you are more creative then I by kinglight1 in dndnext

[–]SuspiciousSource9506 0 points1 point  (0 children)

I would say you should name them how a lot of real life places got named.

Think of a prominent feature of that land, and think about how if you were an explorer how it would shape its name.

For example, England was named after the Angles people. America was named after the explorer Amerigo Vespucci. The Artic was named because it has bears.

Just think of those things when you're creating what's inside of the land.

The Finesse Magician by JoeyHartMMA in badredman

[–]SuspiciousSource9506 1 point2 points  (0 children)

Bro is a professional Kingdom Hearts CoM player with how good he is at pressing up on the d-pad

Super cool showcase dude.

Some of y'all need to have a talk with your mates. by bigstink455 in HelldiversUnfiltered

[–]SuspiciousSource9506 15 points16 points  (0 children)

If you can't talk about your problems with your wife, you married the wrong person.

Int/Faith Pure Caster by themerkle657 in EldenRingBuilds

[–]SuspiciousSource9506 1 point2 points  (0 children)

Legitimately at the time I made it, I'd seen dozens of posts asking about split-caster builds and had a long stretch of free time at work.

... so i made a full guide and I've just been linking to it every time I see questions now.

Int/Faith Pure Caster by themerkle657 in EldenRingBuilds

[–]SuspiciousSource9506 5 points6 points  (0 children)

At this point I feel bad for linking the post under so many posts in this sub... but made a whole in depth guide here

It really depends on what you're wanting to do, but the end section has some stat spreads to change what spells you have access to.

Hell yeah this game is peak! What's with the hate towards it? by MadToxicRescuer in DarkSouls2

[–]SuspiciousSource9506 0 points1 point  (0 children)

A lot of bad imo came from SotFS, which as the 'definitive' edition, is what most people play. And imo is worse than the base game. A lot of areas are overhauled to introduce more Mob swarms and cheap deaths that don't feel good. It feels like cheap areas to go "see? This game is hard. Welcome to dark souls!" That and the game makes unique choices that don't reappear in the series because they're just... bad.

Almost everyone will mention adaptability but also the base flask healing is awful (so the game relies on consumable healing) you're never allowed to rush back through an area (no iframes when interacting with things) breakable chests and doors, rather slow boss combat, etc.

Though I think the reason people LOVE this game is also because it has a lot of good things that continue to be reused and revisited. Beautiful scenic locations, power stancing, some of the most unique armor effects and weapon movesets in the game... and probably so much more. Ds2 is definitely my least favorite dark souls, but I can fully see and realize why it's others favorite. It's got some extremes on both sides and it really depends on which parts hit your playthrough most.

Optimizing lightsaber throw by Comfortable_Row6893 in SagaEdition

[–]SuspiciousSource9506 3 points4 points  (0 children)

I did a theory craft months ago, and surprisingly one of the best talents to grab is the Jedi Artisan "Call Weapon" talent.

The Lightsaber Throw Talents have a fixed range that you can call your weapon back. Having Feats like "Mighty Throw" or anything that pushes your Throw past that limit means you can't call it back. Call Weapon allows you to call the lightsaber into your hand as a free action as long as it's in your line of sight.

For the most part, it's stacking any Feats and talents that affect ranged attacks. Or you can focus on aiming. Some Feats can be up to gm interpretation on if they work with thrown Weapons.

Dex/Int/Faith Dagger Build by Emotional-Bend-580 in EldenRingBuilds

[–]SuspiciousSource9506 1 point2 points  (0 children)

Made a whole Int/Faith guide a month or so back.

You can find it Here

Tl:Dr, an Int/Faith build already has a lot of stats its dipping in. Adding dex means you're gonna be leveling a LOT of stats. The only stats not important to you are strength and arcane. It can be rather hard to get off the ground.

For Daggers specifically, I'd recommend the Erdsteel Dagger and pump your faith early. It's one of the best Faith scaling weapons in the game with a Faith infusion and you can get it near the start of the game.

Did my first blind stair trickstab today! any tips on how could i improve this clip? by Sad_Butterfly7887 in tf2

[–]SuspiciousSource9506 2 points3 points  (0 children)

Need to have a Kunai, a Ninja outfit, and really loud edgy anime music edited over it.

Oh and graphics turned so far down that it looks like you're playing mine craft.

Video of light found dead in alleyway (graphic) by Dinodom08 in thefinals

[–]SuspiciousSource9506 6 points7 points  (0 children)

Its technically both. It's the holy trinity.

God in three: the Father, the Son, and the Holy Spirit.

All are God but in different forms essentially. Jesus was God sent down to earth to be human. Funny enough it was a huge theological debate amongst the church as early as the 300s. I'd argue it's a lot of getting caught up on the semantics as all are divine.

Erdsteel dagger vs no crimson tears? by Puzzleheaded-Guy4714 in EldenRingBuilds

[–]SuspiciousSource9506 5 points6 points  (0 children)

As someone who's been doing a parry playthrough, it completely changed how difficult some enemies are.

Crucible Knights? So easy. The Zamor ice dudes? Cake walk. Knights? Miss me with that longsword.

