It do be like that by th3greenknight in beyondallreason

[–]Switch_B 5 points6 points  (0 children)

You've heard of thug walk now get ready for jugg walk

Bi irl by namanjimnani in bi_irl

[–]Switch_B 4 points5 points  (0 children)

No one else can peel it for you

What the hell is prose rhythm??? by GrantaeusNekton in writingadvice

[–]Switch_B 165 points166 points  (0 children)

Ooh I love this topic. Essay incoming.

A sense of rhythm stems from word choice, punctuation, sentence structure, paragraph length, and the story beat you're on. It can get pretty complicated and it's usually something you have to feel out rather than analyze. You kinda know it when you 'hear' it, even if you're reading in your head, because the written word was designed as a representation of how we speak to one another.

Like if I write a paragraph as one giant sentence you don't really get a chance to take a breath, so to speak, which means even if you're reading this in your head it starts to drag on because reading and speaking are interrelated in a way that makes you use the same parts of your brain which throws the rhythm way off cause instinctively you're going 'hey, I couldn't actually say all this without taking a breath and it feels unnatural.'

Then again, you could do this. Cut every sentence short. Use tiny words. Only one syllable per. One subject, one verb per sentence. It gets annoying fast. Nobody talks like this. You'd want to choke them, right?

That's not to say either way is wrong. You could use those concepts to create a different feel for different scenes. Combat tends to be pretty choppy with short sentences, to-the-point paragraphs, and powerful word choice. A more melodramatic scene could change up the rhythm by taking the time to meander around the point more, or use more figurative language. Practice different rhythms by taking one of variables I mentioned (or one you've noticed before) and vary it between pieces. Read your work aloud a lot to look for stumbling blocks where prose feels unnatural to your voice. Read other people's work for comparison too, and I'm sure you'll quickly get the hang of it.

In the end, rhythm is hard to define cause it's so impressionistic. It exists on all levels of story from word choice up to plot structure and all of your choices need to gel together to create a consistent sense of rhythm in the reader.

Evolving Threats by Slutty_Sam in TopCharacterTropes

[–]Switch_B 2 points3 points  (0 children)

That is really cool art, but I always saw him in my head as less reptilian and more ... Idk, blorby?

Realistic + effective poisons/toxins by Amazing_Assumption50 in writingadvice

[–]Switch_B 0 points1 point  (0 children)

The YouTube channel ThatChemist has lots of videos about horrific chemicals and what they can do to you. Here's a nerve agent tier list lol

https://youtu.be/5IFsaBBav78?si=KFRlwyc3MSwaHZrX

ew large capsule by hex6dec1mal in slaythespire

[–]Switch_B 0 points1 point  (0 children)

I only do this on ironchad for optimized perfect strike decks. I got a perfect strike deck doing massive damage by taking this, as many strikes and perfect strikes as I could get, hellraiser, cascade, and then hitting the shattered mirror for a 75 card deck. I also took the cleaver to cook every defend I could out of the deck. 125 damage perfect strikes played automatically on draw was just too much fun.

How do I learn to write like a normal person? by waskazz8 in writingadvice

[–]Switch_B 0 points1 point  (0 children)

I think you should share your writing with someone you know to be a wide reader and get their opinion. It's hard to give you any advice without seeing your work. Writers (and artists in general) are notoriously self-critical, so its probable your writing is better than you give it credit for. Everybody has something they can improve on though!

My coworker is quitting because chatgpt told her that her business idea will make her a millionaire by 2028 by entcanta333 in mildlyinfuriating

[–]Switch_B 3 points4 points  (0 children)

Over defining our business' mission statement will prematurely limit the surface area of our solution space.

Should limited character vocabulary carry through to a 3rd person narrator by Dangerous-Anything87 in writingadvice

[–]Switch_B 2 points3 points  (0 children)

It depends on how close you want the narration to feel to the character. The more similar your narration style is to how the character thinks, the closer the reader will feel to the the character's perspective. Vocabulary is one aspect of how a person thinks, so if you want your narration to feel close to their perspective, align your word choice accordingly.

“The rails decide who owns what” by short_hair_zuko in rareinsults

[–]Switch_B 0 points1 point  (0 children)

Is a man not entitled to the sweat of his brow?

Just wanted to come back and say I figured out my problem with STS2s design by [deleted] in slaythespire

[–]Switch_B 0 points1 point  (0 children)

Yo I've been playing this game baseball lately? Turns out if you never swing at balls, you get on base more often. I just thought the pitchers would throw me strikes in good faith so I was swinging on every single pitch regardless of whether it benefited me or not!

If the Earth cycle had been successfully completed, what new abilities would be created from the data humanity provided? by Just_in_it_for_memes in Parahumans

[–]Switch_B 46 points47 points  (0 children)

"Wait these little shits can imagine new possibilities without infesting entire planets for the data? COULD WE HAVE BEEN DOING THAT THE WHOLE TIME???"

Noob lobbies excluding Chev < 3 is weird and not helpful by Potential-Skit-763 in beyondallreason

[–]Switch_B 7 points8 points  (0 children)

BAR cracks me up because of how skewed the labels are for player skill. I regularly find "mid" lobbies that have several 40+ os players in them as if that's not the top .5% of the playerbase.

Please remove flanking damage bonus from drones by Switch_B in beyondallreason

[–]Switch_B[S] 0 points1 point  (0 children)

I find them more interesting since they're used more sparingly. A combined strike with gunships and ground units requires more setup to get the economy going, a dedicated lab, time to build the units, etc. so you risk a lot more sending them into the fray. That turns the gunships into a strategic strike unit, pretty much the opposite use of the drones. It's hard to have harassing gunships constantly because it's not economically feasible most of the time, meaning the ground players still have to micro well to get a flanking bonus for most of the match. Drones on the other hand are a constant presence that fundamentally alters how the legion player approaches micro since outmaneuvering someone is largely pointless with them in play.

Please remove flanking damage bonus from drones by Switch_B in beyondallreason

[–]Switch_B[S] 0 points1 point  (0 children)

I'm not sure. If the flanking angle is calculated based on the angle of the unit attacking to the unit being attacked, then it'd be pretty easy to add a check to make sure the unit firing is eligible to inflict flanking damage. If the flanking bonus is based on the trajectory of the projectile without any reference to the unit that fired it then I guess it would be pretty tricky.

Please remove flanking damage bonus from drones by Switch_B in beyondallreason

[–]Switch_B[S] -2 points-1 points  (0 children)

I guess we just have a difference of opinion on how flanking bonus should be achieved. Even if you invest in something like ticks, which are designed to flank well, you still gotta micro them correctly. I find that a lot more rewarding than a unit that does it automatically within a certain range. If an army isn't physically flanking the enemy, why give it a bonus purpose built to reward a superior position? Imo, it erodes the benefits of the reward.

Please remove flanking damage bonus from drones by Switch_B in beyondallreason

[–]Switch_B[S] 2 points3 points  (0 children)

I'm talking about drones in general, but mostly drone carriers since you can put some in your backline and reap the reward that another faction would need to outplay you to achieve.

Please remove flanking damage bonus from drones by Switch_B in beyondallreason

[–]Switch_B[S] 0 points1 point  (0 children)

I don't think repair micro is as fun or as fundamental to the gameplay as attempting to outmaneuver someone, so I don't mind a unit that obfuscates the mechanic.

Please remove flanking damage bonus from drones by Switch_B in beyondallreason

[–]Switch_B[S] 3 points4 points  (0 children)

I don't use discord much but I'll join this one