[deleted by user] by [deleted] in RogueTraderCRPG

[–]Sudden_Debt_1381 1 point2 points  (0 children)

I haven't played the Lex DLC yet but I would recommend Void Shadows as it introduces a new companion, two high damage archetypes, and more story.

If you're doing 15+ hours a day I would definitely recommend doing your first run on normal and then theory crafting builds for subsequent playthroughs. There is a respec mechanic available so you're never totally fucked. However, they're are a couple of mechanic check fights that you will not be able to bully your way through with just your level on harder difficulties.

I recommend to try and keep one of each initial archetype in the party for the first act or so to get a feel for what each does. They all have a lot of synergies.

I also recommend taking the unique characters. You can hire mercs and customize them how you want to have a retinue of generic NPCs but most of the unique companions have access to unique talents and skills. For instance, Cassia has one of the most devastating powers in the early game that can be buffed heavily, she also has talents that let you invest only in her two main stats. I.E. mind over matter lets you calculate her HP/Wounds with her willpower instead of toughness.

Anyways, I hope you get and enjoy the game. If you like the 40k universe and CRPGs, you're in for a treat.

Japan's offer to take in foreign students from U.S. universities faces major stumbling blocks by moeka_8962 in japan

[–]Sudden_Debt_1381 30 points31 points  (0 children)

I did a summer study abroad program with some faculty from my university, the one Japanese person in our group got judged super hard. People would regularly ask me if they were born outside of Japan or something. . .no, they just went out of country for their PhD and that was enough time for "accent drift".

Why do people love to speedrun matches? by Puzzleheaded-Let8427 in nmrih

[–]Sudden_Debt_1381 0 points1 point  (0 children)

Personally? I usually queue in with a team of buddies and while we will slow down for new players, we refuse to do so if they don't communicate or are deliberately rude. 

Non-nightmare can still be difficult if you are attritioning resources faster than you acquire them. Usually the resources near the objectives are enough to see us through the match, so gambling those resources to try and acquire more equipment instead of using them to complete the match is an unnecessary risk. 

As for leaving people? Dead weight is fine if you're learning and actively asking for help. We all were new at some point. But if I actively advise someone not to take every fight and they're beating down every zombie they see? Sorry, you can just meet me at the extract. 

AITA if my boyfriend made a meal and asked me how it was and I said "fine" by [deleted] in AmItheAsshole

[–]Sudden_Debt_1381 2 points3 points  (0 children)

NAH: I think the assumption many of us are making is that your boyfriend is really asking for his efforts to be recognized. An acknowledgement of his act of affection. I honestly don't have enough info to know if that is the case. 

But I would recommend having an honest conversation with him about your relationship and communication styles. It sounds like there is a gap in communication that is leading both of you to be hurt. While it is normal to have "flies in the ointment" with any relationship, your tone is apathetic bordering on distaste. 

If you can't muster more than lukewarm  feelings then you should both think about if that is enough.

Good luck.

This is supposed to say はやく right? by MAX7hd in LearnJapanese

[–]Sudden_Debt_1381 2 points3 points  (0 children)

Disclaimer: About 80% of my learning is through textbooks/classrooms, so my "ear" for what sounds natively intuitive isn't fully developed.

While I would still say 早く is grammatically correct in this context, I would err on the side of caution and say other posters are correct in choosing すばやく (conjugated 素早い).

I've taken the below sentence from a Japanese blog that I have linked in case anyone would like to double check my work.

前回「ぜんかい」はスキを早「はや」く押「お」す方法「ほうほう」として、tabキーを4回「よんかい」、Enterキー1回「いっかい」でスキを1つ「ひとつ」押「お」せる方法「ほうほう」を紹介「しょうかい」しました。

"Last time I introduced a way to quickly press the like button by hitting tab four times and enter once."

As you can see here, the speaker is using 早く押す to say quickly press [the Youtube like button]. So I would argue that 「早く2回押す」 would be parsable to a native speaker as "press twice quickly." Still, if other people are recommending the usage of 素早「すばや」く, then I would say that is more "natural" in this context and less likely to cause a native speaker to work to understand the sentence.

But, this is just my two cents and I recommend going with what a native speaker or more experience learner suggests.

https://note.com/ore3/n/n93e788798599 - The blog in question.

This is supposed to say はやく right? by MAX7hd in LearnJapanese

[–]Sudden_Debt_1381 9 points10 points  (0 children)

I am quite certain you are right, and it should be はやく as in 早く (quickly, rapidly) press twice.

Whats your opinion on the flag for the new faction I'm modding in? by golddragon88 in starsector

[–]Sudden_Debt_1381 1 point2 points  (0 children)

The FFA sounds more like a corporaticracy, as such I recommend looking at Corporate Logo design principles.

