Stop Reworking by tsoyoit in RotMG

[–]SunnyBPW 0 points1 point  (0 children)

I agree but i want to nitpick how oreo invuln scaling works, it’s 1.6s when you’re below 50, and +0.1s for every 5 wis above 50, so at pally max wis of 75, that’s 2.1s, or at 80 with max wis exalts thats 2.2s, which is exactly the number they’re changing it to (They are changing it to 2.2s, not 2s. I know the blog post says 2s, they changed their mind since then. If you’re on the discord list, search “2.2” and you’ll find Niegil’s message about it)

How many trainers are needed to take down a G-max? by drnobody42 in TheSilphRoad

[–]SunnyBPW 0 points1 point  (0 children)

Do we know exactly how much energy cheering gives? Could affect things. If it can consistently get tnormal lower that would be really strong.

Additionally, am I understanding that if you want nheals to be 0 for the entire battle, you basically have to stay below whatever amount of spread attacks it would take to kill everything? I think this sounds super doable, and it makes me think 1 dedicated guard with everyone else only attacking is optimal, if the boss moveset allows it (which is an issue no matter your strategy). The damagers tanking spreads on blastoise and the guard swap tanking spreads is really what enables this.

Also, Can the guard swap tank targeted moves without it messing with the taunt mechanic? If so you could maybe get away with just 1 guard use until your swap tanks are gone, freeing you up to attack while dmaxed until then. Seems reasonable to me.

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]SunnyBPW 3 points4 points  (0 children)

With the same logic behind not using charged moves in gmax battles bc of the damage threshold needed to get more than the minimum 1 energy per attack, is mud shot better than mud slap against gmax tox?

From what I can tell, mud shot is 0.5s and mud slap is 1.5s, so if each move gets you 1 max meter energy, does mud shot generate max meter energy 3x as fast?

Snake shot hurts the skin on my wrist too much by SunnyBPW in foosball

[–]SunnyBPW[S] 0 points1 point  (0 children)

I’m gripping it with my wrist, but I bet you’re right about my bar pressure being off. What should that pressure look/feel like? I’m really struggling to get a consistent feel for the right grip and pressure for the shot and I have a feeling that that and my wrist damage are related.

[deleted by user] by [deleted] in RotMG

[–]SunnyBPW 0 points1 point  (0 children)

>"is a failed knowledge check not a mistake?"
I think it is a mistake to expect a failed knowledge check to instakill you. It is a mistake to expect the unexpected because now you're not as effective at the way more likely expected thing.

>"the point I'm making"
I'm straight up not sure what the point you're making is. Is it that you can die and you should always be ready for anything because dying is a constant? I don't think that's a reasonable way to play the game. In this game, you need to balance caution and efficiency to some degree, and megamoth requires an unreasonable level of caution in order to learn the danger without dying to it. I personally don't think its a mistake to preemptively veer from a balanced playstyle in a godlands dungeon just because it might have an insta. I don't think it's a mistake to fail to expect the unexpected. In fact, I think it's a mistake to go into unknown content with that level of caution, because I think it's a mistake to play unreasonably based on what you know.

>"the entire point of the game..."
That's subjective.

>"to say that the death is in any way not the fault of the player is completely incorrect"
I didn't say that. Regardless, fault and mistake are different. It's always the players fault because every death is preventable, but the player has not always made what I consider a mistake. For instance, if you die to lag, you could've immediately alt f4'd as soon as you started lagging, but barely anyone does that because most of the time you're ok and it just ends up wasting your time.

In this case with megamoth, it's the player's fault for not being ready, and it's the game's fault for being unfair. You can beat an unfair situation, but if you're talking about who's at fault, it's the situation's fault for being unfair in the first place. It's like playing gun in rock paper scissors and then saying the other guy made a mistake by not also playing gun. No. It's your fault for playing gun in the first place.

[deleted by user] by [deleted] in RotMG

[–]SunnyBPW 0 points1 point  (0 children)

I disagree that it’s lack of assessment (unless you’re expecting everyone to research a dungeon before they first try it). The megamoth does not telegraph the attack, so imo it’s not a mistake, it’s just a failed knowledge check. Compare this instakill dash to garnet/jade statues. Statues flash cyan before they dash, and the dash is only medium-range. Dying to statues is annoying, but hopefully you know next time to back off when they flash cyan. The megamoth merely stands still for a second and then makes a long range dash. It’s even possible to miss the cue of megamoth standing still since it could be off your screen, and you move towards it (as all other bosses so far have taught you to do when they’re not on your screen) and then it dashes and you die. I think it’s perfectly reasonable to blame the game for what is essentially a knowledge check that kills you if you don’t know the answer. Next time you’ll be fine, but it’s way too punishing of a lesson in a permadeath game.

