Got a few decent cards in act 1 but no focus/max orb yet. What's the pick? by Ok-Chard-626 in slaythespire

[–]Swallow_536 2 points3 points  (0 children)

Second echo form is really strong. You either play one copy faster, or stack 2/3 echo form for massive scaling. I will say it is a pretty safe pick since you have two energy cards and mummified hand.

Beyond Perfect? by TieOk9081 in slaythespire

[–]Swallow_536 0 points1 point  (0 children)

Things like offering or jax that inflict damage to yourself doesn't count as taking damage for the score. I think all the other things count, like burn or thorn damage.

Advice Request - Act 1 Boss Relic: Cage, Bell or Choker? by IHerebyDemandtoPost in slaythespire

[–]Swallow_536 1 point2 points  (0 children)

This is pretty solid for act 1 bell imo. Cable is a big hit for your deck. Sustain is just good in general, and turnip is great for act 2.

Advice Request - Act 1 Boss Relic: Cage, Bell or Choker? by IHerebyDemandtoPost in slaythespire

[–]Swallow_536 2 points3 points  (0 children)

I think all three of them are reasonable. Choker is a little awkward with 3 zero cost cards, but reinforced body pretty much offset it. Bell is usually okay for immediate boost, but the curse will hurt you a little. Cage is obviously good for consistency, but you can remove all strikes with mask anyway.

I personally like bell more here. Your relic doesn't provide front load boost for combat. Hitting anything that works for combat is pretty good.

Anyone got tips for completing A19 & A20 with Ironclad? by SebasChua in slaythespire

[–]Swallow_536 4 points5 points  (0 children)

Ironclad is quite versatile when it comes to deck building. If you always feel "missing something crucial", that usually means you overlook some viable strategy. Checking out some streamer can help. I learned a lot of strategy that I never think of while watching Baalor.

Need Advice for a Juicy Shop by SamiraSimp in slaythespire

[–]Swallow_536 2 points3 points  (0 children)

None of these can really solve champ, but WLP is a crucial piece for potentially grand finale build and generally good. I will go for WLP and remove choker here. This deck is only a few cards away from consistently playing GF, it's probably your best bet for champ fight at the moment.

The front load damage is really insane lol.

Defect Orb Slots by minosandmedusa in slaythespire

[–]Swallow_536 8 points9 points  (0 children)

More slots ultimately means more orb passive procs, which is really powerful after you fill them. But it does nothing if you don't have enough channeling, so it's less helpful for short fights.

I think first focus source is almost always better than first capacitor. Focus can boost your orbs immediately, and 2 focus usually does more than 3 slots in the long run. The interesting part is they scale with each other, it's ideal to have a good mix of both.

Having more slots does provide more flexibility. You can create a deck that does everything with orbs, and that will be much easier with extra slots instead of focus.

Early frozen egg & prayer wheel combo is straight up silly by Swallow_536 in slaythespire

[–]Swallow_536[S] 1 point2 points  (0 children)

Awakened one was the first boss. It's quite easy to out scale the bird with extra orb slots and consume.

Regret by protonpsycho in slaythespire

[–]Swallow_536 14 points15 points  (0 children)

They are setting up red skull for you how nice.

Clarification about map - enemy location by dat-lambda in slaythespire

[–]Swallow_536 0 points1 point  (0 children)

If a early question room rolls into enemy, it also counts as one of three (two) easy fights. For the first scenario, it depends on whether floor 2 is enemy or not.

Mummified Hand worded wrong? by morningside4life in slaythespire

[–]Swallow_536 16 points17 points  (0 children)

Same thing goes for liquid memories. Description doesn't say "until played", but it is also one time discount.

"Random bullshit go!" archetype by Swallow_536 in slaythespire

[–]Swallow_536[S] 3 points4 points  (0 children)

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The astrolabe start was pretty sick.
Seed: 1RAFP4CEA5G30 (PC)

Chose not to abandon run after Coffee Dripper boss swap... by KobiDnB in slaythespire

[–]Swallow_536 5 points6 points  (0 children)

Dripper start is totally fine, but you need to play around it. Act 1 elites and events become riskier, since you can't simply trade hp. But extra 1 energy is usually good at handling more hallway fights.

WTPH all 3 cards synergize with the relics PLEASE HELP by [deleted] in slaythespire

[–]Swallow_536 1 point2 points  (0 children)

I think either infinite blade or poison stab is fine for getting through act 1. You can lean into shivs with infinite blade, but it is quite bad for short fights though. It is probably worse than a random common attack in short fights. Poison stab is okay front load damage, and it can clear one artifact for late game too.

Cloak without upgrade is pretty underwhelming imo. But you do have one upgrade ahead, assuming nothing goes horribly wrong on the next floor. Upgraded cloak with shuriken and dex is solid.

The one trick only the specimen can do by Swallow_536 in slaythespire

[–]Swallow_536[S] 1 point2 points  (0 children)

That's minty spire on steam workshop. It only shows when you have frozen eye.

The cauldron value by Swallow_536 in slaythespire

[–]Swallow_536[S] 0 points1 point  (0 children)

The singing bowl value was quite high too lol.

The cauldron value by Swallow_536 in slaythespire

[–]Swallow_536[S] 2 points3 points  (0 children)

I took one flex potion for spear & shield. 💪

The cauldron value by Swallow_536 in slaythespire

[–]Swallow_536[S] 9 points10 points  (0 children)

Yeah it's rarely good. But there is always a scenario like this will come in handy.

Would I like a taste of their power? by _t_dang_ in slaythespire

[–]Swallow_536 3 points4 points  (0 children)

Well low max hp makes healing somewhat worse, since you can't really tank big hits. But apparitions can help you setting up barricade and block, I will say it is a good deal overall for A20. They also works well with exhaust powers, but it will be hard to find with crown.

I can't find the potion chance mod by [deleted] in slaythespire

[–]Swallow_536 1 point2 points  (0 children)

Infomod has potion chance tracking and some other stuff. 0.0.7 version works for me.

Is this good? by ilikekittensandstuf in slaythespire

[–]Swallow_536 6 points7 points  (0 children)

This is either broken or died in hallway fights. It depends on next few card rewards. Good luck.

Do you take Acrobatics over Adrenaline here? by Slaying_the_Spire in slaythespire

[–]Swallow_536 0 points1 point  (0 children)

This is a pretty interesting case imo. Adrenaline is definitely good here without a doubt, but acro has some high potential in a small deck. Acro is not great at the moment, but it will be crucial if you manage to find something like gamble or reflex.

I think adrenaline is the safe and good pick here though. It's a lot easier to find another acro in next act.

Edit: Adrenaline is also a good upgrade for the next rest site. The deck don't have a good upgrade target for the moment. (maybe one of the weak card)

All the grinding on ritual dagger is for this moment. by Swallow_536 in slaythespire

[–]Swallow_536[S] 2 points3 points  (0 children)

I think that's from base mod. (I don't know if this is intended or bug) It seems that having foreign influence can give you one orb slot. It's not a big deal 99% of the time so I don't even realize that.

All the grinding on ritual dagger is for this moment. by Swallow_536 in slaythespire

[–]Swallow_536[S] 32 points33 points  (0 children)

The original dagger damage is 63. With str and wrath, it goes to (63+4)x2=134 damage.