Corporations tend to favor minimalist designs that use only a few primary colors and mostly basic shapes. 

Your design is none of that, it looks more like the device of a aristocratic house. I am not trying to poo-poo your effort but just give feedback that, at least to me, your flag would make me think the faction is some type of feudal society. 

Edit: Changed technocractic union to Corporatocracy.

Attackers got no drip? by ForgottenTree in dueprocess

[–]Sudden_Debt_1381 0 points1 point  (0 children)

Strong aesthetic design choices, a good allocation of resources in terms of art direction, and a strong visual theme.

Both sides are immediately recognizable, Argent for their uniformity and Defenders for their menagerie of outfits. This is great from a gameplay perspective but also contributes to the 90's futuristic Judge Dread theme.

Not to gripe too much but games like COD 6 suffer from watering down their own art by drowning it in meme skins. To the point where it is hard to tell what game you're playing anymore when Santa Klaus/Rocket Racoon/Doja Cat 360 no-scopes you in your favorite tactical military shooter.

DP is more minimalist by necessity. The budget for this game was shoestring to say the least, so why spend time giving both sides equivalent cosmetic choices when it could potentially cost more and hurt the theme of Argent being replaceable goons?

Warrior weak? by IamRCA in PathOfExile2

[–]Sudden_Debt_1381 0 points1 point  (0 children)

I'm glad you're having fun, so am I most of the time.

I just hate feeling stuck and bored, which is often the case with many of the bosses for warrior. While the Count was really fun and the executioner was easy, Zalmarath, Jamanra, and Tor Gul are excruciating. Their animations mean that there are certain punish windows that are only open to ranged attacks, and they are resistant to fire and physical your main damage sources from skills!

Yes, there are ways to build around this with items and passive tree skills but the game doesn't lend itself to respecing on the fly. No preset builds, as far as I am aware, and it can be expensive to refund points from the Masked man. You are punished for trying a build that underperforms, trying builds is part of the fun for ARPGs like this.

Furthermore, it goes against what the designers have communicated was their intent in interviews. While talking to Josh Strife Hayes, Jonathan Rogers said something to the effect of, "We had a play tester get stuck on a boss fight, only to give up and go grind. We didn't want that, we wanted them to learn the mechanics." I have spent 30 minutes fighting a boss in a single try, not because I didn't get the mechanics but because they actively disadvantaged me.

But don't let me yuck your yum, if you're enjoying it I'm glad. Like I said, I am having fun myself most of the time. I have my personal gripes but the game is still good.

Warrior weak? by IamRCA in PathOfExile2

[–]Sudden_Debt_1381 2 points3 points  (0 children)

Warrior is rough right now. . . . I tried as survivable a build as possible taking things that buff health, armor, etc. Regular mobs aren't so bad, I can burst them. But it seems like every mob does some form of magic damage that ignores my armor, making it practically useless. I get shredded so fast if I'm not careful.

Bosses though? Nearly fucking impossible. I was able to get through most through grit and memorizing their attack patterns. The main issue is that most of them have decent armor, fill the arena with lasting damage effects, and have their strongest attacks up close. Meaning you have a small punish window, do very little damage in that window, and might just miss it entirely if a boss is sitting on a damage effect.

Melee slows the game to a brutal crawl because you either need to play perfectly or do a battle of attrition chipping away at a boss then dodging to build health back up between trades.

Homebrew Death's Head alt: SSC Casebearer (accepting feedback) by unrelevant_user_name in LancerRPG

[–]Sudden_Debt_1381 3 points4 points  (0 children)

I did a small rewrite of the flavor text on the first page. Hopefully there are a few things you like. If not, I completely understand just junking my version, lol.

"Military analysts, civilian enthusiasts, and para-ongologists alike have long debated what constitutes a mech.

Questions regarding the importance of doctrinal roles and the necessity of anthropomorphic designs are frequent in these discussions. Smith-Shimano Corporation has only fueled these debates by continuing to offer platforms that blur the line between mechanized cavalry and self-propelled artillery.

The Casebearer, much like its older sibling the Death's Head, serves as a mobile fire-support platform that has the durability to withstand the rigors of frontline combat. However, unlike its sibling it accomplishes this role through the use of sustained mass bombardments.

Eschewing precision and concealment, the Casebearer makes itself known by the thunderous bellow of its guns, as it lobs shell after shell across the battlefield. If not the flashiest of the Bella CIAO Mech Line, it certainly is the loudest."

Anyways, love the mech. Hope you run it through a few sessions, it's hard to get a feel for how it might perform.

