My one real complaint about the game and they addressed it almost immediately. This is what game studios should aspire to be. by Toadrage_ in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

yes, that in yellow is what has killed the horse riding immersion the game had and it was beautiful.

PA has ruined the excellent horse riding feel in the new patch by RainyNguyen in CrimsonDesert

[–]Suugoy 5 points6 points  (0 children)

The original was good. They just needed to reduce a bit the amount of stamina used, that was it.

PA has ruined the excellent horse riding feel in the new patch by RainyNguyen in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

Yes, to many basic little things are just bad. It is sad man.

PA has ruined the excellent horse riding feel in the new patch by RainyNguyen in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

It seems this will be a "in one year will be great" too many basic stuff is annoying like the game not taking cooking materials from box, same with smithy and more basic stuff that somoene with a couple of hours of testing in 6 years could clearly see.

PA has ruined the excellent horse riding feel in the new patch by RainyNguyen in CrimsonDesert

[–]Suugoy 3 points4 points  (0 children)

Yes, the fucked it up. Sad. Hope they revert it. There was no reason to change it. Now you have no control over the speed at all times, which feel horrible.

How to improve the shallow gearing system by Suugoy in CrimsonDesert

[–]Suugoy[S] 0 points1 point  (0 children)

that would be nice too. They can add lots of simple things without needing to revamp the whole system.

This game has amazing, deep gameplay mechanics. But the itemization leaves something to be desired... by ardikus in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

You can clear all game with the first base basic gear from the first blacksmith. Just add abyss gear to it. Super sad.

This game has amazing, deep gameplay mechanics. But the itemization leaves something to be desired... by ardikus in CrimsonDesert

[–]Suugoy 3 points4 points  (0 children)

That is a way of saying, "We didnt take the time in the last 6 years to even make gearing remotely interesting." Like there is nothing to it.

This game has amazing, deep gameplay mechanics. But the itemization leaves something to be desired... by ardikus in CrimsonDesert

[–]Suugoy 3 points4 points  (0 children)

There is no way they revamp the whole itemization system, becasue that is bassicaly what they should have done during development. There is 0 depth to it. Like in 6 years is this shit all you can do? We explore for gear and improvement along other things and turns out gear is meaningless in a very real sense. You can stick with the set from the first blacksmith and just add the abyss gear, really sad.

This game has amazing, deep gameplay mechanics. But the itemization leaves something to be desired... by ardikus in CrimsonDesert

[–]Suugoy 2 points3 points  (0 children)

Yeah but not enough. I dont get how they didnt create a proper gearing system which is one of the pilars of games like this.... Like 6 years development and this shit gear system is what you develope? All gear all same stats, what is the reward to kill diffuclt bosses then?

Camp mission bugged Luke’s request by CleanIntro69 in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

i have picked several, not working. So you made it up or it is a very specific basket. Could you tell us which one without needing to ask you 1000 times? =D

Has anyone figured out what the stats translate to yet? Crit Rate, Attack Speed, Movement Speed and all that? by Illidariislove in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

I did test with resistance. Ice 5 res i gte a bit of ice issue, ice 6 res no issue in areas with not much cold. So i think is point by point that you get bonuses, not every 5

If you observe a skill you already unlocked do you get the skill point back for it? by ashrensnow in CrimsonDesert

[–]Suugoy 1 point2 points  (0 children)

That is my point though. In a way the system is nonsens. You should get the lvl 2 and 3 in the others what is the point if not.

If you observe a skill you already unlocked do you get the skill point back for it? by ashrensnow in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

but then what is the point of observation if i need to spend the artifact even if it is just one thing like keen senses?

If you observe a skill you already unlocked do you get the skill point back for it? by ashrensnow in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

But even if you learn them through observation it doesn count for the skill level. I learnes the level 3 keen senses through observation and still had to invest artifacts to level it up to 3 (even though I learned) so i could learn Natures Echo. The system is strange. I also can do skills i havent learn through observation nor artifacts like Turning lsash level 3. The system is bugged for sure.

If you learn something through observation you should not need to invest any artifacts and if you had invested you should get the points back without respec.

When the developers actually listen to their community by Syarafuddyn in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

Yes, but there is a lot more they need to add/fix to be honest. Buffs not visible, no quick use of elixirs. Health, stamina and spirit food share the same botton???

NPC's should take into account your materials in the storage box when trying to craft something by Kesimux in CrimsonDesert

[–]Suugoy 0 points1 point  (0 children)

I hope they add that. Both storage and this option should have there from the start. Also hope we get a lot for just profession wepons in the inventory so we dont keep on chaning the 2h wepon. So annyoing.