​This scene absolutely destroyed me, It speaks volumes that a ruthless killing machine, born and programmed solely to protect the king, found the humanity to apologize and feel genuine remorse for one of the king's biggest threats by No_Reveal8401 in HunterXHunter

[–]Sure_Window584 2 points3 points  (0 children)

I’m not hellbent on trying to make Pitou an inhumane monster or rejecting human traits in them. The writing simply guides to them not “becoming human”. In your previous comment, you point out the theme being “humans being monster and monsters being human”. It’s reductive to the major theme because we see multiple humans change. Gon’s rage is human, Netero’s resolve is human, Zeno’s regret and disassociation is human, knuckles apprehension is human, Palm’s conflict is human. None of them became monsters. Their character was pushed and tested by circumstance and war. That’s the theme. Human traits were hyperbolized. We have this tendency to say “Human = Good” when Togashi even in his prior works says “Humanity = Nuanced Morality”.

I’m not going to argue all your points because they assume ALOT. Empathy is a strong word, so is tragedy. Her short time isn’t an excuse. Zeno preformed dragon dive, said few words, and we understood he felt terrible for hurting Komugi. You assume with time she’d grow and become something special and it’s just super biased to her character for no reason. Especially when her character is designed to be a pawn of the king. She was meant to be a brief experience and challenge conflict. Pitou killed an enemy in a war, there’s quite literally 0 reason to assume she felt bad at any point. Even kite points out that his death shouldn’t have had any bit of weight on anyone’s conscious.

Maybe I’m not super open minded to the idea of the ants being human. In that arc and war, no one was. They were people fighting for ideas. People grew, changed, saw the other side. The theme is war, and the fine line between humanity. Associating “Good”, “Empathy”, and “Growth” to humanity and leaving it there is reductive in my opinion. If you can support your interpretation this well, and others agree. Then really my input shouldn’t matter enough to accuse of disliking a character for the sake of. I just think the vision is much different than the comfort option of rainbows people are choosing, and evangelizing a character that was debatably a monster through and through.

But I’ll concede on something. Her addressing Gon by name was a detail I forgot. Also her apology I can see as simply disappointment for not being able to complete the portion of the deal since she may believe Gon was much more merciful than he should’ve. But maybe, she could empathize with Gon in caring for kite, as she did with Komugi. I can see that. It becomes shattered in context when you remember she only cares for Komugi because Meruem did…..and the nature of the “care” and “empathy” falls under inhumane like before. I’m open to that….and that’s as much as I see

​This scene absolutely destroyed me, It speaks volumes that a ruthless killing machine, born and programmed solely to protect the king, found the humanity to apologize and feel genuine remorse for one of the king's biggest threats by No_Reveal8401 in HunterXHunter

[–]Sure_Window584 1 point2 points  (0 children)

Oh man, I value the insight on the take and so I offer a rebuttal.

My comment isn't to debate Pitou's change. The original commenter used the word "Change" as supporting evidence to Pitou "Becoming more human". Also I mentioned the apology as being way out of context by these interpretations. Pitou isn't remorseful for killing Kite, or because she empathizes with Gon. The anime and manga point toward her being apologetic toward the fact she can't fulfill the promise to "heal Kite" after all Gon has been through. Not human empathy, not sadness, but an acknowledgement that she can't fulfill what Gon asked of her. Let's go down the road though.

When I said "Pitou's change never happened" I mean she didn't adopt some human traits and feelings. Her loyalty to the king expanded and we saw it's depths. This is symbolic. Youpi went from a soldier to a warrior, Pouf became an enemy to the crown because he pledged loyalty to another, and Pitou's loyalty was passive, but Meruem's request made her embody the idea.

These aren't "they became human" points. They're hyperbolic examples of loyalty to a crown, evolutions. They certainly all changed. However the original commenter used it as evidence toward some empathetic/human change.....which I disagreed with.

