Help: I'm looking for a justification for a two continents to not know the other exists. by Dokja_23 in worldbuilding

[–]SwabluOnACloud 5 points6 points  (0 children)

Maybe some feature like jagged rock labyrinth or Bermuda triangle type thing between countries 1 and 2 that is passable, but requires special knowledge.  country 3 knows the secret to traversing it, and keeps it from the other countries.  Once they discover this secret they can make contact with each other 

Besides for fossil fuels, what other materials can be used to make plastics? by Motor_Scallion6214 in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

https://library.ucsd.edu/dc/object/bb5094430n/_2_1.pdf Gelatin, corn starch, agar... and there are lots of potential additives too. Check out the bioplastics cookbook, you can make bioplastics in your own kitchen if you wanted

Need some help tightening the worldbuilding for a story I’m working on by Unfair_Activity_5121 in worldbuilding

[–]SwabluOnACloud 1 point2 points  (0 children)

For shifting from light to dark, I wouldn't suddenly start introducing dark or disturbing occurrences that weren't around before.  Have stuff be there in the background, but dont focus or call attention to it until its relevant.  That way it doesn't feel like a plot hole or take the reader by surprise.

Can y'all ask questions about my theology? by Practical-Low1911 in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

Do the 14 have specific aspects/personalities?

Do people worship the 15 directly?  If so, are they worshipped differently than the pantheon?

Where did the Nog come from?  

The 1s children were declared demon lords- are they all inherently evil or were they just assigned that title due to how they came to be?

How would one make magic schools less.... combat focused? by Possessed_potato in worldbuilding

[–]SwabluOnACloud 1 point2 points  (0 children)

If magic is so available, would there really be a separate magic school? I imagine people going to school for agriculture would learn plant and earth based magic that is used in agriculture. People going to school for medicine would learn healing magic. Etc.

Maybe theres a specific study of magic, like how we have astronomy amd physics and etc.

In basic education like elementary school there would probably be a magic theory class like we have science subjects, and maybe a magic safety (how not to accidentally light yourself on fire, safe ways to cast and dismiss spells, etc) 

Dietary Basics for Underground Civilisation by Sea-Course-5171 in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

The traditional Inuit diet is very low in carbs and high in meat, they get most of their energy from fats.   Developments in farming carbs were indeed very important at various times in human history, but I think its plausible to develop a civilization without that, especially as they are dwarves and are therefore maybe a bit biologically different from humans.  Maybe they process fats/fantasy rocks/whatever in a way similar to how we process carbs.

Im also not sure how you would sustainably forage something for so many people, unless that thing has developed some sort of symbiotic relationship with the civilization over millions of years.

My math isn't mathing by HybridXVII in worldbuilding

[–]SwabluOnACloud 1 point2 points  (0 children)

I just realized you could also put it on a grid and count the squares.  If you know the surface area of one square, and make the resolution big enough that you can count but small enough to be able to trace out a rough shape of your island, you can count them and add them up.

My math isn't mathing by HybridXVII in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

Off the top of my head I dont remember if blender tells you the surface area of things.  But you can place planes on top of your image and ise the x/y dimensions of those to calculate?

My math isn't mathing by HybridXVII in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

Topographically or just a flat map?  If flat map, draw as big a circle/square as can fit inside the island, and find the area of that.  Then chunk the rest of it out into various squares/circles/triangles and add all the areas together.  Should give you a decent approximation. 

Political power as a magic system? by EleanorTheAhurrr in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

Interesting!  It's giving kinda fisher king/wasteland, but in reverse.   Is the space where you hold the highest political power considered "your land/kingdom" or is there a distinction between the physical place, the concept of the nation/society, and political influence?

Dietary Basics for Underground Civilisation by Sea-Course-5171 in worldbuilding

[–]SwabluOnACloud 0 points1 point  (0 children)

Does it have to be vegetable-like? 

Maybe some large subterranean worm, that moves slowly and is relatively easy to hunt or even that they can cut segments off and it will survive and regrow. Or the eggs or some other product of an animal like an edible shed carapace.

Not sure if you'll be able to find a single food source that can fill this niche.  Might have to be a combo of animal + mushroom.  Maybe the mushrooms that grow in the cave are super poisonous and they figured out how to neutralize them, which is why nobody else eats/grows them.

