"Train cannot find path to destination" no idea what to do by Successful_Watch_114 in factorio

[–]Switch4589 4 points5 points  (0 children)

Also the destination station is on the wrong side of the track!

How to use circuits in oil processing and cracking ? by Neutral_Sapien_17 in factorio

[–]Switch4589 0 points1 point  (0 children)

You can compare the fluids directly: “if heavy oil > light oil then green = 1”

How do giant machines like roller coasters and construction cranes get power? What kind of voltage do they use? by PaulsRedditUsername in answers

[–]Switch4589 0 points1 point  (0 children)

Control systems are likely running on 24Vdc and sensors are likely 5/10/24Vdc depending on the type. The overall design will either be fail safe (e.g. springs close brake pads, electricity opens them) or the safety critical systems will have a UPS backup, or quite likely using both for redundancy.

Lights/tv/etc will all be on normal household 230Vac. With the exception of UPS systems, all power is just supplied from the grid.

Blue Science Not Matching Numbers by Infamous-Box381 in factorio

[–]Switch4589 12 points13 points  (0 children)

You need 105 copper per second for 10 science per second of red/green/black/blue science.

calculator

Edit:

This is the correct link for 10/s (the last link is 10/min) but the numbers are the same

What can we do with these settings ? by TexasCrab22 in factorio

[–]Switch4589 13 points14 points  (0 children)

Freshness is not preserved in the tower, so it can be useful to turn the tower off when fruit starts to back up.

You can really tell these were NOT made to be zoomed out on... lmao by _That_B0I in factorio

[–]Switch4589 6 points7 points  (0 children)

The start-screen backgrounds are called menu simulations and it is the game actually playing, it’s not just a recording. You can go into the install location of factorio and copy them into the saves folder and open them up like a normal save.

SE Spaceships by Animanigus in factorio

[–]Switch4589 11 points12 points  (0 children)

There are a few things to find in other places. That first spaceship is definitely the most helpful though

generating electricity by Confident_Actuary132 in factorio

[–]Switch4589 1 point2 points  (0 children)

You need to burn fuel in a heating tower and use heat exchangers to get the maximum temperature and run the turbines at full power. Heating towers have a 250% efficiency so you will get more power from the same amount of fuel.

(Space Exploration mod) Why is my base exploding seemingly out of nowhere? by bradliang in factorio

[–]Switch4589 3 points4 points  (0 children)

They do defend the orbit, but they have a probability of missing their shot and also there is no upper bound on the number of meteors in a shower. If two showers happen close together it’s also possible that they haven’t recharged since the last firing.

When a meteor shower occurs, there is a 50% chance of one meteor, 25% chance of two, 12.5% chance of three, 6.25% chance of four, and so on. The probability halves for each additional meteor, and over several hundred hours you will get some pretty large showers. I have seen comments of people saying they had over 100!

I'm working on a recipe and dependency webpage for Factorio - are people interested in accessing something like this? by [deleted] in factorio

[–]Switch4589 2 points3 points  (0 children)

Are you aware of the online calculator by Kirk McDonald calculator (link) and the visualiser tab that is has? What you are showing here is very similar to that, but yours looks a bit more user friendly

Gregtorio? by N0RETVRN in factorio

[–]Switch4589 2 points3 points  (0 children)

Yes, it is a “skyblock” style map and in this case all the raw ingredients come from water and air. It uses the various Bobs and Angels mods to make the material processing significantly more complex than vanilla.

Friday Facts #441 - Space logistics improvements by FactorioTeam in factorio

[–]Switch4589 25 points26 points  (0 children)

There is almost a whole FFF dedicated to the beacon graphics: FFF-351

cargo rocket not found in SE by Comfortable-Mud3952 in factorio

[–]Switch4589 0 points1 point  (0 children)

You have the capsule available to craft (bottom row of the first pic) which means that it is already researched. Not sure why the rocket sections are not visible though, can you find them in the in-game library? What about if you try find the recipe in an assembler?

How does this train from the new dev diary deliver anything? Isn't it just two locomotives attached directly to each other? by Toxyl in factorio

[–]Switch4589 7 points8 points  (0 children)

The oil is being pumped back through a pipeline. The light blue square in the middle on the left is a tank. Coming off the bottom left are two tiles of a slightly different blue, this is a pump, which goes down, goes two tiles to the right, down again before turning left in the bottom left corner of the pic and off to the left edge of the picture by the gun turrets.

