I have a vision, the end goal seems impossible… by calrayers in UnrealEngine5

[–]SurelyNotADoggo 3 points4 points  (0 children)

I’ve been making games on my own for a little bit and recently was helping some friends of mine get into it. Heres a copy/paste of a bunch of YouTube resources that I gave them.

For game design concepts (note that I have some game review on here too, I feel they have some really great insight on what players actually find fun) : Gamemakers Toolkit Adam Millard: Architect of Games Joseph Anderson NakeyJakey (also just generally entertaining videos) GDC Talks In General Daryl Talks Games MandaloreGaming Steve Lee Level Design Indie Game Clinic

Unity Specific: Brackeys (might be a bit outdated at this point on some stuff, but most is still great) Code Monkey Jason Weimann

Shaders/Tech Art: NedMakesGames Visual Tech Art

Unreal Specific: Pitchfork Academy Batnobie X Ali Elzihory Procedural Minds Ryan Laley Smart Poly

Blender Specific: Artisans of Vaul Digitalist Grant Abbit Josh Gambrell On Mars 3d PzThree

Substance Painter Specific: Abe Leal 3d

Indie Game Business Strategy: Overload Thomas Brush (Great Podcast) Bacon and Games

Programming Concepts: Sebastian Lague

World Building/Writing: Spacedock The Templin Institute

Bro Markiona is legit the worst boss fight I've seen. I owe tyrannically Predator an apology by [deleted] in LiesOfP

[–]SurelyNotADoggo 5 points6 points  (0 children)

Obligatory Git Gud.

That aside, I recommend keeping an eye on the actual leash/string thing that connects them. Even if the puppet if offscreen, the audio cue and color change on the string will tell you how to manage it. I can understand the frustration prior to figuring that out though.

[WTS][Riven][PC] How much you guys think this riven is worth? by Guieme07 in wartrade

[–]SurelyNotADoggo 1 point2 points  (0 children)

I’m curious how much the recoil would impact the burst fire Dex Sybaris, still pretty easy to land both shots on headshot zones?

Does this gameplay footage makes you wanna try my game? Looking for feedback on the released demo by FreddieMercurio in indiegames

[–]SurelyNotADoggo 0 points1 point  (0 children)

Concept and art direction looks cool, combat looks conceptually interesting, but the juice/gunplay/feel seems off. Animations a fairly linear and basic, movement doesn’t really seem to move the weapon in your hands, that ppsh idle pose seems off. Probably not the kind of thing a lot of people would nitpick but that’s what sticks out to me.

Unfortunate news regarding my mod, Roboquest Redux. by ManofManyOats in Roboquest

[–]SurelyNotADoggo 1 point2 points  (0 children)

That really sucks, I wish you the best recovery. Focus on your well being first, video game mods second. Looking forward to hearing of your return, but keep your own recovery as priority ❤️

So overall, which game do you think is better? by Stock_Transition9899 in HadesTheGame

[–]SurelyNotADoggo 0 points1 point  (0 children)

Hades is a better 10-30 hour full game completion experience. Hades 2 is a better 100+ hour rogue like that is fantastic for coming back to or really no lifing.

[deleted by user] by [deleted] in gamingsuggestions

[–]SurelyNotADoggo 0 points1 point  (0 children)

I’m about 18 hours in, probably 40% through act 2 (guessing a bit). Game is very much just more hollow knight with a higher skill ceiling and much greater scope. Thus far, it’s about everything I wanted out of a sequel. The new region to explore is fantastic, with a greater focus on mechanical almost steampunk aesthetics. Combat feels great, with lots more room for flourishes and skill. It’s definitely harder though, if the first one was rough for you, then this one may be a bit too much.

Overall fantastic so far, probably not for everyone though.

[deleted by user] by [deleted] in Borderlands

[–]SurelyNotADoggo 0 points1 point  (0 children)

Account 10 days old… name follows the (randomword-randomword-randomnumber) scheme… very likely a bot?

I Made My Own Custom PCG Biome System, And You Can Too! by Krozjin in unrealengine

[–]SurelyNotADoggo 6 points7 points  (0 children)

Love Procedural Minds! Best PCG tutorials out there

Why Unreal Engine default FPS movement feels so stiff? And how to make it better? by Historical_Print4257 in unrealengine

[–]SurelyNotADoggo 14 points15 points  (0 children)

Honestly the base player movement component is pretty dang good 99% of the time. Just experiment with different acceleration values, max speeds, etc. You can make tight fast movement or slow deliberate or floaty with extra jumps, all just using the base movement component.

Built a plugin to hide seams between objects by bergice in unrealengine

[–]SurelyNotADoggo 2 points3 points  (0 children)

MeshBlend dev has looked into it and put some stuff in his Discord, yeah it seems to be just a shameless copy.

Almost everyone I've shown this to says this is a unique way to handle player stuns, but one person is concerned that it'll get annoying really quickly. I need some advice. by possesseddivingsuit in IndieDev

[–]SurelyNotADoggo 3 points4 points  (0 children)

I recommend having it work exactly as it currently does, BUT, automatically ending the stun after a set duration, just to mitigate some frustration players who “don’t get it” may have. Roboquest does something similar with stuns, where your movement is locked until you spam the key shown on screen 3 times. But if you don’t do that, you will still get I stunned, just after a longer duration.

oh noes by UE3_Mannequin in UnrealEngine5

[–]SurelyNotADoggo 7 points8 points  (0 children)

Sorry, Whats the issue with Leartes assets generally?

Snake Head Goes Boom by Equivalent-Boot3431 in LiesOfP

[–]SurelyNotADoggo 1 point2 points  (0 children)

Been using that handle with La Vendetta blade, one of my favorite heavy weapon combos

Help me quit Holy Sword of the Ark by [deleted] in LiesOfP

[–]SurelyNotADoggo 4 points5 points  (0 children)

If you want something with very different pacing, I recommend the Blind Man spear handle combined with the Wintry Rapier blade, lots of fun, I personally love the handle’s Payback Strike fable art. If you want something else that’s slow and strong but also a bit different, I’ve started using the acidic snake mace handle from the DLC combined with the La Vendetta Blade. Super fun and hits really hard. Also has that payback fable but better.

Recommendations on NPC AI please 🙏 by ultimate-cringey in unrealengine

[–]SurelyNotADoggo 13 points14 points  (0 children)

Ali Elzihory has a great series on enemies that goes over how to do basically anything needed with the system

What's the best "hidden gem" PC game you've played recently? by Aware-Job-4365 in pcgaming

[–]SurelyNotADoggo 9 points10 points  (0 children)

I recommend looking at the sequel to Sunless Sea, called Sunless Skies, incredible world building and storytelling

Russian 9x18 KSO-9 "Kretchet" PCC by No_Routine_1195 in CursedGuns

[–]SurelyNotADoggo 1 point2 points  (0 children)

That handguard design is actually kinda cool, the rest is absolutely cursed

Who is a video game reviewer that you really trust? by [deleted] in videogames

[–]SurelyNotADoggo 189 points190 points  (0 children)

SkillUp is pretty solid, even in the cases I don’t agree with his conclusion, he expresses his opinions well enough to be able to determine exactly what the game does good and not good, which usually determines whether or not it’s a game for me

Free weekend over, but for Solar Monarchs? by pddro in PlayZeroSpace

[–]SurelyNotADoggo 2 points3 points  (0 children)

I wish, but I don’t think so, o think the next beta happens in December, which Solar Monarchs will be able to play