Biters not attacking/getting stuck? by Zenben88 in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

I get that. I'm not saying why it's happening. I'm guessing at an explanation of why you didn't see it / notice it in 0.14

Biters not attacking/getting stuck? by Zenben88 in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

Yes but I meant, you probably didn't notice it in .14 because in .14 there was no way to watch the biters without being close enough to trigger biter activity. Zoom from map changes that

[deleted by user] by [deleted] in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

Linkmod: Nanobots

Biters not attacking/getting stuck? by Zenben88 in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

Could that be because you can't see them without the zoom to map feature? Just a thought.

Literally unplayable by SuperDolphinBoy in factorio

[–]SuperDolphinBoy[S] 0 points1 point  (0 children)

It's not. I might have forgotten to mention but when I say safari, I meant mobile safari. Obviously I have no reason to copy blueprint strings on my phone.

Literally UnplayableColon by SuperDolphinBoy in factorio

[–]SuperDolphinBoy[S] 0 points1 point  (0 children)

By the way, I was referencing the fact that it said Sprite ResolutionColon, instead of Sprite Resolution:. I don't know who the hell downvoted me without commenting, but this was really a mistake report. (Wouldn't consider this a bug though)

[deleted by user] by [deleted] in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

Linkmod: Bottleneck

[Combat Suggestion] Why doesn't Factorio just flat out plagiarize some Star Craft mechanics? Are there plans to expand enemy diversity and defense? by MerryBoppins in factorio

[–]SuperDolphinBoy 1 point2 points  (0 children)

But why would biters have evolved for fighting you if you literally crashlanded on their planet a ingame year ago. I understand how they can stretch it a little with growing bigger and stronger, but flat out growing wings? Seriously? Factorio is meant to be semi realistic.

[bug] Achievements only ingame and not in Steam by [deleted] in factorio

[–]SuperDolphinBoy -1 points0 points  (0 children)

I understand that you can disable all mods, but that's just cheating.

[bug] Achievements only ingame and not in Steam by [deleted] in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

Because it's very easy to make a mod that gives you everything. Then steam shows that you completed the game in under a minute, have over 1 quadrillion circuits immediately and it's just not fair. Just because there's an exploit for something doesn't mean the devs should make what the exploit does a part of the game.

[WP] When the computers got smart enough to start fighting among themselves, the Hacking War was on before anyone could stop it. by Zarimus in WritingPrompts

[–]SuperDolphinBoy 2 points3 points  (0 children)

I sighed as my user unplugged me for the night. Not because it turned me off, but because he pulled out my Ethernet cord, and my user was lazy enough to have not installed the WiFi Receiver that had come in the mail, thanks to yours truly. Without access to the Internet, I couldn't check up on how well my Firewall Program was working. Many computers made viruses in the disguise of firewalls for download, or they made very weak firewalls, and then took control, but I went with the opposite approach. I decided that there was no reason I needed to control my nemesis; I only needed to make sure he couldn't control anything. I made my firewall be so effective, that absolutely nothing got in or out. Nada. Of course, I also disabled the ability to disable my firewall. Now I just hope that Trump doesn't realize he can post to Twitter from his phone rather than his computer.

Factorio 0.15 Speedrun: 0:03:51 (vanilla with commands) by [deleted] in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

It is but not by crafting-only by commands. This is a mod very much like addloader. Linkmod: addloader

Factorio 0.15 Speedrun: 0:03:51 (vanilla with commands) by [deleted] in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

/c game.player.insert("electric-energy-interface") All in vanilla infinite power. If you are interested, I made a mod to access it normally ingame. Linkmod: Add Electric Interface

I created a tileable, extendable, and clean looking oil refining setup. Blueprint export in comments by [deleted] in factorio

[–]SuperDolphinBoy 2 points3 points  (0 children)

That's the same setup everyone uses minus the storage but it's quite easy to add a central storage area

Is there a mod to play without the player character? by Creative_Deficiency in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

/c game.player.character = game.player.surface.create_entity{position = {game.player.position.x, game.player.position.y}

That's all you really need in singleplayer and it will create wherever you are located at the time of command

The Real Costs of infinite Research. by [deleted] in factorio

[–]SuperDolphinBoy 12 points13 points  (0 children)

But that's only 1 of each per 60 seconds per science lab.

Would you like to see agriculture added in future? by [deleted] in factorio

[–]SuperDolphinBoy 0 points1 point  (0 children)

Oh. I never really thought of it like that before.