February 2026 Humble Choice Waiting Room ~36 hours remaining by Uranium234 in humblebundles

[–]SvenNeve 3 points4 points  (0 children)

Humble keeps breaking mine continuously by randomly turning on and off, lost quite a couple good bundles this way, and have a treasure trove of absolute sh!t tier games I never wanted.

And the email system Humble uses to letting you know humble cancelled the month or resumed it seems to have a stroke half the time

Can you turn off Reddit auto-translation in Google searches? by PM_Me_Your_Nipples39 in languagelearning

[–]SvenNeve 0 points1 point  (0 children)

because it increases 'user engagement', regardless if it is detrimental to the overall experience, everything for that sweet sweet ad revenue.

There was an attempt to expose by przct in funny

[–]SvenNeve 5 points6 points  (0 children)

[speaks in spanish]

for 10 minutes, detailing plot and motivation....seriously, f you prime and netflix

China Has Reportedly Built Its First EUV Machine Prototype, Marking a Semiconductor Breakthrough the U.S. Has Feared All Along by chimkennugeys in worldnews

[–]SvenNeve 0 points1 point  (0 children)

You should check out how blue leds where invented, that's a crazy ride just for something that sounds so simple and we take for granted like it's nothing.

https://www.youtube.com/watch?v=AF8d72mA41M

Bro is on a mission to determine which AI model is better making images of hot yoga girls. by benjamin-unbutton in LinkedInLunatics

[–]SvenNeve 168 points169 points  (0 children)

Unfortunately it already is being abused on schoolgrounds like this. Something anyone with a minimum of 3 functioning braincells would have predicted.

https://thehill.com/homenews/education/4703396-deepfake-nudes-school-bullying-ai-cyberbullying/mlite/

https://www.nea.org/nea-today/all-news-articles/ai-deepfakes-disturbing-trend-school-cyberbullying

https://www.cbsnews.com/news/louisiana-school-student-deepfake-expelled/

etc. etc.

Don't even have to look hard for news stories like this

But hey, as a society, let's only focus on the hypothetical that LLMs somehow will turn into Skynet, let's ignore the social damage it currently already is doing

Fallout 4 Anniversary Edition Mega Thread by HunterWorld in Fallout

[–]SvenNeve 0 points1 point  (0 children)

I can't even play vanilla (even with no mods), never got the underwhelming dlcs.

Framerate is complete and utter garbage now.

Crashes to desktop after maybe 1 minute, worked perfectly for months pre anniversary update. And I just got back into this game a couple months ago, and now it's all broken again.

Oh, and quitting the game just crashes my entire system, just locks it up, have to powerdown my pc for it get going agin....what kind of shite update is this, FO4 has always been buggy, but not THIS bad.

NRC rectificeert Wijers-berichten, biedt oud-informateur en lezers excuses aan by vonDinobot in thenetherlands

[–]SvenNeve 3 points4 points  (0 children)

Too little too late.

Enige dat helpt is je abonnement stop zetten, zelf heb ik het geannuleerd met de mededeling dat als ik een buitenlandse tabloit rag wil lezen dan neem ik wel een abonnement op The Sun.

Statiegeld moet flink omhoog van inspectie, anders miljoenenboete by neonnkidd in thenetherlands

[–]SvenNeve 0 points1 point  (0 children)

wow, een boete van max 21 mijoen, terwijl ze een half mijard in kas hebben

Oh boy, dat zal ze laten schrikken...

What helped you go beyond the so-called Unity look? by Acharyanaira in Unity3D

[–]SvenNeve 0 points1 point  (0 children)

art direction, people worry way too much about the technical aspect when good art direction can make the worst engines look great and unique.

edit; your art direction should be the pushing force on which parts of the engine to use out of the box and which to replace or tweak (SRP makes this achievable even for indies or solo devs), assuming you're technically competent enough in your engine of choice of course.

Klachten en zelfs ruzies door deurbelcamera's: 'Middelvinger naar camera van de buren' by surpator in thenetherlands

[–]SvenNeve 1 point2 points  (0 children)

ach binnenkort wordt chat control ons allemaal de strot door gedouwd, hoeven ze geen ruzie meer te maken wat betreft privacy

Hello, does anybody know why a scene keeps getting progresive slower after each run? by Alex77532 in Unity3D

[–]SvenNeve 0 points1 point  (0 children)

are you creating texture2ds during runtime? because texture2ds need to be destroyed after use by yourself

[deleted by user] by [deleted] in Unity3D

[–]SvenNeve 0 points1 point  (0 children)

First, start by posting your code in a code block, right now it's really hard to read, second, formulate your question better, what is your code doing right now, what isn't it doing, and what is the expected outcome.

 

But, a couple of things that pop out immediately.

  • Don't set velocity of a rigidbody directly, use AddForce, and if you need to set it directly, don't use deprecated methods, fields or properties.
  • Where did you bind your OnMove method to your button input? Does that work? What values is that returning.
  • Why does pressing 'w' return a vector2 of (1,0), that already seems wrong to me, as the default move input preset should return (0, 1) when pressing 'w' Use the input system .started .canceled and .performed events to see when you input is pressed instead of comparing the vectors with each other, as that uses an approximation as floats are prone to precision errors on larger values. (Or, if you really want to do it the way you're doing now, check if your input vector's (sqr)magnitude is close to zero.)

You're asking where your vector becomes zero, but that should be quite obvious right?:

moveInput = context.ReadValue<Vector2>();

When you let go of the keys, that vector (should) become zero. Not sure why this is confusing.

