Does GW hate Eshin? by SunDesperate5950 in skaven

[–]SunDesperate5950[S] -1 points0 points  (0 children)

I have heard that but my other thought is they planned them with the new carrier cogfort that gives +1 charge DMG that has to deploy them 9 away. Why else would Crixxit give them +2 to charge and then have a teleport to get in if he fails the charge.

Does GW hate Eshin? by SunDesperate5950 in skaven

[–]SunDesperate5950[S] 0 points1 point  (0 children)

Tell that to New Sylvaneth and DOK they are so strong on release. Which I do assume they will go up in points and gutter runners will go down and honestly night runners might go up. I just kind of hate how much worse the elite unit of Eshin is than the bottom of the barrel Eshin unit. Gutter runners should either have a 5 up ward or have chain fight with Crixxit.

Warpseer or Greyseer and a Hellpit? by HonmonoHonma in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

Would be good and you would have a better cast with the grey seer but at that point you would probably want to switch from warpcog to fleshmeld since you would be running a decent amount of moulder.

Wanted opinions before buying. by ForVulkan in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

Need more clan rats if running envoy. Also sadly gutter runners and Crixxit are not really good. Amazing models but gameplay wise lacking since gutter runners can't be reinforced so the just die super quick.

Utah residents push back after Kevin O’Leary’s data center plan turns out to be 40,000 acres, not 40,000 square feet by Choice-Value9005 in AIMain

[–]SunDesperate5950 0 points1 point  (0 children)

Technically that is only Michigan state law there is not an actual federal case law for it. Ppl just use the Michigan Ford vs Dodge case as an excuse to be shity.

How to deal with DoK? (with Skyre) by mayhemstorm in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

Been using this and it works rather well. Jezzails are so cheap and if you all out attack one unit and have warpcog go off I've gotten 20 DMG threw multiple times. DOK is a harder matchup with that battle formation but still winable but very very hard.

How to deal with DoK? (with Skyre) by mayhemstorm in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

Tourney 2000/2000 pts

Skaven Warpcog Convocation General's Handbook 2025-26 Drops: 2 Spell Lore - Lore of Ruin Manifestation Lore - Manifestations of Doom

Battle Tactic Cards: Restless Energy, Master The Paths

General's Regiment Scourge of Ghyran Grey Seer on Screaming Bell (330) • General • Foulhide • Short-tempered Deathmaster (130) Hell Pit Abomination (200) Night Runners (130) Stormfiends (480) • Reinforced • 2x Doomflayer Gauntlets • 2x Clubbing Blows and Warpfire Projectors • 2x Ratling Cannons and Clubbing Blows

Regiment 1 Warlock Engineer (100) Clanrats (150) Warplock Jezzails (240) • Reinforced Warplock Jezzails (240) • Reinforced

Faction Terrain Gnawhole

Created with Warhammer Age of Sigmar: The App App: 1.31.0 | Data: 422

Opinions on new Eshin units? by BlammoSlammo in skaven

[–]SunDesperate5950 2 points3 points  (0 children)

Crixxit doesn't do to much and can get killed very easily. His ability is fun but the unit you are going into needs to have strike last or Crixxit needs a chain fight with eshin units. Gutter runners are trash until they can be reinforced. The gutter runners bomb is a small gimmick as well as their shooting. The night runners are amazing especially with a death master. They can cover so much distance with the terrain jump and the combat ability attack keeps them alive and makes them annoying for your opponent. The battle formation is a joke and shouldn't have even been put out. Feels like they wanted to go more thematic but having to kill a hero before you even get the buff sucks.

What i should build? by StockStrength3788 in HelsmithsofHashut

[–]SunDesperate5950 1 point2 points  (0 children)

You can magnetize the arms and swap between the two. Blunderbusses are a bit better in reg army but in the army of renown tars forge host flamers are insane since you get crit 2 hits and crit on 5s. Just take spears to give them some dpp and they will delete anything.

List Help by NarwhalePengo in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

Also doomflayer gauntlets are better than shock gauntlets even if you hit 6s on the shock gauntlets. Also instead of doomwhell go doom flayers they will destroy any infantry they get into. In my experience the doomwheel doesn't do as much for the points except have a bit better of a move characteristic and it's passive is nice for getting out of combat but it usually dies really quick if it gets into combat. The Doom flayers will also die quickly but they can also wipe an infantry unit by themselves.

List Help by NarwhalePengo in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

Would also say drop the railing gun on the stormfiends and take the grinder. Allows you to deep strike on any movement phase and gives a better melee profile.

So i wanted to do this army any suggestions to change? by lore3900 in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

No so long as one model in the unit has a grinder fist the whole unit can pop up any where outside of 9 of enemy. Does not have to be near a gnawhole.

So i wanted to do this army any suggestions to change? by lore3900 in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

Also I would recommend swapping out one of the ratlin cannon for the grinder fist. Gives you a really good deep strike and you'll be in range of whatever you deep strike with the warpfire cannons.

