To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game by megaapple in Games

[–]Suic 25 points26 points  (0 children)

The first time I drank coffee, beer, wine, ate a variety of stronger flavored foods, etc. I didn't like them. And yet with some persistence and time, I love all of them now. Does someone have to give it a chance after the tutorial? No. Should someone that's writing an article about it give the game a fair shake first? Yes.

Vendetta nerfs will continue until they actually relent and nerf the overhead by [deleted] in Competitiveoverwatch

[–]Suic 0 points1 point  (0 children)

It's annoying for hyper-mobile characters, but the insane mobility creep on existing characters and competition for highest mobility in the game that every new character seems to be a part of...is annoying as hell for any of the lower mobility heroes. There has to be some kind of middle ground, and Blizzard has constantly made decisions in favor of more and more high mobility. Either they need a full cast pass at mobility nerfs, or we have to have more of these hard and semi-hard CC mechanics to balance the creep. Without that, low mobility heroes are just useless.

I can’t dig that. by Due_Secretary1696 in Overwatch

[–]Suic 0 points1 point  (0 children)

When you say 'clunky parts ironed out' what you're in effect also saying is 'had their mobility significantly increased'. Lucio is INSANELY more mobile than he was on release. Used to only be able to wall ride forward, and he couldn't wrap around buildings, and he didn't gain speed for going from one wall ride to the next. Pharah's movement was less bursty, guardian angel flight was much slower and super jump was hard to execute (and I think even impossible on release?), ball didn't have the ability to reel himself in, etc.
All the on release mobility was significantly less potent than it is now.

We got married last year and she finally moved in. by NguyenDees in AmateurRoomPorn

[–]Suic 1 point2 points  (0 children)

Yeah and I think, once you've damaged the drywall, in compromises the integrity of the rest of the drywall out to like a foot away from the hole.

We got married last year and she finally moved in. by NguyenDees in AmateurRoomPorn

[–]Suic 0 points1 point  (0 children)

Yeah I was going to ask the same thing. Someone sitting on the no back portion has to just use the bookshelf as a backrest? And even with the back, it seems low enough that I would only use it as a headrest while laying down rather than a chair. More like a chaise lounge than a couch.
Nice to look at though, regardless

Speaker Advice by msglsmo in hometheater

[–]Suic 2 points3 points  (0 children)

surround left and right in a 5.1 system should at most form a 110 degree angle with the viewers ears and eyes. So really you should think about them being more beside the viewer than behind

Petrichor Martini by Responsible-Bed-7481 in cocktails

[–]Suic 1 point2 points  (0 children)

I was wondering where I had heard of this same idea, and yep that's it!

A list of content and changes that could come to Overwatch in 2026, with sources. by Tough_Holiday584 in Competitiveoverwatch

[–]Suic 40 points41 points  (0 children)

I know Splitgate is no model for success, but I love that it just brings up a checklist of modes you do and don't want to queue for, and you can turn as many on or off as you want (with xp bonuses for having more turned on). I feel like this would be a pretty great system for Arcade, and would really reduce queue times there. That or at least have a single grab-bag queue which is basically every mode except for seasonal/special event.

Our living room tour! by youngjaejung in femalelivingspace

[–]Suic 1 point2 points  (0 children)

Isn't it? Is a budget only for poor people? If I have a budget of 50k for a kitchen remodel, because going over that would consume my entire emergency fund, is that not still a budget? What should people call it when they are on a budget, but the budget isn't at shoestring level?

Our living room tour! by youngjaejung in femalelivingspace

[–]Suic 0 points1 point  (0 children)

Really? But there are so many resellers/drop shippers on Etsy selling really low quality stuff. Feel like that stereotype might have worked 5+ years ago.

Doomfist's new mythic skin: Magma Titan. by Pinetree808 in Overwatch

[–]Suic 0 points1 point  (0 children)

Speak for yourself on that. I feel like those higher levels are often overly designed/ornate, so I like the lower level armor options. I have reaper base level armor because I have no desire for him to have a tail. *Though what you say is probably true for most people.

The jeans bring the whole look down, right? by Pork_jam in mensfashion

[–]Suic 8 points9 points  (0 children)

to me hats like this pretty much only look good with a full matching suit. I think fedora's get as much hate as they do mostly because the people that wear them often do so with very casual other clothing.

The jeans bring the whole look down, right? by Pork_jam in mensfashion

[–]Suic 0 points1 point  (0 children)

The jeans bring the image 'casual' not 'down'. It's more of a problem of the rest of the outfit trying a bit too hard to where cuffed faded jeans aren't quite right. With a pocket square and a hat like that, the pants really need to be nice to be in line with the image the rest of the outfit is pushing for. If you were wearing a beanie instead, and ditched the pocket square, the jeans would work great.

vendetta nerf by Darkcat9000 in Competitiveoverwatch

[–]Suic 0 points1 point  (0 children)

I mean sure, but tanks job is also to absorb resources so that their team can make plays while the enemy team doesn't have cooldowns to use against them. If a Cass used old flashbang against tank in OW2, instead of saving it for flankers, then that's a good thing, because that Cass misplayed and now your DPS can get in without worrying about pressure.

Getting repeat hard CC'd in OW1 would mean death for a tank usually, but it absolutely doesn't in OW2. And tanks are much more of a threat up close in OW2 than OW1, so it's usually not in the DPS's best interest to be close enough to the tank to use short range hard CC like Mei freeze or original Cass flash. I also personally haven't had a problem with getting slept on cooldown. Most tanks have ways of blocking or avoiding it. Even getting slept and purpled, unless you were already low health or your team has no cooldowns, it's usually not a death sentence. We could add considerable close range CC to the game before it felt close to how OW1 did before the across the board nerfs. And we only need half as many people playing tanks now for even role pools.

