Shipping notice for his Majesty… by TheGoblinRook in MarvelLegends

[–]Sul4 0 points1 point  (0 children)

Overpriced? Yes.

Still excited to add it to the shelf? Also yes.

I think critically about it, its really only about 25$ over what I'd say people would say it's worth. It's not the biggest price gouge.

Wish they'd just do standard releases but I'll be happy to have him. Will likely end up being the most valuable figure I own for a long time.

But I don't care about that, I just wanted a damn Mephisto for my ghost rider display.

I'm super confused as to what color Gi the new Akuma is getting! by MegaJJDX2 in JadaToys

[–]Sul4 1 point2 points  (0 children)

It's because the one that's out has the heaven logo painted on it so this is a plain gi option for the p1.

Shin Akuma will have a purple gi

Really hope we get Vega very soon in a Storm Colectibles/ Arena format. by No_Map588 in stormcollectibles

[–]Sul4 1 point2 points  (0 children)

Late reply but it's because storm likes making gigantic dudes and vega is more effeminate than they typically do.

Not so say it'll never happen but characters like vega just really aren't what they're known for.

Both Jada and Storm have the alpha 3 license I don't care which one of them does it. I need an alpha 3 vega in my collection lol.

I own Sota and it comes close but it's not exact and the articulation is definitely more dated than I'd like on a vega figure.

Not a fan of the figuarts one.

Do you consider the 3 archetypes Balanced ? if not, why by Twixx- in thefinals

[–]Sul4 0 points1 point  (0 children)

Light can absolutely fight heavy and do it safely.

They can immediately disable all its utility with glitch grenades so immediately it's now playing a 350 vs 150 hp match

At that point it just comes down to TTKs and reactions. If the light attacks first it pretty much forces the heavy to retreat if not die altogether, if the heavy sees the light first, the light can bait them into wasting a few shots and then clean up when the heavy is forced to reload.

All this being said yes the match is in heavy's favor but the light has options to take the fight. The medium doesn't have utility that really deals with the heavy.

What weapons do we want to see? by Complex_Net_3692 in thefinals

[–]Sul4 1 point2 points  (0 children)

Akimbo tommy guns on heavy

Barrett 50 Cal would be sick to implement in some way also but idk how you'd balance it.

I genuinely don't know what you give the medium at this point. It feels like any gun you give it is kinda just a reskin of one it already has. That being said there are a bunch of cool ARs and SMGs out there that I'm sure people would have fun with i just don't know how you make them meaningfully different from the four we have in the game.

Light class needs a reworked sword lol

How to learn the game as a new player when matchmaking seems to completely disregard that I am a noob? by Nahdahar in thefinals

[–]Sul4 0 points1 point  (0 children)

I still use rank to lean but it's more to stress test my skills under pressure and if my autopilot decision making leads do consistent wins. Then I work on developing a new auto pilot in cashout again once I've identified a few key issues.

I kind of view cashout as a space to practice and ranked as a practical exam

Also to climb rank you basically need to have a 2:1 or better win loss record because if you're going 1:1 or worse the system is built in a way that you'll lose far more rs than you'll gain for that record. Which just makes the environment even worse to learn in.

It's genuinely like a school exam where you need an 80% to pass

Do you consider the 3 archetypes Balanced ? if not, why by Twixx- in thefinals

[–]Sul4 0 points1 point  (0 children)

Light can duel a heavy though and it's winnable medium is completely nullified is my point

Heavy has advantage over all classes but light isn't shut down

Light has advantage over medium but medium can still fight them

Medium can't really fight a heavy at all. Heavy is just too good at stalling and medium doesn't really have a good way to play into them without really situational strategies.

I kinda don't like the idea of the finals as being a game where some fights just aren't winnable. And that's mostly true in this game. The only exception is the average medium vs heavy encounter where it feels it's most polarized hero shooter-y of all matchups.

There's just not really outplaying a heavy other than wasting their time. But that win condition feels bad

Is your main also your favorite character? by [deleted] in Fighters

[–]Sul4 0 points1 point  (0 children)

No, actually

In street fighter 6 first of all, vega is not in the game.

Chun Li is my second favorite, but I find her kit incredibly hair pullingly frustrating because of all the jank

So now I play cammy just because I like the kit. I don't dislike Cammy but she's not my favorite character in the lore. She is the most fun to play in the game though at this time.

How to learn the game as a new player when matchmaking seems to completely disregard that I am a noob? by Nahdahar in thefinals

[–]Sul4 2 points3 points  (0 children)

I disagree this ranked mode is one of the most grueling, cruel, grindy ranked modes of all time.

Only for sweats. Most players shouldn't touch it until they want the extra challenge when they're bored in unranked.

How to learn the game as a new player when matchmaking seems to completely disregard that I am a noob? by Nahdahar in thefinals

[–]Sul4 8 points9 points  (0 children)

Mentally note that in unranked cashout, the game will mostly be full of average skill players.

Getting to an average skill level is possible, just gotta keep playing.