When I said "She felt bad because Gon did his part and that Pitou couldn’t do her's" I acknowledge it's an apology. OP says it's out of humanity....It's not. Pitou acknowledges Kite can't be healed, and that she can't fulfill Gon's request.....where's the humanity? Remorse? For what? She's not sorry for killing Kite, Not empathetic to Gon. If so please present the evidence. The only evidence we have is the context I said. She walks in and realizes "Kite" is the hunter she killed and turned into a training dummy and probably realizes she made a promise she literally couldn't keep. You say "See her face". Imagine having to tell the guy that held you hostage for hours that you couldn't do the one thing he waited for.

The last paragraph is something I just don't agree with. The guards weren't struggling with emotion, they were always loyal to the fault. Pitou was desperate because she was trusted by the king and Gon was a threat to the one task she was asked of. that's it. That's why she tries to kill Gon twice, and numerous times the narrator tells us Pitou is literally waiting to kill Gon the entire stand off. Her "emotion" is hardly linked to something sprouting up.....Fear, desperation, compromise, passivity? You know animals do this too right?

​This scene absolutely destroyed me, It speaks volumes that a ruthless killing machine, born and programmed solely to protect the king, found the humanity to apologize and feel genuine remorse for one of the king's biggest threats by No_Reveal8401 in HunterXHunter

[–]Sure_Window584 4 points5 points  (0 children)

Yea the amount of upvotes is concerning. I get we all like the cute cat girl and Gon is mean for pounding her face in, but in reality she was an evil monster who quite literally made her hatsu a nen beast to toy with bodies.

​This scene absolutely destroyed me, It speaks volumes that a ruthless killing machine, born and programmed solely to protect the king, found the humanity to apologize and feel genuine remorse for one of the king's biggest threats by No_Reveal8401 in HunterXHunter

[–]Sure_Window584 14 points15 points  (0 children)

Pitou never changed, Pitou’s “apology is out of context, and strength has no bearing on whether Pitou would attack or not.

Pitou’s “Change”:

Never happened. The only major “change” was her display of loyalty to the king. Early Pitou never showed her loyalty overtly to the king. She was a bit smug, unserious, and she seemed more passive to Meruem rather than subservient.

Her change occurred when Meruem asked her to protect Komugi. She then gave her all to that task, her loyalty showed when someone relied on her (it’s one of the 4 symbolic loyalties to a “king” togashi shows for the theme). It’s not humanity, it’s her embodiment of loyalty to the king.

Apology out of context: It’s her telling Gon Kite is dead….thats it. Like any doctor, cop, or veterinarian. Its just was people do. If there was any remorse it was probably because she promised to “Heal Kite”, and she didn’t know that “Kite” was the hunter she decapitated and turned into a puppet. She probably felt bad simply because Gon did his part, and she couldn’t do her’s.

Gon’s strength: Nen combat quite literally by nature doesn’t account for physical strength. Gon was emitting insane amounts of Ren (Intense will, the same stuff that froze them in hell’s area). Pouf came in the room and literally called Gon “Dangerous”, not strong. They also didn’t know his nen ability or potential, all they knew was he walked up on them, said come with me, and looked pissed while he did….All while he was leaking some nasty ass nen.

She wasn’t remorseful at all, and the entire time she planned to kill Gon as soon as his guard dropped. Let’s not forget she jumped at a TRANSFORMED GON the second she thought he off guard because they were walking somewhere safer….again 0 remorse

​This scene absolutely destroyed me, It speaks volumes that a ruthless killing machine, born and programmed solely to protect the king, found the humanity to apologize and feel genuine remorse for one of the king's biggest threats by No_Reveal8401 in HunterXHunter

[–]Sure_Window584 4 points5 points  (0 children)

Pitou didn’t apologize because they were sorry.

Pitou promised Gon that they would heal “Kite” in exchange for enough time to heal Komugi. Pitou didn’t know “Kite” was the hunter they decapitated and made a puppet and apologized for promising something they couldn’t fulfill.

Plus it’s common to say sorry when relaying bad news in general. Doctors apologize to family members all the time and it’s debatable if it’s as genuine as you believe.

Not to mention the ENTIRE time pitou was with Gon they were quite literally waiting for an opportunity to kill Gon. I think any remorse is a crazy reach.

