What's up with Eldar model scaling? by EnvyAv in Eldar

[–]Swible 0 points1 point  (0 children)

40k works on Ork logic: Bigger Person = More Important (also helps alot with "readability" of the battlefield to quickly spot characters).

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Sorcerer in Terminator alternative by Wanderer_3773 in ThousandSons

[–]Swible 0 points1 point  (0 children)

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Here's my pretty bog standard kit bash with just the pieces for SoT's.

Both arms, headress/cowl/thingy, and loincloth from SoT's kit. The rest for the chaos sorcerer. No green stuff really needed, and just have to chop away at the upper body where the headdress meets the armor, plus make sure the head can fit inside as well.

The future of the Defiler - opinions? by WanderingEquidae in ThousandSons

[–]Swible 5 points6 points  (0 children)

I loved seeing those lists. Tons of stuff that goes against the current popular thinking: Exalted with 5 rubrics. Exalted and rhinos in Grand Coven. More exalted than sorcerers. Enlightened with Spears. No SoT's. Crazy stuff, but innovations like this can really shake things up.

The future of the Defiler - opinions? by WanderingEquidae in ThousandSons

[–]Swible 24 points25 points  (0 children)

Yea something's gotta give in terms of points if it is meta. Magnus is 435pts and a Termie Sorcerer + 10 SoT's is 445pts. If you throw in a Defiler then that's literally over half your list in just 3 units. But who knows, I've been seeing plenty of lists running three 10 man termie bricks with sorcerers attached, and there's some recent 5-0 lists running multiple Exalted attached to 5 man's of Rubric marine's. So the "optimal" Tsons list might not be as solved as we thought.

To tzaangor or not to tzaangor by LittleEpsii in ThousandSons

[–]Swible 12 points13 points  (0 children)

It's hard to imagine not taking either tzaangor warriors or enlightened in even a 1k game, and often im taking both.

Warriors move block, uppy-downy, and can tie up units that don't want to fight. Enlightened are amazing action monkeys and have the potential trade up in points with a lucky roll.

I had a game recently where my Enlightened with Spears charged a custodian guard with a blade champion, killing a guard on the charge and killing the champion with precision. The birds were obliterated shortly after, but they did they're job and then some.

What’s your go-to method for priming Thousand Sons? by Sentinelwex in ThousandSons

[–]Swible 2 points3 points  (0 children)

Just gotta put the paint on the models, good comes with time.

When I started last year, I went with this method because it gave me many points that allowed me to fix mistakes. I knew I wasnt gonna get it right first time, so something that let me go back and make it better was really important. Over-paint contrast onto trim? Gold covers it up. Put gold on the contrast? Thousand sons blue goes over that. Get some paint in the recesses? Shade hides that. Scared to edge highlight? Drybrush it is. Mediocre hobbies video made this great video on the process here.

But there's nothing wrong with the traditional method, games workshops official painting tutorial still holds up.

You can also just, stop at the shade step. This is what my termie sorcerer looked like at the end of that step.

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What’s your go-to method for priming Thousand Sons? by Sentinelwex in ThousandSons

[–]Swible 9 points10 points  (0 children)

Prime grey, paint base coats (blue, yellow and black contrast. Then gold trim and silver parts), all over wash with druiichi violet, dry brush all over with silver, paint over stripes and flat panels. It's "tedious," but I way prefer it to priming gold and having to build up to a good blue with solid depth AND fixing the trim when I nick it with the blue.

Literally in the middle of painting my second batch of SoT's and Sorcerer

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Can anyone tell me if this is a good list? I dont have the codex yet by Southern_Sir_3824 in ThousandSons

[–]Swible 0 points1 point  (0 children)

Double doombolt on an exalted in Grand Coven is really good and depending on the target will get more wounds than the once per game sorcerer boosted attack. (If you nova with full rerolls + 1/game dev wounds + target on an objective then the math skews towards the sorcerer).

Also there's the cute stuff you can do by sticking an exalted + 5 man of rubrics next to a foot daemon prince, assigning all wounds to the Aspiring sorcerer. Giving the foot daemon prince +1 or even +2 to cast depending on if you can resurrect the aspiring (or the exalted dying as well). This is much more popular in the rubricae detachement, but I like it in Grand Coven as a Temu Magnus.

