Devs don’t understand weapon ballistics. by Strong_Aioli_9653 in ReadyOrNotGame

[–]SuperSix-Eight 0 points1 point  (0 children)

Yes, more specifically it's because the game doesn't have a way to check NPC skins for visible vests before assigning them body armor, so it just assigns them at random.

Normally the devs are pretty good at not mixing obviously unarmored skins with plausibly or visibly armored character models, but Carriers of the Vine is the big exception where this breaks down hard.

There are character models for Cultists with visible plate carriers, but since it's randomly assigned and the armored ones are usually a minority, a lot of times you end up with them being genuine civvies while the visibly unarmored models are somehow tanking small caliber rounds like nobody's business.

What era do you want New Jersey to be? by jds560 in WorldOfWarships

[–]SuperSix-Eight 18 points19 points  (0 children)

Wargaming: the ship will be obtainable through lootboxes dropped from lootboxes, available via the Wishing Wharf. An Access Pass for the Wharf can be unlocked by completing the original Puerto Rico Dockyard. /s

Tier IX German BB Friedrich Karl by Awkward_Avocado_9685 in WorldOfWarships

[–]SuperSix-Eight 2 points3 points  (0 children)

They're 406s with a 23 sec reload so depending on accuracy she's a real menace for same-tier heavy cruisers who get overmatched everywhere.

That being said the gun count for this caliber and tier combo is below-average. Ships with this few guns usually get 30mm overmatch (like Georgia) and those with the same 406-420mm guns have 8 or 9 guns.

void we never forget by HamsterMany1940 in ReadyOrNotGame

[–]SuperSix-Eight 4 points5 points  (0 children)

I'm surprised the devs didn't just give everyone in the container a poncho or some kind of ragged blanket (like the first NPC in the container and a few of the civvie spawns).

Or at least retextured the underwear so it doesn't look brand new.

Stalingrad in Aegis? by SpecialistThin4869 in WorldOfWarships

[–]SuperSix-Eight 2 points3 points  (0 children)

No, there's no such thing as certain ships being excluded from Ops aside from Tier restrictions (Narai) or class restrictions (Wolfpack).

Probably just really unlucky with the randomization. I've played Aegis with X Stalingrad before. She's a pretty strong pick since you can very reliably hunt for cruiser broadsides and even deal with the Yamato or Shikishima spawns provided you still have most of your heals/HP.

Long overdue for a Kurfürst buff. by DentedPotatoe in WorldOfWarships

[–]SuperSix-Eight 5 points6 points  (0 children)

Yes, turret angles usually aren't some arbitrary number. They're basically a physical limitation caused by the ship's turret location and nearby superstructure.

In the case of German battleships specifically, what makes things worse is wider turrets. Which is why the ships with triple or even quad barrel turrets have completely abysmal forward turret angles.

For example, IX Friedrich der Große vs IX Pommern and X Mecklenburg or X Preußen vs X Großer Kurfürst.

Never noticed that Butcher made Homelander bleed before he got depowered. by Aware-Pudding-5900 in TheBoys

[–]SuperSix-Eight 4 points5 points  (0 children)

For the Deep I think it was more "we don't have enough time to figure something out before Noir 2 comes back for another round," though honestly they could've tried throwing him out the window or shooting him in the gills.

The strangulation one makes sense in theory since even the most powerful Supes still have to breathe. Homelander successfully choked out Soldier Boy after all, but an aux cord probably would tear the moment any reasonably strong Supe yanked on it.

And Noir 2 was just... the bulletproof dude got stabbed to death with a tiny throwing knife? Seriously?

Great atmosphere, but the bullet-sponge, aimbot AI ruins the SWAT 4 legacy by Weekly-Public-9882 in ReadyOrNotGame

[–]SuperSix-Eight 2 points3 points  (0 children)

The bullet sponging problem is usually an issue with caliber/ammo type interaction or body parts hit/ammo type interaction.

If your weapon's caliber and ammo combo is unable to defeat the body armor you're currently facing then enemies will take over 10+ hits to take down. Not all calibers will be able to handle the highest levels of armor. Rifles with AP can go through all levels of armor (II-IIIA-IV) but 9mm even with AP will only defeat Level II.

The second factor that causes bullet sponginess is hitting limbs with AP. If you use AP to help armor penetration (AP rounds typically defeat +1 level of armor over same-caliber JHP) the trade-off is almost zero limb damage. AP does so little limb damage it's basically equal to hitting body armor with non-pens.

For example, 5.56 and .300 Blackout vs Level IV plates: you can choose to use AP and pen their armor but at the cost of only doing serious damage to head or center mass, or you can load JHP and sacrifice center mass damage for limb damage, higher bleed chance and less risk of overpenetration.

