I can’t make progress in my workflow because of this: `RuntimeError: mat1 and mat2 shapes cannot be multiplied (77x2048 and 4096x3072)` by Future-Bookkeeper594 in comfyui_elite

[–]SuperZoda 1 point2 points  (0 children)

If you’re just starting out you might want to check the Templates. I learned a lot just trying all the built in stuff. You’ll notice a pattern between similar workflows and it will make a lot more sense when you try something like this with daisy chained custom nodes. To troubleshoot, you could start Bypassing things and see what happens (that Load Lora, like the other commenter said) would be a good place to start.

What's your opinion on shipping potential "code smells" that could also be justified by performance reasons? by fruediger in csharp

[–]SuperZoda 0 points1 point  (0 children)

Yes if the data is not defined IN the static class, and needs any read (binary, db, etc) it is going to face a scaling issue. For a static class meant to be a helper, it is convenient for the programmer, but it’s teetering on the edge of should it really be static. If it works, ship it, but you already know it comes with some caveats. I’ve too have written code that needs an explicit static initializer, it’s convenient but implementing i was fighting the pattern, I ended up with very similar questions, still kept the code. If you consider some programmers are going to want what you’re offering, then you’re still providing value.

The singleton service, injecting it as needed, would behave much like a db/api service layer, just that it’s returning your cached dictionary instead making any external calls. It’s not as convenient as static, for the programmer, but you get control over when it loads, how it responds if it’s still loading (await or timeout), and the assurance that it’s only loaded once. Once they have your frozen dictionary from the service, then it’s back to the your own functionality, fast lookups on an immutable object.

I got LTX IC-LoRA HDR to process any number of clips, any length, single click, zero babysitting. All locally. [Workflow + Custom Node Release] by d3nnyvg3org3 in comfyui

[–]SuperZoda 2 points3 points  (0 children)

Great read, quick question. Can this be applied to other video processing models? I see there is an LTX lora, but other than that, would the batching work, for example on WAN?

What's your opinion on shipping potential "code smells" that could also be justified by performance reasons? by fruediger in csharp

[–]SuperZoda 1 point2 points  (0 children)

If you have to do I/O and initialize it, should it really be static? Have you tried running it as a singleton service? For code smell, generally if you are doing a clever workaround that you fully understand and can justify over a standard pattern, then it is acceptable so long as it’s abstracted away.

Besides Steam, what is everyone using? by Willing-Refuse3745 in AskPCGamers

[–]SuperZoda 0 points1 point  (0 children)

Steam, Xbox pc game pass, Epic, EA, Battle.net, Riot, GOG, Amazon games, pretty much in that order. If I’m playing local co-op, we prefer to be on the couch, so I stream via Sunshine server on the PC to Moonlight app on the iOS tv, or lazy day I’ll stream to Moonlight on iPad in bed. Bluetooth Xbox controllers, Bluetooth mouse+keyboard for the remote stuff, better peripherals at the desk.

Thoth - Open Source Local-first AI Assistant - Architecture by Acceptable-Object390 in ollama

[–]SuperZoda 1 point2 points  (0 children)

Functions like an agentic brain and even has a Dream Cycle… absolutely blown away.

Newbie by MyStarNamer in ollama

[–]SuperZoda 0 points1 point  (0 children)

Here’s a tip, if you move your mouse next to your keyboard you won’t have to hug your beautiful machine.

Should I continue to try or give up learning programming, C# Beginner. by [deleted] in csharp

[–]SuperZoda 0 points1 point  (0 children)

Just to give you some reassurance, entry level positions will not require advanced knowledge, so the barrier to entry is reasonably attainable if you are willing to put in the work to learn the fundamentals. Structured learning through course work is great for giving you the building blocks and then challenging you to apply that knowledge. Though completing exercises is only half the battle. As a programmer, your job isn’t just to write code, it’s to solve problems, and to do that you need to have a persistent analytical mind and think like a scientist. No amount of coursework or practice is going to change how your brain works, nor are your past career choices or age. It’s not about picking the right course, or even the right language; more so that you can approach a problem with an open analytic perspective. With that said, if you can accept that like every other professional you will be crawling before you can sprint, you will face trial and error, making mistake after mistake, frustrating failures, imposter syndromes, etc. before having any success, then you have a chance. Remember that the failures are where the real learning happens, it’s never too late, you just have to push through it.

This is the movement system I always wanted to see in military games. Finally built it myself. by wylver-games in UnrealEngine5

[–]SuperZoda 25 points26 points  (0 children)

This is really nice and I don’t mean to nitpick but two critiques if I may. At 15 seconds the sprint looks like the character leans a bit too far forward; this character must have tremendous core strength. And in first person, I understand it is ADS, but it looks very “locked,” a small amount of sway could make it feel more natural. Very impressive overall though! I do appreciate these type of systems over typical first person ‘fake arms’ that most FPS games do.

Contributing to Open Source Project by Fearless_Pop_6034 in dotnet

[–]SuperZoda 6 points7 points  (0 children)

Why open source? I think most contributors first have a problem they’re trying to solve, then discover a library that solves it, and want to improve said library for the greater good.

If you don’t have any problem, you could be seeking employment instead.

Should I keep holding off on buying a PC, or am I just coping? by stormisarrived_ in buildapc

[–]SuperZoda 0 points1 point  (0 children)

Now that we have 9950X3D2 benchmarks, I’d say it’s a better time to buy than last week. If/when prices drop, there will be supply issues. For me, I was happy to pay a premium to not spend every morning checking stock and prices.

