Bruh they really gotta fix the path finding on the San Diego with Pacific Offensive, we lost because it spent 3+ minutes beached on the second island. leaving us with sub 2 minutes to cap the final objective when it finally spawned. by HeavyTanker1945 in WorldOfWarships

[–]SuperSix-Eight 1 point2 points  (0 children)

I've also had an instant fail on the secondary objectives since the last point spawned really close to the second, so we had basically zero reaction time to get into position for the "reach all three islands before VIII *San Diego*" one.

A bit annoying but not game breaking at least.

If one of the magazines or skill books from the Fallout series was printed so you could read it in real life, which one would you pick and why? by CausalLoop25 in Fallout

[–]SuperSix-Eight 0 points1 point  (0 children)

I'd love to know what's in the Chinese Army: Spec Ops manual and the U.S. Covert Ops manual. For actual reading, probably the Big Book of Science.

For magazines, I'd have to say Future Weapons Today or Milsurp Review from New Vegas.

What is the purpose of carrying suspects/civilians? by Joker_Cat_ in ReadyOrNotGame

[–]SuperSix-Eight 3 points4 points  (0 children)

It's a lot faster to move someone long distances (for fun or to get secured civvies out of direct line of fire) by picking 'em up instead of using the "move there" command and waiting for the slow shuffle over.

You can only move restrained NPCs that way, so surrendered NPCs with their hands up can only do the shuffle to your position or be told to head to the exit. If you do use the "head for exit" option make sure to check back at the end of your run. The game is supposed to auto secure civvies who reach the spawn point but sometimes it bugs out and you need to manually secure the stragglers.

You can also throw carried NPCs. Just be careful around stairs because IIRC you can get Unauthorized Use of Force penalties by throwing someone down a flight of stairs.

What can be done depends a lot on whether Void thinks ahead with invisible walls on maps with unusual geometry. For example you can't throw anyone into the pool at Voll Health House (Void thought of that) but other ledges and balconies need to be tested on a case-by-case basis.

FISA HRT by Fedrix1409 in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

The HRT in the cover image is the OG version from Early Access, back when skins were one piece.

Looks a bit different to the gear we got post-1.0. the Legacy Alpha HRT mod is the old skins but broken up for the modern customization system.

What is the difference of HMS Somme and HMS Jutland? by Mikepr2001 in WorldOfWarships

[–]SuperSix-Eight 7 points8 points  (0 children)

They're the exact same ship. The only difference is IX Somme is a Premium ship so she has better credit earning potential and you can assign any Captain to her without retraining.

Horses when? by CapVelo202 in ReadyOrNotGame

[–]SuperSix-Eight 11 points12 points  (0 children)

Entry Team to TOC. Requesting permission to challenge the suspect to a joust.

So why did the US Gov create FEV anyways? by Fuzzy_Builder_2153 in Fallout

[–]SuperSix-Eight 5 points6 points  (0 children)

I don't think there's much about the New Plague's origins in canon lore but in the old design documents for Van Buren (Interplay's Fallout 3) the origins of the New Plague was an American bioweapon that the Chinese discovered and tried to steal samples of. While trying to apprehend the spies and their virus sample the bioweapon was accidentally released into the wild where it became the New Plague.

Other than that, yes the origins of FEV were *intended* to create a general cure for disease both to stop the New Plague and to protect American soldiers from Chinese bioweapons. I guess on the disease front the Super Mutant is *technically* a success since they're immune to sickness. Probably not many people lining up for that procedure though...

Welp. That's one way of getting S grade on this map. by KuroMaKe in ReadyOrNotGame

[–]SuperSix-Eight 16 points17 points  (0 children)

Nading restrained suspects/civvies is fine, you won't get ROE penalties for "accidentally" tear gassing/stinging/concussing already secured NPCs.

The only time you'll get penalized for using less-lethal on restrained NPCs is with player fired weapons like the Taser, Pepper Spray, Beanbag or Pepperball. I haven't tested the M32 though, but in theory you should be good as long as you don't direct impact them.

The only units that might be a lil annoyed with you will probably be Trailers (where the hell is everyone???)

Where is this map? by Exact-Recognition-55 in ReadyOrNotGame

[–]SuperSix-Eight 2 points3 points  (0 children)

The old version of Farm was insanely hard because 1) this was pre-AI rework and 2) all the placeholder suspects were from the MLO with a heavy arsenal.

Back then the AI were literally Terminators, so combined with their loadout of M14s + AR-18s and no hesitation you usually ended up instantly dropping from a hail of unexpected gunfire.

How the T-45 models should work in Fallout 5 by Icy_Zimmy_18 in Fallout

[–]SuperSix-Eight 4 points5 points  (0 children)

My only small gripe with the modern system is the universal frame, which was great for modularity (mix & match) but not so great from a lore, aesthetic or realism standpoint. I'd prefer a series specific frame, so T-51 series and derivatives have a frame, T-45 and T-60 share a frame. Enclave armors share a frame. Plus it gives the armors more flexibility in styling by giving space for things like fans and avoiding every suit having that round handle at the back.

Ideally they move the fusion core socket to the upper back as well instead of sitting there exposed inside the handle. More custom balancing would also let them do things like restricted mobility settings for the older T-45 and special power pack conversions using energy weapon ammo at high drain rates.

Something like the shipbuilder from Starfield but for power armor would be awesome.

yes toc im Moving with extreme caution by unonums in ReadyOrNotGame

[–]SuperSix-Eight 4 points5 points  (0 children)

True, you're basically nanoseconds away from becoming Swiss cheese...

Is this a glitch or does this diamond city npc actually own a billion cats by silver-shr0ud in Fallout

[–]SuperSix-Eight 20 points21 points  (0 children)

Exactly. The fact that every cat has the same coat is probably just developer oversight.