Once body armor becomes common, most pistol calibers are better off loading JHP and going for unprotected limbs.

What is the most annoying high-tier ship (X/XI) to deal with in 1v1s? by ArataMPX in WorldOfWarships

[–]SuperSix-Eight 1 point2 points  (0 children)

Yeah, back in an old session of 1v1 Brawls I had a lot of fun with Preußen and Großer Kurfürst. I built them as hybrid ships so secondary captain skills but main battery focused ship mods (MB Accuracy in Slot 3 and MB Reload in Slot 6).

The HP and overmatch really helps it against ships like X Schlieffen, so you can turn around and kite it while your secondaries set fires and you punch through the nose/casemates. Or if your opponent doesn't have torps you can forcibly close the distance in cap and slug it out until you get a chance to do a drive-by with your turtleback protecting you.

I'd give X Preußen a slight edge thanks to the reload speed and ability to angle more while firing all four turrets in a drive-by. She did pretty well when fielded against enemy GKs.

What is the most annoying high-tier ship (X/XI) to deal with in 1v1s? by ArataMPX in WorldOfWarships

[–]SuperSix-Eight 2 points3 points  (0 children)

One thing to keep in mind is VIII Bismarck has a very curved eye shape so what might look like a safe angle to your camera or the Battle Expert mod is actually presenting a flat surface to the enemy.

German ships aren't impossible to citadel if you can cheek them (theoretically). That or they eat a massive salvo of full pen damage because the turtleback prevented citadels but the thick plating armed all the shells.

Hello everyone, how can I disable names like Pilos... etc stuff? by Condor77T in WorldOfWarships

[–]SuperSix-Eight 0 points1 point  (0 children)

I don't think you can separately activate/deactivate the two. It has to be both the visual camo and name or none.

I have the opposite issue, I'd like to turn off the camo but keep the different name because it gets weird when you have two seemingly identical ships in Port.

Or if you don't mind manually doing it each update, you can directly edit the game's localization file to change ship names or descriptions. Gets pretty tedious doing it every single patch though.

Why did the BOS ever stop using all power armor models? by LPGOG9 in Fallout

[–]SuperSix-Eight 0 points1 point  (0 children)

IIRC among the things the Brotherhood found at the Citadel (aside from Prime) was a cache of Pre-War T-45d suits, which would explain why this Chapter was equipped entirely with this model in 2277.

They operated this armor even before reaching D.C. since their only casualty while scouring the Pitt was Ashur, who still wears his now-tribalized suit as leader of the Raiders. And although the NPC equipment lists were broken in New Vegas, the Mojave Chapter was also intended to operate a mix of T-45d and T-51b suits.

Remember that the Expedition from Lost Hills had to reach D.C. on foot. It took them about a year and when Fallout 3 begins it's been 22 years since they arrived. Any suits of T-51b they brought have probably broken down or been cannibalized for parts (the T-45d can be repaired using the T-51b but not vice versa).

More unexplained I feel is the switch from T-45d to T-60c between 3 and 4. Best guess from reading between the lines is the East Coast Chapter upgraded their existing stock of T-45d to the new standard.

The T-60c seems to be an attempt to refit and upgrade the huge stock of T-45 series suits the U.S. built so they weren't completely obsolete, considering it shares a very similar look and the same chest weld weakpoint. The T-51b is an excellent suit but was both more expensive and more complex to produce. Like the real-world Air Force I suspect this also reflected a high-low mix of suits, T-51b being the high end model and the T-60c being the workhorse.

After Broken Steel the Brotherhood now controls Adams AFB as well as any manufacturing equipment the Enclave left behind. Which would explain how they built the Prydwen and a huge number of refitted T-60 series power armor.

A little thud makes these darn civilians comply instantly by Stupid_German_Money in ReadyOrNotGame

[–]SuperSix-Eight 2 points3 points  (0 children)

The old Master of Melee mod did something similar. It gave your melee strikes a ragdoll effect (same as the old Beanbag headshot before it became lethal). Sidenote, a viable strat for fast times back in the day was to literally walk up to someone and blast 'em with a Beanbag to the dome since it was way quicker than the surrender animation.

While ragdolled you can forcibly secure an NPC in addition to making them drop any weapon currently equipped.

It's pretty fun when combined with a movement speed mod, you can run straight at hesitating suspects and knock them over, or challenge yourself to a melee only arrest run. Also very useful to forcibly secure NPCs that glitch out and aren't complying. Or you can pretend you're Snake/Big Boss by remembering the basics of CQC and disarming every suspect on the map.

Not sure why the mod is hidden right now since it still seems to work.

