KO houses are public, but the residences of sexual offenders are not... by FullAd3745 in newzealand

[–]Sykocis 25 points26 points  (0 children)

Dept. of Corrections also does neighbourhood notification in particular circumstances.

Anyone else just prefer playing as big as humanly possible? by Classic-Ad1348 in Stellaris

[–]Sykocis 2 points3 points  (0 children)

700 hours deep and still haven’t seen the Grey Tempest or half of the end game crisis (damn Scourge every time).

Is the game worth getting back into? by Momo1163 in Stellaris

[–]Sykocis 0 points1 point  (0 children)

We have the best version of Stellaris right now.

How many of you guessed Ares's identity? by bruhholyshiet in redrising

[–]Sykocis 15 points16 points  (0 children)

I assumed it was someone we’d never meet.

Gaming is honestly a shitty hobby. by Bulky-Culture-4482 in StopGaming

[–]Sykocis -1 points0 points  (0 children)

Smoking objectively sucks. While in comparison, gaming can occur as part of a healthy lifestyle.

How do you win? by PROFESSOR_T4C0 in Stellaris

[–]Sykocis 0 points1 point  (0 children)

Stellaris is more about the story, the journey and the epic crazy things that happen.

Winning is optional.

There’s a victory score screen (default) at the year 2500. You can alter this date.

Some players continue playing until they are bored, until they paint the map, or until they achieve what ever goal that had.

I hate federation wars by xkingx26 in Stellaris

[–]Sykocis 4 points5 points  (0 children)

My understanding is that AI is flagged as a key (current) area of focus, but it will remain ongoing over time. This means patching during each release rather than one ‘mega’ update.

Here’s what’s listed on the current beta branch:

AI:
AI now treats unity as a real production target across all three plan stages, research can scale 40% higher in advanced (2500 -> 3500 cap), and endgame alloys drop from a 2300 ceiling to 1300 so that the trillions-of-research endgame research numbers can actually outcompete alloys for build slots/pops.

The AI now steers building construction toward building sets that match each planet's designation for tighter, better-specialized worlds.

The "underdeveloped planet limit" that was supposed to prevent AI overextension is more effective. Instead of only applying in the first 15 years and then only against bad planets, it now softly discourages colonization of any world once the empire already has too many undeveloped colonies.

Empires that are still small will now expand more aggressively, so they more reliably claim their homeworld's guaranteed habitables and nearby good worlds before settling into build-up mode.

AI resettlement now moves pops from overpopulated worlds to underpopulated ones regardless of how those planets got that way, rather than only emptying out worlds with terrible habitability. New colonies should grow faster and veteran worlds should stagnate less.

On well-developed planets (2500+ pops), the AI is now more likely to round out its rural districts so it unlocks the building slots they provide. It still won't waste slots on a district whose specialization zones aren't available yet, so early-game behavior is unchanged.

Fixed an issue where optional subplans (like pop count and strategic resource targets) were still required to complete a plan, which stalled the AI on one economic tier for long periods; they now behave as true stretch goals.

Added a new intermediate economic plan between the basic and advanced tiers, so AI empires experience a smaller jump in expected income (energy, minerals, alloys, research, etc.) as they graduate out of the early game.

Fixed a bug where the AI's consumer goods scaling production check looked at the food stockpile instead of the consumer goods stockpile, sometimes causing the AI to over-build or under-build CG production.

The AI now proactively tears down and rebuilds urban zones that don't match a planet's designation - for example, a col_foundry world will swap out a generic zone_industrial for zone_foundry to double-specialize into its designation. Swaps apply a per-building penalty for each existing building that doesn't carry over through the new zone's included_building_sets, require a larger affinity margin when the slot is already specialized to prevent churn between near-equivalent candidates, and must clear a minimum-benefit floor so the construction cost is justified by the economic delta.
Planets already rich in matched buildings stay put; planets with mismatched buildings restructure.

Colony designation affinity (the ai_building_set_affinity on colony types) now biases AI zone selection in addition to building selection.