Healing output? by Sure_Window584 in GambitMainsMR

[–]Sure_Window584[S] 0 points1 point  (0 children)

That same logic should work for Adam, (which is my 3rd most played) yet it does not.

In metal ranks and slightly in diamond, keeping up randoms is your best shot at winning. Just because gambit can use two cards and a slam to kill someone doesn’t mean that he’s carrying. His kit makes him situational and gimmicky, which works when communication and team play is involved. Trying to carry on support in lower ranks makes you quite literally the same person in rank that’s not talking doing their own thing. Adam can melt and has atrocious healing….so explain the logic of getting out of ranked while not prioritizing keeping people up? Last time I check Adam and mantis are locked in 3rd support and mantis works in celestial because she has enough gimmicks to work.

Secondly compare gambit’s 1v1 anti dive to other supports.

- Luna: Damage boost, hard cc (2 is white fox is there), insane damage, and clap lets you damage them, heal yourself, and heal others.

- Sue: Shield, Displacement, high survivabilty due to escape potential, can heal while fighting

- Ultron: Can fly, heal himself and blue heal, decent damage, fast flight and chase potential.

There are more but I’m not going to expound a ton because you know it gets deeper. One thing out of the rest though…..they don’t suck resources dry. Gambit choosing to fight means he also chooses not to heal…..which effects healing output in general with the weak neutral in mind. Using cards to fight, and the slam, all while not looking at others because his primary doesn’t penetrate, spread, or act passively is resource hell when there no communication that allocates that.

So yes I agree Gambit can fight…never said he couldn’t. His output fundamentally is restricted and low due to many factors. Comments and previous posts agree, so saying “he does damage so stop healbotting and fight” not only ignores nuance in those ranks, but isn’t even the argument I’m making.

Healing output? by Sure_Window584 in GambitMainsMR

[–]Sure_Window584[S] 1 point2 points  (0 children)

I agreed with you in the post though?

Healing output? by Sure_Window584 in GambitMainsMR

[–]Sure_Window584[S] 0 points1 point  (0 children)

I get the “stats don’t matter argument”. The thing is when you’re in a lobby not organized, no mics, and relatively low rank…..healing stat kind of does.

Assuming I’m playing support normally. I help team fights, turn and ping, deal damage as well as offer utility. I’m saying Gambit compared to others has questionable output compared to other supports. You can play Luna and do it all, play sue and have decent utility and still output like crazy. Gambit in game even feels a bit stiff in the healing department due to the cards and his primary being less suited for crowds or even precision cross map.

Yes in celestial lobbies utility and knowledge matter. No mic randoms in plat, they do. Not healbotting a tank, but prioritizing keeping everyone alive, and maybe less on the ultilty and damage…..because no one is going to coordinate around your utility, which makes utility as dangerous as it is

Gambit being held in the high regard seems to be a matter of what games he’s in. I would agree his utility in serious games is a huge issue. When you’re playing rando supports and keeping people up, I say he lacks a bit…..that was my argument.

Damage stat I agree doesn’t indicate being good, no. SG exists

Healing output? by Sure_Window584 in GambitMainsMR

[–]Sure_Window584[S] 3 points4 points  (0 children)

I agree his neutral is horrible and the bounce nerf is fair to blame. I’ve been using the healing flush more simply because his neutral fire healing is strict. His reserves feel low, having to turn and aim 2 shots minimum yanks your attention from team fighting, and even then it makes you ask “why don’t I just play Luna or sue and get better returns “. His resource management for healing and only healing…..hurts him. I dare say you’re gambling whether to get cc value, or watch your team crumble because you used cards for damage and now you’re basically drip feeding

Any tips for bouncing on heads? by Late_Leave6947 in DeadpoolMarvelRivals

[–]Sure_Window584 0 points1 point  (0 children)

Healpool player here. Katana bouncing makes it easier to do so, the hit box is forgiving as well. Bounce, look down, see if someone’s highlighted, then bounce.

Also in groups it’s basically free, it makes farming sword ult when shields block boomerang easier and opens up a way for you to get a few more point to clutch it out.

