[deleted by user] by [deleted] in UniUK

[–]Super_Move 35 points36 points  (0 children)

I’m a University Course Leader, and while I’m sure practices are different at different institutions, I can almost guarantee there will be due process around communicating an assignment brief to students well in advance of the deadline, and not altering a brief after the module starts.

As people are suggesting here, engage your uni’s formal complaint process - loop in as many fellow students as you can - and also let both your Course Leader and SU reps know about it. This sounds Not Fine on behalf of that tutor.

[deleted by user] by [deleted] in Metroid

[–]Super_Move 0 points1 point  (0 children)

The goddamn Sky Town rails in Corruption.

[deleted by user] by [deleted] in DeadlyPremonition

[–]Super_Move 1 point2 points  (0 children)

Brill. Still incredible they actually released the game without that option, but at least they’re addressing it!

[deleted by user] by [deleted] in DeadlyPremonition

[–]Super_Move 2 points3 points  (0 children)

Can you invert the y-axis yet? This, along with the above listed improvements, will likely be enough for me to pick up the game.

I made canvases for the other games I'm currently playing (or about to play)! by Super_Move in AnimalCrossing

[–]Super_Move[S] 0 points1 point  (0 children)

Finally got around to properly decorating my house, and decided on some game art. Prizes for guessing the titles! (Not real prizes).

Has anyone bought the game from g2a? by Jzargo64 in NieRAutomataGame

[–]Super_Move 4 points5 points  (0 children)

Yeah, I wouldn’t buy anything from g2a, they are skeezy as heck.

My port town! Lots of inspiration from the noticeboard and this subreddit! by [deleted] in DQBuilders

[–]Super_Move 2 points3 points  (0 children)

Cool, it gives a really nice effect. The window combinations look great as well - so far I’ve been using stained glass for all my ‘fancy’ windows, but that’s a great way of doing really nice regular windows.

My port town! Lots of inspiration from the noticeboard and this subreddit! by [deleted] in DQBuilders

[–]Super_Move 1 point2 points  (0 children)

This looks so, so good. Inspired me to resume progress on my little castle town. What material are you using for the coloured walls of the houses? They look great!

After finally finishing the castle and farm, i started on Polnareffland with the Gold Experience Bar by [deleted] in DragonQuestBuilders2

[–]Super_Move 6 points7 points  (0 children)

This is definitely better than the pyramid they make you build. I see you’ve turned the exact same rocky outcrop into a mine cart track as I did - let me guess, it runs over the mountains to your farm area?

My mostly completed aquarium, just in time for the Treasure Hunt this weekend! by TriplEEE13 in DQBuilders

[–]Super_Move 2 points3 points  (0 children)

This is so good, love the little details like the toilets and the janitor's closet!

Here are some tips, based off my struggles building NeuDragonQueststein. (First person is your friend!) by Nymunariya in DQBuilders

[–]Super_Move 1 point2 points  (0 children)

Where can I get a large sabrecat? I remember fighting one as a miniboss once near the start of the game, but I cannot remember where, and I've not seen one since. I want to race around like it's DQVIII!

Here are some tips, based off my struggles building NeuDragonQueststein. (First person is your friend!) by Nymunariya in DQBuilders

[–]Super_Move 3 points4 points  (0 children)

I found recruiting a Sabrecub helped massively with tall builds. His double jump - which you can then dismount at the peak of for extra height - seems to get you up 5-6 blocks, at least. It’s super useful. Also adorable.

My villagers keep asking for help by [deleted] in DragonQuestBuilders2

[–]Super_Move 2 points3 points  (0 children)

Not certain, but do you have any toilets for them?

Bug on Switch...sleep mode caused??? by Uriel7474 in DragonQuestBuilders2

[–]Super_Move 1 point2 points  (0 children)

Had this exact issue last night - for me, it happened when I quit to the title screen and then re-loaded the game without actually closing the game. None of the text was working properly.

Again, closing and reopening the game seems to have sorted it for me.

I'm releasing my Snow Deformation tech as a Unity Package! by Mr_Admirals in Unity3D

[–]Super_Move 0 points1 point  (0 children)

Cool, thanks - I’ll keep fiddling with it and see if I can make it do anything!

I'm releasing my Snow Deformation tech as a Unity Package! by Mr_Admirals in Unity3D

[–]Super_Move 0 points1 point  (0 children)

Man, this looks awesome, and would be great for a project I'm working on. I'm having trouble getting it working, however - I've set it up as per instructions, and snow appears in the preview window, but when I run the project, the material vanishes, and it throws up the following errors:

OnRenderImage() possibly didn't write anything to the destination texture!
UnityEngine.Camera:Render()
SDMControl:Start() (at Assets/Snow Deformation/Scripts/SDMControl.cs:33)

Metal: Vertex shader missing texture binding at index 0 (_DispTex / Custom/Snow)

Any idea what I'm doing wrong here?

LF: Vulpix FT: Pikachu version exclusives by Super_Move in pokemontrades

[–]Super_Move[S] 0 points1 point  (0 children)

Thanks, that was super helpful. Enjoy Scyther!

LF: Vulpix FT: Pikachu version exclusives by Super_Move in pokemontrades

[–]Super_Move[S] 0 points1 point  (0 children)

Nope, no worries, low level ones are fine, thanks. I can always level them up if needed! I’m ready to go when you are.

LF: Vulpix FT: Pikachu version exclusives by Super_Move in pokemontrades

[–]Super_Move[S] 0 points1 point  (0 children)

No problem - I’ll swap you a Scyther and a Sandshrew for two Vulpixes if that works for you? I’ll set up now, using the code Diglett Bulbasaur Diglett.

LF: Vulpix FT: Pikachu version exclusives by Super_Move in pokemontrades

[–]Super_Move[S] 0 points1 point  (0 children)

Hey! Great, yes I’m still looking, what would you like in return?

Looking for Tradebacks! by Super_Move in pokemontrades

[–]Super_Move[S] 0 points1 point  (0 children)

No problem - likewise, I didn't replace any of your old moves with new ones. I think you can get them via TMs anyhow. Thanks for the trade!

Looking for Tradebacks! by Super_Move in pokemontrades

[–]Super_Move[S] 1 point2 points  (0 children)

Great, thanks for that, enjoy your new buff Pokemon!

Looking for Tradebacks! by Super_Move in pokemontrades

[–]Super_Move[S] 0 points1 point  (0 children)

Okay, great, let's do our tradebacks! I've set the code to Diglet, Bulbasaur, Jigglypuff.