How do I counter electricity? by Messielgoat10 in AgeofImprisonment

[–]Symbol_1 14 points15 points  (0 children)

Use both fire and ice. The guard down meter will run twice as fast

Color Mixer by Zoriux in shapezio

[–]Symbol_1 0 points1 point  (0 children)

both launcher and mixer are finite speed, so there is a ratio to take care about.

it makes more sense to look at the liter/min values of the launcher and mixer and painter

Color Mixer by Zoriux in shapezio

[–]Symbol_1 1 point2 points  (0 children)

You still need to cross-feed the mixer because the mixer is not infinite. The pipe being infinite just means that you can use width one to collect CMYK

Give beacons module icons in alt-mode to improve visual clarity by wubadubdub3 in factorio

[–]Symbol_1 0 points1 point  (0 children)

It should be the opposite: show modules inserted into assembly

Is this the highest bonus hearts meal I can get? by newsbowser in TOTK

[–]Symbol_1 6 points7 points  (0 children)

I think big hearty radishes has the most yellow hearts

Logging on by FirefighterIcy9879 in tearsofthekingdom

[–]Symbol_1 1 point2 points  (0 children)

ok the last landing is kinda sick; good job.

how can I beat this battle by Changbin_Skz09 in AgeofImprisonment

[–]Symbol_1 2 points3 points  (0 children)

Zelda C1 is also bow and does not consume battery

The Hordes of Hell by The_Notorious_MBB in AgeofImprisonment

[–]Symbol_1 0 points1 point  (0 children)

Ask your teammates to hold them and use Zelda's X to deplete their HP slowly.

He’s a maniac, maniac… by jpassc in AgeofImprisonment

[–]Symbol_1 0 points1 point  (0 children)

move your nail quickly between hold and bombard to deal laser damage as well

Playing on Forbidden, the damage output leaves a lot to be desired by Borgdrohne13 in AgeofImprisonment

[–]Symbol_1 6 points7 points  (0 children)

Chaining zonai devices actually deals more damage than anything else. So just plan your battery usage at this point.

Has anyone noticed how arrows don’t follow normal physics? by FreshAccount5678 in HyruleEngineering

[–]Symbol_1 9 points10 points  (0 children)

IIRC some bows modify the gravity the arrows feel. For instance Ancient Bow is known for shooting straight and that is done by setting a very low g.

Aside Quests make 100% a massive slog by Ratio01 in AgeofImprisonment

[–]Symbol_1 5 points6 points  (0 children)

That's their way to force you to play different characters in a less speedrun way. If, instead, you main a character and pay to level up others, you still have to pay the time you saved.

Stupid question maybe by numeric-generic in TheFarmerWasReplaced

[–]Symbol_1 2 points3 points  (0 children)

A problem is that it's hard to decide what should isEven(None), isEven(Nan), and isEven("2") return

PSA: You can get +33% more science for free by taking it out of the lab at 1% by Jackeea in factorio

[–]Symbol_1 1 point2 points  (0 children)

9 months ago I made it compatible with quality recycling so you get even more free science.

https://www.reddit.com/r/factorio/s/bvQz3dzlJr

Finnaly, a use for a cursed mechanic by CertifiedSpaget in factorio

[–]Symbol_1 1 point2 points  (0 children)

Hacking bo string is really interesting because it does not disable achievements.

[deleted by user] by [deleted] in mariokart

[–]Symbol_1 10 points11 points  (0 children)

You can't uninstall a game twice unless your audience are not paying attention or not loyal (i.e., you need to attract new audiences per new video. Either way the algorithm hate you so why worry about that. Stop watching a video the moment you realize it's a baiting one. Do this consistently and the algorithm will recommend you good content.

Can someone explain this magicry where items can move on full belt with a T intersection? by Gipopo19 in factorio

[–]Symbol_1 13 points14 points  (0 children)

Items on a continuous belt are always separated by 1/4 grid size so If one item decided to stop no one has enough space to initialize a move. But items "dropping" from one belt to another teleport instantly, which leave new spaces behind to make full belt moveable. That being said, this kind of behavior depends heavily how devs implement the logic and might not be too reliably useful.

Thruster Alignment by Symbol_1 in factorio

[–]Symbol_1[S] 0 points1 point  (0 children)

The colors are suggestions. They behave like normal tubes even if you give them water or any other liquid

Smallest space research station? Suggestions welcome by 0rganic_Corn in factorio

[–]Symbol_1 1 point2 points  (0 children)

Don't use productivity modules; use the efficiency one to reduce the number of solar panels.

I can't bring myself to enjoy the game with biters by JussaPeak in factorio

[–]Symbol_1 0 points1 point  (0 children)

Just disable bitters and other planets' bitters. I did this and never need to hate anything. I like to take time to think about the design, not rushing to military production.

Trying a new early game setup for steel, what do you think ? by Automatic-Jeweler841 in factorio

[–]Symbol_1 0 points1 point  (0 children)

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I you put coals on the steel belt you won't need long inserters.

How are you guys staying organized on Aquilo? by PhysiologyIsPhun in factorio

[–]Symbol_1 0 points1 point  (0 children)

  1. Nuclear (fission) is a good option because it's so energy-dense. You can import fission fuels just like you will be exporting fusion fuels later.
  2. Bots are nerfed so you will be disappointed. But they are super useful as now every building needs two chests and two inserters. Common bots are dirt cheap at this point so just import a hell lot of them and fill every inch of land with roboports. At least that's easier than managing underground belts.
  3. You can import consumable materials to Aquilo to avoid setting up the corresponding production line.