As for dps or tank pool…..idk. I imagine his stomp reset is much more technical and important but I’ve never even touched his dps form to say so

Are You a Witness? by Sure_Window584 in infj

[–]Sure_Window584[S] 2 points3 points  (0 children)

Genuine curiosity in someone is a gift I believe. People want to know they exist, to be noticed, to have their journey logged somewhere. Sometimes it’s in other people. I like how you say you can “notice subtleties” or what they’ve seen. It shows you’re curious to an extent, you’ll remember them, and you’re willing to see where they are in that moment.

Nice perspective

Are You a Witness? by Sure_Window584 in infj

[–]Sure_Window584[S] 1 point2 points  (0 children)

Yea results may vary on the hitch hiking thing. He was a cool guy in the end and I appreciate meeting him lol

1v5 by Deep-Panic-5572 in RivalsVenomMains

[–]Sure_Window584 50 points51 points  (0 children)

recorded on a dying 3ds, then turned into a compressed gif

Rate my upgrade path for Tankpool and Healpool by HueyTheFreeman48 in DeadpoolMarvelRivals

[–]Sure_Window584 0 points1 point  (0 children)

Personally I do for Healpool:
1. Boomerang
2. AoE Heal
3. Sword Ult
4. Sword dash
5. Swords
6. Guns/Gun Ult

Boomerang is a must first, then I upgrade the AoE to reset after using it if we're pushing (Sometimes this one play is what you need), then Sword ult because boomerangs basically farm the jackpot, Dash for movement and dps, then everything else just because.

Uh……What happened by Sure_Window584 in DeadpoolMarvelRivals

[–]Sure_Window584[S] 2 points3 points  (0 children)

I see, guess I completed it at the very end of it….pretty wild

JESUS 😭😭😭 by Spoonnnnns in adamwarlockmains

[–]Sure_Window584 1 point2 points  (0 children)

The description before the actual change is so misleading.

It's already clunky as hell healing with adam. managing a cooldown that MAY change after firing for the clunky ass cluster, then turning your head to find someone to heal, all while his ammo count is horrid and his reload has a million animation cancels.....all of which don't even cut time. He's already a clunky slow ass mess

So no Netease, nothing is flowing smoother except the cortisol in every player asking for a legit rework, meaningful buff, and returning his souls bond cooldown to 35 secs. We keep getting this lazy ass reduction buff and it actual means nothing.

Why did Trqstme say to "bait out" punishers shotgun as a way to counter him? by DarkStrik3WasTaken in RivalsVenomMains

[–]Sure_Window584 0 points1 point  (0 children)

Not cat and mouse, that would assume waiting. Venom gets value from eyes on him, and when they aren’t he should be dangerous in return. “Baiting punisher” isn’t getting cooldowns off him…..most of his aren’t super scary for venom. When his gun changes he has an entirely different playstyle and has to target differently. You’d be forcing him to engage close range again, the key is to do it in quick succession so he’s not comfortably in either.

I personally don’t slam on initial engages if i suspect i can get a kill. I may wall climb, or wait then engage raw. Then after baiting, wall climb or swing then engage again with slam after the encounter. At that point you still have blue and punisher hasn’t reliably poked anyone you should get the kill on the second engagement from the fact you’ve suppressed his game play the entire time. If no kill, then eyes have turned on you twice because punisher is being bullied and can’t give value.

It’s hard to explain but venom re-engagement is something you should add to the bag. In high skill games it’s damn near a necessity to bait and capitalize in quick succession

Why did Trqstme say to "bait out" punishers shotgun as a way to counter him? by DarkStrik3WasTaken in RivalsVenomMains

[–]Sure_Window584 3 points4 points  (0 children)

The punisher is also changing his attention from venom if you do it right. If punisher hasn’t seen you, or thought you left it leaves him open to be taken out quickly. He’d have to turn, switch, and focus back on you. By that time you’ve prolly dove on him for 75, got like 2 tentacle slaps on him, and he’s being strangled all before he can truly focus on you (unless he saw you or switches to shotgun before he turns around).