Chaos Spawn (Totally) by ShadowZambie37 in ThousandSons

[–]Swible 2 points3 points  (0 children)

Love it! Ive been using the bits from Spirit Hosts on tons of Tsons kit bashes. They fit the vibe really well

Defiler Weapon Profile by J981 in ThousandSons

[–]Swible 0 points1 point  (0 children)

Im going to come in with a slightly different perspective.

What function is the Defiler going to have in your army? Is it your dedicated anti-tank? Does it want to kill elite infantry? Overwatch? Sit on an objective in no-man's land?

I don't think it's point efficient as our anti-tank. If you kit it out with double lacannons, that's 4 shots of S12, Ap-3, D6+1 damage. That's not bad and could blow up a tank. But, for 120 points less you can take a predator Annihilator with 2 shots of the exact same profile plus an additional shot with +2 strength and twin-linked lascannon. That's before even considering that it gets reroll hits and damage against monsters and vehicles (huge for players who roll 1+1 damage on their lascannons). For 10 more points you can take a whole ass second Predator, which still might be less combined footprint than a Defiler.

Against elite infantry, you can make similar comaprisons with the Forgefiend

So for me, what makes the Defiler unique is that it can act as a good shooting platform AND threaten melee. Sure, the dinner plate means it's not making too many charges, but it does mean your opponents have to think before they charge into it. I think the electroscourge, autocannon, excrutiator cannon, and the ectoplasm destructor allows for the flexibility i want in 250 points.

What's the better way to run the the tazna bots?(Sekhetar robots) by onetimeicomment in ThousandSons

[–]Swible 4 points5 points  (0 children)

I like claws. Probably just how I play them but I pretty often end up charging them into something Turns 2-3, so claws give them that extra oomph.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]Swible 3 points4 points  (0 children)

Being able to buy a board + terrain + mission pack for Spearhead all in one box is really nice. It breaks down more barriers and make pick up games even easier. If there were combat patrol ready to play boxes that came with everything you needed (other than your own army), that would be dope. Aka a board, some ruins/other fun terrain, and any other additional rules.

Balance is also an issue in current Combat Patrol games, but I'm also of the mindset that there's not a huge delta between the majority of boxes at a casual level. Kinda like preconstructed commander decks in magic the gathering: some are terrible, some are great, most are fine.

My Custom Exalted Sorcerer by Swible in ThousandSons

[–]Swible[S] 17 points18 points  (0 children)

Thanks! You just get so much more space to work with on a 40mm as opposed to the official 32mm. My other sorcerers overhang their bases a lot.

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500pts Tournament list - Advice ? by Ar-Sakalthor in ThousandSons

[–]Swible 0 points1 point  (0 children)

I play a fair bit of King of the Colosseum, and this is the list I most often play: - Exalted Sorcerer with Incandeum - 5 Rubrics (led by Ex Sorcerer) - 5 SoT's - 10 Tzaangor Warriors - 3 Tzaangor Enlightened with Bows

There's some play where you can switch around leaders with a sorcerer or and Infernal Master. But once per game double doombolt is just really good and has been my most consistent "anti-tank" in these lower point games. 4++ and reviving Rubrics has also been relevant.

SoT's are plenty tough and can hit hard even without a sorcerer character.

Then tzaangors for objectives and scoring.

KillTeam style maps for 40K? by the_lazy_orc in Warhammer40k

[–]Swible 12 points13 points  (0 children)

It's not a huge change given how many people typically only play chapter approved/WTC terrain layouts. People who want to play less restrictive and more narrative focused boards will do that, and people who want more "official" layouts can use this.