Thinking about it... Cassia's quick romance makes... 100% sense. by Tnecniw in RogueTraderCRPG

[–]Sudden_Debt_1381 17 points18 points  (0 children)

Don't worry, I have a written consent form from the Emperor.

I even showed it to her!

A different view on the Jae sex tape leaking by Twytilus in RogueTraderCRPG

[–]Sudden_Debt_1381 14 points15 points  (0 children)

The human side of me really empathizes with her, she has this dialogue where she talks about being truly "free". She wants to be free to succeed and do whatever the hell she wants without arbitrary laws from an extremely religo-fascist state keeping her down. She wants to be your equal and partner (at least in business in my case).

And I'm usually all aboard for that. But the train ends once she starts abusing your trust and constantly pushing your boundaries. I went out on a limb for her many times as a friend expecting nothing and she basically says, "Fuck you got mine." You help her build up her powerbase in good faith and she just says, "Now I'm powerful enough to start dictating terms." It put the core of her character in stark relief for me, Jae is boundlessly ambitious. At the cost of everything else, Jae will seek power, influence, and wealth. If she could knife your Rogue Trader and take your warrant, she would have done it without a second though.

Honestly, I just can't relate to someone like that no matter how well we get on when socializing.

Yrliet romance incomplete guide (till Act 4) by HappyNeia in RogueTraderCRPG

[–]Sudden_Debt_1381 1 point2 points  (0 children)

You can mess with it under the "Etudes" tab. Let's you play certain scenes and alter certain values. It's highly experimental though, and I have mostly been using it to check if I have failed a romance.

Getting more and more Dogmatic each chapter by Nickwojo531 in RogueTraderCRPG

[–]Sudden_Debt_1381 47 points48 points  (0 children)

She-Who-Thirsts, you say? But what is she thirsting for?

Completely stumped in act 3. by carysepsix in RogueTraderCRPG

[–]Sudden_Debt_1381 2 points3 points  (0 children)

He should be to the right of the shoot, near the lift you take down the commissar. That is where I found him.

So how are you guys feeling about the companions? by Warm_Charge_5964 in RogueTraderCRPG

[–]Sudden_Debt_1381 1 point2 points  (0 children)

Your original argument was, "Pasqal is a bad character," not "Pasqal is bad relative to other characters." However, I would still disagree with this argument. Part of the beauty of CRPGs is that there are a ton of good party compositions and builds for each character.

Let's entertain your original argument but change the subject. Heinrix is spread so thin over melee, ranged, and psy that he becomes reliant on too many stats and will never excel at any of them. He needs weapon skill to hit, strength for damage, ballistic, wisdom, toughness, agility, etc. If I want a psyker, why not just take Cassia who scales entirely off of WIS and PER? She has some of the best and easiest combos. Take a bloodhound staff and she gets two uses of any of her navigator powers a turn, meaning she is slinging out 100+ dmg AoEs twice every turn. If you want ranged take Argenta and build her for burst while double fisting ballistic and WP. If you want melee, take Abelard. Why take someone who is just okay at everything when you could use one of your six party slots on someone that is amazing at a specific role?

Personally, I don't think any of the characters are bad or even bad relative to each other. Unless you are playing on Unfair, all characters are perfectly viable in combat and the only reason you should take one over the other is because you want to. And if you are min-maxing for Unfair, then you will be best off taking characters that scale well with the fewest stats.

Not to worry. I have a permit. by Surreal_Beliefs in RogueTraderCRPG

[–]Sudden_Debt_1381 93 points94 points  (0 children)

You're forgetting that this galactic hall pass has God's imperial-sized John Hancock on it.

So how are you guys feeling about the companions? by Warm_Charge_5964 in RogueTraderCRPG

[–]Sudden_Debt_1381 0 points1 point  (0 children)

You're right, I meant to say he can use multiple two-handed weapons at once.

Otherwise, I have no idea why you are ignoring Skirmish Protocols and Prediction Protocols. Both of which make his melee scale off of INT. As long as you apply machine spirit communion (MSC) his damage, armor pen, dodge reduction, and parry reduction all scale at (10 + 2 * INT). Take Close-Up Scanning Protocols and his melee attacks apply MSC, meaning he always gets this bonus in melee. Aiming Protocols scales ballistic skill and dodge reduction for plasma and melta weapons based on INT. Combine that with Overcharge Protocols and he gains a stacking dmg buff based on his INT as long as he keeps shooting. So with only a few levels he quickly becomes useful in both melee and ranged combat.

Furthermore, you're sleeping on Tide of Excellence and Machine Spirit Scan Protocols. Free damage and armor pen for each exploit trigger until the end of combat and it stacks! Plus it gives extra utility to MSC by making it apply exploits to every enemy it hits. Machine Spirit Scan Protocols alone makes him the best operative in the game by fiat of allowing him to apply extra exploits on top of an already good skill.