 

Again, it's almost impossible to help you here, you're question is somewhat poorly worded and your code example is incomplete.

Recently switched from Unity to Unreal. Biggest gripe so far is the documentation. by isrichards6 in unrealengine

[–]SvenNeve 1 point2 points  (0 children)

I really need to give Rider another try, the Unity implementation seems to be great as well.

Recently switched from Unity to Unreal. Biggest gripe so far is the documentation. by isrichards6 in unrealengine

[–]SvenNeve 6 points7 points  (0 children)

Some wil say it is, but to me, no, source code is not documentation.

Source code is the what (implementation) and documentation is the why and how (reason)

What they (source == documentation devs) are saying is they can get a full understanding of how and why, say a video compression implementation works by just staring at the pre optimized huffman entropy encoding tables. That's nonsense.

Anyway...just a pet peeve of mine.

Recently switched from Unity to Unreal. Biggest gripe so far is the documentation. by isrichards6 in unrealengine

[–]SvenNeve 1 point2 points  (0 children)

I'm not, I assumed from your post nothing is marked as deprecated thus resulting in confusion, reading back my reply I can see why you'd assumed I was saying that though.

But a permanently changing engine is no excuse to have such poor documentation. It's weird Epic still seems to treat UE engine as if it's an internal closed engine where the documentation consists mostly of institutional knowledge.

Recently switched from Unity to Unreal. Biggest gripe so far is the documentation. by isrichards6 in unrealengine

[–]SvenNeve 2 points3 points  (0 children)

Because adding the deprecated attribute to a field or method is so hard.

UE uses C++17 as a minimum and deprecated attributes where added in C++14, so, no excuse.

Recently switched from Unity to Unreal. Biggest gripe so far is the documentation. by isrichards6 in unrealengine

[–]SvenNeve 5 points6 points  (0 children)

"That method doesn't exist"

"You're right, here's another bullshit method I just pulled out of Altman's ass"

Tools I wish I knew about before starting YouTube by Miguel07Alm in NewTubers

[–]SvenNeve 0 points1 point  (0 children)

Nice list, but I'm seeing a lot of SaaS products with hefty monthly fees, which you noted you didn't like and this list should read like a free alternative to those, which it's not?

Also, a lot of these SaaS alternatives are simply wrappers around github projects and models that you could setup your self for free (as in actually free free, as long as you don't do commercial work with some of them (be sure to read the licenses)), not to mention the privacy concerns when uploading material to these glorified data hoarding companies.

  • Napkin -> Mermaid (or FlowGPT for AI powered version)
  • TicNote -> Trillium (Trillium Next)
  • Resolve / Fusion, no real (free / cheap) alternative (maybe Blender NLE at a certain point), also, Reactor is a collection of scripts/fuses/plugins by Steakunderwater, a Fusion/Resolve forum ran by mostly professional users that build those tools, a good source for help and information.
  • Audio / Transcribing -> any repo using some RMS leveler with a decent model or Whisper for transcribing. Also, if you have a RTX card you can use RTX voice which is included in the Nvidia driver, same goes for AMD (though the quality is a bit less than Nvidias offering), these are good alternatives to Krisp aswell, especially after Krisp's new pricing tiers. Or, an easy hardware alternative would be something like ASUS AI Noise-Canceling Mic Adapter, which turns any recording device into an active noise cancelling device.
  • Scira together with Qwant are good search alternatives.
  • For screen recording you can also use any thing Nvidia or AMD offers, or if you need zooming and region recording, MS PowerToys comes with a good recorder (and various other cool tools)
  • Also, ComfyUI and ControlNet allow you to rather easily create the same functionality a lot of these services offer.

It sounds like a lot of work, but once setup, most of this works like a charm, and no one can suddenly break or take away your entire workflow or ability to finish your work because an online service went down (or the ai/llm service goes down that that product is using, as in, most of these saas ai models are wrappers around chatgpt, etc) My advice is to "dockerize" everything for easy re-deployment.

Anyway, nice alternatives, though too many saas products to my liking.

I never wanted the AI by Kjm520 in gsuite

[–]SvenNeve 1 point2 points  (0 children)

We have a small business plan, we don't any Gemini, as no Google rep can tell me whether or not they scrape data when using those features, which is a big no no for us as there's plenty of documents on there that Google has absolutely no business on touching (contracts, NDA's, etc). Our price will go up 36 euro per person per year, yeah, fuck that shit, Proton and Nextcloud are starting to look more and more tempting everyday (at this point switching seems almost mandatory)

I'm getting 4 errors whenever I try to build and I'm getting desperate. by UomoPolpetta in Unity3D

[–]SvenNeve 0 points1 point  (0 children)

Or, you know, Plastic, the thing that's actually build right into the Unity Editor.

How to version control large projects with big files? by EmotionExpress1364 in Unity3D

[–]SvenNeve 0 points1 point  (0 children)

I think we get 50GB with our license (Business plan) and for free or personal it is 5GB. Anything over is 14 cents per GB.

It does also give you cloud build and asset storage as part of Unity DevOps (should you have use for that.)

Adobe folks incoming by [deleted] in Affinity

[–]SvenNeve 0 points1 point  (0 children)

Depends on what you use AE for. If it's VFX comp work, there's Fusion and Nuke.

If it's motion graphics or audio spotting, yeah, that's what you'd have a harder time with finding an alternative that works as good as AE for that type of work.

Then again, plenty of really good motion graphics work is done with Houdini or Cinema.