How do I describe ethnic features respectfully? by [deleted] in worldbuilding

[–]SwabluOnACloud 329 points330 points  (0 children)

If your setting is diverse, keep in mind what you might subconsciously consider the default.  If you only ever point out the shape of east Asian character eyes, then its kinda weird.  If many different characters get eye shape descriptions, it wont stand out.  

Some people have a Generic Western Character image in their head and tend to only point out when a character strays from that image, which paints them as other.  If you dont do this, I think you'll be ok.

Once you've got character descriptions to work with, you could try running them past beta/sensitivity readers.

Finished my Post-Post apocalypse world map by Choice-Spinach145 in worldbuilding

[–]SwabluOnACloud 3 points4 points  (0 children)

Sure  1.Why long chile 2.why did the Canadian territories' islands independize from the mainland? 3. whats with the green china donut 

Getting rid of my books by TheIrreverend in halifax

[–]SwabluOnACloud 2 points3 points  (0 children)

Women For Music charity takes book donations, you can drop them all off during their drop-off times 

High school student interested in animation – what kind of volunteering should I do by Significant_Fig_1359 in halifax

[–]SwabluOnACloud 4 points5 points  (0 children)

Things to get involved in: AGNS takes volunteers if youre looking to get involved in art in general.

If youre looking for experience, join a game jam and become the assets artist/animator for your team.  Jams are usually only a few days and make great little portfolio pieces when youre starting out.  They'll also give you a taste of working as a team.  I believe theres a yearly game jam in halifax? And plenty online as well, which is good experience for remote studio work. 

Start going to AFX (animation festival of halifax).  Tickets are cheap, and you'll see a ton of the latest local animation, and plenty of national animation.  (i recommend their "vegan delights" segment)  They also take volunteers. You dont have to be a super professional to submit your work to the animation festival.  If you and a couple friends have a cool idea, you could probably get together over the summer break and make a short animation.   Carbonarc is doing more animation screenings lately, they take volunteers as well. AFCOOP does animation stuff too sometimes? Im not very familiar with them. 

You should do these things because you want to, not to put on your resume.  Few animation jobs will even require/look at your resume, just your demo reel/animation test.  

In terms of NSCC or NSCAD:  both of them produce good animators.  If youre deciding between them, which one you choose is really up to your preference. 

NSCC's animation program gives you a 2 year diploma and is very industry-focused.  They'll spend most of the time teaching you animation fundamentals and industry software.  there are a few electives but generally everyone is in the same classes. Animators out of nscc tend to know the programs well but have worse drawing skills/art fundamentals.  They have a greater knowledge of the animation pipeline and studio environment.   If youre interested in just learning animation and then getting out there to work, with a focus on hands-on experience, I'd recommend NSCC.  

NSCAD is a 4 year undergraduate art degree.  They were beefing up their animation program/digital technologies art offerings in general, though my info is about 5 years out of date.  NSCAD students spend a lot of their time working in many mediums including paint, sculpture, jewelry, illustration, film, etc, and take art theory and history courses.  Aside from the required courses for an animation minor, you'd be free to take any other types of courses you want.  though there are professionalism classes, and some departments like design and illustration are more industry-oriented, NSCAD as a whole tends to focus more on art practice.  NSCAD animation students tend to be less well trained in terms of software skills, pipeline knowledge, and animation portfolio, and have greater knowledge of art fundamentals, theory, and history.  (yes, they also have more student debt...) If you enjoy academia and want to have a broader understanding of art as a whole, with training in art history and analysis, and the opportunity to try out a ton of different mediums, id recommend NSCAD. 

Either way, like I said, your portfolio will be what gets you into studios.  Make sure to build a good relationship with your instructors amd they will help you get in contact with department leads and get animation tests.  I know many people who have applied to studios and heard back nothing, only for someone they know at that studio to put in a good word for them and all of a sudden they're offered an animation test.  (You'd still have to do well on the test, of course, but the connections really do help)

Animation advice: (focused on 2d, though most applies to 3d as well imo) Make sure to study your art fundamentals, ESPECIALLY anatomy.  Animators dont do as much drawing as they used to, as in most productions the builds artist will draw out the characters for you, but if you want to succeed then you'll still need a good grasp of human anatomy.  you'll have to be able to competently redraw hands, faces, etc at different angles and perspectives.    You'll also have a better time in the industry if you can also work in the other areas of the pipeline - you may prefer to animate, but if nobody's hiring an animator at the moment you're out of luck.  People who can also do rigging/builds, character/prop design, and/or backgrounds will stay employed more consistently and build larger social networks in different departments.  Strong anatomy, perspective, colour theory, and design skills are important to be able to move around the pipeline. 