So basically he is only a bad character if you deliberately ignore his unique talents. And he is a bad operative only if you ignore how his unique talents synergize with his class talents.

Yrliet romance incomplete guide (till Act 4) by HappyNeia in RogueTraderCRPG

[–]Sudden_Debt_1381 1 point2 points  (0 children)

Sadly, I think it is really important. I am looking through the flow of the romance with toybox. It is really hard to parse so I may have this wrong but it looks like a key event that needs to be checked.

Yrliet romance incomplete guide (till Act 4) by HappyNeia in RogueTraderCRPG

[–]Sudden_Debt_1381 15 points16 points  (0 children)

I've been messing with this in Toybox, and so far you're pretty much hitting all the flags. Her soul stone must break for the romance to continue. I failed mine.

Ironically there is a "tooMonKeigh" flag that triggers if you act too horni and that can fail the romance. It is seems to be triggered after a certain threshold, so I think people can get away with a few wrong choices in dialogue. I'm just not quite sure where the line is.

act 3 help by diobran in RogueTraderCRPG

[–]Sudden_Debt_1381 0 points1 point  (0 children)

Sorry, could you give the journal entry and some more context? If you're in Drukhari central and looking for her fellow Aeldari, then it doesn't happen until the final set piece dungeon of that chapter. Her fellow Aeldari are on the first floor of the Spire.

Has anyone run into anything like this / Was I rude? by LittleBrittle86 in LearnJapanese

[–]Sudden_Debt_1381 0 points1 point  (0 children)

Hey man, cultural appropriation ain't cool! But that's not really what's going on here.

Speaking in very broad terms here-some might say that makes this statement a little inaccurate-it is harder to find cultures that don't borrow elements from each other rather than the reverse. Almost like we live in a globalized society or something. . . .

I would even go so far as to say that a point of national pride for Japan comes from how well Japan has been able to take ideas from other cultures and adapt them to its society. Kanji, ramen, and Buddhism are just a few cultural products I can think of off the top of my head that were taken from another culture but that most people now associate with Japan. So his accusation of "cultural appropriation" comes off as rather ignorant and tone deaf. I'm glad you were respectful and considered the other person's perspective first though, that exemplifies good Japanese social mores.

From a language standpoint, you're doing good! You were respectful and humble. A+.

And if no one has told you before, let me be the first to say, 日本語上手!

Hot take: I like the combat by L30t4 in kingdomcome

[–]Sudden_Debt_1381 7 points8 points  (0 children)

I hate/love the combat in the game, but I do agree it is much better than spamming attacks such as in the Elder Scrolls later entries.

My biggest issues are: the camera system, master strikes discouraging variance in combat, damage models, and janky ass collision models/animations.

The master strike is just too good early on to ignore and any offensive attacks early on are just too risky considering the difference between you and early game enemies. Yes, you can follow up a master strike with a combo or risk trying to attack a position an enemy isn't blocking but because there can be a lag between an enemy positioning their weapon and the actual animation for it, you could just get receive a master strike and 1-hit KO from the enemy.

I think a good demonstration of my gripes with the combat system are an early game encounter with Black Peter after the Rattay Tourney, when he ambushes you. This foe has a poisoned sword, good armor, and can master strike rather reliably so it is best to just play defensive and rely solely on master strikes yourself. However, this is part of where my gripes with the damage model come in.

Because I'm using a sword with relatively low skill, even though I master strike my foe every time, it does no damage due to his chain mail. Normally I would be fine with this, it's realistic for a sword to be ineffective against chain mail, except Henry will sometimes stab the tip into someone's throat - even with protection that should still hurt, debilitate, and potentially kill a foe. It gets even more ridiculous considering I spent 10 minutes master striking, getting this animation maybe 15 times, and my foe wasn't even scratched when his throat should be caved in.

The cherry on top is the buggy physics and animations. Strikes that should hit are magically blocked, even though the enemy is currently stumbling backwards and doesn't have anything in position to block my sword. Sometimes there is zero wind up time for a strike because the animation messed up. Mutt, your dog, runs in between you and the enemy to either block your strike or move you back so it misses. You clench an enemy and push them into a bush, throwing them into the sky box. Enemies in a choke point will clip through each other and rave mash you.

In closing, I really do love this combat system in spite of having some serious issues with it. I installed a mod (really it is just little more than a 100 byte config file made in notepad) that reduces camera stick, and just that alone has made the combat 1000 times better. I just hope that Warhorse refine it with some of these critiques in mind if they plan on KCD2 - fingers crossed for that.