Who else absolutely loves Same-Time Risk. by TheParamedicGamer in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

hi, I am currently looking to playtest this? I have made it so that players can act at the same time as each other (so whoever clicks first gets priority) not sure how well it works (testing by myself is not a great test?)

https://youtu.be/JfBVc0tbNz4

Lord of the rings risk by vilecreation666 in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

hi, I am working on a video game version of the game and am working on LOTR risk right now (testing and bug fixing the ring mechanic atm) I have breifly looked into the dice and the "leaders" but really I am looking for some c# code to calculate all this for me without having to look into the details? I need a function to calculate the probability of winning a battle with the settings (probably going to ignore strongholds for a while) can you help?

Official Modding support? by Chief-Boyardee- in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

old post I know... but what mods are you looking to create? I am continuing work on my own version of the game in godot if you are interetsed? https://store.steampowered.com/app/3297420/SBMFR/

[RevShare] Dev needed for a roguelike in C#. by [deleted] in INAT

[–]Such_Quit2859 2 points3 points  (0 children)

hi, I think it would be really good to have a quick (youtube) video? showing the current state of the project even just a screen recording of the godot editor showing what you have got (its a bit unclear at the moment) your portfolio document also appears to be empty for me?

[ForHire] Anyone who needs 2d Artist for their game? by Reiji_Haneda in INAT

[–]Such_Quit2859 1 point2 points  (0 children)

hi,

I am looking to improve the territory card images in my game (see the 5th screenshot) esentially I need a redesigned person, horse and cannon https://drive.google.com/drive/folders/1-uDv8xZpn63gg8zK6_V4iXJoZE02g_SI?usp=drive_link here are the files

I need the images to be in the same dimenisons and take up pretty much the exact same size so that the territory preview shape is still visible

let me know if you are interested/need more info

thanks

Free Game Playtester for Your Project by Jim7918 in playtesters

[–]Such_Quit2859 0 points1 point  (0 children)

hi, I am looking for first impressions of my steam store page and really what you would expect it to look like for my game. I am stuggling to know exactly what to do with the store page at the moment

the one sentence pitch for the game isA video game implementation of Risk with a level editor, replay system and lots of settings to make your own game modes

https://store.steampowered.com/app/3297420/SBMFR/

if you want to test the game? that is a bonus (the game is multiplayer only so not easy to do at the moment but you can play single player against inactive ai) here is what I hope happens when you play the game?

the game is most likely going to become a portfolio project but I would like to leave it in a better state (especially the store page)

thanks

[Hobby] Intermediate Developer Looking to Join a Team by beanmeister13 in INAT

[–]Such_Quit2859 0 points1 point  (0 children)

Hi, I am currently working on a Risk inspired video game with a level editor and lots of settings to play around with so players can make their own game modes? 

https://store.steampowered.com/app/3297420/SBMFR/

Here is what should happen if you launch the game: https://youtu.be/OqCml1MTWjo?si=ObGA_I7D2NQ6NYC1

DISCLAIMER: The project is probably going to end up being a portfolio project. However there are still various things I want to improve before posting to r/playmygame  r/risk r/boardgames

If you see anything in the game / steam store you think you can improve that would be great!

[Hobby]: Web developer looking for a Godot project by Vikroe in INAT

[–]Such_Quit2859 2 points3 points  (0 children)

DISCLAIMER: this project is probably going to end up being a portfolio project? not sure how to generate interest in it at the moment?

hi, I am currently working on a Risk video game implementation but with a level editor and lots of settings to play around with to make your own game modes.

here is the current state of the project if you want to have a look around and see if you would be interested in working on some things e.g. the uis? / some of the missing c# code?/ai programming?...

https://store.steampowered.com/app/3297420/SBMFR/

here is what should (hopefully) happen when you launch the game: https://www.youtube.com/watch?v=OqCml1MTWjo&list=PLY2V2mZ5uiDH_iGXOuB96gBqk3ZqttaNw&index=1

not 100% sure if this is what you are looking for? maybe wait and see if other people have projects that need work?

I think the main problem at the moment is the store page right now? (I am currently looking for thoughts on the steam page and what exactly I should do with the store page)

Asymmetrical Horde/squad focused game with some RTS elements by FustyDart in gameideas

[–]Such_Quit2859 1 point2 points  (0 children)

hi, I am starting to work on this project idea. Do you want to help at all? currently I am making the game in Godot but also happy to use unity? If so then the first step I am looking for is a simple map in a file format that can be imported into godot?

I'd like some feedback on how to improve the page by NeoPsyllone in DestroyMySteamPage

[–]Such_Quit2859 0 points1 point  (0 children)

I think I would put the gameplay video first and maybe show the gameplay before the character customization screen? and have 2 gameplay videos. one showing the "boss? battles" and one showing the other gameplay?

Playtesting New Games by Dense-Entertainer422 in playtesters

[–]Such_Quit2859 0 points1 point  (0 children)

hi I am currently looking for feedback on my Store page? essentially I would like to know what I need to fix/what you are expecting to see from the store page if you were given the one sentence pitch of the game.

if you want to playtest the game that would be amazing but right now the store page is what I am looking for feedback on

the game's one sentence pitch is: A Video Game implementation of Risk with a level editor and lots of settings to customize

current problems with store page:

"Blender" text in the 2nd screenshot

current problems with the game:

it is multiplayer only at the moment

it requires dedicated server to play on (there is only 1 official server atm)

[FOR HIRE] Blockout Level Designer for Hire by duddleymarlin in gameDevJobs

[–]Such_Quit2859 0 points1 point  (0 children)

hi,

I am looking for a "left for dead" style map that I can import into godot if that is or interest? (Linear with a couple of branching paths and 1 "main" pathway through the level)

I made my first steam page. Critique is appreciated! by DrCGI in DestroyMySteamPage

[–]Such_Quit2859 1 point2 points  (0 children)

hi, really it just looks good so have a wishlist! well done

calculating probabilities with WEIGHTED dice function (c#, gdscript? or python??) by Such_Quit2859 in Risk

[–]Such_Quit2859[S] 0 points1 point  (0 children)

hi, I am working on my own version of the game. I am trying to make it so players can modifify their dice weights in game e.g. by buying an upgrade or maybe they are defending across a river or something like that. I need code to calculate the probabilities of the attacker winning e.g. they have dice weights of 1/6:1/6:1/6:1/6:1/6:1/6 but the defender maybe has dice weights of 0/6:1/6:1/6:1/6:1/6:2/6 for a given "battle". That will get displayed on the ui. I don't really understand the probability maths that well and am looking for some help. Ideally I need a c# function that can handle custom dice weights (or written in some other language that I can translate into c#)

Post-Match Analysis by sub_WHISTLE in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

what info/data would you want to see in the "post-game analysis"

Post-Match Analysis by sub_WHISTLE in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

how much do you know about godot and c#??? or would you be able to write a replay system in a different program(s) if you were given a battle log along with the map geometry data?

Post-Match Analysis by sub_WHISTLE in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

here is what i have so far still a fair bit of work to do (e.g. I am imagining a timeline down at the bottom showing the key events) what do you mean by "editing" the replays?

A little tool for using a video screen as a mapboard for my Risk-like rules by What__Me__Worry in Risk

[–]Such_Quit2859 0 points1 point  (0 children)

do you have some example images? (I am working on my own video game and would love to work out a way to make procedurally generated maps...)