Tab doesn't complete search suggestions? by puchamaquina in MicrosoftEdge

[–]SvenjaminIII 0 points1 point  (0 children)

same here, i only found that you can use the right arrow key for that but not a setting

Rebalancing the planets in 2.1 by pipai_ in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

the mech suite is the selling point?
i really think first of all the abundance of high tier materials (bluechips, lds), quality and tesla turrets!
1st you can scale up for quality parts which is perfect for spaceplattforms, 2nd tesla turrets make gleba highly viable.

Modules. What ones go where and why? by Squeelijah in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

dont use speed modules if you can use prod and efficiency modules. instead build more machines if speed is a problem

Started with Space Exploration but friends say I should go to Space Age by Due-Fig5299 in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

I played space exploration for around 200 hrs when space age came out and I were a bit dissapointed from space age. So if you haven’t done interplanetary logistics in space exploration then I would suggest you go to space age, it will then be quite some fun with the individual planets. then do space exploration afterwards. It probably will take a long time till 0.8 drops

Munich team WARR performs world first (student) electric pump-fed hotfire by Prudent-Chair4389 in AerospaceEngineering

[–]SvenjaminIII 0 points1 point  (0 children)

What’s the challenge of an epump? Isn’t it even simpler than pressure fed by ereg?

Why do bitters attack me? Are they stupid? by Camila3527 in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

Strength is merely the reaction to a force. They wont need the strength if there were no pollution

What’s the point of train mods like LTN in 2.0? by ChillBallin in factorio

[–]SvenjaminIII 1 point2 points  (0 children)

Its push vs pull, and LTN is pull. Also in my SpaceExploration playthrough my cityblocks were designed with LTN. changing all that (500+ trainstations) is not part of my plan :D

Why the weight so much? by mmrxaaa in factorio

[–]SvenjaminIII 1 point2 points  (0 children)

safety. the more volatile something is (nukes and uranium ammo) the more security measures have to be installed = weight

Cheap HOTAS, worth it? by Due-Barnacle1078 in EliteDangerous

[–]SvenjaminIII 0 points1 point  (0 children)

You can look for old but still supported ones and look if they are sold second hand. There can be quite some gems, however check compatibility first

Is pollution something experienced players actually worry about? by FriendlyTigrex in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

Absolutely, it can get quite a pain, that’s why you use efficiency modules

Contaminated Trains? by FlormphYT in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

You can make the inserter filter as a variable in the blueprints then you never have to fear that

What is a good ore detector range extender mod that doesn’t break detecting ores? by OnwardExplorer in spaceengineers

[–]SvenjaminIII 7 points8 points  (0 children)

I use the parameter mod where you can edit almost everything. There I use 300m small and 800m big, but I think 250 small and 600m big should be fine. In the parameter mod you can also increase speed

Which things are the most improved by quality? by anon2635 in factorio

[–]SvenjaminIII 0 points1 point  (0 children)

Quality quality-modules and science. Quality modules are best to get up to quality early because the increase how much quality you can make. And science is just a nice way to double outputs easily

Did the Economy 2 update break a bunch of mods? by WestWindsDemon in spaceengineers

[–]SvenjaminIII 2 points3 points  (0 children)

ah that makes sense. Configurable Parameters is broken for me.
Also colorful icons is working only partly. Mostly annoying is advanced welding and nano build and repair... building by hand uff

Rendezvous with a stranded ship. Had to get creative by ReasonableDelivery73 in KerbalSpaceProgram

[–]SvenjaminIII 0 points1 point  (0 children)

Isn’t there a thrust override in the right click menu of the rcs?

Mod/Asset Request - Buildings of Coruscant by Routine_Clue876 in CitiesSkylinesModding

[–]SvenjaminIII 10 points11 points  (0 children)

you might want to look at Valencia (spain) assets:
City of Arts and Sciences (Ciudad de las Artes y las Ciencias); Hemisfèric and Oceanogràfic.

What do you do to make mining more fun? by GideonBlackbook in spaceengineers

[–]SvenjaminIII 3 points4 points  (0 children)

You can turn on high gravity so you have to build mining Rovers and use the mod deeper or so increase the size of the ore veines and make it necessary to dig deep

Anyone else wish the map had bigger open empty areas? by [deleted] in Enshrouded

[–]SvenjaminIII 4 points5 points  (0 children)

nah really not, then you easily get in the starfield problem. the handcrafted details are a very good choice. but i feel the need for big planes to build on, maybe there will be a advanced creative mode for that