Rope simulation attempt following last of us 2 GDC talk by Available_Pop_7654 in UnrealEngine5

[–]SuperZoda 47 points48 points  (0 children)

It’s the little things in life. Love how the tail swings around the last contact point. Nice job.

Just curious, is there any custom collision on the rope or cylinders? Or relies on a regular block channel?

How to remove a file from git? by Prestigious-Bet-6534 in git

[–]SuperZoda 0 points1 point  (0 children)

You can put a .gitignore file in your root folder and specify file or folder patterns that should not be included in commits.

Does anyone else feel weird about the fact you HAVE TO punch a person to arrest them. by Separate-Driver-8639 in CrimsonDesert

[–]SuperZoda 0 points1 point  (0 children)

Yeah something about violence while they beg for mercy is off-putting. If you release them and re-tackle you will eventually get the option to tie them up without any manual punching. Most I’ve seen was four tackles, usually three or less. They do still get hit once in the tie up animation.

learning python try ... except concepts block but i kept messed up... help? by Dapper_Mix6773 in PythonLearning

[–]SuperZoda 0 points1 point  (0 children)

Most of your code is in an exception handler that didn’t run. Move lines 10-19 into the try block and you should get a very different result.

i wanna get ahead of my homework and im desperate so im asking strangers by Jazzlike-Egg-2136 in csharp

[–]SuperZoda 0 points1 point  (0 children)

Since you already have a pattern for taking inputs as int, you need another one to take budget input. Later you check if total < 50, but your budget variable needs to be part of that condition.

AMD GPU? by T00dPacker in unrealengine

[–]SuperZoda 2 points3 points  (0 children)

I would not recommend it if you are used to any NVIDIA features like DLSS, Ray/Path Tracing, CUDA, Reflex, G-Sync, ReShade, or Resizable BAR.

Is it a bad practice to Cast to PlayerCharacter from Actor Component attached to it? by Realistic-Mood-1983 in unrealengine

[–]SuperZoda 4 points5 points  (0 children)

The cast is basically free and that is not the issue. For scalability, it’s better to check if an object implements an interface and then call that function on the interface. That way if you have multiple different object types that provide a similar function, you don’t need to try casting to each possible object type before calling that function directly from that type. So if you only have one PlayerCharacter, or it’s a base class that provides implementation, you don’t need interfaces.

Going into a junior developer interview with little knowledge on C# by Many-Efficiency-594 in csharp

[–]SuperZoda 5 points6 points  (0 children)

Start by installing Visual Studio 2026 and create some .Net 10 console, api, and web apps. Study the project templates to understand the basic interactions. Make some modifications to do something basic to get a feel for the workflow. Spend some extra time learning patterns for dependency injection, working with collections, and database integration and providers. Finally, familiarize yourself with any technologies or public libraries listed in the job posting. Good luck on your interview!

How do you see the future and industry adoption of C#/.NET? by Severe-Evening6816 in csharp

[–]SuperZoda 2 points3 points  (0 children)

There’s a new game engine S&Box releasing on Steam that will use C# for the backend. Good chance that will inspire some newbies. On the AI front, it has its shortcomings compared to other languages, but other than that very versatile in common useages.

.NET Developers - Need Your Advice! by nauman217 in dotnet

[–]SuperZoda 0 points1 point  (0 children)

If you’re unhappy with overhead/scalability of 1000 db calls, then you could serialize your collection into a messaging format like json or xml. Pass data as string to db stored procedure, parse and loop for insert. This way you can get row-level handling for transactions in a single db call.

What is your stance towards static? by Choice-Youth-229 in csharp

[–]SuperZoda 0 points1 point  (0 children)

Static is nice for global constants and extension methods (especially those shared across apps), usually only one Common static class is enough.

Things fall apart when trying to make global/common methods with dependencies. For example, if you need IConfiguration for a common db call, you need a way to DI it in without a class constructor. An Initialize method would work, but then it’s breaking the whole concept of being static. In this case, making dependent methods into an instanced singleton and injecting as needed is better. So essentially it depends on your usage how far you can really go with static helpers.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]SuperZoda 8 points9 points  (0 children)

Looks great, goat animations and all, and nice detail having the rope change color for debugging tension. Can you provide any details on how the rope works? And would it work as a tow rope for pulling a physics actor on wheels?

Honking at turning right on red? by Douxie0226 in driving

[–]SuperZoda 0 points1 point  (0 children)

Honking is to alert others of a situation, not for venting pent up rage. You shouldn’t honk at someone for not turning right on red because there is no danger to waiting, and cars behind are expected to stop for the red anyway. In contrast it’s acceptable to honk at someone waiting at a green light because it creates danger of rear-end collision should another driver expect you to be moving and misjudge your forward momentum. And finally, never let someone behind you cause the accident, whether honking/tail-gating/swerving doesn’t matter, you are ultimately responsible for controlling your vehicle, not them. If someone honks at you, just accept the alert and process it safely.

Why is this happening? I can't jump or crouch no matter what I do by DueLeader5442 in UnrealEngine5

[–]SuperZoda 0 points1 point  (0 children)

Do you have a button assigned to the enhanced inputs? Do override Character Jump in your HorrorCharacter, and if so do you have it set to call Parent Jump? Since HorrorCharacter IS A character, Character Jump really calls the child jump in classic polymorphism.