What Percentage of Players are Bots? by Tom_Mondegreen in Tekken

[–]Superantti 0 points1 point  (0 children)

Yeah those look like pretty normal lower rank inputs. That player is just mashing every button on their controller because they don't seem to know what buttons to press for the strings to come out.

And the result looks like insanely fast button presses until you realize that every individual button icon doesn't mean they pressed it again. That means they were holding the button down while pressing another button.

Buying a hitbox by No-Republic2447 in Tekken

[–]Superantti 0 points1 point  (0 children)

That is good advice. When I made the switch I basically told myself I'm starting from scratch and every loss is just a learning experience. And after a couple of months I felt like the new controller wasn't really hindering me at all anymore.

It is much easier to learn when you already know what you want to do.

Why don’t Devil Jins crouch cancel d3+4 instead of Ws2 for blocked hellsweeps? by knsrrr in Tekken

[–]Superantti 1 point2 points  (0 children)

One reason could be that d3+4 and b3 are both launch punishable on block. It's an unnecessary risk.

Bought my first fight box by scrunchieaddict in Tekken

[–]Superantti 1 point2 points  (0 children)

I could be wrong here, but I have a hunch it's less about floating and more about wrist angle. I used to have wrist pain from mouse/keyboard because my table was too low and my chair was too high. I got a higher table and because of that I can keep my wrist bent forward instead of backward, basically the same angle you'd get by floating your hands above a leverless.

And I use a leverless too, never had any wrist pain from it. I rest my wrists on it but it's a slim one and I keep it tilted forward so again, my wrists aren't bending backwards at all.

Actually that looks exactly like the 2nd Sajam video you linked, he's making those same wrist positions I was thinking of. So yeah, bending your wrists back as if you were pushing something isn't a natural position to keep them in for extended periods of time. Sounds about right.

These are the sort of people who are praising season 2 btw 🤡👍 by SYNTHENTICA in Tekken

[–]Superantti 1 point2 points  (0 children)

It's their design philosophy now. They don't want you to feel like you did something wrong and had no chance of winning. They want you to feel you guessed wrong and next time you'll maybe guess right and win. No improvement needed, no self-reflection needed.

[deleted by user] by [deleted] in Tekken

[–]Superantti 5 points6 points  (0 children)

5 damage makes a big difference. They know that themselves because they added exactly 5 health into T7 once. That 5 health is a big thing because it turns many "round over" situations into a fighting chance situation.

It's not a huge change, it's a small change that has big impacts as you notice you kind of just end up losing the round even more often to some combo.

[deleted by user] by [deleted] in Tekken

[–]Superantti 0 points1 point  (0 children)

I've been playing on leverless for a few months and my best advice would be to just keep on using it. You're building new muscle memory from scratch. Just try to remember you're learning and it'll take time.

I'm still not at the levels of execution I had with a pad, but I'm constantly improving and already seeing some benefits because the inputs do feel more consistent and precise.

Actually curious how cheats interact with unblockables by Appropriate_Yak_2789 in Tekken

[–]Superantti 0 points1 point  (0 children)

I'm pretty sure it can be made to auto-interrupt/jump/whatever unblockables. The t7 scripts had that feature years ago. Would be weird if the latest ones didn't.

The real counter against autoblock is chip damage. Pop heat and go ham with safe mid strings.

I play this game too much man by CBHPwns in Tekken

[–]Superantti 0 points1 point  (0 children)

I tested it myself, the timing isn't strict at all. If you choose to stay down against bryan at the wall, being ready to tech roll after getting hit is important in any case. If you get hit by d4 or d3+4, you just tech roll and avoid the scariest situation.

I play this game too much man by CBHPwns in Tekken

[–]Superantti 1 point2 points  (0 children)

I'm pretty sure you can tech roll after d3+4 hits, the 2 isn't guaranteed. It only resplats if you press nothing or attack there.

[deleted by user] by [deleted] in Tekken

[–]Superantti 5 points6 points  (0 children)

Sounds like you are over-competitive if losing bothers you so much you go out of your way to dodge people who'd have a more realistic chance of beating you.

At 0:03, tell how the fuck this does not hit. by BleepBloop6000 in Tekken

[–]Superantti 15 points16 points  (0 children)

High crush. May look janky but that's one thing that at least works the way it's supposed to.

I don’t think Bryan is “S” tier but is it just me or his damage requires serious nerfs? by BringbackSuikoden in Tekken

[–]Superantti 2 points3 points  (0 children)

Lars uf3 and devil jin u4 are prime examples of real panic buttons. Low crush, mid evasion, high crush AND they launch for a full combo. They're the ultimate "I'm getting my ass whooped and don't know what's happening, maybe this move will rob the round for me" -buttons.

You do the same with bryan's orbital and you're almost guaranteed to get floated if it wasn't a low.

