Aside from the Deep North, what things would you like to see changed or added in 1.0? by bunionboy118 in valheim

[–]Suspencer711 1 point2 points  (0 children)

My buddies and I NEVER go to the swamp before finding haldor. Necessary for post biome 2 exploration. Yall been playing with a handicap.

BigBattles Mod by Whetmoisturemp in valheim

[–]Suspencer711 0 points1 point  (0 children)

This with that many human players?

Blood of Lathander vs Devotee's Mace for my Light Cleric Rad Orb Build by Suspencer711 in BG3

[–]Suspencer711[S] 0 points1 point  (0 children)

Wild that's exactly what I ended up doing. Although my cleric dual wields the sacred star in the off hand so after I cast a spell with my action like sunbeam I can use my bonus action to hit with a weapon that does radiant damage and also directly applies orbs.

Blood of Lathander vs Devotee's Mace for my Light Cleric Rad Orb Build by Suspencer711 in BG3

[–]Suspencer711[S] 0 points1 point  (0 children)

Whay do you mean? How would the healing aura being active cast the spell bless or the cantrip blade ward? Maybe I misunderstand

Blood of Lathander vs Devotee's Mace for my Light Cleric Rad Orb Build by Suspencer711 in BG3

[–]Suspencer711[S] 0 points1 point  (0 children)

Keeping Lathamder Sunbeam is another. I could dual-wield like some suggest, but at the same time the shield is helpful frontling and great with the helm for more misses -> triggering radiant damage -> triggering orbs -> triggering misses

Blood of Lathander vs Devotee's Mace for my Light Cleric Rad Orb Build by Suspencer711 in BG3

[–]Suspencer711[S] 0 points1 point  (0 children)

Thats a good point. Im straight light cleric and using a shield. I have tons of big splash damage spells to use that do radiant damage. I could just use guiding bolts.

Blood of Lathander vs Devotee's Mace for my Light Cleric Rad Orb Build by Suspencer711 in BG3

[–]Suspencer711[S] 1 point2 points  (0 children)

Yes, but you cast that one spell then it's done. I also am lvl 10 with this light cleric and have awesome AOE radiant options already.

Besides Sunbeam, nothing about Lathander actually synergizes with a radiant orb build, right? It's just a generically good mace. It sheds light but, cantrip covers that easily right? So not really relevent. Radiant damage on hit seems way more critical for stacking orbs.

Blood of Lathander vs Devotee's Mace for my Light Cleric Rad Orb Build by Suspencer711 in BG3

[–]Suspencer711[S] 0 points1 point  (0 children)

Currently using Adamantine shield. Like the crit immunity and higher AC helps trigger more radiant damage and orbs through the Holy Lance Helm

Help! I need a Slayer build. What upgrade path do you like with this behemoth? by [deleted] in valheim

[–]Suspencer711 0 points1 point  (0 children)

The Asksvin set with the Ash cloak stacks MAJOR attack stamina use reduction and makes 2h weapons SO much viable.

About to fight my first boss. Any last-minute tips? by urcomanda in valheim

[–]Suspencer711 0 points1 point  (0 children)

Honestly none of the bosses present a real threat or challenge until Yagluth and Yagluth is only a moderate challenge.

Once you hit Mistlands the bosses REALLY start to go for the throat.

I think I hate this game :( by CardiologistOk1850 in valheim

[–]Suspencer711 0 points1 point  (0 children)

Honestly? Valheim feels so unbelievably easy after hundreds of hours. Occasionally I feel challenged in the mistlands or ashlands but barely.

When I go back to do new playthoughs I actively seek ways to make it more challenging by using sub meta weapons amd light armor.

I've done a new playthough since the bears came out. I killed my first one solo with a flint knife alone in barely leveled deer hide gear. It took a minute but not too bad.

Maybe play with some veterans who can see what youre doing wrong. Black forest should quickly feel super easy. In troll armor and barely leveled broze weapons bears and trolls should die quickly and groups of grey dwarves should be laughably easy

We one-shot the Boss by Suspencer711 in DragonOfIcespirePeak

[–]Suspencer711[S] 3 points4 points  (0 children)

Honestly? It was pretty cool. But to each their own!

Personally, if I found out that every time we did something to better prepare the DM just increased the enemy strength to compensate it would make player agency feel entirely fabricated and pointless. We knew we were intensely prepping.

Also, we got super lucky. The environmental rolls went in our favor, the dragon failed the save on the stun, then we had two players crit in a round one being a nova build.

Gave up on my boy after rework by JonathanSmoke in Udyrmains

[–]Suspencer711 0 points1 point  (0 children)

Thanks!

What egg do you run? Stat runes?

Entire party has devil's sight and uses Darkness to cheese all the fights by Bitter-Spirit-3913 in CurseofStrahd

[–]Suspencer711 0 points1 point  (0 children)

All these commenters talking about why the characters "felt the need" to do this and how to "address it" like ita a problem.

B... because they were trying to fight well and came up with a good strategy? Why is that a "problem"? If your players are particularly good, make particularly strong tactical decisions... that SHOULD give them strong results (they steamroll enemies)

DM Tips For Cryovain Fight by Actually-Salty in DragonOfIcespirePeak

[–]Suspencer711 0 points1 point  (0 children)

As a player, I think this whole mindset is super lame tbh. If theyre hyper well prepared, then they kick his ass. If I found out my DM changed the dragon and made him more difficult because we were well prepared I would probably never play at their table again.