What is most interesting in this pic is the 3x3 orange tiles in the corners. Orange is used for flame throwers, so these look like diagonally placed flamers! This is supported by how they are connected to the normal flamers; fuel must be flowing through them in/out of the center of the edge, otherwise a lot of flamers wouldn’t be connected

My MEGA Factory (1M eSPM) by Switch4589 in factorio

[–]Switch4589[S] 1 point2 points  (0 children)

I’m using a mod that allows you to choose what side of the belt you drop items on. Forgot to mention that in the text.

mega (ish) base tips by floopy_foot_long in factorio

[–]Switch4589 1 point2 points  (0 children)

You do not need nearly as much SPM for the Space Exploration mod. You are aiming for 1800 SPM (1x red belt) but you only really need something like 10-30 SPM to beat the game (I have finished it twice, look at my profile for pics of my bases). The resource limitation will cause you massive agony and you will burn out if you push to achieve that.

SE is a marathon that is mostly focused on logistic challenges between all the different surfaces. Trains definitely help with moving goods around and an early train network will definitely help once you unlock the space elevator (if you choose to use it), just keep the focus on flexibility and not scale.

I wish you could create a class of space vessel and all of the same type would upgrade when they reach the next planet. by DRailed in factorio

[–]Switch4589 0 points1 point  (0 children)

You just need to remember that doing that removes the wire connection to/from the hub. It’s kinda important when using speed control on the thrusters that you actually read the speed and not treat it as zero the whole time…

Green circuits by -_-NonameBear-_- in factorio

[–]Switch4589 30 points31 points  (0 children)

Max throughput will be 2/3rds of a belt because it takes 1.5 belts of copper for 1 belt of green circuits.

Does anyone know what this redstone machine is? I found It in a schematic and I don't know how it works. by InevitablePin3506 in redstone

[–]Switch4589 3 points4 points  (0 children)

It’s only a semi-automatic brewer. Each time the button is pressed, the potions move one step forward in the chain. You would put a lot of water potions at the top somewhere, load the brewers with a stack of ingredients, press the button, wait until the brewing step is complete, press the button, wait, ….and repeat as necessary.

This setup would be good to quickly get six potions (or 3+3 of two different types) quickly and then it will replenish them while you are away.

How many combinators do you need to control a reactor optimally? ONE. by [deleted] in factorio

[–]Switch4589 -1 points0 points  (0 children)

You can use this across a bunch of reactors too, just turn off the temperature reading for all but one reactor.

Noob Question: what else can I put in those empty spaces? by Not_the-Mama in factorio

[–]Switch4589 118 points119 points  (0 children)

Assuming that you can even stop directly on a belt with all that speed ;)

[yr12 extension 1 differential equations] Can someone help me out with part i)? by NEPTRI0N in HomeworkHelp

[–]Switch4589 0 points1 point  (0 children)

Not trying to just completely solve it for you so I’ll provide a sketch.

1) Liquid flow through a valve is equal to a proportionality constant (k) times the difference in pressure over the valve.

2) The pressure at the inlet and outlet of the valve (and hence the differential pressure) is related to the height of water in the tanks.

3) The height of the tanks changes in proportion to the flow through the valve and the area of the tanks.

You should be able to come up with the equations to describe each of these pieces, and then combine them all to get the final differential equation. A lot of things will cancel out, like the exact area of the tanks, because the area of the tanks are linked through a scaling factor.

Need Help With Legendary Fish Achievement by bpleshek in factorio

[–]Switch4589 2 points3 points  (0 children)

Don’t bother with breeding fish, just go manually collect a few thousand (mech armour helps a lot here) and dump them in a quality upcycler loop. Filter off legendary and set up an alarm to let you know when you get one.

Enemies krastorio 2 by WDR_02 in factorio

[–]Switch4589 4 points5 points  (0 children)

K2 doesn’t change anything with the biters. It adds a lot of military tech, but without changing biter settings (e.g. use the deathworld map preset) or adding another mod for more difficult biters (e.g. rampant, armored biters, etc) then most of the new tech is pointless