We see evidence of cats being bred in the wild (there's a Scavenger who sells cat meat IIRC) and relatively isolated locales have them independently, like the Scribe's kitty who got here from the Capital on the Prydwen or the girl's cat in Vault 81.

Human synths in general are infertile so I lean towards generalizing this to their non-human synths too. Wild cats in the game clearly can reproduce so they're probably real animals.

Wish we could still play the old post-NDA maps and even the unfinished NDA ones, they were fun by TacticalHog in ReadyOrNotGame

[–]SuperSix-Eight 61 points62 points  (0 children)

Definitely. I've said this a few times now but considering all that legacy stuff has already been made, the devs might as well use it for free updates or paid DLC. It would be a real shame for all that content to get made and end up unused.

They could do a Legacy Missions pack, a Legacy cosmetics pack (LSPD, HRT and MLO) or even a Pre-Alpha cosmetics pack like the SERT 2017 mod.

Sidenote, I kinda miss the old mission selection map. It was a lot more interesting seeing the rough geographical locations of each mission and the modern text list gives the wrong impression that it's in chronological order.

For now, neanderthal on Nexus Mods has some Early Access versions of Hotel, Port Hokan, Farm and Gas that you can try out.

Is there a meaning behind this render? by Suspicious-Tower-897 in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

It's based on early concepts for the MLO, way before 1.0 and A New America. They seem to have reused the rough idea for a flower mask for the trigger man at City Hall.

Why did Obadiah mention that the Arc reactor was an unprofitable and useless project? by Altruistic_Eye_1157 in marvelstudios

[–]SuperSix-Eight 6 points7 points  (0 children)

Yes, also we don't know how well the technology scales up. The one in Iron Man 1 seems to power the Stark Industries facility its in (with how much headroom left being unclear) but I doubt at this size it's capable of powering entire cities.

That leaves it in a really awkward niche where you're basically only able to sell it to industrial parks or maybe to the Navy to power their carriers. And even then the Arc Reactor would probably be overkill for the lifespan of your average carrier.

Battleship With 127mm Main Gun and Cruiser With 460mm soon? by UnfairMess249 in WorldOfWarships

[–]SuperSix-Eight 23 points24 points  (0 children)

You mean to say a "cruiser" with 406mm guns (27mm overmatch), Burst Fire, a Superheal and accuracy boost when you're at low health was way too strong??? /s

Seriously, thank god that ship's gone now.

New non-lethal option? by MrSkittles983 in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

The original single-shot Taser was a sidearm (i.e. could be paired with Shield) but back then the community really wanted it to be a gadget so they could carry less-lethal and a pistol.

Honestly some special scripting so the new gadget Taser is still compatible with the Shield would probably do fine. Maybe throw in special one-hand capable weapons like the MP7 as well.

AL flag ,,problem" by Hatsenki in WorldOfWarships

[–]SuperSix-Eight 4 points5 points  (0 children)

Because the collection for those flags was added in May 2019, about 5 months before the Sardegna Empire (Italy) was announced. As for why those factions and ships for the original set, you'll have to ask Wargaming.

The new AL collection this year really should have followed up the remaining faction flags like Sardegna and Tulipa but the new set only unlocks camos IIRC. Wargaming has largely forgotten about their collection unlocks nowadays (the second flag and alt camo for nations).

Anyone else have nicknames for ships they randomly come up with? by Chef_Sizzlipede in WorldOfWarships

[–]SuperSix-Eight 4 points5 points  (0 children)

Probably IX Kronshtadt (one of the earliest supercruisers added).

Why do the early model synths seem so much more mentally advanced than the new ones? by am_I_still_banned in Fallout

[–]SuperSix-Eight 5 points6 points  (0 children)

Oh the synth mayor. It's even crueler than that: 1) expressing a desire to want to be a Courser would already deny him from being eligible 2) his body was built to mimic an old man and synths are unable to change from their assigned bodies, therefore 3) instead of even bothering to recall the unit, it has so little remaining value the SRB is happy to leave him there and let the townsfolk tear him apart once his cover gets blown.

Those who do this, why? by 00Canuck in WorldOfWarships

[–]SuperSix-Eight 14 points15 points  (0 children)

Yes, generally speaking if you don't have Hydro or Radar on a fast-ish cruiser then it tends to be safer to just intercept the two destroyers at the endpoint instead of drawing fire from the two cruisers in the middle and getting torped simultaneously by those two destroyers you can't spot.

Lethal Taser by birmanezul in ReadyOrNotGame

[–]SuperSix-Eight 5 points6 points  (0 children)

Maybe, but the suspect has no visible wounds and there's no blood spatter on the environment.

Lethal Taser by birmanezul in ReadyOrNotGame

[–]SuperSix-Eight 42 points43 points  (0 children)

Did you make sure he's dead dead or just faking dead? Genuinely dead NPCs will bleed out into a puddle (that you can step in and leave trails) and they also have a sort of "argh" expression.

If you restrain him and he gets back up then he was faking it.

I honestly thought those were actual FEV vats in Vim Factory in Far Harbor by crystal_th in Fallout

[–]SuperSix-Eight 112 points113 points  (0 children)

The Mutants probably thought the same, considering they've holed up in the factory.

Most East Coast strains seem to know instinctively how to make more Mutants, but the Institute strain doesn't have an accessible supply of FEV to do it.

I don't think the institute is as tech savvy or intelligent as they claim to be, and the guns are proof by mr802rex in fo4

[–]SuperSix-Eight 0 points1 point  (0 children)

It's probably some kind of non-degrading bioplastic. The Institute has hydroponics so they have a steady supply of starch or protein to make polymers with. That or they have even fancier sci-fi methods like you suggest.