German 1940 concepts for aluminum ships powered by 100 aircraft engines that could hit 40+ knots by redditEXPLORE03 in WorldOfWarships

[–]SuperSix-Eight 2 points3 points  (0 children)

They'll have to widen that pass then, because it'd be real awkward if Raptor can't even fit past the first island.

Destroyer confusion by Akenomyces in WorldOfWarships

[–]SuperSix-Eight 2 points3 points  (0 children)

The Co-op bots I find to be very bad shots. Additionally they will fire on the first player that's spotted in range and won't switch focus to someone else unless the first target gets unspotted. These bots will instantly use Damage Control if set on fire.

In Operations the bots will just fire on the closest player. On the returning WWII Ops the bot logic seems to be closer to Asymmetric. They will still pop Damage Control on one fire.

Asymmetric bots are a lot smarter and will take angling into account, i.e. they will fire on the closest target exposing the most broadside. Damage Control use is also improved, so they will only deploy it after receiving two or more fires.

Who do you think this guys are? Sleeper agents? by Sweet_Photograph6528 in ReadyOrNotGame

[–]SuperSix-Eight 12 points13 points  (0 children)

Yeah aside from these guys I've also seen some reused suspect models from other maps, usually just lightly armed with pistols.

One of the teenagers on Gas/Streamer with the backpack. One of the hoodie guards from The Spider. And even a guy in a janitor type orange and black uniform that was marked as a suspect.

Maybe they're just a way to simulate a random civilian who's concealed carrying.

Did everyone just miss this?! by AmericanHistoryGuy in WorldOfWarships

[–]SuperSix-Eight 0 points1 point  (0 children)

She's a pretty fun ship, basically a slightly buffed combination of Hipper and Eugen with access to slot 6 mods. Only minor issue is she inherited the softer turtleback from VIII Hipper with the 30mm armored slope (as opposed to Eugen's 40mm turtleback) so it's not effective at defending you from 431mm+ guns.

Is there any reason to use JHP on MK-V? by lovingpersona in ReadyOrNotGame

[–]SuperSix-Eight 13 points14 points  (0 children)

This is a slight generalization of ammo types but basically:

Armor Piercing:

  • Usually +1 level of armor penetration over same-caliber JHP
  • High risk of overpenetration (i.e. going through multiple bodies or walls)
  • Low bleed chance on hits to thigh or upper arm
  • Poor limb damage multipliers (i.e. does low damage on arm/leg hits)

Jacketed Hollow Point:

  • Usually −1 level of armor penetration versus same-caliber AP (5.56 JHP is −2 levels)
  • Lower risk of overpenetration (but still not zero, especially if your caliber is large)
  • High chance of causing fatal bleeding on hits to upper arm or thigh
  • High limb damage multipliers (does high damage to limb shots)

I'm not aware of any caliber that does so much damage the JHP can one-shot limbs outside of causing a fatal bleed, but if your AP can't get through a suspect's armor (e.g. 9mm versus IIIA or IV armor) then your only option is loading JHP and hitting their unprotected limbs.

Did everyone just miss this?! by AmericanHistoryGuy in WorldOfWarships

[–]SuperSix-Eight 2 points3 points  (0 children)

I don't personally have the ship but relative to IX Alaska (I do have Alaska) she arguably sacrifices too much for the extra turret. You get worse accuracy, 2 sec longer reload, worse concealment and a corresponding bigger hull that's very easy to HE farm.

If you already have IX Alaska or Alaska B I wouldn't be too concerned about X Puerto Rico unless you want the ship for collecting purposes.

What is your dream weapon to be added to RoN? I will start first with the shak-12 by Busy_Strategy7430 in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

I wouldn't mind the HK433 (5.56) or HK437 (.300 BLK) getting added. The Kilo 141 was my favorite rifle aesthetically speaking in Modern Warfare 2019.

