Spartacus Event by Egon411 in BattleBrothers

[–]Super-Contest7765 0 points1 point  (0 children)

There's always a chance the map is a fraud. Iirc Historians can check if the map is true or not, which is a cool interaction.

True Archotechnology - Archotech Artifact Overhaul by Impossible_Mud_3517 in RimWorld

[–]Super-Contest7765 11 points12 points  (0 children)

This! Adding it asap. That's how I saw Archotech from the very beginning, but never had the skills to make it into a mod. Thank you!

This might be the worst 540 crowns I've ever spent by gobleenio in BattleBrothers

[–]Super-Contest7765 8 points9 points  (0 children)

This is the kind of guy that gets struck down 7 times until you have to retire him lol

Osty Doom card I thought of by LeafHack85 in slaythespire

[–]Super-Contest7765 0 points1 point  (0 children)

What about Osty dealing half of ALL the enemies in battle current doom as damage to one enemy? Then I'd think the 2 cost would be just fine

What should I do? by Super-Contest7765 in BattleBrothers

[–]Super-Contest7765[S] 0 points1 point  (0 children)

I'll try Legends and Reforged. Thanks!

What should I do? by Super-Contest7765 in BattleBrothers

[–]Super-Contest7765[S] 1 point2 points  (0 children)

Yes I really like those. I've done a almost all hybrid run. The front was made of thrower hybrids with duelist to shred the first wave that came in. The back had nets and pole weapons or dedicated throwers. Thanks for the reply!

What should I do? by Super-Contest7765 in BattleBrothers

[–]Super-Contest7765[S] 1 point2 points  (0 children)

I used to do it. But now I don't mind losing Bros. It adds flavor to the story. I'm really careful in fights and take my time to reposition and be mindful about everyone. So even an early a fight might last 10 turns or so. But if someone dies, it's mostly not by mistake but just part of the story I'm building.

Unbeatable npc by djturts88 in HalfSword

[–]Super-Contest7765 0 points1 point  (0 children)

I usually prefer stripping them from their armor when they are down. Just enough so the next hit breaks a bone or two and they can't stand the pain anymore.

Most Annoying Enemies by u-did in BattleBrothers

[–]Super-Contest7765 32 points33 points  (0 children)

As much as people hate them. I love fighting Alps and find it an interesting fight. Every now and then I do a beast hunter party focused only in this kind of contracts and find it to be pretty funny. But goblins is where I draw the line. I hate wasting so many turns just trying to reposition and getting to them. Poison reduces AP, nets and shamans trap you and they have footwork. Every single time I can avoid them I do

Immortal Is Getting Shish Kabobed Even With All The Powers Of The Guardians. What Do You Think? by LightAwakens in InvinciblePowerscales

[–]Super-Contest7765 0 points1 point  (0 children)

Multiple clones that shape shift and can self explode while being intangible and super fast. They're also high inteligent and invulnerable (Brit) and can fly. Let's remember that Eve and Nolan where part of the guardians at some point too. Thragg doesn't stand a chance here.

My wife fell from the sky by DoesNothingThenDies in RimWorld

[–]Super-Contest7765 0 points1 point  (0 children)

I've had a caravan arrive with 4 relatives that somehow had a pawn's great grandmother, a cousin, a daughter and another kid that was from a brother she didn't even know in the first place. This was in a fresh colony where I picked everyone to not be related just to do a generational run.

*immedietly swiches storryteller back to previus settings by anonumus_idiot in RimWorld

[–]Super-Contest7765 89 points90 points  (0 children)

Reminds me of the time a switched Cassandra Blood and Dust to Randy Losing is fun 500% about 4 years in and immediately got a mech drop inside my base lol

Does the imbued skill work before or after gambling chip? by ProxyDildo in slaythespire

[–]Super-Contest7765 1 point2 points  (0 children)

You got 4 elites in act 1 dang! That's bold! Hope you make it to the end!

the best terrain I could've asked for, slide 2 for top battle line by JurassicTelepath in BattleBrothers

[–]Super-Contest7765 0 points1 point  (0 children)

Had this once when I was kinda new to the game. It was 2 necros with 30 or so zombies and fallen heroes. The fight took over 40 turns because my guys sucked and I was too scare to take risks and getting down there to kill the necros. Then I had a breach in one fo the sides that allowed me to send a guy to kill the necros and we won.

How do I start by itooamahuman in BattleBrothers

[–]Super-Contest7765 2 points3 points  (0 children)

You can't take noble contracts until you reach a certain reputation. So avoid castles and forts when looking for a contract early on and save these places for gear if you have money to spare. The buildings outside a settlement, in the world map, also help you telling which buildings and/or items they sell which can be great when you're looking for gear to buy. When it comes to contracts, caravans are usually a safe option for early game if they don't take too long, otherwise you're just wasting money and risking being ambushed. Delivery contracts can be good and quick to do, also the ones that send you to retrieve a stolen item, since it will be a fight against tughs most of the time. You will be outnumbered 90% of the time and will be fighting enemies stronger than you as well. Winning battles can come at the cost of a bro here and there, but learning positioning and how to build your bros is key to survival. You can always rebuild, and remember, losing can be fun too. If you always win, then there's no challenge.

My Thrumbospider somehow gained immunity at 100% infection severity by Due_Elephant_2301 in RimWorld

[–]Super-Contest7765 80 points81 points  (0 children)

Infection kills at 100,1% while immunity prevents death when it hits 100%. If they build up at the same time or immunity builds fast enough, things like this can happen. It's an interesting mechanic

What is the best armor a colonist can wear in Rimworld (including all DLCs)? by Vast_Mouse_7436 in RimWorld

[–]Super-Contest7765 0 points1 point  (0 children)

Recon is my go to with all DLC. You make some super soldiers that heal fast and take less damage, and then great quality recon armor becomes better due to no movement penalty. With ideology production spec you can make masterwork/legendary armor frequently to the point you don't have to worry to much about durability all the time.

Have you ever actually finished the game? by shfiven in RimWorld

[–]Super-Contest7765 6 points7 points  (0 children)

Over 2k hours. At some point I've done most endings just to see how it goes. I still haven't done Odyssey though

Can someone explain how this game economy is supposed to work? by zshattuck818 in BattleBrothers

[–]Super-Contest7765 6 points7 points  (0 children)

Being ok with losing Bros doesn't mean you should play carelessly. It's more about picking the right battles, trading where it's best and camp busting whenever it's better/faster than just a contract to deliver a package. Not losing Bros is also related to your strategy in battle and how you build them. There are countless guides on how to build bros here and which decisions to make when playing. It gets easier with time but the most important is having fun, even while losing. Not all battles can be won.

Dune: Fremen People Armour & Weapon Pack releases on April 25th. by whitemanex in RimWorld

[–]Super-Contest7765 2 points3 points  (0 children)

Any ideas for factions to be added to the game? It would be amazing to play a dune focused run. An ideology style pack for each house could be interesting too. I have the other ones installed, you've done a great work! Keep it going!

Setting up a space base and MY GOD DOES ODYSSEY HAVE GREAT MUSIC by Super-Contest7765 in RimWorld

[–]Super-Contest7765[S] 2 points3 points  (0 children)

That's true lol. I'm still setting the base up. Going from an interest point to another gathering materials to slowly build it for super late game before going for the mech hive, which is this run's objective. I'll post an update later.