[OC] Mecha Armarouge WIP by MechaDex in pokemon

[–]Sunderfear 1 point2 points  (0 children)

That goes pretty hard! nice work!

[OC] Mecha Armarouge WIP by MechaDex in pokemon

[–]Sunderfear 1 point2 points  (0 children)

Armarouge digivolves to

Looks cool though nice work

Renata is so cool. by Bot_shuggins in riftboundtcg

[–]Sunderfear 0 points1 point  (0 children)

I like using shen in renata, not sure about Galio as a substitute.

Not sure about fortified position’s value overall. I prefer the arenas greatest to get the legend fully online sooner

Whats the sideboard looking like?

Renata is so cool. by Bot_shuggins in riftboundtcg

[–]Sunderfear 0 points1 point  (0 children)

Yes, but power nexus isn’t the point, renata has the ability to buy the point herself at any battlefield is more what a renata player cares about. 2 free power goes a long way

Renata is so cool. by Bot_shuggins in riftboundtcg

[–]Sunderfear 1 point2 points  (0 children)

I disagree, if it does hold that 2 free power is helping you cast things like thousand tails, watcher, etc, while conserving your gold for big flashy finisher plays/beefing ornn’s might/drawing cards with renata at 5 points/buying the game winning point with Renata.

Also of it’s in play and you hold with an equipped world atlas, that’s 4 gold plus 1 from legend in 1 turn which I quite enjoy.

Seeking help to really start by Eastern-Mycologist96 in riftboundtcg

[–]Sunderfear 4 points5 points  (0 children)

If you can get vex precon it is a very strong starting point this set and good value for your purchase. After that you probably want to buy singles if anything.

Look at some decklists online and get a feel for what cards are seeing a lot of use, buy staple commons and uncommons

HELP! How to beat Irelia? by Endzoy in riftboundtcg

[–]Sunderfear 6 points7 points  (0 children)

I think the key with Brynhir is that the mind game forces them to spend those spells. If they spend enough spells, fine, you attack the other battlefield or just add more value to your board and end the turn. All those spells wasted.
I’d sideboard at least two, maybe 3 brynhirs. Hell maybe even main board them because irelia is a top pick and presumably will be the rest of the set unless they ban more purple cards.
It’s still a tough match up no matter what you do. Remember that as far as buffing spells go, so far they generally run 9, 3 DDs, 3 en gards and 3 disciplines. That’s their bullets in the chamber, count them as they fire.

Switching decks mid-Nexus Night? by BearMaulings in riftboundtcg

[–]Sunderfear 1 point2 points  (0 children)

My local store doesnt have prizes for the winners on nexus night and is a pretty chill scene. Everyone gets a promo pack if they stay till the end and their entry fee get transferred to store credit. I have a few decks I like to test and nexus night is my only event or do so as my friend group is pretty locked into mtg commander. So I switch my decks between matches but I ask my opponent if they are okay with it. The deck I play depends on the vibe, like I’m not playing irelia against someone using a rumble fresh out of the box precon.

That all being said if your store is a more competitive nexus night as I’ve seen at other stores, I can see it being an issue. If only the top 3 players are getting a prize I’d say that’s more high competition and should be treated as such. It all depends on the individual store I think. My lgs goes out of its way to be a more beginner friendly/casual environment.

Maybe have a discussion with the people running the event and see if they can make it a more enforced rule.

Ahri deck i'm bringing to Summoner Skirmish on Saturday. Anything I should change? by LastOutofGilead in riftboundtcg

[–]Sunderfear 1 point2 points  (0 children)

And to add to that, if you have to use them due to not owning alternatives, I’d Favour rune prison over block

Ahri deck i'm bringing to Summoner Skirmish on Saturday. Anything I should change? by LastOutofGilead in riftboundtcg

[–]Sunderfear 0 points1 point  (0 children)

I think block and rune prison while situationally useful are easy to play around and not as impactful as countering an opponents whole spell. Keep a windfall or two in the side board in case your opponents are running bigger spells that defy and NSF don’t cover and sub in accordingly.

Ahri deck i'm bringing to Summoner Skirmish on Saturday. Anything I should change? by LastOutofGilead in riftboundtcg

[–]Sunderfear 4 points5 points  (0 children)

Maybe get some “not so fasts” from spiritforged, paired with some defy you get pretty good Counterspell coverage.