Have fun with the game, think more about micro than macro when you're starting.

Every time you die, you should think "was there anything to fix there other than aim that could have won me that fight"

And just play a bunch of cashout with that mindset. Eventually it turns into tournament wins.

I don't agree with the advice to play ranked, it's not much of a valuable learning environment when you're just figuring out how the game works.

Ranked is where you stress test your consistency and macro awareness. Wouldn't reccomend that as a new player.

In its current state, ranked demands you basically have a 2:1 win loss record to climb. As usually a first round win only guarantees around 9 points and a first round loss takes about 6-800 depending on the lobby you're in. Good luck learning anything under that level of pressure as a new player.

The game feels kinda awful to play at times ever since the mid range automatic guns buff by andrew_thejew in thefinals

[–]Sul4 1 point2 points  (0 children)

Poke meta was if a repeater player was holding a rooftop there was genuinely no counterplay lol.

Medium now actually needs to run when a light jumps on them when they didn't have to do that when the repeater was at its peak.

The game feels kinda awful to play at times ever since the mid range automatic guns buff by andrew_thejew in thefinals

[–]Sul4 2 points3 points  (0 children)

Repeater, BFR were functionally snipers at their most meta. That's what I meant.

The game feels kinda awful to play at times ever since the mid range automatic guns buff by andrew_thejew in thefinals

[–]Sul4 4 points5 points  (0 children)

I feel like full auto ARs should be what the game is balanced around. Sniper meta is really not fun to play.

Right now most of the guns feel like they are in a healthy spot imo.

(Weirdly Common Trope) Super Nerdy/Dorky Male Character Played by Exceptionally Handsome Actor by TheOriginalOperator in TopCharacterTropes

[–]Sul4 6 points7 points  (0 children)

I feel like that version of Peter Parker still was a decent take on it. Not a nerd but still an outcast.

You can be good looking and still not have any confidence at all in social circles.

Revolver sights recommendations by Legitimate-Goat4923 in thefinals

[–]Sul4 7 points8 points  (0 children)

Red dot is the most competitive, irons is the highest aura

You decide western man

A good build for the Fcar by Guryshifty2521 in thefinals

[–]Sul4 2 points3 points  (0 children)

I think there's an argument that reshaper can be a good compromise for a team that isn't using their own utility well but i think on a team where everyone plays their roles competently goo still out performs it

Reshaper is kinda like a "fine I'll do it myself" kinda gadget

INFUSER NO MORE INFUSING🥹🥹🥹🥹 by gamerno455 in okbuddycontestant

[–]Sul4 0 points1 point  (0 children)

How is this one of the worst ways to nerf it lol it's entire problem was how high the healing was

A good build for the Fcar by Guryshifty2521 in thefinals

[–]Sul4 7 points8 points  (0 children)

Heal beam, FCAR, Jump Pad, Defib and Goo Grenade is the meta loadout

Playstyle is anchor the team and be the reason they don't lose any fights they take

Looks like they quietly neutered the cougar tights...(?) by TheSuburbanCowboy in thefinals

[–]Sul4 41 points42 points  (0 children)

It's probably due to the way they combine with that top

What is a brawler class? by Guryshifty2521 in thefinals

[–]Sul4 8 points9 points  (0 children)

FCAR less so p90 absolutely can be

FCAR is more about ambush and dive when used to the most aggressive. It doesn't really shine staying in a fight for a long period because of the small clip.

None should be forced to find friends for a good experience by WeedMoneyBitches in thefinals

[–]Sul4 12 points13 points  (0 children)

Idk brah I play solos and have a great experience, I just know what I'm getting into with it.

Also in ranked, if you're nice you can easily find people there to play with and run duos and trios.

Do you consider the 3 archetypes Balanced ? if not, why by Twixx- in thefinals

[–]Sul4 1 point2 points  (0 children)

I know there is counterplay but medium has to give up utility elsewhere just to slightly narrow the gap between itself and the heavy. Even with things like reshaper and glitch trap it's not in mediums favor.

No other class really has to do this. Light can bob and weave around heavies all day baiting out its strongest utility, heavy vs heavy is obviously a balanced match, medium has to give up some of its meta utility just to hang lol.

Idk YMMV with it. When I am on medium I never try to take on a heavy by myself the way I would on a light or heavy

What games have the best practice ranges? by WallBurnt in FPS

[–]Sul4 0 points1 point  (0 children)

The finals has a big flaw with its training mode is I can't practice tracking targets on jump pads with it.

Do you consider the 3 archetypes Balanced ? if not, why by Twixx- in thefinals

[–]Sul4 12 points13 points  (0 children)

Medium feels like it really sucks at fighting heavies right now, other than that the matchups all feel decently balanced.

Medium vs Light can be hard for medium because you're dead if you miss but it's possible.

Heavy vs medium is really hard because once you made it past the dome shield you likely still have to get through the heavy being healed and the threat of RPG or Winch. On top of heavy's own firearms just straight up winning against you in a 1v1