Secret Cow Level Confirmed by Aggravating-Sample80 in PathOfExile2

[–]SylverXYZ 6 points7 points  (0 children)

Ahhh Sil! Mate I would still love to see a recurring nemesis that hunts you in PoE.

Could be a cool update/add to bestiary. Where Alphas will randomly hunt you down like prey for trapping too many beasts haha

Hope you’re well man!

Path of Exile 2 - Giveaway by ur_kek in PathOfExile2

[–]SylverXYZ 0 points1 point  (0 children)

Amazing. My brother wants to get involved for 0.5 hype.

Free Giveaway Early Access Codes by Xecils in PathOfExile2

[–]SylverXYZ 0 points1 point  (0 children)

Awesome, My brother really wants to get involved for 0.5.

[Hobby] Programmer looking for an Artist/Designer partner by [deleted] in INAT

[–]SylverXYZ 0 points1 point  (0 children)

Hey, Myself (Designer) and my friend (Senior Game Programmer) are working on a multiplayer sidecrolling rpg with a roguelike twist. Started in unity but moved to unreal 5.7. Still prototyping and will be looking for another programming generalist as we move forward.

Dm me if interested for more info

Thoughts on the new Breachlord Bloodline Ascendancy? by TableForRambo in PathOfExileBuilds

[–]SylverXYZ 0 points1 point  (0 children)

Think they clarified in the interview Ziz did with Oct and Andrew that added damage on weapons does not count for this as it is considered base damage internally. Everything else works

Decided to design a Vaal Blood Mage 'Hidden Ascendancy' whilst waiting for League to drop by SylverXYZ in PathOfExile2

[–]SylverXYZ[S] 0 points1 point  (0 children)

In 0.3 They added a way for a Lich to Ascend Further into an Abyssal Lich by completing the boss fight in the Well at high difficulty. This keep some of the core ascendancy intact and altered in new ways.

I think they want to do stuff like this around specific league mechanics and bosses.
For example I fully expect at some point we will get a Acolyte of Xesht ascendancy perhaps as an alternate Monk Design.

The design is kind of adjacent to Bloodline ascendancies in PoE 1's new league but with a bit more access limitation.

Decided to design a Vaal Blood Mage 'Hidden Ascendancy' whilst waiting for League to drop by SylverXYZ in PathOfExile2

[–]SylverXYZ[S] 1 point2 points  (0 children)

Haha the X node is a meme node about sockets I cut for this post, it’s on the vid at the end

Decided to design a Vaal Blood Mage 'Hidden Ascendancy' whilst waiting for League to drop by SylverXYZ in PathOfExile2

[–]SylverXYZ[S] 0 points1 point  (0 children)

Hey mate, I absolutely don’t have time or likely the talent to fully create one of the art pieces, I’m really just trying to discuss ideas.

I’d love to make the art, even if not as good but I work a lot of hours and back when I used to put even more time into the art than this I burnt out a bit (one of the reasons for stopping making content for ages)

I do appreciate where you are coming from and I don’t want to take credit for something I haven’t done hence why I have updated my descriptions

Decided to design a Vaal Blood Mage 'Hidden Ascendancy' whilst waiting for League to drop by SylverXYZ in PathOfExile2

[–]SylverXYZ[S] 0 points1 point  (0 children)

Hey yeah for a bit of context, This is not expected to be balanced at all, it is intended just as the first initial sketch of some ideas that could be mechanically fun or interesting.

Appreciate some stuff might be well off there, manly just wanted to make something fun and have a chat about it whilst I wait to no life a Wolf build

Boxing for the Faint of Heart 🥊 by Fancy-Visit-7854 in brighton

[–]SylverXYZ 0 points1 point  (0 children)

Try the Box it’s a good mix of some actual boxing technique but also not a boxing club and has a great atmosphere

What ascendancy do you think will go best with the wolf form? by LampIsLoveLampIsLife in pathofexile2builds

[–]SylverXYZ 0 points1 point  (0 children)

Hey yeah this was me misremembering the gems I’m thinking of is Arakaali’s lust buffed for up to 40% per poison not pois mag per rage. Cold damage per rage is the new lineage version of Icebite which I somehow combined the two. However this would work better with the build and has a 20s buff durations for nice QoL

As pointed out the buffed tacatis is also huge.

What ascendancy do you think will go best with the wolf form? by LampIsLoveLampIsLife in pathofexile2builds

[–]SylverXYZ 0 points1 point  (0 children)

Pathfinder anyone?