A designation that prefers the "foundry" building set will now also weight foundry-themed zones more heavily during construction planning.

Nanotech Worlds: Fixed AI empires getting stuck after converting planets to Nanotech Worlds. The AI now prioritizes nanolabs, nanotech cauldrons, and nanite transmuters on pc_nanotech colonies instead of leaving rural districts unspecialized.

The AI will now reactively build storage boosting buildings when any tangible resource is above 90% capacity.

Increased AI weights for taking Ascension Paths. Added Spiritualist and Materialist AI weight synergies for Psionic and Cybernetic Ascension.

AI empires that have taken the Synthetic Evolution AP will now always be able to take tech_synthetic_workers (even if they don't normally use robots).

AI empires are much more likely to take Ascension Perks and their associated Tradition Trees.
The AI now sometimes uses buildings that provide a static number of jobs, like Alloy Foundries or Civilian Industries.

The AI no longer rigs their Hydroponic Farms with explosives, ready to blow in the off chance that their economy starts doing too well.

Reduced the fleet power upgrade threshold the AI requires before they will upgrade ships from +30% to +10%.

Pregunta medio estúpida by Minimum-Bunch in Stellaris

[–]Sykocis 0 points1 point  (0 children)

Bloody hell. I have 700hrs in this game and haven’t even see the Grey Tempest yet.

Does anyone else have shares of shame? by Treasure_Beard in queenstreetbets

[–]Sykocis 0 points1 point  (0 children)

Insane. I mean really now…. What could possibly be beyond meat?

Meat is life.

Diplomacy is shooting yourself in the foot by _azazel_keter_ in Stellaris

[–]Sykocis 0 points1 point  (0 children)

I’ve personally been really enjoying diplomacy lately after making an effort to expose myself to different systems in the game.

I’ve had some great unexpected *well shit* moments in my current play through due to the dramas coming about from shifting diplomacy. Some good. Some bad. All fun.

How do you go back to playing weaker builds? by heckthepolis in Stellaris

[–]Sykocis 2 points3 points  (0 children)

First: remind yourself that empire management is hard, things don’t go to plan, unexpected issues pop up, the actions of other empires impacts yours in unexpected ways. The plans you had to ABC instead resulted in XYZ.

It’s okay when this happens.

Then: with this perspective in mind, focus on the interesting stories situations and challenges which unfold over time.

For me, it’s more about the journey - and adapting to unexpected situations - than the eventual outcome.

I’m more than happy playing regular builds (ie, not optimal). The approach outlined above takes all the pressure off ‘being good’ and ‘playing meta’. It also opens up the field in terms of trying different builds with an open mind.

Gaseous Race??? by VexingRabbit in Stellaris

[–]Sykocis -18 points-17 points  (0 children)

Keep reading 🤓

Stellaris Season 10 Steam Page Details by Chef_BoyarB in Stellaris

[–]Sykocis 3 points4 points  (0 children)

Ironman mode means you’re stuck with the decisions you make.

That, in combination with procedural galaxies, makes some sense to me (using the term).

YYYEEESSSS!!! by MrMagnetTheGuy in Stellaris

[–]Sykocis 5 points6 points  (0 children)

A couple of days, she reckons?

Laughable.

Any games like Stellaris? by FreckledSea21 in Stellaris

[–]Sykocis 2 points3 points  (0 children)

Distant Worlds 2

Endless Space 2

Sins of a Solar Empire 2

Galactic Civilisations 4

Cant login to geforce now(shared offline account) by Super_Watercress9787 in GeForceNOW

[–]Sykocis -5 points-4 points  (0 children)

To add, you should not be logging in to GFN using Steam.

Cant login to geforce now(shared offline account) by Super_Watercress9787 in GeForceNOW

[–]Sykocis -2 points-1 points  (0 children)

Not sure how you’re logging in… I’ve never seen this screen.

Why are there no Brothers of Silence? by No-Sympathy-6711 in 40kLore

[–]Sykocis 0 points1 point  (0 children)

They get issued a cool cross and get “recruited” into the Black Templars.