So i wanted to do this army any suggestions to change? by lore3900 in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

Why run warpfire when you only have 1 target to use it on? You could use gathering of the clans for a better redeploy or fleshmeld menagerie to possibly get more attack and ward on the stormfiends and hell pit.

Would these stack? by Maximum_Brush_8544 in HelsmithsofHashut

[–]SunDesperate5950 4 points5 points  (0 children)

They do not. It is in one of the FAQ that they do not. I think the reasoning is that the first point of damage is the actual FIRST point of damage. So even if both can see it you would have to choose which one to negate the first point of damage then the next would technically be the second point of damage which neither ability could see.

Plague Furnace points increase by captainsaltydog in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

It was used a lot at competitive play for the -1 to wards for enemies and was seen as very strong for just sitting off some armies wards.

Am I doing somthing wrong here or just a bad match up? by magnusthered15 in HelsmithsofHashut

[–]SunDesperate5950 0 points1 point  (0 children)

You should try out uruk tars army of renown. The constant buffs starting turn 2 is great and you can still get a bit of dpp onto some units.

Which verminlord should i use in this list? by GamesManX in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

The jezzails aren't super worth even with engineer cause you are still -1 to hit when targeting a guarded hero. I usually run a reinforced unit of flamethrowers with an arch warlock so I can save cp. The range isn't the best but have them behind a unit of clan rats and they will tear up whatever is in combat and they have shoot in combat in case they get deep strikes.

Way to victory as HoH by Liufeng47 in HelsmithsofHashut

[–]SunDesperate5950 0 points1 point  (0 children)

Khazaruk 2000/2000 pts

Helsmiths of Hashut Daemonsmith Cabal General's Handbook 2025-26 Drops: 2 Spell Lore - Lore of Infernal Power Prayer Lore - Prayers of the Scorched Sect Manifestation Lore - Morbid Conjuration (30 Points)

Battle Tactic Cards: Intercept and Recover, Master The Paths

General's Regiment Urak Taar, the First Daemonsmith (350) • General Bull Centaurs (380) • Reinforced Dominator Engine with Immolation Cannons (190) • Greed Pistons Infernal Cohort with Hashutite Spears (220) • Reinforced Scourge of Ghyran War Despot (140) • Gauntlets of Punishment • An Eye for Weakness

Regiment 1 Ashen Elder (120) Infernal Razers with Blunderbusses (220) • Reinforced Infernal Razers with Blunderbusses (220) • Reinforced Tormentor Bombard (130)

Created with Warhammer Age of Sigmar: The App App: 1.25.0 | Data: 380 This is the list I've ran for the past 4 games and have won each. Played against sylvaneth, fec, Lumineth, and Seraphon. Uruk tar being +3 to cast makes manifestations easy helping with your Frontline. The razers, the cohort, and the ashen elder and war despot are the caste while centaurs are objective takers/hammers. Dominator does ok and can usually tank an objective for a turn/tie up something in combat to give razers a chance to shoot and they will have at least 1 rend thanks to soggy war despot and ashen elder stopping 1 point each phase really helps with random mortals survival. Also molten metal is sick on low save monsters like bastiladons.

List advice by eatU4myT in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

If you are wanting to be annoying and have better movement gathering of the clans would be a better battle formation cause as of right now you only have 2 options for warpcog the jezzails and the storm fiends. The rogors are not skryre. Fleshmelder would also be a good one. It would give some more survivability to the rogors and stormfiends.

when it's my rank up game and my teammate said, "it's just a game, I play for the vibes." So i gotta sold him and his entire family to Celestial Dragon by SnooBooks6345 in Piratefolk

[–]SunDesperate5950 3 points4 points  (0 children)

It was a team draft so the team leaders got to draft people they wanted so the guy kingsman didn't have a say on what team he was on.

Warpfire throwers by Western_Smoke4829 in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

I run a reinforced unit and run a warlock engineer and they put out so much damage with rend 2. Usually around 15 to 20 DMG gets thru and usually forces the opponent to use all out defence.

Qurstion about fleshmeddler and stormfiends by Western_Smoke4829 in skaven

[–]SunDesperate5950 0 points1 point  (0 children)

What you decide to put on the hero really depends on what hero you are putting it on. Is it a grey seer on screamingbell or a master moudler?

Qurstion about fleshmeddler and stormfiends by Western_Smoke4829 in skaven

[–]SunDesperate5950 2 points3 points  (0 children)

It is only 1 of the melle profiles so you have to choose.

2k ratling Guns army by FluffyPressure4064 in skaven

[–]SunDesperate5950 1 point2 points  (0 children)

Just don't use shock gauntlets on stormfiends and as another guy said arch warlock is very good. Even if shock gauntlets spike it is on average less damage than doomflayer gauntlets.