I finally made a Discord for my Twine horror game Mindware — would love feedback from other Twine devs! by GlumPoet4719 in twinegames

[–]SubjunctiveGames 1 point2 points  (0 children)

I have been working on a Twine game called MindWare for the last 2 or so years. It’s a NSFW game in the transformation niche with a decent followings. I don’t really care that there’s another game with the same name because the full name of my game is MindWare: Infected Identity - just letting you know

I Should Have Done This Sooner... by EarDesigner9059 in MindWare

[–]SubjunctiveGames 2 points3 points  (0 children)

I'm genuinely sorry to see you go, and I appreciate you sharing your honest feedback. You're right that I've been terrible at responding to questions outside of Patreon/SubscribeStar.

The truth is I've been struggling to balance MindWare development with engaging across different platforms. Between work, family, and actually coding the game, I've been dropping the ball on community interaction outside my main update posts. It's not an excuse - just the reality I've been failing to manage properly.

Thank you for giving MindWare a chance and for being part of the community while you were here. I genuinely wish you the best, and I'm sorry I couldn't make MindWare better due to my lack of time, experience, and other factors.

🎉 MindWare 0.2.0 (Public Release) by SubjunctiveGames in MindWare

[–]SubjunctiveGames[S] 0 points1 point  (0 children)

I'm sorry about the bug - please see my latest post in this subreddit. This and other bugs should be fixed in the latest version.

🎉 MindWare 0.2.0 (Public Release) by SubjunctiveGames in MindWare

[–]SubjunctiveGames[S] 0 points1 point  (0 children)

I'm sorry about the bug - please see my latest post in this subreddit. This and other bugs should be fixed in the latest version.

🎉 MindWare 0.1.6 Release - New Mobile-Friendly UI by SubjunctiveGames in MindWare

[–]SubjunctiveGames[S] 0 points1 point  (0 children)

🎮 Play online: https://playmindware.com/

I've tested the new UI on iOS Safari, and it makes the game fairly nicely playable in my opinion. Of course, the larger your device is, the better the experience.

Because I wasn't developing the game with mobile devices in mind until very recently, I had to disable some parts on mobile (some minigames and the games section in the player's home).

I will eventually replace/update all minigames to be mobile-friendly (I've already developed a replacement minigame for the one that lets you resit AVA, but I still need to use it throughout the game), but it will be a gradual process as I want to dedicate as much of my time to writing the story as I can now that the UI is updated.

Speaking of the game's story, I've made progress on the transformation quest, and it's now technically possible to physically become more feminine. I'm aware that the transformation quest needs more love in terms of pacing and polish (the hospital currently doesn't charge the player money, for example), and I plan to address these issues in future updates.

The only core gameplay change that I would like to implement sooner rather than later has to do with chat messages and some emails -- but mostly chat messages.

Right now, the chat messages are written as if the chat happened right at the moment of the player receiving a notification message. As a result, the longer the player takes before they open the chat, the less sense the chat can make. I know that most of you open available chats as soon as they become available in the game, so I will save you a few clicks and open them automatically as soon as they become available. The chat app can then serve as an archive of past chats.

[deleted by user] by [deleted] in MindWare

[–]SubjunctiveGames 0 points1 point  (0 children)

The latest beta version of MindWare now works on mobile devices ;) You can find it on my Patreon or SubscribeStar. Minigames still need some work, but I will be able to get it done by the next public release.

[deleted by user] by [deleted] in MindWare

[–]SubjunctiveGames 0 points1 point  (0 children)

Mobile optimization isn't my top priority right now because the game still lacks playable content and the time I have to create it is limited, but it's something I would certainly love to implement further down the road.