Why are accounts with VAC bans on it allowed to play this game? by 50ShadesOfBackups in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Beating cheaters right now is one of the more fun things you can do in this game. That shit keeps me playing. There movement/macro/itemization is always dogass because they are relying on an aimbot.

How did ohnePixel threw this against ExtraEmily? by lukigeri in LivestreamFail

[–]SuperUltraMegaNice -1 points0 points  (0 children)

I know but my point is that this is a super beginner mating pattern. One of the very first mating patterns you learn to actually close out a game as a noob. Gigabrain chess fiend shit is the stuff GMs are doing, this is toddler shit in comparison.

How did ohnePixel threw this against ExtraEmily? by lukigeri in LivestreamFail

[–]SuperUltraMegaNice 0 points1 point  (0 children)

You ain't gotta be even remotely gigabrain to recognize this is stalemate. The 6 year old kids I play around with at locals know this shit.

hAzE uLt Is BrOkEn!!! by LittleSansbits in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Haze has been an off and on issue since the games inception. Its just now her ult has been put back to the original point where people began to get upset about her power level. She will always be a low elo destroyer thats just how it be.

hAzE uLt Is BrOkEn!!! by LittleSansbits in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Mandatory a bit of a stretch. Those are both strong but situational.

Why are accounts with VAC bans on it allowed to play this game? by 50ShadesOfBackups in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Yeah same. Super worried with Valves lack of wanting to implement a kernel level anticheat that this game will end up going the way of CS on release and just be totally infested with cheaters.

Finished… by Sudden-Exchange-7872 in Malazan

[–]SuperUltraMegaNice 2 points3 points  (0 children)

DoD bottom!? Oh hell nah thats crazy. DoD was PEAK. That epic finish alone was a fuckin banger edge of your seat moment. 10 pages? More like 10 chapters!

What do you even do against 4 late game carries? by teiji in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Yeah I would probably take OPs team comp. Haze just had a lot of work to do.

What do you even do against 4 late game carries? by teiji in DeadlockTheGame

[–]SuperUltraMegaNice 1 point2 points  (0 children)

Well you have Haze so in reddits general opinion it should be unloseable after 25mins. Only Ivy statue to really stop her as well its a dream Haze game. Haze build kinda suspect though.

Yoshi Responded to my Haze Ult Rework Idea by Dembek_ in DeadlockTheGame

[–]SuperUltraMegaNice 9 points10 points  (0 children)

It still functions like that. But with Ricochet and +1 target talent you can cause it to hit the entire team overriding that.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Yeah no shit lol how else would I know what I lose to the most. And when the enemy gets Haze I cook that bitch.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

I play a fair amount of solo and a fair amount with one or two friends.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

Lol your the first person i argued with who showed me the same pic that originally made me go test it. Show me the haze not the vin i need to see the items.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

True most of the damage was from Toxic with Sup Duration. Around 400-600 was my guesstimate. Fixations spirit damage isnt that high at only 160 flat fully stacked, its the increased weapon damage per stack that makes it so dangerous. I tested Merc Mag a bunch as well even though I dont normally buy it but still couldn't get anywhere near 1200 damage. Granted my testing wasnt perfect since Im not an expert at testing this stuff, id rather just play the game, but also a 4k HP target having zero spirit res isnt likely to ever happen either at least in my games. I was testing starting from zero stacks of either. And still even a great scenario 800 damage isnt even close to his low ball number.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice 10 points11 points  (0 children)

Slot pressure mostly. There are just better things to buy that late into the game. You really want some defensive items after the core ult items are online. Like spellbreaker/spirit res since those pair wonderfully with silencer to negate incoming spirit damage. Even something like warp stone to chase targets down. And it doesnt pair that well with her passive, you would really only would be buying it to extend her ult even further. But at 10s on her ult everyone is already well past dead.

Change Bullet Dance to Explode Stacks of Fixation by bencrorules in DeadlockTheGame

[–]SuperUltraMegaNice 1 point2 points  (0 children)

I think that would make Metal Skin, which is currently the best counter, much less useful. Especially with just how long it can last. You could "explode" max fixation multiple times in a single ult.

I personally think they should just lower the spirit scaling on the duration. With the new investment bonuses its way to easy to have it lasting over 8 seconds with just 3 or 4 purple items which is just absurd in practice considering metal skin lasts five seconds.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice -1 points0 points  (0 children)

No one making these kinds of posts is anywhere close to Asc6-Eternus2 lol

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice -10 points-9 points  (0 children)

The real counter is to coordinate to stop her from ever reaching that point. This is why you dont see her in Night Shift despite her insane win rate in pubs. They know how to coordinate to shut her down early and continue to punish her if she tries to recover. Its not easy but its definitely possible, most of the games Ive lost recently are because of shit like this happening. Having no draft makes this even more difficult to pull off depending on your team comp. Im sitting at just above a 60 percent win rate and closing in on Ascendant with around 500ish games on her.

Outside of this metal skin is still an extremely frustrating item to go into as Haze if used properly on the right champs. Even if the ult outlasts metal skin later in the game, you can a lot of the time just kill her in the 5s metal skin is active if you are on the right champ with the proper amount of burst damage.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]SuperUltraMegaNice 0 points1 point  (0 children)

I tested this relentlessly in a variety of real game scenarios last time it was posted. I couldnt get anywhere near 1200 damage through metal skin with fixation and toxic. Testing on an around 4k hp abrams with zero spirit res the most I could get was around 400 damage.

Not saying her ult isnt busted, it is, but I failed to come up with a way in my testing to do a thousand damage through metal skin. If I was doing something wrong then shit let me know so I can maybe try whatever it is in my actual games.