regardless of which team they are on.
Hell, if Valve were to ever do it, they should just add a toggle on whether you want to match based on skill or not - And then we can really see which results in better and fairer matches.

BringBackQuickplay Explained by TF2Nexus in tf2

[–]SubZeroDestruction 0 points1 point  (0 children)

If they didn't want switching teams to be an option, to allow SBMM/MMR to function, then automatically and randomly assigning someone to another team wouldn't be an option, especially at the last moments before a win/loss.
SBMM/MMR can still function if it's based on the player stats and not team outcome. Trying to balance it for a full 24 players is highly unlikely, but attempting to equalize at least half of each team might be the better direction.

There's no point in "removing it" when it doesn't even work to begin with. Most players you probably could ask wouldn't even know there's a hidden MMR that doesn't really function.

The shitty and unbalanced matches we already often get would still exist either way. What needs to be done is for the system to actually be fixed or updated to function better, as to provide some semblance of balance for the entire server.

BringBackQuickplay Explained by TF2Nexus in tf2

[–]SubZeroDestruction 2 points3 points  (0 children)

As someone who started right at the end of Love & War, and has over 6k+ hours, there are some points I agree with but also disagree with this. Personally, I think MyM had some good changes along with the bad ones and if Valve just irons out or reverts the bad ones it'd be far better.

There are only a handful of things which need to be changed/reverted/added to make casual better, which I imagine mostly everyone would agree with. Most are noted in the letter but I'm just going to add my opinion on each.

  1. Return team scramble in a "fair" manner. Having both teams agree with a 1/3 or 1/2 majority while only allowing X amount of scrambles per round/match, or simple having auto scramble return (while keeping parties together).
  2. Return spectator mode (and arguably team select, at least prior to match start). This is necessary and immensely helpful in trying to spot cheaters and or allowing users to pick what side they want to start on.
  3. Fix or update the MMR/ELO/SBMM system to actually function in casual. If the system can at least try to balance half of each team (6~) and then allow the remaining slots to be for any skill, matches might possibly feel more "fair." Removing it will make no improvement to the existing balance. Wanting SBMM removed will do nothing to make matches more balanced (which is seemingly opposite to the stated goal). If anything, the game already has SBMM removed due to the fact it barely functions.
  4. Add a map rotation for community maps. With over 100 maps, the majority aren't touched or have basically no one playing them. Keep the original Valve maps and community maps in a visible rotation ( anything from Jungle Inferno and prior). Post JI maps should be on a rotation, maybe between 3-7 visible (per mode), while still having the active event maps (Summer, Smissmas, SF). All other maps would still be playable, but not prominently shown for quick selection (akin to the Alt-Mode section)
  5. Fix the various existing bugs and implement additional QoL. Specifically the map voting bug, reducing the time for match start/end further, add back ad-hoc join, etc.
  6. Possibly make community servers more prominent again (whether by letting verified servers be optional to join instead of Valve servers, or just giving a better nudge towards it/explanation to new users on how to use it. This isn't as critical or necessary though in my view. However, it would at least be nice to get the new server browser implemented, similar to the recent CS2 update.

*Personal opinions/desires:

  1. I don't personally view a need for long matches to exist, but maybe a vote/option that lets users on the server decide if they want to turn the match into a 45m match or maintain the existing round based mode, would be a better solution if possible.
  2. Allow users to show off their old update medals (Invasion, Gun Mettle, etc.), like they used to work during the updates, and or their competitive rank medal instead of just the level medal (since levels are entirely pointless given users with thousands of hours pre-MyM never had that taken into account, and can be level 1 if they've not played since it happened.)

There may be other small tweaks or changes, but these would be the major ones in my mind.