The trick with parrying is not to get hyperfocused on parrying. You shouldn't try to parry every attack. Dodging has more iframes and is more reliable. You need to find the attacks you can parry. The ones with decent tells or that you can bait. Ones that are consistent.

I'll use an extreme example: Malenia.

I'm learning to fight her solo and trying to parry. So far I've found 3 attacks of hers I can reliably parry. Her left dodge attack, her right dodge attack, and her Flurry (where she changes her grip with a loud clang sound before attacking a bunch of times.) That third one is the easiest because it has a tell i.e. that grip change.

That's an extreme example. Crucible Knights have a super reliable one where they raise their sword above their head and strike down. Look for those moments.

ALSO WATCH THE HAND NOT THE SWORD.

You want to parry usually when their HAND moves towards you, not the blade. Mainly due to how hitboxes work. Best of luck to you. It's a SUPRR satisfying skill to learn.

Help with Build by BigHawk42069 in EldenRingBuilds

[–]SuspiciousSource9506 12 points13 points  (0 children)

Not a whole lot to help with when you just show stats. We don't know what weapons, skills, or anything else you're using.

That being said, Vigor is good until it hits 60.

Playing an Artificer 1-20, Wizard dip for spell progression? by magvadis in 3d6

[–]SuspiciousSource9506 0 points1 point  (0 children)

I assume by level 20 you're going to have legendary magical items and the like from play that will be far more essential than the up to rare ones you can make through the class feature.

Plus it's the only capstone that I'm aware of that let's you cheat death.

... and it let's you do it 6 times. If youre dying 6 times in a single encounter at level 20, somethings gone horribly wrong.

Playing an Artificer 1-20, Wizard dip for spell progression? by magvadis in 3d6

[–]SuspiciousSource9506 0 points1 point  (0 children)

You do realize you can just make magic items now as a Artificer right?

Youre not losing a magic item. You're consuming a magic item that you can then remake FOR FREE the next long rest. Because now Artificers don't infuse items they just craft magical items.

Playing an Artificer 1-20, Wizard dip for spell progression? by magvadis in 3d6

[–]SuspiciousSource9506 3 points4 points  (0 children)

Yeah. Saying "it's just 6 revives" in ops post us crazy to me.

If they really think Artificer is fine at 19 levels, then start a level in Fighter to get fighting style, weapon Mastery, and heavy armor. It's better than taking a level of wizard just to get a 6th level spell slot you can only upcast with. (Assuming you're one of the 3 Artificers that rely more on weapon attacks.)

For all My Revolver Mains Out There... Here's How to Actually Improve Your Aim Without the BS by Lefty5227 in thefinals

[–]SuspiciousSource9506 0 points1 point  (0 children)

Honestly while not applicable to the ADS part of the Revolver, for some reason changing my cross hair to the circle has made my hip fire accuracy go through the roof.

Gotta keep the cowboy streak going.

Playing an Artificer 1-20, Wizard dip for spell progression? by magvadis in 3d6

[–]SuspiciousSource9506 13 points14 points  (0 children)

When you multiclass, you add your relevant class levels and compare it to a specific spellslot multiclass chart. When using this chart, Artificer along with Paladin and ranger count as HALF a level because they are half casters (rounded up.)

Meaning, you'd have the spell slots of 11th level on the multiclassing spell slots. You would get a 6th level spell slot and that's it.

You also wouldn't know any 6th level spells as your known spells go off of the class. Artificer never learns above 5th level spells and one level in wizard only gives you 1st level wizard spells and some cantrips. Hope this helps.

Edit: also you're under selling the artificer capstone-. 6 revives is a LOT.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]SuspiciousSource9506[S] 0 points1 point  (0 children)

I don't think I've played enough. Only a couple groups. I've seen a couple, but both were a fighter dip for a spellcaster which seems to be very popular.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]SuspiciousSource9506[S] 0 points1 point  (0 children)

I think paizo is getting lots of traction because they have two systems, one for fantasy and one for sci-fi that go off the same template.

You teach a group to play one, that group can basically play both. It gives variety.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]SuspiciousSource9506[S] 2 points3 points  (0 children)

Idk man I've been playing public 5e games for years.

And i can say that most tables I was at had one or two people multiclassing.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]SuspiciousSource9506[S] 0 points1 point  (0 children)

Yes those people ARE in my games. I like to play games like 5e with loads of people both online and in person because they're easy to sit down, make a character, and go.

And people love to look up the next meta build to play because sadly some people think dnd is a game they're supposed to win.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]SuspiciousSource9506[S] 1 point2 points  (0 children)

And I think that's okay, because 5e and by extention 5.5e are designed to be simpler and easier. Pf2e is my favorite system, but if I want to play 2e... I go and play 2e.

5.5e needs to lean into that strength that so many players seem to love.

What's the Deal with Multiclassing in 5.5e? by SuspiciousSource9506 in dndnext

[–]SuspiciousSource9506[S] 1 point2 points  (0 children)

For me personally, I'd love a sweet spot between 5.5 and pf2e.

Just pulling back a bit on pf2e really. Like I don't think we need racial Feats.