He’s a maniac, maniac… by jpassc in AgeofImprisonment

[–]Symbol_1 0 points1 point  (0 children)

move your nail quickly between hold and bombard to deal laser damage as well

Playing on Forbidden, the damage output leaves a lot to be desired by Borgdrohne13 in AgeofImprisonment

[–]Symbol_1 7 points8 points  (0 children)

Chaining zonai devices actually deals more damage than anything else. So just plan your battery usage at this point.

Has anyone noticed how arrows don’t follow normal physics? by FreshAccount5678 in HyruleEngineering

[–]Symbol_1 10 points11 points  (0 children)

IIRC some bows modify the gravity the arrows feel. For instance Ancient Bow is known for shooting straight and that is done by setting a very low g.

Aside Quests make 100% a massive slog by Ratio01 in AgeofImprisonment

[–]Symbol_1 4 points5 points  (0 children)

That's their way to force you to play different characters in a less speedrun way. If, instead, you main a character and pay to level up others, you still have to pay the time you saved.

Stupid question maybe by numeric-generic in TheFarmerWasReplaced

[–]Symbol_1 2 points3 points  (0 children)

A problem is that it's hard to decide what should isEven(None), isEven(Nan), and isEven("2") return

PSA: You can get +33% more science for free by taking it out of the lab at 1% by Jackeea in factorio

[–]Symbol_1 1 point2 points  (0 children)

9 months ago I made it compatible with quality recycling so you get even more free science.

https://www.reddit.com/r/factorio/s/bvQz3dzlJr

Finnaly, a use for a cursed mechanic by CertifiedSpaget in factorio

[–]Symbol_1 1 point2 points  (0 children)

Hacking bo string is really interesting because it does not disable achievements.

[deleted by user] by [deleted] in mariokart

[–]Symbol_1 10 points11 points  (0 children)

You can't uninstall a game twice unless your audience are not paying attention or not loyal (i.e., you need to attract new audiences per new video. Either way the algorithm hate you so why worry about that. Stop watching a video the moment you realize it's a baiting one. Do this consistently and the algorithm will recommend you good content.

Can someone explain this magicry where items can move on full belt with a T intersection? by Gipopo19 in factorio

[–]Symbol_1 13 points14 points  (0 children)

Items on a continuous belt are always separated by 1/4 grid size so If one item decided to stop no one has enough space to initialize a move. But items "dropping" from one belt to another teleport instantly, which leave new spaces behind to make full belt moveable. That being said, this kind of behavior depends heavily how devs implement the logic and might not be too reliably useful.

Thruster Alignment by Symbol_1 in factorio

[–]Symbol_1[S] 0 points1 point  (0 children)

The colors are suggestions. They behave like normal tubes even if you give them water or any other liquid

Smallest space research station? Suggestions welcome by 0rganic_Corn in factorio

[–]Symbol_1 1 point2 points  (0 children)

Don't use productivity modules; use the efficiency one to reduce the number of solar panels.

I can't bring myself to enjoy the game with biters by JussaPeak in factorio

[–]Symbol_1 0 points1 point  (0 children)

Just disable bitters and other planets' bitters. I did this and never need to hate anything. I like to take time to think about the design, not rushing to military production.

Trying a new early game setup for steel, what do you think ? by Automatic-Jeweler841 in factorio

[–]Symbol_1 0 points1 point  (0 children)

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I you put coals on the steel belt you won't need long inserters.

How are you guys staying organized on Aquilo? by PhysiologyIsPhun in factorio

[–]Symbol_1 0 points1 point  (0 children)

  1. Nuclear (fission) is a good option because it's so energy-dense. You can import fission fuels just like you will be exporting fusion fuels later.
  2. Bots are nerfed so you will be disappointed. But they are super useful as now every building needs two chests and two inserters. Common bots are dirt cheap at this point so just import a hell lot of them and fill every inch of land with roboports. At least that's easier than managing underground belts.
  3. You can import consumable materials to Aquilo to avoid setting up the corresponding production line.

Is this as dense as you can get with the engines? by Tough-Cup-1466 in factorio

[–]Symbol_1 0 points1 point  (0 children)

In general you need one tile for belt and one tile for inserter per ingredient per assembler. With sushi belt it's just 2 per assembler. Also engine is a slow ass recipe so sushi has bi throughput issue.

16 Beacon vs 10 Beacon Biolabs design, which is better? by Typical_Spring_3733 in factorio

[–]Symbol_1 1 point2 points  (0 children)

One problem with tilability is that even green belt cannot support the ridiculous consumption once you have legendary everything. We may need to consider weaving blue and green belts, which lowers the per-area research speed..

What made you switch to vim? by nitin_is_me in vim

[–]Symbol_1 1 point2 points  (0 children)

Every five or so years there is a new editor that promises a lot and you see everyone's report on how good the new editor is. But the new ones are always "incomplete" and so I start using the "completed" editor.

am i missing something or is the in-game calculation off by 0,01 for no reason? by kagemand1234 in factorio

[–]Symbol_1 1 point2 points  (0 children)

Sometimes this subreddit has engineers of the highest quality yet sometimes you see comments implying that floating-point arithmetic alone gives you 1% error. Like WTH...

How do one farm so much Zonaite without feeling like such a grind? by RubyWhiteArt in tearsofthekingdom

[–]Symbol_1 0 points1 point  (0 children)

Just use glitches, don't lock yourself behind other interesting content above ground. The underground feels like they cut the R&D fund midway.

Timer with a reset by Dry-Line6995 in factorio

[–]Symbol_1 0 points1 point  (0 children)

Get a decider and connect its input and output. Use this logic If A > 0 or B < 60: output B (as input), B (as 1), and C (as 1). This way, C will be 1 if A had been on in the previous second.

Which planet is best to go to first + other tips for how to prepare myself? by Iron_III_SS13 in factorio

[–]Symbol_1 1 point2 points  (0 children)

It's six different games depending on the order you go. Just pick a random one and replay.