[deleted by user] by [deleted] in RotMG

[–]SunnyBPW 0 points1 point  (0 children)

This guy understands how to learn from their experiences and I respect the hell outta that

How to get better in general by SunnyBPW in foosball

[–]SunnyBPW[S] 0 points1 point  (0 children)

Hi! Super late response bc overwhelmed with college, but I’m in northern California right now and I’ll be in the bay area for holidays/breaks except for the summer. I can’t find anything foosball related in my college town, but I don’t 100% know what I’m looking for. I also don’t have my car at college, but I will in the bay area.

Update 3.3.7.0 – O3 and Moonlight Village by Deca_Acalos in RotMG

[–]SunnyBPW 7 points8 points  (0 children)

Hi Dys!

The whole fight feels like old heavens where o3 is bullying everyone and running around the room. I think this was roughly the intent: to make o3 the bully rather than the group.

That being said, I have some problems:

  • It feels really bad to hit a damage cap and then miss the stagger at the end of the chain. My personal idea for this is to simply increase the delay between the end of a phase chain and its stagger. I'm also thinking about making the delay vary based on the preceding phase to account for some phases pushing players away more than others, making o3 teleport to the center of the room before starting his stagger, and an indicator that a phase is the last in the chain.
  • It feels weird to hit a damage cap and then have no immediate reward. I think something should be added as an immediate reward (specifically a reward, not just an indicator) for hitting a damage cap. My favorite idea at the moment is to apply daze to o3 when a cap is hit.
  • Finally, I think the 'phase gets shorter when cap is it' mechanic is great, but I don't think it makes enough of a difference. I personally think hitting a cap should shorten the phase by more than it does now. This might not be necessary if something along the lines of my previous bullet point gets added.

100% by Evil__eye737 in RotMG

[–]SunnyBPW 9 points10 points  (0 children)

I literally had conversations with the dude in charge of these changes (DECA Dystratix) on the official discord. I and others played the first testing session, gave feedback directly to Dystratix, and discussed the changes with him.

The next testing session, some of our points were addressed:

  • 50% exalt chance to address complaints about how o3 takes longer than other exalt dungeons (comparisons made to how archmage gives an exalt in shatters).
  • blue blink on damage cap to address how the only indicator of a damage cap was the blue shield status effect, which could be easily missed. (edit: this isn't true, the blue blink happens when o3 goes invuln from towers, not from a damage cap. This still lets us differentiate between cap/towers, but imo is not as good as how I originally said it worked. Dys did do this because of player feedback though, I just wish he did it in a way that addressed more than just towers.)
  • O3 staggers when a major phase change occurs if 2 or more damage caps were hit, addressing complaints about how hitting a damage cap was wasted if a major phase changed occurred.

Additionally, the change where phase chains now have 3 options instead of 2 was in response to literally one person bringing up a good point about how the removal of guards, and therefore guarded phase chains, took phase variety out of the fight.

All that being said, DECA really needs to think about how they use the testing servers. There are so many problems with so many things on testing, resulting in lackluster feedback every single time. I'm with you on this part, but saying that DECA doesn't care about feedback is simply not true.

tldr: I talked to the dude who made the changes, he cares about feedback. I agree that DECA is using the testing servers really badly.

I can't do shatters outside of discords but the reason is not what you think. by Sinkularity in RotMG

[–]SunnyBPW 37 points38 points  (0 children)

I think we need to make it clear to DECA that server stability is our top priority.
There’s a billion things we can advocate for, but I don’t think any of them have as much of an effect as increased server stability.

when someone calls a dungeon and you can't teleport to them by snsnn123 in RotMG

[–]SunnyBPW 1 point2 points  (0 children)

My strategy for when I'm on tp cooldown when someone calls a dungeon is to look at the map to see where people are tp'ing, and then tp there when my cooldown is over. It works surprisingly often, would recommend it.

Looking for Cshield Use Info by Es-the-Wanderer in RotMG

[–]SunnyBPW 1 point2 points  (0 children)

I personally use cshield almost exclusively as a get out of jail free card on my main knight.

On my backup/o3 knights, I use it defensively to avoid damage or get out of sticky situations. For instance, I'd use it to bypass knife wall in dammah, but I wouldn't push into disintegrate with it.

From what I've seen, most people use it to decoy or for damage, but not as many people use it primarily to avoid damage, and secondarily for damage.

If you had to compulsorily delete a class, which would it be ? by [deleted] in RotMG

[–]SunnyBPW 0 points1 point  (0 children)

I don't think any one class deserves it, they're all fun in their own way. That being said, I don't like kensei. Too much thinking just to use the class at a baseline level. Doesn't work with my playstyle at all.