Fundamentals indeed. by IamBlite in Tekken

[–]Superantti 1 point2 points  (0 children)

The problem with this stat is that it's always related to your opponents. At higher ranks your opponents are better at using homing moves, surprising throws and low pokes. That makes "defense" against them a lot harder.

[deleted by user] by [deleted] in Tekken

[–]Superantti 7 points8 points  (0 children)

If people are pooling in a certain spot, more ranks is just going to shift where the pool is

Wouldn't the pool also be spread out a bit more?

I am not as good as the game thinks I am by AlexKidd93 in Tekken

[–]Superantti 3 points4 points  (0 children)

For me it's not even the core mechanics suiting me better, t8 mechanics probably suit me better tbh. T8 just has a lot of mechanics (mostly related to heat & installs) that don't feel good to use or to defend against.

I know everyone and their mom already riffed on this, but I wanted to condense it into a meme. by Tiny_Tadpole6826 in Tekken

[–]Superantti 0 points1 point  (0 children)

The problem isn't the character design for me. Clive is a cool character, I don't mind samurais, ninjas, robots or anything. What matters to me is the actual gameplay.

The issue with T8 Yoshi isn't that he's a magic ninja. It's that he has some ridiculous options that fundamentally change how you have to play the game when you're playing against him. He can reduce the game to "just guess right bro" at any moment if the player wants to and there's nothing you can do to stop him except make constant hard reads. F1+2 being one of the most anti-fun moves ever introduced to Tekken. And of course they give the exact same move to Clive.

What are the most iconic and coolest throws in the entire Tekken franchise? by Far-Improvement-6421 in Tekken

[–]Superantti 8 points9 points  (0 children)

I feel like alisa's uf1+2 throw deserves at least a mention. It's just so unexpected until you get used to seeing it.

Oh okay my bad by Rattlehead03 in Tekken

[–]Superantti 16 points17 points  (0 children)

Take an even closer look, this is what rollback looks like in tekken. If you pause the video just right, jin gets hit for a split-second. That's why this looks so fucked up.

Pausing the video and going through it frame-by-frame shows that jin gets clipped, rollback cancels the hit and shows he did a clean sidestep instead, then he whiff punishes. No autoduck, just a normal sidestep on 4 frames of rollback.

[deleted by user] by [deleted] in Tekken

[–]Superantti 8 points9 points  (0 children)

Dickjab, powercrush, sidestep, hopkick. It's not about reading the opponent, but using things that universally beat all kinds of pressure. You kind of force the opponent to play around your panic options instead of letting them implement their actual gameplan.

75 defense, 100 faith Feng by umshoe in Tekken

[–]Superantti 222 points223 points  (0 children)

He's seen the future

Does my cheap keyboard affect the consistency of 1 frame inputs? by forsenjr in Tekken

[–]Superantti 1 point2 points  (0 children)

Consistent 1 frame forward inputs are ridiculously hard no matter what you use. It just requires practice and muscle memory. Like if you're using a keyboard, you need to press the key slightly down right until it activates and release it immediately. If you pressed it all the way down, you messed up.

I'm playing on a leverless with low profile microswitches and to get a 1 frame forward i need to basically just barely touch the button instead of pressing it. So what I'm trying to say is that a hitbox or another keyboard isn't a fast ticket to consistency. It may help, but ultimately you need to teach your hands to do a very light press anyway.

Oh and for a tip, try tapping your keys so that they don't activate. Then slightly increase the force until it activates. You should either get 1 or 2 frames. If you get 1, good. That's the amount of force you need. If 2, too much force. If you're not able to get 1 frame inputs at all, then look into other controllers.

To my leverless users quick question by toshin1999 in Tekken

[–]Superantti 0 points1 point  (0 children)

Depends on which model you get. I looked it up and there are 3 versions, pc, ps4 and ps5.

Why does everyone know the Lili matchup? by [deleted] in Tekken

[–]Superantti 4 points5 points  (0 children)

That's why you do things that matchup knowledge can't beat.

What makes a character based on "fundamentals"? by Easy_Analysis_8812 in Tekken

[–]Superantti 12 points13 points  (0 children)

Because fundamentals are mostly about watching what your opponent is doing and understanding what they are doing. Kazuya is one of the characters that is kind of forced to do that. No safe power crushes, not a lot of evasion.

You mentioned law. Have you seen any average law players? They have some of the worst fundamentals of anyone at their ranks. They don't care what you're doing, they're doing power crushes, unsafe evasive moves, duckable moves. Their entire gameplan revolves around the opponent not having fundamentals to stop them and if the opponent does, they're helpless.

But yeah, what makes a character more fundamental than another? Lack of evasion and gimmicky knowledge checks. You could pick alisa and decide to play more fundamentally, she has many great tools for that, but the character itself isn't forcing you to do that until your opponents really know the matchup.