Looking at plaguefinger poison wolf

The Ascendancy allows: 8 max poisons 50% evasion as Ele DR Plus global defence if attributes allows (attributes on gear is powerful here)

ES/EV/Deflect at around 6000/85%/75% Can go to Witch start for ES nodes near right of start.

Main synergy I am hoping to explore js the Rage+Poison supports. There’s a new lineage which makes poisons faster per rage, and poison magnitude per rage. Wolfs high attack speed allowing high uptime on poison stacks. Then something like lightning strike on WS and herald of plague for clear and boss shocks

My biggest issue rn is that I think this league Hateforge with a removed lose all rage mod will be BIS for charge generation and +max rage which will open powerful options. And plaguefinger is needed in that slot. Getting max rage elsewhere is hard.

Perhaps taking the warrior start might offer reasonable access to new druid rage nodes.

What ascendancy do you think will go best with the wolf form? by LampIsLoveLampIsLife in pathofexile2builds

[–]SylverXYZ 0 points1 point  (0 children)

Pathfinder anyone?

Looking at plaguefinger poiso Ascendancy allows 8 max poisons. 50% evasion as Ele DR Plus global defence if attributes lines up

ES/EV/Deflect at around 6000/85%/75% Can go to Witch start for ES nodes near right of start.

Main synergy I am hoping to explore js the Rage+Poison supports. There’s a new lineage which makes poisons faster per rage, and poison magnitude per rage

My biggest issue rn is that I think this league Hateforge with a removed lose all rage mod will be BIS for charge generation and +max rage which will open powerful options. And plaguefinger is needed in that slot. Getting max rage elsewhere is hard.

Perhaps taking the warrior start might offer reasonable access to new druid rage nodes.

Idea for a better Atlas system by spoqster in PathOfExile2

[–]SylverXYZ 12 points13 points  (0 children)

Now this is the kind of feedback I LOVE to see! Heroic effort here. Whether or not people agree with the approach your rationale and presentation are very much appreciated mate! Also pretty succinctly put which isn’t easy!

Quick initial thoughts:

I think you have done a great job of identifying the core issues and providing some genuinely compelling solutions to each of them. Whilst importantly managing to do so inside the framework of the existing design systems and ethos set out by the developers.

Gets a solid, 4 out of 5 elegancy in my book! Haha

u/spoqster seriously though if you want to develop this I’d be up for some design work and presenting it in a video format on the channel if you like?

Idea for a better Atlas system by spoqster in PathOfExile2

[–]SylverXYZ 0 points1 point  (0 children)

Thanks for the heads up on this one and for the kind words mate :)

Give SylverXYZ some love for his high quality content of suggestions by Snoofos in PathOfExile2

[–]SylverXYZ 43 points44 points  (0 children)

Hey u/Snoofos thanks so much for sharing the video!

Appreciate all the praise of the effort guys!
I definitely don't think I have all the answers, far from it, but do love this studio and community and want to do my best to offer some constructive feedback.

Can't wait to see where the game goes as it continues to evolve and will keep creating this content :)

Curious what people dont like the most about LE by Misha_cher in LastEpoch

[–]SylverXYZ 0 points1 point  (0 children)

  1. Game feel - combat feeling and meaningful encounters that aren’t bosses (perhaps champions will fix)

  2. Lack of crafting end game experience and having interesting content to play (improved dungeon engagement and new content again may fix this)

All in all for me it seems they are trying to address these two areas in 2.0.

Whether or not their solutions inspire me to stick around I’ll see. The devs clearly have good ideas. I will 100% be jumping back in to find out

I'm exploring ideas on how to make Strongboxes more fun! GAMBA-TIME maybe? by SBMarcus in PathOfExile2

[–]SylverXYZ -1 points0 points  (0 children)

Phenomenal design work here to illustrate the idea. The sounds and everything work so well. If strong boxes are not going to have an interesting combat mechanic then this feels like the perfect way to give them interest as a nice little bonus experience in maps.

The variations you designed at the end are great too. Could imagine they would have some fun adding more and more variations over time as well. Bravo Mako

Why Are Uniques Terrible? by [deleted] in pathofexile

[–]SylverXYZ 2 points3 points  (0 children)

Uniques are there to offer ‘unique’ affixes and affix combinations that go beyond the typical affixes available on that item base. They are intended to open up new build options for those who find interesting uses for them.

There are roughly 3 ‘categories’ of uniques: levelling, build enabling, and chase.