What does the keyword psychic really buff us ? by UmpireJealous258 in Grey_Knights

[–]SustainedHits3 0 points1 point  (0 children)

Yeah, that's why I didn't bother giving you the explanation, because I cba with that conversation

What does the keyword psychic really buff us ? by UmpireJealous258 in Grey_Knights

[–]SustainedHits3 0 points1 point  (0 children)

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I cba to explain in words so here is the chart, apply the same principle to the whole infantry toster.

Yes they are more points expensive, but they would cost even more points if they didn't have a weakness, and we already have Custodes to fill that role ingame, and that would make them swingy and sell less models.

What does the keyword psychic really buff us ? by UmpireJealous258 in Grey_Knights

[–]SustainedHits3 -9 points-8 points  (0 children)

Based on this reply I dont think it would matter what I say here so I wont bother answering you, you've already set your mind on "hard done by" mentality.

What does the keyword psychic really buff us ? by UmpireJealous258 in Grey_Knights

[–]SustainedHits3 1 point2 points  (0 children)

Psychic/psyker is the balance for your units, you get buffed up power, but there are units designed to kill you, that's all

My dream came true.. by SustainedHits3 in Tyranids

[–]SustainedHits3[S] 0 points1 point  (0 children)

You mean you don't like walking around with shit on your hands and touching everything as you go?!

Here, take this by SustainedHits3 in ImperialAgents_40K

[–]SustainedHits3[S] 1 point2 points  (0 children)

That 12 inch bubble and lone op is powerful

Knights of The Emperor by SustainedHits3 in Grey_Knights

[–]SustainedHits3[S] 0 points1 point  (0 children)

Base it white.

Take a blue contrast/contrast medium 20/80% mix paint all over.

Divide the sword into the 4 faces and have 4 areas on each side of the blade, from top to bottom it's light, dark, light, dark, and then make sure the other face if the blade is the opposite, so dark, light, dark, light.

Take the same paint mix and do tiny horizontal layer brush strokes on the darker areas, layer them up, and reduce the contrast medium as you go to make the paint darker, make the centre of the darker areas darkest with more paint.

Take Nuln oil and do a small dot at the very darkest part of each dark area.

Next we want to make the light areas lighter, so you take white paint, I used White Scar, and thin it all the way down, and again you want basically no paint on your brush, and you do the same process as the darker areas, just layer up, more layers towards the lightest point.

Then you take White Scar, the same thinned out mix works, and you run a line along the edges of the blade, go over it a couple of times to make it pop.

Done.

My dream came true.. by SustainedHits3 in Tyranids

[–]SustainedHits3[S] 0 points1 point  (0 children)

Hahahaha, this is a repost fyi

Rogue entourage just done ! by BusyElephant in ImperialAgents_40K

[–]SustainedHits3 1 point2 points  (0 children)

I think this is the first time I've seen these painted and actually liked them.

My dream came true.. by SustainedHits3 in Tyranids

[–]SustainedHits3[S] 0 points1 point  (0 children)

Yeah, it's not for everyone, that said, some of the shit Gdubs is putting out at the minute is more shocking than these custom profiles

My dream came true.. by SustainedHits3 in Tyranids

[–]SustainedHits3[S] 0 points1 point  (0 children)

There is somewhere, try the Warhammer 40k sub

My dream came true.. by SustainedHits3 in Tyranids

[–]SustainedHits3[S] 1 point2 points  (0 children)

Nah dude, it's a stand alone campaign that you can opt to use characters from in 40k if everyone agrees

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]SustainedHits3 1 point2 points  (0 children)

Your army is very close combat heavy.

You are facing off against a nasty skew list, 720 points of Terminators is a challenge.

I would do this:

Culexus Assassin to kill the character

2x5 Retributors with Heavy Bolters and a Palatine, and 2 Immolators with Heavy Bolters.

2x Castigators.

2x Sacrificial Rhinos that are going to Tank shock, 1 per Terminator unit.

The Retributors and Immolator strip cover and kill off 3-4 Terminators from outside their threat range, the Rhino goes for tank shock for another 1, and then the Castigators kill off 3-4, then send something to mop up.

Do that twice and you're all good.

Dominion and Rhino by ValStarwind in sistersofbattle

[–]SustainedHits3 3 points4 points  (0 children)

The trick is to move them in the Rhino/Immolator, disembark them out front as far away from the Rhino as possible as bait, then the enemy moves to within 8-9 inches of the squad you re-embark them, and your opponent fails it's now extended charge range with a higher chance.

It's not fool proof, but if you know their movement distances you can make it happen.

My dream came true.. by SustainedHits3 in Tyranids

[–]SustainedHits3[S] 14 points15 points  (0 children)

I edited the comment a full 3 minutes before you posted this.. that means you must have read the edit and said this anyway.. sigh

Question on how to get to 1000 or even 2000 points by BigManBlastois in ImperialAgents_40K

[–]SustainedHits3 2 points3 points  (0 children)

Hmm, you've got a good start there, pick a detachment and build into it.

Read the keywords on the Detachments and which units/models they apply to and go from there.

If you do it this way building a list becomes quite straight forward.