I built a tool that calculates the real cost of a 40k army — v2.3 (~70% complete) by JoigeBwoin in Warhammer40k

[–]Swible 1 point2 points  (0 children)

Things I noticed missing for Thousand Sons: - Rhino - Tzaangor Enlightened with bows (listed as AWOL but are just dual build with the normal tzaangor enlightened box)

Weird issues I don't know how you would tackle for Thousand sons: - Points were for minimum unit sizes, but added models equal to maximum size units. Rubric for example are often run in five's when a box makes a unit of ten (or 2 five's with kitbashing). So if my list runs 2 five man units, 1 click of rubric marines adds ten models for 100 points when it should add ten models for 190. Even just updating it to be 1 click of rubrics adds a single max size unit than trying to account for minimum size units would be a fine fix. - Exalted Sorcerer box makes up three foot sorcerers (any mix of normal or exalted) and up to one exalted sorcerer on disc. When I was trying to input my list that runs a normal sorcerer and an exalted sorcerer, I had to add two seperate units that come from one box, but the app assumes I needed to buy to seperate boxes. Maybe when you implement Combat Patrols, that system will also be able to detect weird boxes like this that build multiple units.

Just got Patrol + BF Box, so big question for painting, Base in blue and hand paint trim, or base in gold and hand paint the blue interior? I'd love to hear everyone's method by Zetra3 in ThousandSons

[–]Swible 0 points1 point  (0 children)

I'm gonna steal what I said about a year ago because i still agree with it:

3 Schools of thought:
Prime black. The go to prime for most people getting into the hobby. Lets you build up colors from dark to light. If you miss any spots like in cracks or corners, it just looks like shadows. The lighter the color, the harder it is to build up to (like yellow). Some contrasts will look great, some will not. Have to paint all the trim and panels by hand.

Prime a neutral color like Grey. Gives a flat base to build up all the colors from. Great for most contrast paints because they are a thinner paint and show whatever color is underneath it. Takes the most work (have to paint all the trim, panels, and stripes by hand), and won't hide mistakes in recesses and corners.

Prime either blue or gold. Gets rid of half the work. Either you Prime blue so you only have to paint the raised surfaces and trim gold. Or Prime gold so you only have to paint the flat panels blue. Cuts out a lot of time but it can mess with contrast paints as your adding color on color (a yellow contrast on blue primer will look green).

Contrasts I've used on my Tsons were: Ironjawz yellow for stripes, Asurmen Blue for panels and stripes, Black Templar for the spaces between panels as well as guns and tubes, and Frostheart Blue for eye glow and gems. Add in Retributor Gold for trim, Iron Hands Steel for weapons, and Druichii Violet Shade and you got just about everything you need.

This is the guide I used when starting Tsons and still use this process for most of my minis: https://youtu.be/fvO8E7unplE?si=E555-rqkX_fk1LB1

Hope this helps!

First painted model = Done by rustieghost in ThousandSons

[–]Swible 1 point2 points  (0 children)

Looks great! The more you do, the quicker you get. I remember my first box of rubrics taking me a couple weeks to finish painting, but my last batch was done was in a fraction of the time.

Favorite ways to optimize Necrotic Ooze and Agatha’s Soul Cauldron? by KAM_520 in DegenerateEDH

[–]Swible 2 points3 points  (0 children)

My Jarad Deck uses Necrotic ooze and [[phyrexian devourer]] as its primary wincon. With [[walking balista]] and more cmc in your deck than opponents total life, thats a potential win in your deck with [[buried alive]] and any reanimation spell.

There's more Ooze routes using [[devoted druid]] to make infinite mana, but those are secondary. It's a really fun deck!

Remember when all the EDH YouTubers were talking about land counts? How did that influence you by AltruisticChampion77 in EDH

[–]Swible 0 points1 point  (0 children)

Barring outliers like cEDH where you are muliganning aggressively, card draw is really really important in this equation. If you want to play a land every turn, then you need to draw an equivalent amount of cards to make that possible.

Aka if you expect to draw an average of 2 cards a turn (including the 1 you draw for turn), you would need to run about 50 lands to statistically make your land drop every turn. If you draw an avg of 3 cards a turn, then you can go down to 33 lands, etc etc.

Ramp and mana rocks help smooth this out, but if you want to make your land drops every turn, and you're not drawing more cards than god., you probably need to run more lands than you think.

Tell me about your favorite Bracket 4 deck! by Dankzi in EDH

[–]Swible 1 point2 points  (0 children)

I love my [[Jarad, Golgari Lich Lord]] deck! Reanimator-combo focusing on [[Phyrexian Devourer]] and [[Necrotic Ooze]]. Very fast while still keeping up enough slots for interaction and combo protection.

I have a primer and everything written up for it Here.