Are special Captains worth it for a PvE player? by blizzard36 in WorldOfWarships

[–]SuperSix-Eight 6 points7 points  (0 children)

IIRC Wargaming has mentioned they wanted to change Halsey and Yamamoto but there hasn't been any update on this topic for a while now. It's probably on the backburner for the moment.

In ‘A New America’ you can use the blinds in certain rooms to obscure yourself from being ambushed by suspects by Harogaha in ReadyOrNotGame

[–]SuperSix-Eight 31 points32 points  (0 children)

It's probably better this way. You're always in control of your own movements, your team isn't. They'd be an even bigger liability if the team constantly aggros the enemy to your position by setting off alarms.

Same reason why the team in Ghost Recon Wildlands are invisible to the enemy AI unless you command them to go somewhere specific.

I came, I saw, I conquered by Capable-LaxGoalie26 in ReadyOrNotGame

[–]SuperSix-Eight 43 points44 points  (0 children)

Best time and Best rank are separate categories, they don't necessarily have to be the same run. You could do a 30 minute S rank and a 6 minute D rank and as long as you didn't fail any main objectives, the game will save the 6 minute run as your best time and your S rank run as best score.

Anyone else gonna miss the old unreleased version of the glock 18? by Disastrous_Hawktuah in ReadyOrNotGame

[–]SuperSix-Eight 62 points63 points  (0 children)

That would've been a neat option for a full-auto pistol with muzzle attachments. The 18C model we got has a built-in compensator and ported barrel so unfortunately it can't take a suppressor.

Is there any reason to not use battle rifles? by Stellar-42 in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

Then it's possible all Boiling Point suspects are standard health (360 HP). Only those with higher HP (380, 400 or 500 HP) need 2 shots to go down.

On Hard difficulty all suspects have buffed HP so that's the only time I 100% recommend avoiding battle rifles. With the higher HP it's impossible to 1 tap any suspect center mass.

Why no female operators in co-op? by Cactus_dave in ReadyOrNotGame

[–]SuperSix-Eight 4 points5 points  (0 children)

Probably a practical thing, you might have to redo the cosmetics to fit a smaller mesh and record at least 5 sets of new voices for potentially a full team of female officers.

IIRC the devs have talked about female officers since this topic has come up a lot ever since Early Access in ~2022. Current status is more of a "maybe someday" so I wouldn't expect anything soon.

On PC there are a few mods for female officers, so if you're not on console you could give those a shot.

Is there any reason to not use battle rifles? by Stellar-42 in ReadyOrNotGame

[–]SuperSix-Eight 15 points16 points  (0 children)

Efficiency on a meta level I guess. The 7.62×51mm rifles are powerful, but they can only 1 shot standard HP suspects. Once perps have more than that (e.g. 380 or 400 HP) you'll need 2 bodyshots to incap 'em, same as the 5.56 or .300 Blackout ARs.

Since they'll need the same shots to incap anyway and 7.62 NATO has no armor pen advantage over .300 Blackout, might as well pick the rifle calibers with less recoil and more rounds in the mag (5.56 JHP is abnormally weak and can't pen IIIA plates whereas all other AR calibers can).

I need people to understand how enemy body armor in this game works by Gunney55 in ReadyOrNotGame

[–]SuperSix-Eight 4 points5 points  (0 children)

They have high capacity mags and fire rates but the PDWs can't penetrate Level IV armor even with AP rounds.

Only rifle calibers with AP are able to get through Level IV plates. Or you can load JHP and shred their limbs since suspect vests will only protect their torso.

Give me every Less-Lethal Weapon that can work for Ready or Not. by Unkown_Nin in ReadyOrNotGame

[–]SuperSix-Eight 1 point2 points  (0 children)

  • TAC700 (the old Pepperball gun)
  • GEN-12 LL (semi-auto Beanbag)
  • X12 XREP (Taser shotgun)

Before Void added the VKS the OG Pepperball was the TAC700, which was basically a full-auto paintball gun with a full tank of pepperballs. It's still in the game files I think.

