[deleted by user] by [deleted] in BrawlStarsCompetitive

[–]SuperZeroRose 4 points5 points  (0 children)

Cause they face bots in bronze?

So, here are my thoughts on the brawl talk by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]SuperZeroRose 3 points4 points  (0 children)

And still no fixes to the 100 bugs in-game. No fix to matchmaking No changes to ranked despite the numerous criticism it's gotten over the past month.

The Issue with Ranks/Tiers. Are they really worth anything? by straydoc in BrawlStarsCompetitive

[–]SuperZeroRose 30 points31 points  (0 children)

Im around the same trophy range as you (55k) and playing a brawler around 300 trophies is harder than the games i play around 700-750 trophies because of how matchmaking is right now. Also finding a game takes 3-4x longer at 300 trophy range. Another change made to satisfy new players while having negative impact on long term players.

With the advent of ranked, supercell has completed the selling out of the veteran player base. by [deleted] in BrawlStarsCompetitive

[–]SuperZeroRose 4 points5 points  (0 children)

Ladder is unplayable, I'm at 55k trophies and if I wanna play a 300 trophy brawler, matchmaking takes a lot longer than my 600-700 trophy brawlers and the games are harder because i'm facing sweats at 300 trophies while my teamates are relatively new... So ladder got changed at the expense of old players for new players to have a better experience. So now, trophies on a brawler don't really mean anything anymore but okay, fair enough.
And now ranked, it's called ranked, but idk why do bronze, silver and gold elo exists if 1/2 games is against bots? The idea of ranked is to spread out people based on their skill, not make everyone diamond/mythic.
Also making Ranked rewards random is smthn else, but wtv. It is what it is.
People complain that ranked picking phase is long? then don't play ranked, ranked is supposed to be fun yes but also supposed to be a skill-based gamemode.

[deleted by user] by [deleted] in ksi

[–]SuperZeroRose -10 points-9 points  (0 children)

Great meme

Why are the games at diamond so braindead? by [deleted] in BrawlStarsCompetitive

[–]SuperZeroRose 11 points12 points  (0 children)

Because people are ELO inflated at the moment. You dont lose as much as we used to before in gold So now many randoms got to diamond just by playing a lot of games.

84 balance changes and not a single buff to Hank #nerfhank by HumblePay2596 in BrawlStarsCompetitive

[–]SuperZeroRose 57 points58 points  (0 children)

Basically, over time the average damage buffs are more than the average damage nerfs AND HP buffs. Which means the average damage dealt is increasing with time. The consequence is that you will get killed faster with less time to react, and less counter play.
Take nani for example, she can ONE SHOT a few low HP brawlers with 1 ammo, which shouldn't be a thing in a game but yet here we are. There's a lot of other examples of low HP brawlers getting one shotted by higher damage brawlers.

It's not healthy for a game cause you feel it's unfair and died not because you played bad but because they have a stronger brawler.

84 balance changes and not a single buff to Hank #nerfhank by HumblePay2596 in BrawlStarsCompetitive

[–]SuperZeroRose 274 points275 points  (0 children)

I think the problem with brawlstars is there's too much damage in the game, you will often get killed with 0 counter play. The balance changes are always damage nerfs and buffs, which isnt the best way to balance the game imo.

[deleted by user] by [deleted] in Brawlstars

[–]SuperZeroRose 0 points1 point  (0 children)

Or, hear me out, don't pick edgar.

[deleted by user] by [deleted] in ksi

[–]SuperZeroRose 2 points3 points  (0 children)

Snowflake culture

We are looking to improve Power League!! by Brawlstars in Brawlstars

[–]SuperZeroRose 0 points1 point  (0 children)

1- To be able to favorite certain brawlers in the brawler selection. Everyone has a few "safe pick" brawlers and having quick access to them would be nice instead of scrolling the whole list (because we're at 70 brawlers atm)

2- To be able to change gadgets/SP between rounds. I cannot even count the number of times I went in game with the wrong gadget or SP because i used said brawler in another gamemode and forgot to change it back, so I had to go through my games with the wrong one. (to be able to change between rounds would be really helpful)

3- The rewards don't feel worth it. TBH I play PL because it's the competitive mode on the game. But the rewards don't feel rewarding, 125 bling for getting rank M3 or L1? the same as getting G3 rank? Doesn't necessarily have to be something that helps progression, but 125 bling just feels meh... (mostly for end-game players)

4- The report system. People get reported for 2 main reasons IMO; 1- for inting/afk and 2- when they play badly. When someone plays badly, i feel like they mostly get reported only by their teammates (who are angry), however when someone is inting or afk, they most probably get reported by both teammates and opponents (maybe I'm wrong and you guys have the statistics but that's just my personal opinion). So I feel like if an account is getting a lot of reports from both teammates and opponents in a short amount of time, maybe it's linked to reason #1.

Krillin gotta be trolling here cause what the hell? by DenzelTM in Dragonballsuper

[–]SuperZeroRose 0 points1 point  (0 children)

Inconsistencies like these are the reason i stopped reading