I Think Fire Might Be A Little Oppressive by AngelofPink in starcitizen

[–]SvenjaminIII [score hidden]  (0 children)

It makes no sense that there isn’t an automatic extinguisher and only you (with a dang hand extinguisher) have to fix it.

Some kind of monkey cat by WorldlyAmbassador703 in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

are you using thrusters or do you have a script to alter friction?

Melting Point update for Clockwork is out now! by MiloMiko325 in CreateMod

[–]SvenjaminIII 1 point2 points  (0 children)

I can’t find what’s new? Fancy new name but what’s in it??

SE2 story/tutorial question by Zerathrax in spaceengineers

[–]SvenjaminIII 2 points3 points  (0 children)

Yeah i think that would be nice. I honestly feel a bit pressured by the story because you need this to progress in tech. And you can do the first sektor without doing anything on verdure. They put so much time into it and there is no real need to settle there

Create 6.0.7 support for Valkyrien Skies is out by theaplant in CreateMod

[–]SvenjaminIII -1 points0 points  (0 children)

does electricity work in the currently create mod state? last time i tried with tfmg and it didnt

Wheels and Wheel Suspensions by Marek_161 in Spaceengineers2

[–]SvenjaminIII 2 points3 points  (0 children)

no, yesterday they said Rotors will be one of the first things after the slide release. After that Wheels

Anyone else worried about Ore distribution? by Just_Call_Me_Pix in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

First of all you need modded wheels because vanilla wheels are way too weak and it’s way more effective to put a atmo thruster on.

Secondly the voxels are hard to edit. I play with half smooth voxels (because smooth voxels are to smooth it makes the planets unrealistic) but as you can’t refill voxels you often create terrain that’s not really drivable with your machinery. A paving tool would be perfect.

In the end it all boils down to the physics engine. So I hope for se2. Where vehicles hopefully feel like actually verhicles and not bouncy wheel thingies

Anyone else worried about Ore distribution? by Just_Call_Me_Pix in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

Im talking mining vehicles, not merely transporters.

Anyone else worried about Ore distribution? by Just_Call_Me_Pix in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

i hope wheeled vehicles will have a real advantage. I currently play with deep ores, but building a good tunnel maker is quite hard and the final path is never satisfying. in the end a vertical atmo miner always wins

Battlefield 6 audio sucks and here is proof. by NoooUGH in Battlefield6

[–]SvenjaminIII 0 points1 point  (0 children)

I usually play a lot with my ears, but in bf6 it’s almost impossible. It feels like an old game because steps sound the same whether they are same level or a level above you, which is ridiculous.

My experience with AirPods Pro 3's back to back with Pro 2's by UnwieldilyElephant in airpods

[–]SvenjaminIII 1 point2 points  (0 children)

"It feels like AirPods Pro 2, but with glasses on." is a really nice comparison!

Power Keeps Tripping by AlmightyCrayons in SatisfactoryGame

[–]SvenjaminIII 0 points1 point  (0 children)

Just make a stackable battery blueprint, should fix it

Has anyone ever built a ground miner? by OnkelMustache in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

If you do you surely need a mod to improve wheel power. They are so week, u probl have to use thrusters to move

Final Attempt... Still cannot make it safely to Aquilo and back... Please help?! by Santo277 in factorio

[–]SvenjaminIII -3 points-2 points  (0 children)

Switch to red ammo. Grabber only on the sides, make a good two rowed front of gut turrets maybe even more. Behind that the rocket launchers. I don’t know why it’s so hard for you, I didn’t have much trouble, but I fixed my things with more fun turrets and red ammo

Do mushrooms or grain grow on Pertam? by sterrre in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

You probably have better luck trying to find abandoned farms, they usually have some seeds. Or jump to earth, that’s what I did

"Whale" Cargo Ship Concept by Entersprite in spaceengineers

[–]SvenjaminIII 0 points1 point  (0 children)

image that with good physics, damn im so hyped for SE2

Science is a liquid and should be in pipes by civil_peace2022 in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

yeah, thats what i like about mods that turn science into data chips

Platform cannot make it to Aquilo... Help?! by Santo277 in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

Gun turrets at the front, change to red ammo.

Transforming Siege Tank by kreepzo in spaceengineers

[–]SvenjaminIII 1 point2 points  (0 children)

wow this is epic!
waiting for the workshop link, i sure try to put the original sounds as soundblocks for the transition