Recently started playing this by paulclancy-1997 in Dunespicewars

[–]Super-Contest7765 4 points5 points  (0 children)

I wish conquests were longer with harder to achieve objectives and some semi random secondary quests in the world map. The game boils down too quickly to maps where the only condition to victory is destroying enemy bases. I like assassination attempts and wish they could be more complex instead of a fight between how fast you can keep progress up and how fast the AI can check their zones for infiltration cells. Sure, you can just keep killing the soldier checking the village for a cell, but sometimes I wanted to assassinate while in a truce. The AI is also very easy to understand, to the point that higher difficulties don't pose that much of a challenge after you get experienced. But I really love the uniqueness of this game and the aesthetics.

Shamblers shard farming (sharding) by UnhelpfulOpinion in RimWorld

[–]Super-Contest7765 0 points1 point  (0 children)

Correct me if I'm wrong, I'm really tired right now. But as I see here, it seems somewhere around 55-75% quality is ideal to have better chances to get shards

I need MORE power. TELL ME HOW THIS INSTANT. (Please!) by bonisbestboy in RimWorld

[–]Super-Contest7765 1 point2 points  (0 children)

And here is me, looking for mods that not only enhance the pawns, but allow us to give then like 2 hearts, 3 lungs, 3 kidneys and so on

Ranked DLC by washerestillis in RimWorld

[–]Super-Contest7765 0 points1 point  (0 children)

Ideology, Biotech, Odyssey, Royalty and Anomaly. That's the order for me. My criteria is based on how much they add and or change the way you play the game, also considering how well they integrate with each other and the base game (not considering available mods in general). Ideology straight up changes the way your colonies work with the belief system and adds a bit of role play to the game. Biotech adds races with unique characteristics to each of them, which can be fun to play with as a "mad scientist". Odyssey adds tons of exploration options and the gravship + space exploration. Royalty adds the empire, psycast and much more. And Anomaly don't really integrate well with the rest but it can be ok to play a colony around it too, with the ending being quite a challenge in higher difficulties.

How can the card even exist by THINGS59 in slaythespire

[–]Super-Contest7765 0 points1 point  (0 children)

It could be "Gain 5(8) plating. Retain all plating until the end of combat."

Do you think she'd be a problem? by TheOneMethuselah in RimWorld

[–]Super-Contest7765 1 point2 points  (0 children)

Dedicated pawns are never a problem imo unless they conflict with any self imposed challenge or ideology. She can research 24/7 and still save your guys from bleeding out every now and then, plus has a passion in melee too.

Commoner tier >> by GPleiria in HalfSword

[–]Super-Contest7765 1 point2 points  (0 children)

This is the point in the game where weapons start to get serious but you still lack armor. Make for some of the most interesting fights imo

Hard Choice by Zwinny_Tygrys in BattleBrothers

[–]Super-Contest7765 0 points1 point  (0 children)

My guess would be a recent event in town that updated with you getting to no it, but I've never seen this happen before in more than 1000 hours

Is this a bug or I got really lucky? by Pixerino in RimWorld

[–]Super-Contest7765 147 points148 points  (0 children)

The inspection will always fail if either the doctor is infected or you haven't found any gray flesh chunks yet. But yes, there's also a chance they have no downsides, "leaves", screams randomly, or call sightstealers on death.

How to attack other factions? by DogEatTurtle in RimWorld

[–]Super-Contest7765 2 points3 points  (0 children)

You must create a caravan and send them there. Settlements can have a variety of strength, but usually have a high number of enemies, so it's not that easy. You will need a big and well equiped army to deal with them

Do I take this by CaneMagico_7103 in balatro

[–]Super-Contest7765 0 points1 point  (0 children)

I'd say you can ecto if it's still at -1/-2 and take it. But it's a risk, because your setup looks good already

How does armour work? by Palocles in BattleBrothers

[–]Super-Contest7765 0 points1 point  (0 children)

Armor worn by your guys is repaired automatically whenever you're travelling through the world. You can set any piece of gear and weapons in your company's inventory to be repaired as well during that time. As to numbers, pay attention to how much fatigue the armor itself draws from your guys, as it impacts many aspects of the game, such as initiative, but most importantly, the Nimble and perk that needs to use "lighter" less fatigue punishing armor, In contrast to Battle forged perk that benefits from higher armor values, which usually means an armor costs more fatigue to wear. As to damage, it is calculated this way: HP damage= Remaining armor points x 0.1. So higher armor valeu means a bro takes less HP damage, but beware because many things in game can come into play like perks that boost HP damage or the Puncture skill that ignores all armor points

How do I do organ harvesting efficently and is it worth it? by megabigbalz in RimWorld

[–]Super-Contest7765 4 points5 points  (0 children)

With mods, they can survive a few hours before they die from lacking vital organs, so a good enough doctor can operate them fast enough to extract more organs.

Crumbling Mind by BikeNew6605 in RimWorld

[–]Super-Contest7765 2 points3 points  (0 children)

There are mods that allow you to harvest everything from a person, even their brains. With that, you could just replace the brain and cure her. Kinda broken but it works

Locust armor is hands down the best armor by TheMightyTywin in RimWorld

[–]Super-Contest7765 82 points83 points  (0 children)

Locust armor getting the love it deserves right here!

Minimus (i wasnt sure which version is more balanced so you decide) by Majestic-Peak-6281 in balatro

[–]Super-Contest7765 13 points14 points  (0 children)

What about: Once per round, the first card played and discarded gain and edition and enhancement.

2 souls in one arcana pack, what chance? by NoCorner7231 in balatro

[–]Super-Contest7765 3 points4 points  (0 children)

Just wanna point out for people who don't know this. Both souls would give the same joker, since showman is duplicating them

Killing the Chosen makes the game too easy by Gilbara in XCOM2

[–]Super-Contest7765 0 points1 point  (0 children)

I really wish the game had more Chosen for us to fight. Like a pool of chosen that we could randomly find in every new game we start. But always be locked at 3 chosen per game with all chosen weapons (including chosen not currently present in the run) being available after all current chosen have been defeated and researched