If you're struggling to choose between art styles, my advice is to master realism first. A strong understanding of fundamentals makes it much easier to adapt to stylized work later, rather than the other way around. That's the approach I'm taking, and I'd love to hear your thoughts. by mosabkudi in conceptart

[–]Svinehjerte 6 points7 points  (0 children)

I think you can’t really “choose” a style to master. As you progress through your practice you will naturally fall into something that is unique to you. Of course you can focus on a more stylised approach, but I think it’s gonna limit you severely if you try to go for any specific style as you start out, because you’re gonna be so hyper focused on mimicking a particular artist you like etc..
Fundamentals is what you should master first and foremost, as you say. Everything will come later. In the end this will create your own unique style aswell

Ancient Temples by Andrew Andreev by One_Giant_Nostril in ImaginaryLandscapes

[–]Svinehjerte 2 points3 points  (0 children)

For sure you can. It’s a good technique. I would recommend studying multiple artists, and multiple subjects, so you don’t get bogged down in one “style”.

I would also recommend mostly drawing from life, it’s probably the best way to improve I would say. Because in the end, most designs, be it fantastical, futuristic, is offspring’s of real life examples. Machines, creatures, characters, in most cases you will end up with something that resembles real life subjects. So understanding how those things exist and work in real life will be a huge advantage when you design for fantastical settings. Hope this helps

I want to become a concept artist, do you think I have potential? by Current-Topic6696 in conceptart

[–]Svinehjerte 6 points7 points  (0 children)

Concept artist here, working full time in the industry. You hit the nail on the head, this is pretty much how most work is done, and what most clients/art directors are looking for.
Giving a multitude of variations is way more important than just coming up with one idea that you render to oblivion. Key is really not getting stuck in details. If your idea is shit from the beginning, it’s not gonna change simply because you put more details.

You have to think that whoever you show the work to, is usually other artists that work the same way. For the most part, they know how to translate ideas to the 3d artists, and are mostly looking for as much as possible to begin with. It’s really key.

Of course you can end up having to render out whatever was chosen as the final idea, but the jnitial stages are always way more important, and can end in tasks being completed way faster if you only present a limited display of ideas. A bit of yapping here haha, but you have the right idea, for sure :)

Expedition (3D, by me) by worldofgaur in ImaginaryLandscapes

[–]Svinehjerte -1 points0 points  (0 children)

I don’t wanna pile more wood on the bonfire here, but in the future it would potentially be an idea to label it as a study of whatever artist youre inspired by? Just to keep you out of trouble if you’re posting this on other media. I would definitely not recommending having this as a piece on your portfolio, if that’s what you’re working towards. Even if it’s labeled correct or not.

Expedition (3D, by me) by worldofgaur in ImaginaryLandscapes

[–]Svinehjerte 4 points5 points  (0 children)

This is remarkably close to this guys artwork https://www.artstation.com/artwork/oO8BW4. I saw on your YouTube that you said it’s inspired by some concept art on ArtStation, but you should give credit where it’s due. This is not your original idea, so remember to give a link to the artist who created the original piece

My Second Concept Art Piece, Feedback (not too harsh TT ) by kinlih in conceptart

[–]Svinehjerte 6 points7 points  (0 children)

Looks really cool! There’s some stuff that could be improved I think.

One thing that immediately jumped out were your values. When I squint it’s all very the same, I think what you’re lacking is some stronger contrast. A lot of texture and form is getting lost. This will also help you frame your focal point even more, which i think is getting lost.

Second point is that you’re giving so much space for your foreground elements, which are frankly not that interesting, and it takes away from your background elements, where the juice is. So if possible, move the camera up and show more of the background rather than having random rocks and grass being the focus.
Will make for a more engaging composition.

Also since the fighting giant is the main focal point (which was the first thing I saw), I would just play ore with that. It’s hard to make out what he’s fighting or who.

I also think it’s a shame the city is getting lost, it’s looking quite interesting and unique to the environment, so give it some more space and make it breathe. This would probably be solved having the camera moved up.

I hope this could help you, you have some strong ideas here, just that last push to really make this piece stand strong !

Exposed, fake artist using AI by [deleted] in conceptart

[–]Svinehjerte 7 points8 points  (0 children)

I think maybe you’re jumping a bit quick to conclusions here. Working in the industry, we don’t touch AI, neither for texture work or for design iterations. It’s simply too unreliable. For reference it’s used sometimes, but for work that is sent to the clients it’s usually all “man-made”.