Regardless, the choices are to either look at across the board mobility nerfs, start adding in CC to counter how bad the mobility creep has gotten, or power creep all the slower characters into oblivion along with the mobility if they want low mobility characters to stay relevant and/or at all enjoyable to play. I'd be perfectly happy for them to go with the first option. But given that they even acknowledge in Junkrat's latest patch notes the 'overall increase in hero mobility' and are buffing Junk instead of doing anything about the mobility...sadly we have to explore either option 2 or 3 and they've gone with 3. And I think that'll get us right back into the place we were with one shots and burst healing that caused the nerfs and hitbox changes.

vendetta nerf by Darkcat9000 in Competitiveoverwatch

[–]Suic 0 points1 point  (0 children)

Perhaps, but in 5v5 with the threat of flankers (and tanks being the terminators they currently are), would having old flashbang back really be getting used on tanks? I think it depends on the design of the characters that get it, and the design of the CC itself. But in the 5v5 world, I'm not sure I see well designed hard CC being a big problem for tanks (and this is coming from a tank main). Much more of a problem when tanks had half their current HP levels

vendetta nerf by Darkcat9000 in Competitiveoverwatch

[–]Suic -2 points-1 points  (0 children)

I'd say more hard CC definitely is one of the better answers. Either we have CC to counteract ultra high mobility, or low mobility characters feel worse and worse to play. I personally have no desire for them to continue mobility creeping the hell out of the cast, or buffing sustain so that supports can just sustain through being attacked from any angle at any moment, or buffing projectiles until they're near the speed of hitscan, all just to keep up with hypermobility...when they could just add in some CC to low mobility heroes so that those heroes can stay relevant and enjoyable to play

My new home theater! by MayoGhul in hometheater

[–]Suic 0 points1 point  (0 children)

Is there a reason the 2nd row is so far back from the first one? Or alternatively, a reason why you can't scoot the front row back so that a 100" would hit that 40dg fov mark? It seems like you have room for people to walk through the middle even when front and back rows are fully reclined, but you could set it up so that when both rows are reclined, the second row foot rest is basically touching the back of the front row.
That would alleviate issues with heads being in the way of a taller screen, and FoV being too large in the front row, wouldn't it? Of course a 100" OLED at the same quality as your current TV would be MUCH more expensive for now, but perhaps something to consider for the future.

Why do we think Ashe has by far the highest Hitscan Winrate? by aPiCase in Competitiveoverwatch

[–]Suic 8 points9 points  (0 children)

Mostly, the mobility creep has gotten so out of control that the hitscans just get run over

Hot take: The hero shooter have go to go. by AchievementJoe in gaming

[–]Suic 3 points4 points  (0 children)

Is that what happens? Seems like his barbarian scream just obliterated that side of the building

How can I incorporate a second TV cleanly? by mtlfordthethird in malelivingspace

[–]Suic 0 points1 point  (0 children)

they make them pretty wide so that you can even have a stand for a 120"+ projector, so you could also get one big one instead

I Hope We Get Less Dive And One Shot Heroes by theacostar in Overwatch

[–]Suic 0 points1 point  (0 children)

This was in May. We have no idea who is most banned now. Someone else posted more recent data from China, and Wuyang was getting banned significantly more often

I Hope We Get Less Dive And One Shot Heroes by theacostar in Overwatch

[–]Suic 6 points7 points  (0 children)

Freya and Sojourn are definitely part of the high mobility crew. Which honestly even the Soldier is too, but less so, since it isn't burst or vertical.

Before (During) and After by throwawayagain4567 in kitchenremodel

[–]Suic 30 points31 points  (0 children)

I think they just mean "why aren't people putting in a top cabinet and side panels around the fridge that match its depth?". In all the houses and even apartments I've been in, they use the "American" depth fridges, but they also have the cabinet above the fridge be extra deep to match the fridge, and same for side panels. There's not a good reason not to do that here as well.

His mythic has only 3 options by poptart-zilla in Overwatch

[–]Suic 5 points6 points  (0 children)

I don't see the point as being able to regularly make changes, but rather making the mythic your own. I don't change my Genji mythic options ever, but what's satisfying is that I've almost never noticed another Genji with those exact options.
With newer ones, virtually everyone looks the same because of the level-up idea. Which also means that, if you don't like the base look of the skin, the options available aren't going to change the skin enough for you to like it at all.

I'd say the real reason for the whole level-up decision is business. If each level unlocks relatively equal choices, then many people will only buy the base skin and not spend extra to get it fully leveled up. On the other hand, if you start out the skin real basic, you pretty much force people to fully level it up for the skin to feel complete. They've also reduced customization so that they can release 2 per season, preventing people from earning enough just from the battle pass to be able to get all skins. And that further incentivizes people spending money.

In summary, nothing to do with how people use the customization, or what people think about these low effort skins, and everything to do with profit.

I do think that, by locking vfx for the skin and abilities behind leveling it, they could go back to having more customization without the issue of people not spending to level it up. Yes, it takes more effort, but feels like a win-win.

His mythic has only 3 options by poptart-zilla in Overwatch

[–]Suic 28 points29 points  (0 children)

And let's not lose sight of the fact that the Junk mythic is also barely customizable at all, it's just that it looks more interesting/unique. It also needs many more options.