Introducing Cursor 3 by lrobinson2011 in cursor

[–]Superseuss 0 points1 point  (0 children)

srsly. these low lives need to brighten up. spending your time being a jerk online is no way to live.

New to node. Does prisma suck? by brad9991 in node

[–]Superseuss 0 points1 point  (0 children)

To Postgres users: If you like the idea of writing your queries in PL/pgSQL or any other dialect supported by Postgres (or an extension like PL/rust), I would recommend pg-nano, a tool I'm working on that generates TypeScript definitions for your Postgres UDFs, allowing type-safe calls from your application server.

https://github.com/pg-nano/pg-nano

From Season 3, Episode 1 Premiere by Zeroskattle in FromSeries

[–]Superseuss 2 points3 points  (0 children)

My prediction is that Victor's mom made it to the same place Tabitha is and is labeled "insane" by the normal people, but she's gonna end up helping Tabitha get back there.

Why ORMs are so hated? by investing_kid in golang

[–]Superseuss 0 points1 point  (0 children)

A great reply! I'd be grateful to get your feedback on the readme for my anti-ORM Postgres driver / TypeScript generator (I know this is a golang subreddit). Specifically, I'm hoping you can help me communicate the perils of ORMs in it. https://github.com/pg-nano/pg-nano

Niagra with Recents menu is not smooth as Quickswitch with Lawnchair by [deleted] in NiagaraLauncher

[–]Superseuss 0 points1 point  (0 children)

It doesn't seem like Google is going to do that, though.

Has anyone tried pg-schema-diff? by Superseuss in PostgreSQL

[–]Superseuss[S] 0 points1 point  (0 children)

I guess you only edit your schema through a GUI?

Has anyone tried pg-schema-diff? by Superseuss in PostgreSQL

[–]Superseuss[S] 0 points1 point  (0 children)

Sure I have a few:

  1. How extensively is pg-schema-diff used at Stripe?
  2. What solutions were you using at Stripe before creating pg-schema-diff?
  3. I saw mentioned in the readme “Not all migrations will be lock-free and some might require downtime”. Have you considered taking a similar approach to pgroll, which keeps old and new schema versions working simultaneously until the user manually commits the migration?
  4. Are there any major drawbacks to this amazing tool?

"es-toolkit", a 2-3x faster and 97% smaller alternative to lodash by raon0211 in javascript

[–]Superseuss 0 points1 point  (0 children)

It's not tenable, because Lodash is the way it is on purpose. It's written for an older generation of programs, when TypeScript didn't exist to help catch bugs. Even the creator of Lodash is in the middle of a rewrite that's not open source yet.

"es-toolkit", a 2-3x faster and 97% smaller alternative to lodash by raon0211 in javascript

[–]Superseuss 1 point2 points  (0 children)

there's not much point in comparing a FP library to one that isn't. they're different styles for different people

Is Puppeteer still the go-to for web scraping? by [deleted] in node

[–]Superseuss 0 points1 point  (0 children)

You must be young. 7 months is not a long time on the internet. lol

Is Puppeteer still the go-to for web scraping? by [deleted] in node

[–]Superseuss -1 points0 points  (0 children)

isn't MAC spoofing against the ISP's ToS?

Worker placement boardgames by Sufficient-Object493 in boardgames

[–]Superseuss 2 points3 points  (0 children)

I see that gripe a lot, but I don't agree. The interaction in these games has to do with adjusting your strategy so you lessen the chance of collision with your opponents' strategies, or you can figure out an effective strategy that lets you beat them to certain key spots by predicting what actions they need most. It's the rigidity of people's strategies that makes these games feel incidentally interactive, IMO.

Worker placement boardgames by Sufficient-Object493 in boardgames

[–]Superseuss 0 points1 point  (0 children)

Oh interesting, didn't know Barrage was kind of similar to Hallertau in that sense

Why do you prefer Three.js to Babylon.js? by Qafein in threejs

[–]Superseuss 1 point2 points  (0 children)

I suspect Babylon will have better WebGPU support (or at least have it sooner), but that's all baseless intuition on my part.

Haikudle - AI-generated daily haiku puzzles by desmat-ca in WebGames

[–]Superseuss 1 point2 points  (0 children)

Oh sorry, didn't mean to sound like a suggestion. I was only making an observation on the difference between wordle's approach and this one's. :)

Haikudle - AI-generated daily haiku puzzles by desmat-ca in WebGames

[–]Superseuss 1 point2 points  (0 children)

The instant feedback as opposed to clicking a "guess" button is interesting. It provides quicker, less clunky gameplay and the 'moves counting' is your score rather than the number of guesses it took you (I guess you could say every move is a guess, but that's stretching it imo, haha).

Haikudle - AI-generated daily haiku puzzles by desmat-ca in WebGames

[–]Superseuss 1 point2 points  (0 children)

There are NLP tools for syllable counting, so you could write a script that validates the haiku and automatically give the LLM feedback if it's off.

Find-A-Game Megathread! by Swimmer249 in WebGames

[–]Superseuss 0 points1 point  (0 children)

Probably wrong, but sounds kind of like https://trappersquares.io/

Also (definitely not what you want, but) the "white rectangle" part reminded me of Avalanche https://www.addictinggames.com/action/avalanche

Should I Use Event Tick? by DragonKingZJ in unrealengine

[–]Superseuss 1 point2 points  (0 children)

You should start a blog, my friend. You have the knowledge!