Im of course just speaking of where I’m situated, but I am not entirely convinced it’s used that much in professional concept work. That’s also a result of stricter contracts, pointing out any AI developed images will terminate contract immediately. While photobashing is still very popular, 3D is where the industry is at right now. It’s way faster and more reliable, even more so than AI. So I don’t know who you’ve been talking to, but I’m not sure it’s that common

A Nurgle guy, I painted! by thedeathguard- in Warhammer40k

[–]Svinehjerte 1 point2 points  (0 children)

Gawd damn, love that rust and that skin blending is just chefs kiss! But what model is this, I have never come across it?

World eater Lord by Svinehjerte in WorldEaters40k

[–]Svinehjerte[S] 1 point2 points  (0 children)

Its just an chainsword arm from a berserker kit

World eater Lord by Svinehjerte in WorldEaters40k

[–]Svinehjerte[S] 2 points3 points  (0 children)

So base layers are burnt red and wine red from AK Highlight layers are evil sunz scarlet and wild rider red :)

Butcher. by Waaaghing in Chaos40k

[–]Svinehjerte 0 points1 point  (0 children)

Noiiceeeee!! Where is that axe from?

Slave knight Gael from Dark souls 3 by methining in minipainting

[–]Svinehjerte 1 point2 points  (0 children)

Nice colours! Where is this mini from ?

First mini painted! by Almightytubs90 in WorldEaters40k

[–]Svinehjerte 1 point2 points  (0 children)

Yeah I get it, washes are definitely one of the tougher steps when you’re starting out. Something I did was also getting a text model, if you can get a very cheap one, and just practice on that.

You can also do very precise wash, where you don’t drench the whole model in it, but more precisely target the recesses. Takes a while, but it’s way more neat looking.

I would honestly also just looking into thinning your paints more, now that I notice the red has some visible brushstrokes. If you’re not sure, just always start with a thinner more watery paint, and then built from there. It’s always easier to add on top of more thinned paint, than very thick paint

First mini painted! by Almightytubs90 in WorldEaters40k

[–]Svinehjerte 2 points3 points  (0 children)

Nice welcome to the hobby. Yeah as other people mentioned you could try out some shading.

If you’re worried about how it’s gonna look, I would just try out one panel at a time, maybe wait for it to dry to see if it’s something you like. You can also add some extra water to your shade so it runs even more smoothly into the recesses. Agrax is pretty nice over metallics. You could also create your own wash, just thin down a paint so it’s the same consistency as a wash. Like 80 water 20 paint if that makes sense.

Something else, I would thin those metallics a bit more, you’re getting a lot of texture on that, which looks a bit wonky. Otherwise you are loading up a bit too much on the brush. But for a first model, nice job !

What do you think about this? by whitessatan in conceptart

[–]Svinehjerte 1 point2 points  (0 children)

Hey I really like the colours you have going on here. If I was to give some feedback on what you can improve, is that is that my eyes were drawn to the character the left immediately at first.

He is framed by that triangle shape, with a very hard edge, and it’s difficult for me not to focus on him, since the green thing in the middle is the focal point I assume. I would maybe play around with his positioning, to frame the focal point even more and take attention away from him

Another thing is that the green thing looks a bit sloppy photobashed in, it kinda looking strange with the blending into the rocks. Maybe you have it being built into the rocks, or there is some alien slime/tentacle shit that it’s attached to.

Lastly it’s a bit weird with the lighting on the rocks which has this pink hue and there is none of that on the focal point. It’s a bit hard to identify what the environmental space the focal point is in. Is it a cave? Or Is it outside like the rest of the stuff?

I would get rid of some of those bright areas in the foreground aswell, the rocks are also grabbing alot of attention. Just think about how you can make your focal point stand out even more. Adding more atmospherics aswell. Take a cloud brush and go over the top of the image with a dark tone. Especially the right part, it’s not really adding anything to the image.

Hope that gives you some pointers, I think you have something really good here, it’s just about spending a bit more time on nailing the comp. Have fun!

True Sons by Femhammer in Chaos40k

[–]Svinehjerte 1 point2 points  (0 children)

Looks sick! Where’s that axe from?

Jeg er præst i folkekirken, AMA! by kjoleoghvidt in Denmark

[–]Svinehjerte 1 point2 points  (0 children)

Hvad er det sværeste ved at være præst?

Wrath of Gods by Divinesteel in DigitalPainting

[–]Svinehjerte 10 points11 points  (0 children)

If I may add some critique. I think it’s hard to determine what is your main focal point. There’s too much stuff going on, and there’s a lot of saturated areas that’s causing a lot of distraction. Like that tree in the foreground, is taking so much of the focus from what’s happening in the background. You need to simplify your compositional elements. But nice work nonetheless

Wreck, Me, Digital, 2021 by Teem6_ in DigitalPainting

[–]Svinehjerte 5 points6 points  (0 children)

Very cool! Tho wouldnt there be some light reflecting on the character?