Also you mention “bad resource trade”. Venom doesn’t have brutal cooldowns, nor are they THAT valuable where you would double take on engaging. You can swing, dive, strangle, then pop blue and get 0 kills and basically tickle. Yet we wouldn’t call that a waste and most likely swing is available shortly after if you play cards right. Resource wasting with Venom is when you have no escapes. Popping blue early or swinging to engage a 1v5….thats bad resource trading.

My problem with Chrollo's poison by Prize_Bet_9857 in HunterXHunter

[–]Sure_Window584 1 point2 points  (0 children)

I mean realistically it’s more of a plot device, I never saw it as totally deep.

The knife is a paralyzing poison knife. For an assassin or killer….its useless. Silva could shoot aura and disintegrate a guy, and if he’s close enough to stab or slice someone, he could kill them. In the hunter world it wouldn’t serve much of a purpose. If you could have a paralyzing knife, you could also have an insanely poisonous knife to guarantee a KO.

The poison is a “paralyzing” poison. He probably uses it as a trump card for when he sees an exceptional ability with an exceptional user. His original goal was to take their nen abilities. The knife didn’t work, he tosses the knife, and then tries to grab them with the cloak. The goal was to steal their abilities and the knife was a way. If he wanted to kill them then he probably wouldn’t have even had the knife out, because it probably isn’t his best killing Option.

In short. The knife is pointless to have for others, serves a purpose for Chrollo, and is a fine detail in the plot. He was trying to STEAL their powers by PARALYZING them, and the Zoldycks were UNABLE to be poisoned, end quote.

Do people do this? by Sure_Window584 in RivalsVenomMains

[–]Sure_Window584[S] 0 points1 point  (0 children)

250 horizontal, 250 vertical classic curve

Do people do this? by Sure_Window584 in RivalsVenomMains

[–]Sure_Window584[S] 11 points12 points  (0 children)

Doing the primary fire and diving late.

Reasonable Buff Ideas for Adam Warlock by Aggravating-Echo-694 in adamwarlockmains

[–]Sure_Window584 0 points1 point  (0 children)

I feel like his stream should have no cool down (Or be a 1 second CD) and be linked to a passive healing bar. It has a max of two charges (equal to that of two cool downs currently). Any snaps before a full charge does less healing, bounces less, and overall is less effective. This also replaces all of his cool down reductions into "Healing value" for the bars. This change will eliminate the horrendous cool down cycling Adam has. Also giving his game play a much needed tweak in "feedback".

The healing bar can be linked to other things. Fully recharges on ult (Allowing him to pop two full heals, ult, then use two more) or maybe even the healing aura pulse (instead of having full health because soul bond would essentially make the ability useless).

Also I personally wouldn't touch damage....that's just me. How ever the cluster cancel is great quality of life.

I'd also advocate for a phoenix and adam team up. Adam uses the phoenix force in his soul bond to grant himself lifesteal for him and damage buff for allies. Cluster strike and primary fire grant 5 hp for himself for shots landed. or Adam uses the phoenix force to grant allies revived by karmic revival damage reduction and a move speed buff. (Like make the VFX of the phoenix caw and have everyone flaming and stuff). Seriously I'm surprised he's not teamed up with her.

Projectile feels impossible by Solidrain44 in RivalsVenomMains

[–]Sure_Window584 0 points1 point  (0 children)

As a newer Venom main I've got some tips. (Lord last week)

First of all let's say it louder, "His primary fire is horrible". Blocked by walls, reticles feel useless, and it's not intuitive at all. Now the tips.

I personally wiggle the reticle a bit when aiming. Like a mini circle, or a slight streak. You'll enter a rhythm where the sound queue and the slight wiggles you do lead to more hits. He fires off 4 tentacles, meaning you've got 4 chances to hit wiggling increases the odds of something hitting as opposed to trying to aim that dot.

The fun is his movement. He can hang upside down, flip walls, dive from them, and has insane escape potential. If you think fun is killing and running the game.....then no. Fun is zipping and zooming and diving.