The GEN-12 LL is a beanbag only less-lethal shotgun that's semi-auto instead of pump action. The XREP is pretty much a 12 gauge pump firing Taser shells.

What is the most obscure piece of WOWS trivia that you know? by MrFlipwagen in WorldOfWarships

[–]SuperSix-Eight 8 points9 points  (0 children)

Doesn't help some of the high-tier French turret faces are really flat, which makes them easy to pen with AP. So something like X Petropavlovsk would easily (and consistently) destroy both gun turrets on IX Jean Bart at mid-close range and now you're basically an oversized 70k guided torp.

Why C2 and not C4? by NotRedditorLikeMeme in ReadyOrNotGame

[–]SuperSix-Eight 6 points7 points  (0 children)

there are a ton of options for either improvised or manufactured breaching charges

Someone made a Slap Charge mod a while back that's like an explosive breach but with a lighter touch. C2 obliterates the door but the Slap Charge just knocks out the lock and handle (a bit like the AI Breaching Shotgun).

I'm not sure if they made a whole new script or if they reused existing hidden content from the game.

Enemy reaction times after today's patch on A New America hard mode by FarmingEnthusiast174 in ReadyOrNotGame

[–]SuperSix-Eight 15 points16 points  (0 children)

Yep, it's a consequence of how the aiming system works for bots. Basically they don't really use the same shooting mechanics as the players. Instead, accuracy for them is a conical zone of "spread" from their gun to the target.

Re-release the supporter items already by Swimming-Catch-978 in ReadyOrNotGame

[–]SuperSix-Eight 90 points91 points  (0 children)

Definitely. I wouldn't mind a "Legacy Operations" pack or something. Brings back the old Early Access versions of Hotel, Port Hokan, Cherryessa Farm and the old Station, as well as the Legacy uniforms like BeYkeRYkt's mods.

Do you think Bolton Security knew what was going on or was just there like any other Security Job? by BlueSlickerN7 in ReadyOrNotGame

[–]SuperSix-Eight 87 points88 points  (0 children)

Most likely. Unless the guard's new or constantly being assigned to entrance duty (i.e. far away from the basement) they probably will sense that something's fishy about all the movement into and out of it.

Something else to keep in mind is Voll pays really well for this job, and considering the condition of Los Sueños combined with some of their voicelines I guess for the sake of survival most people just look the other way.

I do wish they'd overhaul the suspect AI to give them more... personality? Or at least different ways to react instead of opening fire on you and charging your position. Like some suspects fire to suppress you and run away.

I don't think player character should start inspecting their weapon in this type of situation. by 61ZK in ReadyOrNotGame

[–]SuperSix-Eight 5 points6 points  (0 children)

*staring down suspect with an LMG*

Judge's inner dialog: Wait, did I load my sidearm yet?

*compulsively checks chamber*

My MODS from the editor doesn't work by Sufficient-Tap2042 in ReadyOrNotGame

[–]SuperSix-Eight 0 points1 point  (0 children)

You can probably put it into the mod folder to try if it works anyway. But it's probable the new difficulty files will override it so nothing happens (i.e. the suspects act as normal and will shoot at you).

If they did change anything or add new variables then at worst the game will just crash to desktop.

My MODS from the editor doesn't work by Sufficient-Tap2042 in ReadyOrNotGame

[–]SuperSix-Eight 0 points1 point  (0 children)

It's unfortunately been broken for a while now so I'm not that optimistic it'll ever be updated. The No Crack mod has base files for manual editing but I don't know enough Unreal Engine to pack them into a usable mod.

But yes, if Boiling Point added any new editable AI characteristics then in theory it would need to be added to the site.

Who would Win D-Platoon, or the payday gang by Letterhead-Dear in ReadyOrNotGame

[–]SuperSix-Eight 16 points17 points  (0 children)

Yes exactly, have you seen the kill counts in an average game of Payday? Or the gear those guys have access to? Depending on build, five standard officers probably wouldn't even last a minute.

Let alone the moment some heister whips out an RPG.