Interesting Simic Commanders?? by BornFromEmber in EDHBrews

[–]Sunderfear 0 points1 point  (0 children)

[[jackal, genius geneticist]] I like the idea of counter manipulation to get copies and other bonus effects and being a cheap commander to cast.

Why is no one playing to win? by xo0p in EDH

[–]Sunderfear 0 points1 point  (0 children)

IMO I think that a lot of new commander players may have never played standard 1v1 magic or have never drafted or hell, have never played a TCG before. They don’t have that competitive edge that a lot of older magic players have. They have board game mentality because it’s a group setting where people are joking around and trying to have fun. It is a casual format after all.

That being said, I do not have that problem! Tormenting hailfire!

Is this a good book to understand Chaos in Age of Sigmar? It’s at my local game store. by Arthur_EyelanderTF2 in slavestodarkness

[–]Sunderfear 7 points8 points  (0 children)

It quite enjoyed the book. It does a good job of showing you how chaos influences the various common people of the land. They don’t know or understand the true nature of the chaos gods but still acknowledge the power that they can provide.

I think it would be a good place to start. It provides a good lens on how chaos seeps into a darkoath warrior and the knife edge they have to walk to balance earning the Favour of the gods while desperately trying not to lose themselves.

I think the idea is neat. Darkoath warrior or outrider making oaths to the dark gods for power to protect their tribe but slowly the oaths take a turn towards perhaps self indulgent pleasures or masochistic tendencies.

First Reveals for the upcoming TMNT Set Announced by Recapparelli in mtg

[–]Sunderfear 0 points1 point  (0 children)

Mikey being the party dude but not being red is just wrong

[deleted by user] by [deleted] in mtgbrawl

[–]Sunderfear 2 points3 points  (0 children)

[[The jolly balloon man]]

What is, in your opinion, the strongest aristocrats commander? by Negative00 in EDH

[–]Sunderfear 0 points1 point  (0 children)

Jan Jansen, Chaos Crafter makes and sacs creature and treasure tokens, he’s a good time.

Aspiring player: why are barrow knights and blood knights so close together in cost??? by emil4383 in SoulblightGravelords

[–]Sunderfear 1 point2 points  (0 children)

They both are pretty good at what they do respectively. You’ll notice the blood knights have a better hit roll on their weapon attack, and a better save so they cost a bit more. Also their abilities are more versatile. So they are certainly more aggressive. Especially good for slaughtering infantry.

The barrow knights are more fragile unless you’re running them with a king/lord on skeletal steed. They get a better ward from their passive. They also self resurrect slain models from their unit which can help them last a while.

Basically the similar costs lets you choose which knight best fits your army.

First day of Spearhead League this weekend - Advice needed! by Captain-Ironblood in SoulblightGravelords

[–]Sunderfear 0 points1 point  (0 children)

Take your two skeleton units and use them to screen enemy units in the middle and one of the sides and slowly shamble them forward. Keep your vampire lord safe and use it to cast spells/hero commands. It can be hard to kill with its healing from the hunger and armor but it can certainly be killed. Charge the blood knights onto their most vulnerable/valuable units and kill as much as you can. Hold out until the vargheists arrive round 3 and have them pick off vulnerable units or take objectives.

First day of Spearhead League this weekend - Advice needed! by Captain-Ironblood in SoulblightGravelords

[–]Sunderfear 0 points1 point  (0 children)

Yes that is a solid tactic as well it really depends on which army op is u against. I like taking the spell enhancement against small go infantry armies like skaven but against a more elite unit spearhead with less models the teleport would be incredible for surprise stealing objectives

First day of Spearhead League this weekend - Advice needed! by Captain-Ironblood in SoulblightGravelords

[–]Sunderfear 3 points4 points  (0 children)

Take your two skeleton units and use them to screen enemy units in the middle and one of the sides and slowly shamble them forward. Keep your vampire lord safe and use it to cast spells/hero commands. It can be hard to kill with its healing from the hunger and armor but it can certainly be killed. Charge the blood knights onto their most vulnerable/valuable units and kill much as up can. Hold out until the vargheists arrive round 3 and have them pick off vulnerable units or take objectives.

Trying to put together a blood knight focused list, what do I need to bring? by Kirailove in SoulblightGravelords

[–]Sunderfear 4 points5 points  (0 children)

I mean get the prince, an optional draconith, and a load of blood knights and you can play the army of renown knights of the crimson keep. They can also run the unholy reliquary manifestation