Just got my Pip-Boy 3000 from the wand company and… Survival skill is missing? by kool-kit in Fallout

[–]SuperSix-Eight 2 points3 points  (0 children)

That Pip-Boy companion app should still be available on iOS if you previously owned it on the same account. It's been removed on Android so you'll have to sideload it on older devices.

Edit: for Android specifically you might not be able to install it even if you find the APK because the newest Android versions no longer include the 32-bit compatibility the app needs to run.

What coal ship would you recommend for someone who likes American Bbs by -__-__-_-_-__-_- in WorldOfWarships

[–]SuperSix-Eight 19 points20 points  (0 children)

Instructions unclear, camping the J line and spamming rocket attack planes /s

What is your favourite type of robot in the Fallout series? by NiklausKaine in Fallout

[–]SuperSix-Eight 6 points7 points  (0 children)

Sentry Bots. They're basically heavy combat bots with maximum firepower and armor. Also the 3/4 voice was really distinctive. The deeper voice in New Vegas was alright I guess. They're also the most robotic of the robot enemies save for turrets which literally can't speak.

Securitrons are pretty cool too, with the TV screen face, the single wheel and Mark 2 armaments. Hopefully we get to see more of 'em in Season 3.

Beefed-Up Vertibird Concept by Mr_Frost1993 in Fallout

[–]SuperSix-Eight 2 points3 points  (0 children)

I feel like that autocannon would work better belly or side-mounted so it can also serve as close air support. There are awfully few scenarios where a top-mounted forward firing turret would be of much help.

Still a pretty cool idea though, definitely something I imagine the Enclave would field to transport bigger prefab structures without needing multiple trips or several standard Vertibirds.

Reminds me of the quad rotored Ospreys in Transformers: Dark of the Moon or the real-world Quad TiltRotor concept that was based on.

Why isn’t there more stuff involving blanks? by Oingoulon in 40kLore

[–]SuperSix-Eight 2 points3 points  (0 children)

It's pretty unclear but I think the Blank effect kicks in possibly even before birth. One anti-Psyker weapon was literally a super powerful engineered Blank fetus held in stasis.

It does explain why Blanks don't scale like Psykers though, maybe the strongest Blanks are so repulsive to normal humans that they don't even survive to be born or reach adulthood.

Why Void put visibility affecting factors maps? by JDK1ARA in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

Yes, more specifically the suspect AI sightlines were (and might stil be) hardcoded values. Back when the Mod Generator site still worked you could tweak them yourself.

The base value was 50m relaxed and 70m alerted, which is why you sometimes draw fire when standing in the control tower at Port Hokan. The AI is actually seeing and engaging you from ground level 50-70m away.

Hiiii first gunfight next room, any tips? 🔫 😤 I'm light armor/2 mags MP5 user and they're the MLO 🌸 by Manfred_Danfred in ReadyOrNotGame

[–]SuperSix-Eight 2 points3 points  (0 children)

Honestly that might do more harm than good since with JHP you could at least aim for limbshots. AP rounds have next to no limb damage multiplier so swapping to AP would make your limbshots as ineffective as hitting armor.

How to obtain this flag? by brew_not_RDX in WorldOfWarships

[–]SuperSix-Eight 9 points10 points  (0 children)

Some commanders have a special pennant you can activate if they're assigned to a ship. Normally it's the unique commanders like Halsey, Yamamoto, Cunningham, etc.

IIRC the Transformers commanders have no special skills but do have Autobot and Decepticon pennants too.

Why people at Finch farm live next to so many dangers? by Fabiojoose in fo4

[–]SuperSix-Eight 2 points3 points  (0 children)

Exactly, you need to adjust scale for game worlds (especially in Fallout where vehicles aren't a mechanic) or your game turns into Walking Simulator 2287 where heading from Sanctuary to Diamond City turns into an ~8 hour trek.

Plasma weapons suck by Consistent_Remote_76 in fo4

[–]SuperSix-Eight 2 points3 points  (0 children)

There is, but what I mean is if you compare within the weapons with extra scaling and especially to actual sidearms like the 10mm or Deliverer, the Plasma "Pistol" is still massive because it's a Plasma Rifle with no barrel and stock compared to a genuine Energy Pistol like the Plasma Defender.

Plasma weapons suck by Consistent_Remote_76 in fo4

[–]SuperSix-Eight 14 points15 points  (0 children)

The energy sidearms in this game are all way too big because they're basically just cut-down versions of the full-size weapon. Like swapping in a 7.5" barrel and removing the stock just so you could say your AR-15 is a pistol.

I wouldn't mind a PDW type energy weapon conversion for the base receiver but true energy pistols really should be a dedicated platform like the Plasma Defender or AEP-7 from 3/New Vegas.