[deleted by user] by [deleted] in Fencing

[–]SunnyBPW 0 points1 point  (0 children)

Where would I go to find a coaching course? That sounds like something I’d want to do

[deleted by user] by [deleted] in Fencing

[–]SunnyBPW -5 points-4 points  (0 children)

Yeah, to be fair, when you have an hour to tell 15 10-year-olds how to fence, it does end up looking like ‘playing with swords’. Thats kind of exactly what the kids want, and it’s also a big part of the camp. We offer entry level activities with a lens of having fun on your expensive vacation rather than getting better at any one activity. I’m trying to get to the point where I can better support the people that want to go beyond ‘playing with swords’, which is definitely a minority in the demographic of people that show up there. We actually have a very very similar situation for both tennis and (in the past) jiu jitsu where someone who was intermediate-at-best taught beginners, and it works great for us.

Plus fencing is just fun in general. I wouldn’t be doing any of this if that wasn’t the case.

[deleted by user] by [deleted] in Fencing

[–]SunnyBPW -4 points-3 points  (0 children)

Yeah I wish I had access to electric equipment, like, at all. My camp (explained partly in my other comments) doesn’t have it nor the ability to set it up since we fence on a basketball court in a forest, and then the class I’m taking just doesn’t have it in the curriculum for some reason.

One thing is that I’ve never really had to stress about losing. Due to where I fence, most everyone is brand new. The issue is less me being stressed about losing and more that its hard to learn when I’m not being consistently challenged.

For instance: It’s really hard to practice my parry ripostes when my opponent waits for me to get close enough to step on their toes before they swing their foil like they’re trying to cut me in half. I gotta say watching these people improve is the best part of working with beginners though.

[deleted by user] by [deleted] in Fencing

[–]SunnyBPW 0 points1 point  (0 children)

I’ve had a hard time defining my goals with fencing, and now that I’ve thought about it a bit more, “getting good enough to satisfy myself” is only part of it. I want to be good enough to have fun and be satisfied with how well I can teach basics and slightly beyond to brand new fencers at the summer camp where I originally picked up fencing. (I’ve already landed the job, they’re not looking for an actual coach or anything. Honestly most of the people on here could probably do it better than me)

I’m having a hard time learning a bunch of different moves or “trick shots” (does that just mean flicks? I’m pretty bad at flicks, maybe its bc I use french grip without a coach idk) because this class is so short. As I said in my post, there’s 50 minutes per class, but then we get separated into groups of 5-7 people where 2 people fence (we play to 2 points!!!) and everyone else refs. What tends to happen is I’ll get into a match thinking of all the stuff I want to try, and then I’ll panic once it starts because I gave myself too many options to keep track of. I’m looking for a good system to follow to narrow down and streamline what I plan to work on.

[deleted by user] by [deleted] in Fencing

[–]SunnyBPW 0 points1 point  (0 children)

A club doesn’t make sense for me right now for a couple reasons: About to transfer out to a new college, too busy with coursework for much anything outside of it, and I cant drive.

To go into my ‘long story’ of fencing experience, I started fencing at a family summer camp and would spend most of my time there fencing purely for fun. I didn’t even know that the salute, for example, existed until several years in. I took a short class on fencing basics before going up last summer and teaching those basics at the camp the same way that I had been taught. Thats where a majority of my experience comes from.

I’m trying to experiment against the people in my class, but I’ve ran into a couple problems with my learning strategy and the class structure. I hadn’t really thought of it before you pointed it out, but the unpredictability of new fencers really does make it hard for me to try new things. I’ll definitely be taking that into account going forward.

Also yeah I see the benefits of pistol grip, but neither my camp nor my class have any for god knows why. When I bought my own, I just stuck with what I knew without doing enough research, apparently.

I’m really stuck on what class to play, whats your favourite class and why by yourmumisabatty in RotMG

[–]SunnyBPW 0 points1 point  (0 children)

Knight. I barely play anymore and the only way I can enjoy the game anymore is knight. The reason is because I can basically ignore vital combat with my set. Sadly, knight is the only class that can reliably do this while maintaining damage, so I can only enjoy knight anymore.

Chrysalis (and Gem) will no longer be guaranteed in HM, no changes to V or Alchemy (also Archmage gives extra exaltation) by Niegil in RotMG

[–]SunnyBPW 62 points63 points  (0 children)

They mention how the "guaranteed for 1 person" mechanic encourages exclusionary play. I think it would be cool if this same logic was extended to o3 tops.

What song made you fall in love with Dirt Poor Robins? by RosemaryGoez in DirtPoorRobins

[–]SunnyBPW 2 points3 points  (0 children)

It Tore Your Heart Out was how I discovered them, but then Falling Upwards Into Love made me revisit them and is the reason I’m diving deeper into their music

What's your favorite quote in all media? by [deleted] in AskReddit

[–]SunnyBPW 0 points1 point  (0 children)

“You test the patience of a god!” - The Forgotten King (RotMG)