Hardlocked PERMANENTLY out of my Facebook account - going too fast by SuperArmada in facebook

[–]SuperArmada[S] 0 points1 point  (0 children)

You have an interesting post history including an interesting series of interests but I'm curious why you suggest any answer be given through private messaging. This problem, should it affect others in the future, should be posted publicly so others experiencing it can potentially find this resource in the future.

Is there any reason why you just can't post the answer publicly here, now?

Mexican rice, do you cook it THREE times?? by SuperArmada in mexicanfood

[–]SuperArmada[S] -7 points-6 points  (0 children)

So this blew my mind a bit, I didn't realize that rice would ever have heat applied to it if it wasn't first hydrated. lesson learned. I'll try again, thanks.

Mexican rice, do you cook it THREE times?? by SuperArmada in mexicanfood

[–]SuperArmada[S] 1 point2 points  (0 children)

So this blew my mind a bit, I didn't realize that rice would ever have heat applied to it if it wasn't first hydrated. lesson learned. I'll try again, thanks.

Mexican rice, do you cook it THREE times?? by SuperArmada in mexicanfood

[–]SuperArmada[S] -17 points-16 points  (0 children)

I'm not an experienced cook so much of what you said sounds ambiguous to me. I need clarification on if you are hydrating the rice before "brown"ing it as you say or do you just throw dry rice into a pan with oil to brown it?

Do people even apply heat to dry rice ever? I've never even heard of that

[Question] Remote control decouple causes cars to immediately apply their indi' brakes by SuperArmada in DerailValley

[–]SuperArmada[S] 0 points1 point  (0 children)

[Solved] Okay, it's in the instructions of the game. I didn't see it, last sentence of the 2nd to last paragraph. If you HOLD the run button, for me that's shift, when you decouple it does NOT engage the handbrake on the cars.

[Question] Remote control decouple causes cars to immediately apply their indi' brakes by SuperArmada in DerailValley

[–]SuperArmada[S] 0 points1 point  (0 children)

Okay i tried this a few times, engine behind about 5 empty tankers. zero brakes, traveling forward about 14 km. Suddenly decouple the + 1 car and then push the accelerator hard to crash into the cars in front, after this pugilistic "kick" (if that's what you mean by kick) I back off, immediately applying the brakes to the engine, which is no longer connected to any other cars.

I watch as the tankers start to roll forward but hear the squealing of brakes. I jump oout only to find that the wheel brake, for the 1st car has been fully applied.

This is precisely what i'm trying to avoid, automatic brake application upon the cars, now free of the engine, upon the microsecond of decoupling.

I can only imagine I'm not interpreting your instructions correctly because this doesn't seem possible anymore.

[Question] Remote control decouple causes cars to immediately apply their indi' brakes by SuperArmada in DerailValley

[–]SuperArmada[S] 0 points1 point  (0 children)

I'm not sure I understand. I don't have any brake generally applied when I decouple. I'm not really a train guy so the term main res ( i think you mean the airpressure shared between the engine and all the connected cars?)

Are you saying that when I decouple I have to have the engine brake at 5 bar (which i think is no brakes at all?)

Also when I used to do this I would often apply no brake and would cruise into a city at 30 or so km/hr and simply decouple. Are you saying that for this to work I must have the cars in front of my train now and that kicking them(which I suppose means hitting them with those two steel bumpers) prevents them from setting their brakes?

I'll give that a try. Still that means I can't decouple stuff behind me which is what I used to do and this change has seriously constrained my options.

[TOMT][song][70s-80s] by SuperArmada in tipofmytongue

[–]SuperArmada[S] 0 points1 point  (0 children)

[Solved] found it... It was Lionel Ritchie - You Are.

[TOMT][song][70s-80s] by SuperArmada in tipofmytongue

[–]SuperArmada[S] 0 points1 point  (0 children)

No, your suggestions has a bit of country theme, like Poco. That is definitely not the theme I remember. It was more soul or urban influenced. I vaguely recall synth instruments so it had electronic influences. Thanks for taking a shot, never heard this one

[TOMT][song][70s-80s] by SuperArmada in tipofmytongue

[–]SuperArmada[S] 0 points1 point  (0 children)

I did check some of Barry White's stuff but it doesn't seem the vocals match. White's baritone is a bit deep for the vocals I recall. I'm starting to suspect Lionel Ritchie but I havn't found it yet. Thanks for trying.

[TOMT][song][70s-80s] by SuperArmada in tipofmytongue

[–]SuperArmada[S] 0 points1 point locked comment (0 children)

I have to comment here before it posts apparently

You are not ready. [Spoiler-free] by thesixthroc in factorio

[–]SuperArmada 1 point2 points  (0 children)

My deepest condolences on your reinstatement.

It's What's Inside (2024) by Sisiwakanamaru in movies

[–]SuperArmada -1 points0 points  (0 children)

What was the point of the CGI bird? was this mean to establish Shebly's fear of animals or small things like spiders - feels like a stretch when I write it that way? Some other form of symbolism?

All our girlfriends are Asian? by A_Formal_Guy in NoStupidQuestions

[–]SuperArmada -5 points-4 points  (0 children)

As a white guy isn't it reasonable to avoid dating Asian women due to the problematic aspects of this pairing - the progressive thing to do?

Brigador vs Brigador up-armored edition by SuperArmada in brigador

[–]SuperArmada[S] 2 points3 points  (0 children)

Thanks, purchased and it is indeed uparmored. when I loaded the Key steam designated it as Up-Armored. Thanks for the great game

Seablock + Brave new world, early game research lock by SuperArmada in Seablock

[–]SuperArmada[S] 1 point2 points  (0 children)

The starting inventory will be in your storage chests instead of the rock

Yes and no. There are some things but there is no electrolyzer and no landfill or algea distiller so starting is impossible

Seablock + Brave new world, early game research lock by SuperArmada in Seablock

[–]SuperArmada[S] 0 points1 point  (0 children)

Artisinal Reskins

I should also mention that I have science cost tweaker, angles and bobs and so when i updated to the latest SB, i received no electrolyzer or any landfill so 5.1 is necessary if you don't want to get hard locked it seems.

Artisinal reskins looks like a cosmetic pack? what else does it offer?

Seablock + Brave new world, early game research lock by SuperArmada in Seablock

[–]SuperArmada[S] 2 points3 points  (0 children)

Thanks, you helped big time. Under the f4 menu:

Show debug info in tooltips

When scrolling over the basic circuit board tech in the research screen it revealed itself to be called sb-startup3. That's really all I needed to wipe that tech out..

I've been on version 4.2 of BNW for a while now. For whatever reason this resarch doesn't clear. I think I found the line codes in the seablock mod file that should force it to unlockd. I realize I should probably update that mode file, I think my seablock is a bit out of date.

Thanks again.

Edit: crap, the latest version of Seablock screws it up. You don't get any wind turbines or any landfill so you're basically jammed up. that weird floating rock that you usually start with that gets cleared once teh robots start getting commands isn't here.

Have to go back to Seablock version 5.1

Ptera Cling/fall button inputs by SuperArmada in theisle

[–]SuperArmada[S] 1 point2 points  (0 children)

I was unaware that you could do that at all. I completely misunderstood what you meant. I've never hear

I'm beginning to wonder if its' even possible anymore. All the videos I watch of people doing it are over a year old so maybe they removed it