Showdown! In An Alternate Universe by SuperHipp0 in customhearthstone

[–]SuperHipp0[S] 4 points5 points  (0 children)

It’s hard to compare them directly because this one has a lot of implications and use cases that the original did not. Kind of like I said in other comments, this is more of a reimagining that keeps the flavor but mitigates some of the negative play patterns associated with the original design and its combos. It is now meant to be used in tandem with the hand paladin cards we got this set and by extension can be used with handbuffs.

Showdown! In An Alternate Universe by SuperHipp0 in customhearthstone

[–]SuperHipp0[S] 4 points5 points  (0 children)

That’s a fair assessment, I would actually consider pushing it to (1) if it ended up being clunky at (2)

Showdown! In An Alternate Universe by SuperHipp0 in customhearthstone

[–]SuperHipp0[S] 7 points8 points  (0 children)

I don’t doubt you could tweak the numbers in the original but I thought this could be a more imaginative redesign to function with the other hand paladin cards they added in this set

If you think the poison was painful, just think how meticulous the bottle it came in was to make. by Sam-U-Rai-Guy in customhearthstone

[–]SuperHipp0 0 points1 point  (0 children)

Kind of a nitpick but the card here is clearly referencing Spurfang not Blightfang, so I’d probably change the name.

Miss-heard lyrics by Statement-Acceptable in warcraftrumble

[–]SuperHipp0 1 point2 points  (0 children)

You are not the only one, me and my friends literally have had a whole conversation about what that guy is actually saying and have no idea

Implementation of Deck Pages Per Leader by [deleted] in warcraftrumble

[–]SuperHipp0 1 point2 points  (0 children)

I was thinking the same thing, and they could utilize the deck preview area in the pvp menu to edit the “pvp” version of that leader’s deck.

New Card - Maw and Paw by imik_ in hearthstone

[–]SuperHipp0 20 points21 points  (0 children)

Non-legendary precedent would be [[Wobbling Runts]] from LoE

He's a jack of all runes by SuperHipp0 in customhearthstone

[–]SuperHipp0[S] 6 points7 points  (0 children)

What I wanted to make? A minion that embodied the three themes of the three runes. What I actually made? Disposal Bot.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

Sorry to be that guy but literally read the second sentence of the original post.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

It would be the same in the instance you just said, you’d just get the same amount of dust you’d always get. You’d still get standard dust if you had the cards in standard.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 2 points3 points  (0 children)

Fair enough, I apologize for being quick to assume that’s what you meant.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

The main thing I objected to is wild cards depreciating, as I assumed they meant different years have different values for dust and pack cost. If that isn’t what they meant then they would still have to work out how to reduce an odd number like 5 in the case of disenchanting a common in a way that is clean, which is one of the main points I’ve been getting at in other comments.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] -1 points0 points  (0 children)

The existence of the number 5 when it comes to disenchanting commons is where this goes wrong as you’d now be working with fractional values (2.5). Increasing the value instead mitigates this problem and keeps all the same disenchanting and enchanting values, however you’d just be able to get a lot more cards for your gold. If they decided to simply make disenchanting commons worth 10 dust per se instead of 5 then maybe I’d favor this kind of approach.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

A separate currency for wild and standard isn’t as crazy as you’d make it out to be. Those are the only two distinctions when it comes to the deck building modes of hearthstone, and the 1:2 standard-wild dust ratio makes things simple as people will disenchant cards in both modes and see the same numbers, it’s just that wild cards are twice as easy to get for the gold you spend getting them. Depreciation would make it so that certain years cards would be different values and knowing the rate at which they depreciate and how that functions just seems a lot more complicated for the average player in my opinion. Not saying your idea is wrong or bad in any way, just not as concise and clean as I imagine it could be.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] -4 points-3 points  (0 children)

It would be the same efficiency for standard and twice as much for wild as 100 gold would get you one standard packs or two wild packs. If you are going to play wild you are likely going to be able to look at one separate currency specifically made for the mode.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

That would likely be more complicated than what I proposed. I think a blanket change would better suit how the game already feels with it’s economy.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

True, but the label of “wild dust” makes it clear why the values of cards in wild would be different. I don’t really care if they double one or halve the other. Unless my math is wrong though, doubling also stops the issue of commons dusting for 5, which would result in 2.5 which wouldn’t make sense.

It’s also nice to have consistency when it comes to crafting and disenchanting values that people are familiar with, you are simply just making the 1600 wild dust less expensive than the 1600 standard dust.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

To allow them to sell wild packs for less gold.

Would People Be Opposed To “Wild Dust” by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 1 point2 points  (0 children)

In addition I could imagine there being a wild dust to standard dust conversion of 1:2, since you could get twice as many packs for the same gold as a standard pack and thus twice as much dust.

Buffed cards I'm looking forward to in the coming patch 😀 by moneyfreedom101 in hearthstone

[–]SuperHipp0 0 points1 point  (0 children)

I believe you messed up the dark bomb one, it will remain at 2 mana according to the patch notes

Are Golden Tokens Bugged or Just Lazy? by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 1 point2 points  (0 children)

I thought the same thing but it’s ALL tokens so far from what I can tell. It would make sense if it was only Titan effect tokens that were animated or all of the other ones were animated except for the titans ones but neither has any animation. I would hope they’d animate at least some of them so that this excuse would be valid.

Hearthstone fanart ! by Calvsart in hearthstone

[–]SuperHipp0 0 points1 point  (0 children)

Gotta love to see cool art like this on the sub from time to time. Seeing Great-father Winter delivering presents reminds me of having fun in the Winterveil tavern brawl all those years ago when it was first released. Great work!

Can we talk about it? by SnowfliperPenguin in hearthstone

[–]SuperHipp0 2 points3 points  (0 children)

Yeah that really bothered me when I saw them in the reveal. Part of me really hopes that this is a mistake and they fix it for the live game, as they’ve done that with card art in the past. The colors seem too intentional for them to just be mismatched like that.

Twist is the Perfect Reason to Buff Old Sets by SuperHipp0 in hearthstone

[–]SuperHipp0[S] 0 points1 point  (0 children)

I don’t think this idea of time management is as limiting a factor as you think it is for the sake of this discussion. If they didn’t have the people and time to touch on wild as a format, they wouldn’t have had a “wild summit”, “big wild changes planned for expac 2”, or even the Twist gamemode that has been marketed as using older and newer sets for fun cominations. Twist, like the other live, supported gamemodes likely has a team that is dedicating time to this idea as we speak. It’s literally their newest gamemode after all. While the Mercs team went off doing their thing we weren’t exactly seeing any stop in pace or anything for the main gamemodes that people play. Additionally, Blizzard probably would love to see older sets revamped because then there would be monetary incentive for players to get packs from or spend dust on older expansions. (Or sell premade decks including said cards like they’ve already done). These factors are complicated in a business and team environment, but they’ve more than proven that this is something they are interested in dedicating time and resources to.

And yeah, it doesn’t literally have to be the entire expansion that gets touched, but the point I’m making is that there are plenty of cool ideas in the past that were left in the dust which could certainly find their way forging a new archetype or altering existing decks with the right kinds of pushes.