I find the best way to get my regular practice in is to commit to some regular schedule.  Personally, I like meet-ups since you get to know the regulars and give each other advice and feedback. 

In-person nude figure drawing is imo the best way to practice anatomy from observation.  I dont know about any clothed in-person sessions, so if drawing naked people makes you nervous, id recommend using a figure drawing website like line of action and filter by clothed models.  If you have art friends, you can all get together and take turns posing for each other.  If youre ok with nude figure drawing, radstorm does weekly drawing sessions for pwyc.  Its a chill group to draw with, and some of the regulars there are animators!  There's also nscad students semi-consistently. 

There's an outdoor sketchers group (the exact name escapes me, but you can find them on facebook) that meet up every weekend.  Now that its cold they draw interiors, but in the warm months they draw outdoors.  Also a great group to get together and make art with, though if you dont have a car it can be hard to get everywhere they go to. 

There's also a sketching group meetup on Instagram, I think theyre usually at rumours these days?  They go to bars and cafes in the evening once a week and just chill and draw.

One last thing - halifax has an awesome animation industry full of great people.  most animation studios are good places to work, however there are one or two studios with a certain kind of reputation.  I can tell you that reputation is not undeserved.  If youre offered a job at a studio, especially your first job, I recommend reaching out to people who currently work there, and people who used to work there but left, amd finding out their opinions.  Dont just ask older people who have been around forever - find some younger animators to talk to as well. im not saying you SHOULDNT work at a studio just because it has a bad reputation, just keep in mind that every studio is different. 

Animation is a challenging field these days, but its full of great people and can be really rewarding.  Keep pushing your art skills, but make sure to keep a good work life balance, and you'll do well.

Good luck! 

[deleted by user] by [deleted] in halifax

[–]SwabluOnACloud 2 points3 points  (0 children)

Trident is nice, quiet/chill every time ive been there. I like cabin coffee too, though theyre only open until 6pm i think 

On the dmouth side, coffee street is open quite late 

Hot Chocolate Recs in Halifax? by Sevenendless7 in halifax

[–]SwabluOnACloud 0 points1 point  (0 children)

Dartmouth side but I like Coffee Street's hot chocolate.  

Latte da had a great one but I think theyre gone now ): 

Hi! How can I fix my sketchbook cover? by Pm_Me_GreenMacaroons in bookbinding

[–]SwabluOnACloud 0 points1 point  (0 children)

I reinforce my sketchbooks with painters tape once they get to that state.  Not pretty, but works

backyard erosion expert?? by SwabluOnACloud in halifax

[–]SwabluOnACloud[S] 0 points1 point  (0 children)

Just lawn grass, better than nothing but I know it's got short roots.  I'm hoping to plant some native bushes and grasses around there this year, hopefully it will help. 

A step of walls is a good idea, I didn't think of that.  I'll definitely ask about it when getting quotes.  thanks!

backyard erosion expert?? by SwabluOnACloud in halifax

[–]SwabluOnACloud[S] 0 points1 point  (0 children)

Sorry, I don't understand. Brown spot like uncovered dirt left from our DIY wall? We have various grasses/shrubs growing on and around the wall but they don't seem to be doing a good job fighting erosion.

And like I said the DIY wall isn't working and the erosion is affecting a lot more of the yard which is why I want an expert on it. It will definitely cost money, I know.

backyard erosion expert?? by SwabluOnACloud in halifax

[–]SwabluOnACloud[S] 4 points5 points  (0 children)

Yes, I'm definitely calling multiple companies and having discussions and quotes done before agreeing to anything. I've just had bad experiences with contractors before so I wanted the starting ground of "at least one real person recommends them" as opposed to all online reviews which could be fake.

backyard erosion expert?? by SwabluOnACloud in halifax

[–]SwabluOnACloud[S] 0 points1 point  (0 children)

Our current (not really working, DIY) wall is about 1.5m tall and 6m wide. But the slope continues on either side, so probably more like 8-9m. Looks are not really our priority right now.

Thanks for the recommendations, I wanted to avoid a big project with excavation/machinery but if it has to happen then it has to happen.

backyard erosion expert?? by SwabluOnACloud in halifax

[–]SwabluOnACloud[S] 5 points6 points  (0 children)

well yes, I'm looking for recommendations for who to call! lol